2011-04-27 10:05:43 +00:00
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/****************************************************************************
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**
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2016-01-15 12:36:27 +00:00
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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2011-04-27 10:05:43 +00:00
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**
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** This file is part of the test suite of the Qt Toolkit.
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**
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2016-01-15 12:36:27 +00:00
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** $QT_BEGIN_LICENSE:GPL-EXCEPT$
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2012-09-19 12:28:29 +00:00
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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2015-01-28 08:44:43 +00:00
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** a written agreement between you and The Qt Company. For licensing terms
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2016-01-15 12:36:27 +00:00
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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2012-09-19 12:28:29 +00:00
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**
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2016-01-15 12:36:27 +00:00
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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2011-04-27 10:05:43 +00:00
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef FUNCTIONS_H
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#define FUNCTIONS_H
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bool keepEvenIntegers(const int &x)
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{
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return (x & 1) == 0;
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}
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class KeepEvenIntegers
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{
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public:
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bool operator()(const int &x)
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{
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return (x & 1) == 0;
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}
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};
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class Number
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{
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int n;
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public:
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Number()
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: n(0)
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{ }
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Number(int n)
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: n(n)
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{ }
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void multiplyBy2()
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{
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n *= 2;
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}
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Number multipliedBy2() const
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{
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return n * 2;
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}
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bool isEven() const
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{
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return (n & 1) == 0;
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}
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int toInt() const
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{
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return n;
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}
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QString toString() const
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{
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return QString::number(n);
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}
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bool operator==(const Number &other) const
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{
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return n == other.n;
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}
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};
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void intSumReduce(int &sum, int x)
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{
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sum += x;
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}
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class IntSumReduce
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{
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public:
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void operator()(int &sum, int x)
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{
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sum += x;
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}
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};
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void numberSumReduce(int &sum, const Number &x)
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{
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sum += x.toInt();
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}
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class NumberSumReduce
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{
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public:
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void operator()(int &sum, const Number &x)
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{
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sum += x.toInt();
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}
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};
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#endif
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