2022-05-10 10:06:48 +00:00
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// Copyright (C) 2016 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
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Cocoa: Allow frameless NSWindow child QWindows
Showing, moving and resizing
Contrarily to what an NSWindow does to its NSViews, child NSWindows need
to be explicitly shown and hidden, and clipped if the parent NSWindow
changes geometry. Also, hiding an NSWindow will not hide its child
windows. This needed to be managed manually, adding 2 additional states
to QCocoaWindow to reflect whether a child window has been clipped out by
any ancestor geometry change, or hidden by any ancestor being hid. Also,
ordering out an NSWindow will remove it fromm its parent's child windows
array, making necessary to maintain a parallel list of child windows in
QCocoaWindow.
Stack order
Although child NSWindows can be ordered relatively to each other, they
need to be added again to be moved lower in the window stack. This also
means the windows above it need to be added on top.
Key (focus) status
One of the remaining issues, is to make sure the top level window keeps
the "key status" while still forwarding key events to the child window.
Keeping same event propagation
This use case is best illustrated with undocking QDockWidgets (if these
are child NSWindows). The main issue is to make sure the QDockArea will
get the mouse events right after undocking a dock widget. We used a similar
workaround as the "key status" problem, and manually forward the mouse
events to the dock area's QWindow.
Manual test, by Morten Johan Sørvig, included.
Task-number: QTBUG-33082
Task-number: QTBUG-22815
Change-Id: I50e34936fb82bff013e99f4bcb3bd0db0704c6ae
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
2014-01-28 14:19:01 +00:00
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#ifndef CONTROLLERWIDGET_H
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#define CONTROLLERWIDGET_H
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#include <QMainWindow>
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#include <QGroupBox>
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#include <QScopedPointer>
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QT_BEGIN_NAMESPACE
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class QSpinBox;
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class QLabel;
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class QGridLayout;
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QT_END_NAMESPACE
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class TypeControl;
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class HintControl;
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// A control for editing points or sizes
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class CoordinateControl : public QWidget
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{
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Q_OBJECT
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public:
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CoordinateControl(const QString &sep);
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void setPointValue(const QPoint &p) { setCoordinates(p.x(), p.y()); }
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QPoint pointValue() const { const QPair<int, int> t = coordinates(); return QPoint(t.first, t.second); }
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void setSizeValue(const QSize &s) { setCoordinates(s.width(), s.height()); }
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QSize sizeValue() const { const QPair<int, int> t = coordinates(); return QSize(t.first, t.second); }
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signals:
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void pointValueChanged(const QPoint &p);
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void sizeValueChanged(const QSize &s);
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private slots:
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void spinBoxChanged();
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private:
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void setCoordinates(int x, int y);
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QPair<int, int> coordinates() const;
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QSpinBox *m_x;
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QSpinBox *m_y;
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};
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// A control for editing QRect
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class RectControl : public QGroupBox
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{
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Q_OBJECT
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public:
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RectControl();
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void setRectValue(const QRect &r);
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QRect rectValue() const;
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signals:
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void changed(const QRect &r);
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void sizeChanged(const QSize &s);
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void positionChanged(const QPoint &s);
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private slots:
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void handleChanged();
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private:
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CoordinateControl *m_point;
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CoordinateControl *m_size;
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};
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// Base class for controlling the position of a Window (QWindow or QWidget)
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class BaseWindowControl : public QGroupBox
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{
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Q_OBJECT
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protected:
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explicit BaseWindowControl(QObject *w);
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public:
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virtual bool eventFilter(QObject *, QEvent *);
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virtual void refresh();
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private slots:
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void posChanged(const QPoint &);
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void sizeChanged(const QSize &);
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void framePosChanged(const QPoint &);
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protected:
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QGridLayout *m_layout;
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QObject *m_object;
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private:
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virtual QRect objectGeometry(const QObject *o) const = 0;
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virtual void setObjectGeometry(QObject *o, const QRect &) const = 0;
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virtual QPoint objectFramePosition(const QObject *o) const = 0;
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virtual void setObjectFramePosition(QObject *o, const QPoint &) const = 0;
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virtual QPoint objectMapToGlobal(const QObject *o, const QPoint &) const = 0;
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RectControl *m_geometry;
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CoordinateControl *m_framePosition;
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QLabel *m_moveEventLabel;
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QLabel *m_resizeEventLabel;
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QLabel *m_mouseEventLabel;
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unsigned m_moveCount;
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unsigned m_resizeCount;
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};
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class ControllerWidget : public QMainWindow
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{
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Q_OBJECT
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public:
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2020-10-07 11:05:48 +00:00
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explicit ControllerWidget(QWidget *parent = nullptr);
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Cocoa: Allow frameless NSWindow child QWindows
Showing, moving and resizing
Contrarily to what an NSWindow does to its NSViews, child NSWindows need
to be explicitly shown and hidden, and clipped if the parent NSWindow
changes geometry. Also, hiding an NSWindow will not hide its child
windows. This needed to be managed manually, adding 2 additional states
to QCocoaWindow to reflect whether a child window has been clipped out by
any ancestor geometry change, or hidden by any ancestor being hid. Also,
ordering out an NSWindow will remove it fromm its parent's child windows
array, making necessary to maintain a parallel list of child windows in
QCocoaWindow.
Stack order
Although child NSWindows can be ordered relatively to each other, they
need to be added again to be moved lower in the window stack. This also
means the windows above it need to be added on top.
Key (focus) status
One of the remaining issues, is to make sure the top level window keeps
the "key status" while still forwarding key events to the child window.
Keeping same event propagation
This use case is best illustrated with undocking QDockWidgets (if these
are child NSWindows). The main issue is to make sure the QDockArea will
get the mouse events right after undocking a dock widget. We used a similar
workaround as the "key status" problem, and manually forward the mouse
events to the dock area's QWindow.
Manual test, by Morten Johan Sørvig, included.
Task-number: QTBUG-33082
Task-number: QTBUG-22815
Change-Id: I50e34936fb82bff013e99f4bcb3bd0db0704c6ae
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
2014-01-28 14:19:01 +00:00
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~ControllerWidget();
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private:
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QScopedPointer<QWindow> m_testWindow;
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};
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#endif // CONTROLLERWIDGET_H
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