more progress

This commit is contained in:
Jan Tattermusch 2020-05-28 15:58:34 +02:00
parent fe147994c8
commit f9d9019e27
4 changed files with 155 additions and 8 deletions

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@ -47,6 +47,8 @@ namespace Google.Protobuf
private IBufferWriter<byte> bufferWriter;
private CodedOutputStream codedOutputStream;
public CodedOutputStream CodedOutputStream => CodedOutputStream;
/// <summary>
/// Initialize an instance with a coded output stream.
/// This approach is faster than using a constructor because the instance to initialize is passed by reference
@ -65,7 +67,7 @@ namespace Google.Protobuf
/// and we can write directly into it without copying.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Initialize(IBufferWriter<byte> bufferWriter, out WriteBufferHelper instance, out ReadOnlySpan<byte> buffer)
public static void Initialize(IBufferWriter<byte> bufferWriter, out WriteBufferHelper instance, out Span<byte> buffer)
{
instance.bufferWriter = bufferWriter;
instance.codedOutputStream = null;

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@ -0,0 +1,100 @@
#region Copyright notice and license
// Protocol Buffers - Google's data interchange format
// Copyright 2008 Google Inc. All rights reserved.
// https://developers.google.com/protocol-buffers/
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#endregion
using System;
using System.Buffers;
using System.Buffers.Binary;
using System.Collections.Generic;
using System.IO;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Security;
using System.Text;
using Google.Protobuf.Collections;
namespace Google.Protobuf
{
/// <summary>
/// An opaque struct that represents the current serialization state and is passed along
/// as the serialization proceeds.
/// All the public methods are intended to be invoked only by the generated code,
/// users should never invoke them directly.
/// </summary>
[SecuritySafeCritical]
public ref struct WriteContext
{
internal Span<byte> buffer;
internal WriterInternalState state;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static void Initialize(ref Span<byte> buffer, ref WriterInternalState state, out WriteContext ctx)
{
ctx.buffer = buffer;
ctx.state = state;
}
/// <summary>
/// Creates a WriteContext instance from CodedOutputStream.
/// WARNING: internally this copies the CodedOutputStream's state, so after done with the WriteContext,
/// the CodedOutputStream's state needs to be updated.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static void Initialize(CodedOutputStream output, out WriteContext ctx)
{
ctx.buffer = new Span<byte>(output.InternalBuffer);
// ideally we would use a reference to the original state, but that doesn't seem possible
// so we just copy the struct that holds the state. We will need to later store the state back
// into CodedOutputStream if we want to keep it usable.
ctx.state = output.InternalState;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static void Initialize(IBufferWriter<byte> output, out WriteContext ctx)
{
ctx.buffer = default;
ctx.state = default;
WriteBufferHelper.Initialize(output, out ctx.state.writeBufferHelper, out ctx.buffer);
ctx.state.limit = ctx.buffer.Length;
ctx.state.position = 0;
}
internal void CopyStateTo(CodedOutputStream output)
{
output.InternalState = state;
}
internal void LoadStateFrom(CodedOutputStream output)
{
state = output.InternalState;
}
}
}

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@ -54,5 +54,9 @@ namespace Google.Protobuf
internal int position;
internal WriteBufferHelper writeBufferHelper;
// If non-null, the top level parse method was started with given coded output stream as an argument
// which also means we can potentially fallback to calling WriteTo(CodedOutputStream cos) if needed.
internal CodedOutputStream CodedOutputStream => writeBufferHelper.CodedOutputStream;
}
}

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@ -32,6 +32,7 @@
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices.ComTypes;
using System.Security;
namespace Google.Protobuf
@ -47,21 +48,61 @@ namespace Google.Protobuf
/// The data is length-prefixed.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void WriteMessage(ref Span<byte> buffer, ref WriterInternalState state, IMessage value)
public static void WriteMessage(ref WriteContext ctx, IMessage value)
{
WritingPrimitives.WriteLength(ref buffer, ref state, value.CalculateSize());
// TODO:
//value.WriteTo(this);
WritingPrimitives.WriteLength(ref ctx.buffer, ref ctx.state, value.CalculateSize());
WriteInternal(ref ctx, value);
}
/// <summary>
/// Writes a group, without a tag, to the stream.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void WriteGroup(ref Span<byte> buffer, ref WriterInternalState state, IMessage value)
public static void WriteGroup(ref WriteContext ctx, IMessage value)
{
// TODO:
//value.WriteTo(this);
WriteInternal(ref ctx, value);
}
private static void WriteInternal(ref WriteContext ctx, IMessage message)
{
if (message is IBufferMessage bufferMessage)
{
// TODO: actually invoke the method
//bufferMessage.InternalWriteTo(ref ctx);
}
else
{
// If we reached here, it means we've ran into a nested message with older generated code
// which doesn't provide the InternalWriteTo method that takes a WriteContext.
// With a slight performance overhead, we can still serialize this message just fine,
// but we need to find the original CodedOutputStream instance that initiated this
// serialization process and make sure its internal state is up to date.
// Note that this performance overhead is not very high (basically copying contents of a struct)
// and it will only be incurred in case the application mixes older and newer generated code.
// Regenerating the code from .proto files will remove this overhead because it will
// generate the InternalWriteTo method we need.
if (ctx.state.CodedOutputStream == null)
{
// This can only happen when the serialization started without providing a CodedOutputStream instance
// (e.g. WriteContext was created directly from a IBufferWriter).
// That also means that one of the new parsing APIs was used at the top level
// and in such case it is reasonable to require that all the nested message provide
// up-to-date generated code with WriteContext support (and fail otherwise).
throw new InvalidProtocolBufferException($"Message {message.GetType().Name} doesn't provide the generated method that enables WriteContext-based serialization. You might need to regenerate the generated protobuf code.");
}
ctx.CopyStateTo(ctx.state.CodedOutputStream);
try
{
// fallback parse using the CodedOutputStream that started current serialization tree
message.WriteTo(ctx.state.CodedOutputStream);
}
finally
{
ctx.LoadStateFrom(ctx.state.CodedOutputStream);
}
}
}
}
}