qt5base-lts/tests/manual/rhi/hdr/hdr.cpp

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// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
// Test application for HDR with scRGB.
// Launch with the argument "scrgb" or "sdr", perhaps side-by-side even.
#define EXAMPLEFW_PREINIT
#define EXAMPLEFW_IMGUI
#include "../shared/examplefw.h"
#include "../shared/cube.h"
QByteArray loadHdr(const QString &fn, QSize *size)
{
QFile f(fn);
if (!f.open(QIODevice::ReadOnly)) {
qWarning("Failed to open %s", qPrintable(fn));
return QByteArray();
}
char sig[256];
f.read(sig, 11);
if (strncmp(sig, "#?RADIANCE\n", 11))
return QByteArray();
QByteArray buf = f.readAll();
const char *p = buf.constData();
const char *pEnd = p + buf.size();
// Process lines until the empty one.
QByteArray line;
while (p < pEnd) {
char c = *p++;
if (c == '\n') {
if (line.isEmpty())
break;
if (line.startsWith(QByteArrayLiteral("FORMAT="))) {
const QByteArray format = line.mid(7).trimmed();
if (format != QByteArrayLiteral("32-bit_rle_rgbe")) {
qWarning("HDR format '%s' is not supported", format.constData());
return QByteArray();
}
}
line.clear();
} else {
line.append(c);
}
}
if (p == pEnd) {
qWarning("Malformed HDR image data at property strings");
return QByteArray();
}
// Get the resolution string.
while (p < pEnd) {
char c = *p++;
if (c == '\n')
break;
line.append(c);
}
if (p == pEnd) {
qWarning("Malformed HDR image data at resolution string");
return QByteArray();
}
int w = 0, h = 0;
// We only care about the standard orientation.
if (!sscanf(line.constData(), "-Y %d +X %d", &h, &w)) {
qWarning("Unsupported HDR resolution string '%s'", line.constData());
return QByteArray();
}
if (w <= 0 || h <= 0) {
qWarning("Invalid HDR resolution");
return QByteArray();
}
// output is RGBA32F
const int blockSize = 4 * sizeof(float);
QByteArray data;
data.resize(w * h * blockSize);
typedef unsigned char RGBE[4];
RGBE *scanline = new RGBE[w];
for (int y = 0; y < h; ++y) {
if (pEnd - p < 4) {
qWarning("Unexpected end of HDR data");
delete[] scanline;
return QByteArray();
}
scanline[0][0] = *p++;
scanline[0][1] = *p++;
scanline[0][2] = *p++;
scanline[0][3] = *p++;
if (scanline[0][0] == 2 && scanline[0][1] == 2 && scanline[0][2] < 128) {
// new rle, the first pixel was a dummy
for (int channel = 0; channel < 4; ++channel) {
for (int x = 0; x < w && p < pEnd; ) {
unsigned char c = *p++;
if (c > 128) { // run
if (p < pEnd) {
int repCount = c & 127;
c = *p++;
while (repCount--)
scanline[x++][channel] = c;
}
} else { // not a run
while (c-- && p < pEnd)
scanline[x++][channel] = *p++;
}
}
}
} else {
// old rle
scanline[0][0] = 2;
int bitshift = 0;
int x = 1;
while (x < w && pEnd - p >= 4) {
scanline[x][0] = *p++;
scanline[x][1] = *p++;
scanline[x][2] = *p++;
scanline[x][3] = *p++;
if (scanline[x][0] == 1 && scanline[x][1] == 1 && scanline[x][2] == 1) { // run
int repCount = scanline[x][3] << bitshift;
while (repCount--) {
memcpy(scanline[x], scanline[x - 1], 4);
++x;
}
bitshift += 8;
} else { // not a run
++x;
bitshift = 0;
}
}
}
// adjust for -Y orientation
float *fp = reinterpret_cast<float *>(data.data() + (h - 1 - y) * blockSize * w);
for (int x = 0; x < w; ++x) {
float d = qPow(2.0f, float(scanline[x][3]) - 128.0f);
float r = scanline[x][0] / 256.0f * d;
float g = scanline[x][1] / 256.0f * d;
float b = scanline[x][2] / 256.0f * d;
float a = 1.0f;
*fp++ = r;
*fp++ = g;
*fp++ = b;
*fp++ = a;
}
}
delete[] scanline;
*size = QSize(w, h);
return data;
}
struct {
QMatrix4x4 winProj;
QList<QRhiResource *> releasePool;
