qt5base-lts/examples/opengl/grabber/glwidget.h

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/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
** the names of its contributors may be used to endorse or promote
** products derived from this software without specific prior written
** permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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****************************************************************************/
#ifndef GLWIDGET_H
#define GLWIDGET_H
#include <QGLWidget>
class GLWidget : public QGLWidget
{
Q_OBJECT
public:
GLWidget(QWidget *parent = 0);
~GLWidget();
int xRotation() const { return xRot; }
int yRotation() const { return yRot; }
int zRotation() const { return zRot; }
public slots:
void setXRotation(int angle);
void setYRotation(int angle);
void setZRotation(int angle);
signals:
void xRotationChanged(int angle);
void yRotationChanged(int angle);
void zRotationChanged(int angle);
protected:
void initializeGL();
void paintGL();
void resizeGL(int width, int height);
void mousePressEvent(QMouseEvent *event);
void mouseMoveEvent(QMouseEvent *event);
private slots:
void advanceGears();
private:
GLuint makeGear(const GLfloat *reflectance, GLdouble innerRadius,
GLdouble outerRadius, GLdouble thickness,
GLdouble toothSize, GLint toothCount);
void drawGear(GLuint gear, GLdouble dx, GLdouble dy, GLdouble dz,
GLdouble angle);
void normalizeAngle(int *angle);
GLuint gear1;
GLuint gear2;
GLuint gear3;
int xRot;
int yRot;
int zRot;
int gear1Rot;
QPoint lastPos;
};
#endif