3f2dcaebe3
- Add a test to cover this and tweak the test to not use two merge paths to be sure things are as expected. |
||
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.. | ||
DevTools | ||
google/protobuf | ||
ProtocolBuffers_iOS.xcodeproj | ||
ProtocolBuffers_OSX.xcodeproj | ||
Tests | ||
.gitignore | ||
generate_well_known_types.sh | ||
GPBArray_PackagePrivate.h | ||
GPBArray.h | ||
GPBArray.m | ||
GPBBootstrap.h | ||
GPBCodedInputStream_PackagePrivate.h | ||
GPBCodedInputStream.h | ||
GPBCodedInputStream.m | ||
GPBCodedOutputStream_PackagePrivate.h | ||
GPBCodedOutputStream.h | ||
GPBCodedOutputStream.m | ||
GPBDescriptor_PackagePrivate.h | ||
GPBDescriptor.h | ||
GPBDescriptor.m | ||
GPBDictionary_PackagePrivate.h | ||
GPBDictionary.h | ||
GPBDictionary.m | ||
GPBExtensionInternals.h | ||
GPBExtensionInternals.m | ||
GPBExtensionRegistry.h | ||
GPBExtensionRegistry.m | ||
GPBMessage_PackagePrivate.h | ||
GPBMessage.h | ||
GPBMessage.m | ||
GPBProtocolBuffers_RuntimeSupport.h | ||
GPBProtocolBuffers.h | ||
GPBProtocolBuffers.m | ||
GPBRootObject_PackagePrivate.h | ||
GPBRootObject.h | ||
GPBRootObject.m | ||
GPBRuntimeTypes.h | ||
GPBUnknownField_PackagePrivate.h | ||
GPBUnknownField.h | ||
GPBUnknownField.m | ||
GPBUnknownFieldSet_PackagePrivate.h | ||
GPBUnknownFieldSet.h | ||
GPBUnknownFieldSet.m | ||
GPBUtilities_PackagePrivate.h | ||
GPBUtilities.h | ||
GPBUtilities.m | ||
GPBWellKnownTypes.h | ||
GPBWellKnownTypes.m | ||
GPBWireFormat.h | ||
GPBWireFormat.m | ||
README.md |
Protocol Buffers - Google's data interchange format
Copyright 2008 Google Inc.
This directory contains the Objective C Protocol Buffers runtime library.
Requirements
The Objective C implementation requires:
- Objective C 2.0 Runtime (32bit & 64bit iOS, 64bit OS X).
- Xcode 7.0 (or later).
- The library code does not use ARC (for performance reasons), but it all can be called from ARC code.
Installation
The full distribution pulled from github includes the sources for both the compiler (protoc) and the runtime (this directory). To build the compiler and run the runtime tests, you can use:
$ objectivec/DevTools/full_mac_build.sh
This will generate the src/protoc
binary.
Building
There are two ways to include the Runtime sources in your project:
Add objectivec/\*.h
& objectivec/GPBProtocolBuffers.m
to your project.
or
Add objectivec/\*.h
& objectivec/\*.m
except for
objectivec/GPBProtocolBuffers.m
to your project.
If the target is using ARC, remember to turn off ARC (-fno-objc-arc
) for the
.m
files.
The files generated by protoc
for the *.proto
files (\*.pbobjc.h
and
\*.pbobjc.m
) are then also added to the target.
Usage
The objects generated for messages should work like any other Objective C object. They are mutable objects, but if you don't change them, they are safe to share between threads (similar to passing an NSMutableDictionary between threads/queues; as long as no one mutates it, things are fine).
There are a few behaviors worth calling out:
A property that is type NSString* will never return nil. If the value is unset, it will return an empty string (@""). This is inpart to align things with the Protocol Buffers spec which says the default for strings is an empty string, but also so you can always safely pass them to isEqual:/compare:, etc. and have deterministic results.
A property that is type NSData* also won't return nil, it will return an empty data ([NSData data]). The reasoning is the same as for NSString not returning nil.