QRhiResourceUpdateBatch *initialUpdates = nullptr;
QRhiBuffer *vbuf = nullptr;
QRhiBuffer *ubuf = nullptr;
QRhiTexture *tex = nullptr;
QRhiSampler *sampler = nullptr;
QRhiShaderResourceBindings *srb = nullptr;
QRhiGraphicsPipeline *ps = nullptr;
bool showDemoWindow = true;
QVector3D rotation;
bool usingHDRWindow;
bool adjustSDR = false;
float SDRWhiteLevelInNits = 200.0f;
bool tonemapHDR = false;
float tonemapInMax = 2.5f;
float tonemapOutMax = 0.0f;
QString imageFile;
} d;
void preInit()
{
QStringList args = QCoreApplication::arguments();
if (args.contains("scrgb")) {
d.usingHDRWindow = true;
swapchainFormat = QRhiSwapChain::HDRExtendedSrgbLinear;
} else if (args.contains("p3")) {
d.usingHDRWindow = true;
swapchainFormat = QRhiSwapChain::HDRExtendedDisplayP3Linear;
} else if (args.contains("sdr")) {
d.usingHDRWindow = false;
swapchainFormat = QRhiSwapChain::SDR;
} else {
qFatal("Missing command line argument, specify scrgb or sdr");
}
if (args.contains("file")) {
d.imageFile = args[args.indexOf("file") + 1];
qDebug("Using HDR image file %s", qPrintable(d.imageFile));
} else {
qFatal("Missing command line argument, specify 'file' followed by a .hdr file. "
"Download for example the original .exr from https://viewer.openhdr.org/i/5fcb9a595812624a99d24c62/linear "
"and use ImageMagick's 'convert' to convert from .exr to .hdr");
}
}
void Window::customInit()
{
if (!m_r->isTextureFormatSupported(QRhiTexture::RGBA32F))
qWarning("RGBA32F texture format is not supported");
d.initialUpdates = m_r->nextResourceUpdateBatch();
d.vbuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(cube));
d.vbuf->create();
d.releasePool << d.vbuf;
d.initialUpdates->uploadStaticBuffer(d.vbuf, cube);
d.ubuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 64 + 4 * 4);
d.ubuf->create();
d.releasePool << d.ubuf;
qint32 flip = 1;
d.initialUpdates->updateDynamicBuffer(d.ubuf, 64, 4, &flip);
qint32 doLinearToSRGBInShader = !d.usingHDRWindow;
d.initialUpdates->updateDynamicBuffer(d.ubuf, 68, 4, &doLinearToSRGBInShader);
QSize size;
QByteArray floatData = loadHdr(d.imageFile, &size);
d.tex = m_r->newTexture(QRhiTexture::RGBA32F, size);
d.releasePool << d.tex;
d.tex->create();
QRhiTextureUploadDescription desc({ 0, 0, { floatData.constData(), quint32(floatData.size()) } });
d.initialUpdates->uploadTexture(d.tex, desc);
d.sampler = m_r->newSampler(QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None,
QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge);
d.releasePool << d.sampler;
d.sampler->create();
d.srb = m_r->newShaderResourceBindings();
d.releasePool << d.srb;
d.srb->setBindings({
QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, d.ubuf),
QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, d.tex, d.sampler)
});
d.srb->create();
d.ps = m_r->newGraphicsPipeline();
d.releasePool << d.ps;
d.ps->setCullMode(QRhiGraphicsPipeline::Back);
const QRhiShaderStage stages[] = {
{ QRhiShaderStage::Vertex, getShader(QLatin1String(":/hdrtexture.vert.qsb")) },
{ QRhiShaderStage::Fragment, getShader(QLatin1String(":/hdrtexture.frag.qsb")) }
};
d.ps->setShaderStages(stages, stages + 2);
QRhiVertexInputLayout inputLayout;
inputLayout.setBindings({
{ 3 * sizeof(float) },
{ 2 * sizeof(float) }
});
inputLayout.setAttributes({
{ 0, 0, QRhiVertexInputAttribute::Float3, 0 },
{ 1, 1, QRhiVertexInputAttribute::Float2, 0 }
});
d.ps->setVertexInputLayout(inputLayout);
d.ps->setShaderResourceBindings(d.srb);
d.ps->setRenderPassDescriptor(m_rp);
d.ps->create();
}
void Window::customRelease()
{
