stubs/common.h undefines the GetMessage macro introduced in windows.h
map_test however include stubs/common.h before windows.h is transitively
included. This hack force map_test.cc to include windows.h first, so we
have a chance to undefine the GetMessage macro.
I've moved both protoc.exe and the proto files out of Google.Protobuf.
The .proto files aren't a slam-dunk, but it feels like they belong with protoc as you'd *use* them with protoc.
It's not clear to me whether we really need both an x86 and x64 version of protoc.exe, as x86 would work on 64-bit Windows anyway. Discuss :)
This makes no externally visible behavioral changes. Internally and non-behaviorally:
- We use a field (compiler-generated) to store the JsonName to avoid recomputing it repeatedly
- The documentation for JsonName is updated to reflect the meaning better
- Readonly autoprops and expression-bodied properties used where possible
This will lower the amount of dispatch_semaphores created per Message when the
full object tree isn't walked in a way that would require them to be created.
Uses a dispatch_once_t for one time init of the dispatch_semaphore.
NOTE: This is a binary breaking change as structure sizes have changed size
and/or order.
- Drop capturing field options, no other options were captured and other mobile
targeted languages don't try to capture this sort information (saved 8
bytes for every field defined (in static data and again in field descriptor
instance size data).
- No longer generate/compile in the messages/enums in descriptor.proto. If
developers need it, they should generate it and compile it in. Reduced the
overhead of the core library.
- Compute the number of has_bits actually needs to avoid over reserving.
- Let the boolean single fields store via a has_bit to avoid storage, makes
the common cases of the instance size smaller.
- Reorder some flags and down size the enums to contain the bits needed.
- Reorder the items in the structures to manually ensure they are are packed
better (especially when generating 64bit code - 8 bytes for every field,
16 bytes for every extension, instance sizes 8 bytes also).
- Split off the structure initialization so when the default is zero, the
generated static storage doesn't need to reserve the space. This is batched
at the message level, so all the fields for the message have to have zero
defaults to get the saves. By definition all proto3 syntax files fall into
this case but it also saves space for the proto2 that use the standard
defaults. (saves 8 bytes of static data for every field that had a zero
default)
- Don't track the enums defined by a message. Nothing in the runtime needs it
and it was just generation and runtime overhead. (saves 8 bytes per enum)
- Ensure EnumDescriptors are started up threadsafe in all cases.
- Split some of the Descriptor initialization into multiple methods so the
generated code isn't padded with lots of zero/nil args.
- Change how oneof info is feed to the runtime enabling us to generate less
static data (8 bytes saved per oneof for 64bit).
- Change how enum value informat is capture to pack the data and only decode
it if it ends up being needed. Avoids padding issues causing bloat of 64bit,
and removes the needs for extra pointers in addition to the data (just the
data and one pointer now).