99 lines
2.9 KiB
C++
99 lines
2.9 KiB
C++
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/****************************************************************************
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**
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** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the demonstration applications of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "glextensions.h"
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#define RESOLVE_GL_FUNC(f) ok &= bool((f = (_gl##f) context->getProcAddress(QLatin1String("gl" #f))));
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bool GLExtensionFunctions::resolve(const QGLContext *context)
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{
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bool ok = true;
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RESOLVE_GL_FUNC(GenFramebuffersEXT)
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RESOLVE_GL_FUNC(GenRenderbuffersEXT)
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RESOLVE_GL_FUNC(BindRenderbufferEXT)
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RESOLVE_GL_FUNC(RenderbufferStorageEXT)
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RESOLVE_GL_FUNC(DeleteFramebuffersEXT)
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RESOLVE_GL_FUNC(DeleteRenderbuffersEXT)
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RESOLVE_GL_FUNC(BindFramebufferEXT)
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RESOLVE_GL_FUNC(FramebufferTexture2DEXT)
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RESOLVE_GL_FUNC(FramebufferRenderbufferEXT)
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RESOLVE_GL_FUNC(CheckFramebufferStatusEXT)
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RESOLVE_GL_FUNC(ActiveTexture)
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RESOLVE_GL_FUNC(TexImage3D)
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RESOLVE_GL_FUNC(GenBuffers)
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RESOLVE_GL_FUNC(BindBuffer)
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RESOLVE_GL_FUNC(BufferData)
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RESOLVE_GL_FUNC(DeleteBuffers)
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RESOLVE_GL_FUNC(MapBuffer)
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RESOLVE_GL_FUNC(UnmapBuffer)
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return ok;
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}
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bool GLExtensionFunctions::fboSupported() {
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return GenFramebuffersEXT
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&& GenRenderbuffersEXT
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&& BindRenderbufferEXT
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&& RenderbufferStorageEXT
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&& DeleteFramebuffersEXT
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&& DeleteRenderbuffersEXT
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&& BindFramebufferEXT
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&& FramebufferTexture2DEXT
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&& FramebufferRenderbufferEXT
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&& CheckFramebufferStatusEXT;
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}
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bool GLExtensionFunctions::openGL15Supported() {
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return ActiveTexture
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&& TexImage3D
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&& GenBuffers
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&& BindBuffer
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&& BufferData
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&& DeleteBuffers
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&& MapBuffer
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&& UnmapBuffer;
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}
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#undef RESOLVE_GL_FUNC
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