qt5base-lts/cmake/QtToolchainHelpers.cmake

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CMake
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# Create a CMake toolchain file for convenient configuration of both internal Qt builds
# as well as CMake application projects.
# Expects various global variables to be set.
function(qt_internal_create_toolchain_file)
if(NOT "${QT_HOST_PATH}" STREQUAL "")
# TODO: Figure out how to make these relocatable.
get_filename_component(__qt_host_path_absolute "${QT_HOST_PATH}" ABSOLUTE)
set(init_qt_host_path "
set(__qt_initial_qt_host_path \"${__qt_host_path_absolute}\")
if(NOT DEFINED QT_HOST_PATH AND EXISTS \"\${__qt_initial_qt_host_path}\")
set(QT_HOST_PATH \"\${__qt_initial_qt_host_path}\" CACHE PATH \"\" FORCE)
endif()")
get_filename_component(__qt_host_path_cmake_dir_absolute
"${Qt${PROJECT_VERSION_MAJOR}HostInfo_DIR}/.." ABSOLUTE)
set(init_qt_host_path_cmake_dir
"
set(__qt_initial_qt_host_path_cmake_dir \"${__qt_host_path_cmake_dir_absolute}\")
if(NOT DEFINED QT_HOST_PATH_CMAKE_DIR AND EXISTS \"\${__qt_initial_qt_host_path_cmake_dir}\")
set(QT_HOST_PATH_CMAKE_DIR \"\${__qt_initial_qt_host_path_cmake_dir}\" CACHE PATH \"\" FORCE)
endif()")
set(init_qt_host_path_checks "
if(\"\${QT_HOST_PATH}\" STREQUAL \"\" OR NOT EXISTS \"\${QT_HOST_PATH}\")
message(FATAL_ERROR \"To use a cross-compiled Qt, please specify a path to a host Qt installation by setting the QT_HOST_PATH cache variable.\")
endif()
if(\"\${QT_HOST_PATH_CMAKE_DIR}\" STREQUAL \"\" OR NOT EXISTS \"\${QT_HOST_PATH_CMAKE_DIR}\")
message(FATAL_ERROR \"To use a cross-compiled Qt, please specify a path to a host Qt installation CMake directory by setting the QT_HOST_PATH_CMAKE_DIR cache variable.\")
endif()")
endif()
if(CMAKE_TOOLCHAIN_FILE)
file(TO_CMAKE_PATH "${CMAKE_TOOLCHAIN_FILE}" __qt_chainload_toolchain_file)
set(init_original_toolchain_file
"
set(__qt_initially_configured_toolchain_file \"${__qt_chainload_toolchain_file}\")
set(__qt_chainload_toolchain_file \"\${__qt_initially_configured_toolchain_file}\")
")
endif()
if(VCPKG_CHAINLOAD_TOOLCHAIN_FILE)
file(TO_CMAKE_PATH "${VCPKG_CHAINLOAD_TOOLCHAIN_FILE}" VCPKG_CHAINLOAD_TOOLCHAIN_FILE)
list(APPEND init_vcpkg
"set(VCPKG_CHAINLOAD_TOOLCHAIN_FILE \"${VCPKG_CHAINLOAD_TOOLCHAIN_FILE}\")")
endif()
if(VCPKG_TARGET_TRIPLET)
list(APPEND init_vcpkg
"set(VCPKG_TARGET_TRIPLET \"${VCPKG_TARGET_TRIPLET}\" CACHE STRING \"\")")
endif()
if(CMAKE_SYSTEM_NAME STREQUAL "Windows" AND CMAKE_SYSTEM_PROCESSOR STREQUAL "arm64" AND CMAKE_SYSTEM_VERSION STREQUAL "10")
list(APPEND init_platform "set(CMAKE_SYSTEM_NAME Windows CACHE STRING \"\")")
list(APPEND init_platform "set(CMAKE_SYSTEM_VERSION 10 CACHE STRING \"\")")
list(APPEND init_platform "set(CMAKE_SYSTEM_PROCESSOR arm64 CACHE STRING \"\")")
endif()
