more progress
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@ -47,6 +47,8 @@ namespace Google.Protobuf
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private IBufferWriter<byte> bufferWriter;
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private CodedOutputStream codedOutputStream;
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public CodedOutputStream CodedOutputStream => CodedOutputStream;
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/// <summary>
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/// Initialize an instance with a coded output stream.
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/// This approach is faster than using a constructor because the instance to initialize is passed by reference
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@ -65,7 +67,7 @@ namespace Google.Protobuf
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/// and we can write directly into it without copying.
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void Initialize(IBufferWriter<byte> bufferWriter, out WriteBufferHelper instance, out ReadOnlySpan<byte> buffer)
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public static void Initialize(IBufferWriter<byte> bufferWriter, out WriteBufferHelper instance, out Span<byte> buffer)
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{
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instance.bufferWriter = bufferWriter;
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instance.codedOutputStream = null;
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100
csharp/src/Google.Protobuf/WriteContext.cs
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100
csharp/src/Google.Protobuf/WriteContext.cs
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@ -0,0 +1,100 @@
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#region Copyright notice and license
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// Protocol Buffers - Google's data interchange format
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// Copyright 2008 Google Inc. All rights reserved.
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// https://developers.google.com/protocol-buffers/
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived from
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// this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#endregion
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using System;
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using System.Buffers;
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using System.Buffers.Binary;
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using System.Collections.Generic;
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using System.IO;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Security;
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using System.Text;
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using Google.Protobuf.Collections;
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namespace Google.Protobuf
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{
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/// <summary>
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/// An opaque struct that represents the current serialization state and is passed along
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/// as the serialization proceeds.
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/// All the public methods are intended to be invoked only by the generated code,
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/// users should never invoke them directly.
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/// </summary>
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[SecuritySafeCritical]
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public ref struct WriteContext
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{
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internal Span<byte> buffer;
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internal WriterInternalState state;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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internal static void Initialize(ref Span<byte> buffer, ref WriterInternalState state, out WriteContext ctx)
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{
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ctx.buffer = buffer;
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ctx.state = state;
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}
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/// <summary>
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/// Creates a WriteContext instance from CodedOutputStream.
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/// WARNING: internally this copies the CodedOutputStream's state, so after done with the WriteContext,
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/// the CodedOutputStream's state needs to be updated.
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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internal static void Initialize(CodedOutputStream output, out WriteContext ctx)
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{
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ctx.buffer = new Span<byte>(output.InternalBuffer);
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// ideally we would use a reference to the original state, but that doesn't seem possible
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// so we just copy the struct that holds the state. We will need to later store the state back
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// into CodedOutputStream if we want to keep it usable.
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ctx.state = output.InternalState;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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internal static void Initialize(IBufferWriter<byte> output, out WriteContext ctx)
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{
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ctx.buffer = default;
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ctx.state = default;
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WriteBufferHelper.Initialize(output, out ctx.state.writeBufferHelper, out ctx.buffer);
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ctx.state.limit = ctx.buffer.Length;
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ctx.state.position = 0;
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}
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internal void CopyStateTo(CodedOutputStream output)
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{
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output.InternalState = state;
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}
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internal void LoadStateFrom(CodedOutputStream output)
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{
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state = output.InternalState;
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}
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}
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}
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@ -54,5 +54,9 @@ namespace Google.Protobuf
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internal int position;
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internal WriteBufferHelper writeBufferHelper;
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// If non-null, the top level parse method was started with given coded output stream as an argument
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// which also means we can potentially fallback to calling WriteTo(CodedOutputStream cos) if needed.
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internal CodedOutputStream CodedOutputStream => writeBufferHelper.CodedOutputStream;
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}
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}
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@ -32,6 +32,7 @@
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using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices.ComTypes;
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using System.Security;
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namespace Google.Protobuf
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@ -47,21 +48,61 @@ namespace Google.Protobuf
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/// The data is length-prefixed.
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void WriteMessage(ref Span<byte> buffer, ref WriterInternalState state, IMessage value)
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public static void WriteMessage(ref WriteContext ctx, IMessage value)
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{
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WritingPrimitives.WriteLength(ref buffer, ref state, value.CalculateSize());
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// TODO:
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//value.WriteTo(this);
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WritingPrimitives.WriteLength(ref ctx.buffer, ref ctx.state, value.CalculateSize());
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WriteInternal(ref ctx, value);
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}
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/// <summary>
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/// Writes a group, without a tag, to the stream.
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void WriteGroup(ref Span<byte> buffer, ref WriterInternalState state, IMessage value)
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public static void WriteGroup(ref WriteContext ctx, IMessage value)
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{
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// TODO:
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//value.WriteTo(this);
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WriteInternal(ref ctx, value);
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}
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private static void WriteInternal(ref WriteContext ctx, IMessage message)
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{
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if (message is IBufferMessage bufferMessage)
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{
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// TODO: actually invoke the method
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//bufferMessage.InternalWriteTo(ref ctx);
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}
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else
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{
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// If we reached here, it means we've ran into a nested message with older generated code
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// which doesn't provide the InternalWriteTo method that takes a WriteContext.
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// With a slight performance overhead, we can still serialize this message just fine,
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// but we need to find the original CodedOutputStream instance that initiated this
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// serialization process and make sure its internal state is up to date.
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// Note that this performance overhead is not very high (basically copying contents of a struct)
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// and it will only be incurred in case the application mixes older and newer generated code.
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// Regenerating the code from .proto files will remove this overhead because it will
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// generate the InternalWriteTo method we need.
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if (ctx.state.CodedOutputStream == null)
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{
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// This can only happen when the serialization started without providing a CodedOutputStream instance
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// (e.g. WriteContext was created directly from a IBufferWriter).
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// That also means that one of the new parsing APIs was used at the top level
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// and in such case it is reasonable to require that all the nested message provide
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// up-to-date generated code with WriteContext support (and fail otherwise).
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throw new InvalidProtocolBufferException($"Message {message.GetType().Name} doesn't provide the generated method that enables WriteContext-based serialization. You might need to regenerate the generated protobuf code.");
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}
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ctx.CopyStateTo(ctx.state.CodedOutputStream);
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try
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{
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// fallback parse using the CodedOutputStream that started current serialization tree
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message.WriteTo(ctx.state.CodedOutputStream);
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}
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finally
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{
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ctx.LoadStateFrom(ctx.state.CodedOutputStream);
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}
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}
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}
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}
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}
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