qDeleteAll(d.releasePool);
d.releasePool.clear();
}
void Window::customRender()
{
if (d.tonemapOutMax == 0.0f) {
QRhiSwapChainHdrInfo info = m_sc->hdrInfo();
switch (info.limitsType) {
case QRhiSwapChainHdrInfo::LuminanceInNits:
d.tonemapOutMax = info.limits.luminanceInNits.maxLuminance / 80.0f;
break;
case QRhiSwapChainHdrInfo::ColorComponentValue:
// because on macOS it changes dynamically when starting up, so retry in next frame if it's still just 1.0
if (info.limits.colorComponentValue.maxColorComponentValue > 1.0f)
d.tonemapOutMax = info.limits.colorComponentValue.maxColorComponentValue;
break;
}
}
QRhiCommandBuffer *cb = m_sc->currentFrameCommandBuffer();
QRhiResourceUpdateBatch *u = m_r->nextResourceUpdateBatch();
if (d.initialUpdates) {
u->merge(d.initialUpdates);
d.initialUpdates->release();
d.initialUpdates = nullptr;
}
QMatrix4x4 mvp = m_proj;
mvp.rotate(d.rotation.x(), 1, 0, 0);
mvp.rotate(d.rotation.y(), 0, 1, 0);
mvp.rotate(d.rotation.z(), 0, 0, 1);
u->updateDynamicBuffer(d.ubuf, 0, 64, mvp.constData());
if (d.usingHDRWindow && d.tonemapHDR) {
u->updateDynamicBuffer(d.ubuf, 72, 4, &d.tonemapInMax);
u->updateDynamicBuffer(d.ubuf, 76, 4, &d.tonemapOutMax);
} else {
float zero[2] = {};
u->updateDynamicBuffer(d.ubuf, 72, 8, zero);
}
QColor clearColor = Qt::green; // sRGB
if (d.usingHDRWindow && d.adjustSDR) {
float sdrMultiplier = d.SDRWhiteLevelInNits / 80.0f; // scRGB 1.0 = 80 nits (and linear gamma)
clearColor = QColor::fromRgbF(clearColor.redF() * sdrMultiplier,
clearColor.greenF() * sdrMultiplier,
clearColor.blueF() * sdrMultiplier,
1.0f);
}
const QSize outputSizeInPixels = m_sc->currentPixelSize();
cb->beginPass(m_sc->currentFrameRenderTarget(), clearColor, { 1.0f, 0 }, u);
cb->setGraphicsPipeline(d.ps);
cb->setViewport(QRhiViewport(0, 0, outputSizeInPixels.width(), outputSizeInPixels.height()));
cb->setShaderResources();
const QRhiCommandBuffer::VertexInput vbufBindings[] = {
{ d.vbuf, 0 },
{ d.vbuf, quint32(36 * 3 * sizeof(float)) }
};
cb->setVertexInput(0, 2, vbufBindings);
cb->draw(36);
m_imguiRenderer->render();
cb->endPass();
}
static void addTip(const char *s)
{
ImGui::SameLine();
ImGui::TextDisabled("(?)");
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::PushTextWrapPos(300);
ImGui::TextUnformatted(s);
ImGui::PopTextWrapPos();
ImGui::EndTooltip();
}
}
void Window::customGui()
{
ImGui::SetNextWindowBgAlpha(1.0f);
ImGui::SetNextWindowPos(ImVec2(10, 420), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(ImVec2(800, 300), ImGuiCond_FirstUseEver);
ImGui::Begin("HDR test");
if (d.usingHDRWindow) {
if (swapchainFormat == QRhiSwapChain::HDRExtendedDisplayP3Linear) {
ImGui::Text("The window is now Extended Linear Display P3 + FP16 color buffer,\n"
"the ImGui UI and the green background are considered SDR content,\n"
"the cube is using a HDR texture.");
} else {
ImGui::Text("The window is now scRGB (Extended Linear sRGB) + FP16 color buffer,\n"
"the ImGui UI and the green background are considered SDR content,\n"
"the cube is using a HDR texture.");
}
ImGui::Checkbox("Adjust SDR content", &d.adjustSDR);
addTip("Multiplies fragment colors for non-HDR content with sdr_white_level / 80. "
"Not relevant with macOS (due to EDR being display-referred).");
if (d.adjustSDR) {
ImGui::SliderFloat("SDR white level (nits)", &d.SDRWhiteLevelInNits, 0.0f, 1000.0f);
imguiHDRMultiplier = d.SDRWhiteLevelInNits / 80.0f; // scRGB 1.0 = 80 nits (and linear gamma)
} else {
imguiHDRMultiplier = 1.0f; // 0 would mean linear to sRGB; don't want that with HDR
}
