- Update semaphore comment to new scope.
- Use an atomic swap to avoid needing to use the semaphore.
This means the semaphore is create only when extension are auto created (less
memory usage).
* Fix a typo
* Fix lots of spelling errors
* Fix a few more spelling mistakes
* s/parsable/parseable/
* Don't touch the third party files
* Cloneable is the preferred C# term
* Copyable is the preferred C++ term
* Revert "s/parsable/parseable/"
This reverts commit 534ecf7675.
* Revert unparseable->unparsable corrections
- With the new flags, the syntax isn't needed, so don't pass it.
- To keep library binary compatibility, rename the helpers since one
"Internal" method was called from generated code. Keep a shim with
the old signature to support those generated sources.
- Add a Descriptor flag to capture if the field should clear on being zeroed.
- Update the runtime to use the new clear on zero flag.
- Add a flag on message initialization to indicate the sources were generated
with/without this support so the runtime can backfill the flag for older
generated sources.
Haven't been able to make a repo case, but this should "fix" the problem
by avoid it completely.
- Move readOnlySemaphore_ into the .m file so it isn't exposed in any
header.
- Move GPBGetObjectIvarWithField() also to go with the new limited
visibility on the readOnlySemaphore_.
Add runtime asserts (that can be disabled in release) that verify
that the types being get/set for messages using the C Api match
the type in the descriptor for the field being get/set.
Remove unreferenced 'GPBMessageSignatureProtocol' class that is just taking up
space in the Objective C runtime information by hanging the protocol it needs to
declare off of GPBRootObject instead.
Small binary size reduction, but more importantly a removal of a class that
appears to be unused when statically analyzed.
- Don't prune the extension registry as that can lead to failures when two
threads are racing.
- If adding the method fails, check and see if it already is bound to decide
the return result. Deals with threading races binding the methods.
- If setting/clearing a repeated field/map that was objects, check the class
before checking the autocreator.
- Just to be paranoid, don’t mutate within copy/mutableCopy for the autocreated
classes to ensure there is less chance of issues if someone does something
really crazy threading wise.
- Some more tests for the internal AutocreatedArray/AutocreatedDictionary
classes to ensure things are working as expected.
- Add Xcode 8.2 to the full_mac_build.sh supported list.
- Capture the version used to generated.
- Check at compile time and runtime that generated code isn't from a newer
version, also check that the min version required is also supported.
- Keep the old constants/macros/functions to special case the last version
that was working so those generated sources still work until we decide
otherwise.
If a message is proto3, then the zero values still count as being set one the
field is in a oneof.
Add tests to confirm oneofs work as expected in both syntaxes.
Fixes https://github.com/google/protobuf/issues/1933
Add a new test that forces strings into two different implementations from the
NSString class cluster to help confirm we're exercising both paths by which
CodedOutputStream will extract data from an NSString.
Move the old +load test (that was flawed because the behavior really depends on
the type of string from the NSString class cluster); into a unittest that
targets the specific case we're adding a behavior confirmation on.
As a bonus, improve the TextFormat generation of string characters < 0x20.
Working on https://github.com/google/protobuf/issues/1599, specifically:
- Turn on more warnings that the Xcode UI calls out with individual controls.
- Manually add:
-Wundef
-Wswitch-enum
- Manually add and then diable in the unittests because of XCTest's headers:
-Wreserved-id-macro
-Wdocumentation-unknown-command
- Manually add -Wdirect-ivar-access, but disable it for the unittests and in
the library code (via #pragmas to suppress it). This is done so proto users
can enable the warning.
This will lower the amount of dispatch_semaphores created per Message when the
full object tree isn't walked in a way that would require them to be created.
Uses a dispatch_once_t for one time init of the dispatch_semaphore.
NOTE: This is a binary breaking change as structure sizes have changed size
and/or order.
- Drop capturing field options, no other options were captured and other mobile
targeted languages don't try to capture this sort information (saved 8
bytes for every field defined (in static data and again in field descriptor
instance size data).
- No longer generate/compile in the messages/enums in descriptor.proto. If
developers need it, they should generate it and compile it in. Reduced the
overhead of the core library.
- Compute the number of has_bits actually needs to avoid over reserving.
- Let the boolean single fields store via a has_bit to avoid storage, makes
the common cases of the instance size smaller.
- Reorder some flags and down size the enums to contain the bits needed.
- Reorder the items in the structures to manually ensure they are are packed
better (especially when generating 64bit code - 8 bytes for every field,
16 bytes for every extension, instance sizes 8 bytes also).
- Split off the structure initialization so when the default is zero, the
generated static storage doesn't need to reserve the space. This is batched
at the message level, so all the fields for the message have to have zero
defaults to get the saves. By definition all proto3 syntax files fall into
this case but it also saves space for the proto2 that use the standard
defaults. (saves 8 bytes of static data for every field that had a zero
default)
- Don't track the enums defined by a message. Nothing in the runtime needs it
and it was just generation and runtime overhead. (saves 8 bytes per enum)
- Ensure EnumDescriptors are started up threadsafe in all cases.
- Split some of the Descriptor initialization into multiple methods so the
generated code isn't padded with lots of zero/nil args.
- Change how oneof info is feed to the runtime enabling us to generate less
static data (8 bytes saved per oneof for 64bit).
- Change how enum value informat is capture to pack the data and only decode
it if it ends up being needed. Avoids padding issues causing bloat of 64bit,
and removes the needs for extra pointers in addition to the data (just the
data and one pointer now).
Apple engineers have pointed out that OSSpinLocks are vulnerable to live locking
on iOS in cases of priority inversion:
. http://mjtsai.com/blog/2015/12/16/osspinlock-is-unsafe/
. https://lists.swift.org/pipermail/swift-dev/Week-of-Mon-20151214/000372.html
- Use a dispatch_semaphore_t within the extension registry.
- Use a dispatch_semaphore_t for protecting autocreation within messages.
- Drop the custom/internal GPBString class since we don't have really good
numbers to judge the locking replacements and it isn't required. We can
always bring it back with real data in the future.
- Add more to the ObjC dir readme.
- Merge the ExtensionField and ExtensionDescriptor to reduce overhead.
- Fix an initialization race.
- Clean up the Xcode schemes.
- Remove the class/enum filter.
- Remove some forced inline that were bloating things without proof of performance wins.
- Rename some internal types to avoid conflicts with the well know types protos.
- Drop the use of ApplyFunctions to the compiler/optimizer can do what it wants.
- Better document some possible future improvements.
- Add missing support for parsing repeated primitive fields in packed or unpacked forms.
- Improve -hash.
- Add *Count for repeated and map<> fields to avoid auto create when checking for them being set.
- Style fixups in the code.
- map<> serialization fixes and more tests.
- Autocreation of map<> fields (to match repeated fields).
- @@protoc_insertion_point(global_scope|imports).
- Fixup proto2 syntax extension support.
- Move all startup code to +initialize so it happen on class usage and not app startup.
- Have generated headers use forward declarations and move imports into generated code, reduces what is need at compile time to speed up compiled and avoid pointless rippling of rebuilds.