proto2 syntax allows the first enum to have a non zero value. This means any
field using that default has a non zero default without having an explicit
default being set. So when deciding what runtime info is needed, don't rely
on an explicit default, always check that the values aren't zero.
Fixes https://github.com/google/protobuf/issues/1453
A protobuf message will be corrupted in the following scenario:
1. Use LITE_RUNTIME.
2. Have an optional enum field following some other field.
3. Update protocol by adding new values to the enum.
4. Have an old client parse and serialize a message having enum field
set to a value the client does not understand.
5. Field preceeding the enum is now corrupted.
The bug is due to the fact that optimized fallthrough in parser code
does not update variablle 'tag' when jumping to the parser code for the
next field.
Overview of changes:
- A new C#-specific command-line option, legacy_enum_values to revert to the old behavior
- When legacy_enum_values isn't specified, we strip the enum name as a prefix, and PascalCase the value name
- A new attribute within the C# code so that we can always tell the original in-proto name
Regenerating the C# code with legacy_enum_values leads to code which still compiles and works - but
there's more still to do.
proto3.
Added a couple unit test proto3 files, for arena_lite and lite. Cloned
the proto3_arena_unittest to test some of the basics of generated code
(and to ensure that the generated proto3 test files are used by some
test).
This also renames generate_directories to base_namespace_specified; generating directories is the
immediate *effect* of specifying a base namespace, but with this change the options reflect what has been
specified rather than the effect. (There may be other effects in the future, of course.)
This should have no behavioral changes at all.
This doesn't strictly enforce an 80-column limit, but removes the most egregious violations.
The indentation in the C# generator code is inconsistent in general, unfortunately - if we have
any good tools that can be trusted to reformat, I'd be happy to apply them.
* `csharp_options`: Added `Options` to encapsulate generator options.
Supported options for now - file_extension, base_namespace
* `{Blah}Generator`: Now accept `Options*` as parameter to constructor
* `csharp_generator.cc`: Parse and populate options
* `Makefile.am`: Added `csharp_options.h`
* `extract_includes.bat.in`: Added `csharp_options.h`
Refactoring code to two commits. This is the first commit
stubs/common.h undefines the GetMessage macro introduced in windows.h
map_test however include stubs/common.h before windows.h is transitively
included. This hack force map_test.cc to include windows.h first, so we
have a chance to undefine the GetMessage macro.
NOTE: This is a binary breaking change as structure sizes have changed size
and/or order.
- Drop capturing field options, no other options were captured and other mobile
targeted languages don't try to capture this sort information (saved 8
bytes for every field defined (in static data and again in field descriptor
instance size data).
- No longer generate/compile in the messages/enums in descriptor.proto. If
developers need it, they should generate it and compile it in. Reduced the
overhead of the core library.
- Compute the number of has_bits actually needs to avoid over reserving.
- Let the boolean single fields store via a has_bit to avoid storage, makes
the common cases of the instance size smaller.
- Reorder some flags and down size the enums to contain the bits needed.
- Reorder the items in the structures to manually ensure they are are packed
better (especially when generating 64bit code - 8 bytes for every field,
16 bytes for every extension, instance sizes 8 bytes also).
- Split off the structure initialization so when the default is zero, the
generated static storage doesn't need to reserve the space. This is batched
at the message level, so all the fields for the message have to have zero
defaults to get the saves. By definition all proto3 syntax files fall into
this case but it also saves space for the proto2 that use the standard
defaults. (saves 8 bytes of static data for every field that had a zero
default)
- Don't track the enums defined by a message. Nothing in the runtime needs it
and it was just generation and runtime overhead. (saves 8 bytes per enum)
- Ensure EnumDescriptors are started up threadsafe in all cases.
- Split some of the Descriptor initialization into multiple methods so the
generated code isn't padded with lots of zero/nil args.
- Change how oneof info is feed to the runtime enabling us to generate less
static data (8 bytes saved per oneof for 64bit).
- Change how enum value informat is capture to pack the data and only decode
it if it ends up being needed. Avoids padding issues causing bloat of 64bit,
and removes the needs for extra pointers in addition to the data (just the
data and one pointer now).