ImGui::Separator();
ImGui::Checkbox("Tonemap HDR content", &d.tonemapHDR);
addTip("Perform some most basic Reinhard tonemapping (changed to suit HDR) on the 3D content (the cube). "
"Display max luminance is set to the max color component value (macOS) or max luminance in nits / 80 (Windows) by default.");
if (d.tonemapHDR) {
ImGui::SliderFloat("Content max luminance\n(color component value)", &d.tonemapInMax, 0.0f, 20.0f);
ImGui::SliderFloat("Display max luminance\n(color component value)", &d.tonemapOutMax, 0.0f, 20.0f);
}
} else {
ImGui::Text("The window is standard dynamic range (no HDR, so non-linear sRGB effectively).\n"
"Here we just do linear -> sRGB for everything (UI, textured cube)\n"
"at the end of the pipeline, while the Qt::green background is already sRGB.");
}
ImGui::End();
ImGui::SetNextWindowPos(ImVec2(850, 560), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(ImVec2(420, 140), ImGuiCond_FirstUseEver);
ImGui::Begin("Misc");
float *rot = reinterpret_cast<float *>(&d.rotation);
ImGui::SliderFloat("Rotation X", &rot[0], 0.0f, 360.0f);
ImGui::SliderFloat("Rotation Y", &rot[1], 0.0f, 360.0f);
ImGui::SliderFloat("Rotation Z", &rot[2], 0.0f, 360.0f);
ImGui::End();
if (d.usingHDRWindow) {
ImGui::SetNextWindowPos(ImVec2(850, 10), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(ImVec2(420, 180), ImGuiCond_FirstUseEver);
ImGui::Begin("Actual platform info");
QRhiSwapChainHdrInfo info = m_sc->hdrInfo();
switch (info.limitsType) {
case QRhiSwapChainHdrInfo::LuminanceInNits:
ImGui::Text("Platform provides luminance in nits");
addTip("Windows/D3D: On laptops this will be screen brightness dependent. Increasing brightness implies the max luminance decreases. "
"It also seems to be affected by HDR Content Brightness in the Settings, if there is one (e.g. on laptops; not to be confused with SDR Content Brightess). "
"(note that the DXGI query does not seem to return changed values if there are runtime changes unless restarting the app).");
ImGui::Text("Min luminance: %.4f\nMax luminance: %.4f",
info.limits.luminanceInNits.minLuminance,
info.limits.luminanceInNits.maxLuminance);
break;
case QRhiSwapChainHdrInfo::ColorComponentValue:
ImGui::Text("Platform provides color component values");
addTip("macOS/Metal: On laptops this will be screen brightness dependent. Increasing brightness decreases the max color value. "
"Max brightness may bring it down to 1.0.");
ImGui::Text("maxColorComponentValue: %.4f\nmaxPotentialColorComponentValue: %.4f",
info.limits.colorComponentValue.maxColorComponentValue,
info.limits.colorComponentValue.maxPotentialColorComponentValue);
break;
}
ImGui::Separator();
switch (info.luminanceBehavior) {
case QRhiSwapChainHdrInfo::SceneReferred:
ImGui::Text("Luminance behavior is scene-referred");
break;
case QRhiSwapChainHdrInfo::DisplayReferred:
ImGui::Text("Luminance behavior is display-referred");
break;
}
addTip("Windows (DWM) HDR is scene-referred: 1.0 = 80 nits.\n\n"
"Apple EDR is display-referred: the value of 1.0 refers to whatever the system's current SDR white level is (100, 200, ... nits depending on the brightness).");
if (info.luminanceBehavior == QRhiSwapChainHdrInfo::SceneReferred) {
ImGui::Text("SDR white level: %.4f nits", info.sdrWhiteLevel);
addTip("On Windows this is queried from DISPLAYCONFIG_SDR_WHITE_LEVEL. "
"Affected by the slider in the Windows Settings (System/Display/HDR/[S|H]DR Content Brightness). "
"With max screen brightness (laptops) the value will likely be the same as the max luminance.");
}
ImGui::End();
}
}