A property that is another GPBMessage class also will not return nil. If the field wasn't already set, you will get a instance of the correct class. This instance will be a temporary instance unless you mutate it, at which point it will be attached to its parent object. We call this pattern autocreators. Similar to NSString and NSData properties it makes things a little safer when using them with isEqual:/etc.; but more importantly, this allows you to write code that uses Objective C's property dot notation to walk into nested objects and access and/or assign things without having to check that they are not nil and create them each step along the way. You can write this:
- (void)updateRecord:(MyMessage *)msg {
...
// Note: You don't have to check subMessage and otherMessage for nil and
// alloc/init/assign them back along the way.
msg.subMessage.otherMessage.lastName = @"Smith";
...
}
If you want to check if a GPBMessage property is present, there is always as
has\[NAME\]
property to go with the main property to check if it is set.
A property that is of an Array or Dictionary type also provides autocreator behavior and will never return nil. This provides all the same benefits you see for the message properties. Again, you can write:
- (void)updateRecord:(MyMessage *)msg {
...
// Note: Just like above, you don't have to check subMessage and otherMessage
// for nil and alloc/init/assign them back along the way. You also don't have
// to create the siblingsArray, you can safely just append to it.
[msg.subMessage.otherMessage.siblingsArray addObject:@"Pat"];
...
}
If you are inspecting a message you got from some other place (server, disk,
etc), you may want to check if the Array or Dictionary has entries without
causing it to be created for you. For this, there is always a \[NAME\]_Count
property also provided that can return zero or the real count, but won't trigger
the creation.
For primitive type fields (ints, floats, bools, enum) in messages defined in a
.proto
file that use proto2 syntax there are conceptual differences between
having an explicit and default value. You can always get the value of the
property. In the case that it hasn't been set you will get the default. In
cases where you need to know whether it was set explicitly or you are just
getting the default, you can use the has\[NAME\]
property. If the value has
been set, and you want to clear it, you can set the has\[NAME\]
to NO
.
proto3 syntax messages do away with this concept, thus the default values are
never included when the message is encoded.
The Objective C classes/enums can be used from Swift code.
Objective C Generator Proto File Options
objc_class_prefix=<prefix> (no default)
Since Objective C uses a global namespace for all of its classes, there can be collisions. This option provides a prefix that will be added to the Enums and Objects (for messages) generated from the proto. Convention is to base the prefix on the package the proto is in.
Objective C Generator protoc
Options
When generating Objective C code, protoc
supports a --objc_opt
argument; the
argument is comma-delimited name/value pairs (key=value,key2=value2). The
keys are used to change the behavior during generation. The currently
supported keys are:
-
generate_for_named_framework
: Thevalue
used for this key will be used when generating the#import
statements in the generated code. Instead of being plain#import "some/path/file.pbobjc.h"
lines, they will be framework based, i.e. -#import <VALUE/file.pbobjc.h>
.NOTE: If this is used with
named_framework_to_proto_path_mappings_path
, then this is effectively the default to use for everything that wasn't mapped by the other. -
named_framework_to_proto_path_mappings_path
: Thevalue
used for this key is a path to a file containing the listing of framework names and proto files. The generator uses this to decide if another proto file referenced should use a framework style import vs. a user level import (#import <FRAMEWORK/file.pbobjc.h>
vs#import "dir/file.pbobjc.h"
).The format of the file is:
- An entry is a line of
frameworkName: file.proto, dir/file2.proto
. - Comments start with
#
. - A comment can go on a line after an entry.
(i.e. -
frameworkName: file.proto # comment
)
Any number of files can be listed for a framework, just separate them with commas.
There can be multiple lines listing the same frameworkName incase it has a lot of proto files included in it; and having multiple lines makes things easier to read.
- An entry is a line of
Contributing
Please make updates to the tests along with changes. If just changing the
runtime, the Xcode projects can be used to build and run tests. If your change
also requires changes to the generated code,
objectivec/DevTools/full_mac_build.sh
can be used to easily rebuild and test
changes. Passing -h
to the script will show the addition options that could
be useful.
Documentation
The complete documentation for Protocol Buffers is available via the web at:
https://developers.google.com/protocol-buffers/