# By default we don't want to allow mixing compilers for building different repositories, so we
# embed the initially chosen compilers into the toolchain.
# This is because on Windows compilers aren't easily mixed.
# We want to avoid that qtbase is built using cl.exe for example, and then for another repo
# gcc is picked up from %PATH%.
# The same goes when using a custom compiler on other platforms, such as ICC.
#
# There are a few exceptions though.
#
# When crosscompiling using Boot2Qt, the environment setup shell script sets up the CXX env var,
# which is used by CMake to determine the initial compiler that should be used.
# Unfortunately, the CXX env var contains not only the compiler name, but also a few required
# arch-specific compiler flags. This means that when building qtsvg, if the Qt created toolchain
# file sets the CMAKE_CXX_COMPILER variable, the CXX env var is ignored and thus the extra
# arch specific compiler flags are not picked up anymore, leading to a configuration failure.
#
# To avoid this issue, disable automatic embedding of the compilers into the qt toolchain when
# cross compiling. This is merely a heuristic, becacuse we don't have enough data to decide
# when to do it or not.
# For example on Linux one might want to allow mixing of clang and gcc (maybe).
#
# To allow such use cases when the default is wrong, one can provide a flag to explicitly opt-in
# or opt-out of the compiler embedding into the Qt toolchain.
#
# Passing -DQT_EMBED_TOOLCHAIN_COMPILER=ON will force embedding of the compilers.
# Passing -DQT_EMBED_TOOLCHAIN_COMPILER=OFF will disable embedding of the compilers.
set(__qt_embed_toolchain_compilers TRUE)
if(CMAKE_CROSSCOMPILING)
set(__qt_embed_toolchain_compilers FALSE)
endif()
if(DEFINED QT_EMBED_TOOLCHAIN_COMPILER)
if(QT_EMBED_TOOLCHAIN_COMPILER)
set(__qt_embed_toolchain_compilers TRUE)
else()
set(__qt_embed_toolchain_compilers FALSE)
endif()
endif()
if(__qt_embed_toolchain_compilers)
list(APPEND init_platform "
set(__qt_initial_c_compiler \"${CMAKE_C_COMPILER}\")
set(__qt_initial_cxx_compiler \"${CMAKE_CXX_COMPILER}\")
if(NOT DEFINED CMAKE_C_COMPILER AND EXISTS \"\${__qt_initial_c_compiler}\")
set(CMAKE_C_COMPILER \"\${__qt_initial_c_compiler}\" CACHE STRING \"\")
endif()
if(NOT DEFINED CMAKE_CXX_COMPILER AND EXISTS \"\${__qt_initial_cxx_compiler}\")
set(CMAKE_CXX_COMPILER \"\${__qt_initial_cxx_compiler}\" CACHE STRING \"\")
endif()")
endif()
unset(init_additional_used_variables)
if(APPLE)
# For an iOS simulator_and_device build, we should not explicitly set the sysroot, but let
# CMake do it's universal build magic to use one sysroot / sdk per-arch.
# For a single arch / sysroot iOS build, try to use the initially configured sysroot
# path if it exists, otherwise just set the name of the sdk to be used.
# The latter "name" part is important for user projects so that running 'xcodebuild' from
# the command line chooses the correct sdk.
# Also allow to opt out just in case.
#
# TODO: Figure out if the same should apply to universal macOS builds.
list(LENGTH CMAKE_OSX_ARCHITECTURES _qt_osx_architectures_count)
if(CMAKE_OSX_SYSROOT AND NOT _qt_osx_architectures_count GREATER 1 AND UIKIT)
list(APPEND init_platform "
set(__qt_uikit_sdk \"${QT_UIKIT_SDK}\")
set(__qt_initial_cmake_osx_sysroot \"${CMAKE_OSX_SYSROOT}\")
if(NOT DEFINED CMAKE_OSX_SYSROOT AND EXISTS \"\${__qt_initial_cmake_osx_sysroot}\")
set(CMAKE_OSX_SYSROOT \"\${__qt_initial_cmake_osx_sysroot}\" CACHE PATH \"\")
elseif(NOT DEFINED CMAKE_OSX_SYSROOT AND NOT QT_NO_SET_OSX_SYSROOT)
set(CMAKE_OSX_SYSROOT \"\${__qt_uikit_sdk}\" CACHE PATH \"\")
endif()")
endif()
if(CMAKE_OSX_DEPLOYMENT_TARGET)
list(APPEND init_platform
"set(CMAKE_OSX_DEPLOYMENT_TARGET \"${CMAKE_OSX_DEPLOYMENT_TARGET}\" CACHE STRING \"\")")
endif()
CMake: Fix default architecture selection for macOS and iOS Before this change, we created a CMake toolchain file for iOS and macOS universal which propagated the initially configured CMAKE_OSX_ARCHITECTURES values to user projects. So if Qt was configured with 2 arches, configuring a CMake user project using the generated toolchain file would also build the user project targeting those 2 arches. The reason for this that the same toolchain file is used for configuring both Qt and users projects and we needed to ensure that other Qt repos are built with the same set of arches. That unfortunately led the multiple arches to carry over into user projects. This is different from qmake behavior which configured user projects with 1 arch only. Instead of the toolchain file explicitly setting CMAKE_OSX_ARCHITECTURES for all projects, save the initial list of arches into QT_OSX_ARCHITECTURES. Then if the toolchain file detects that we're building a Qt repo (by checking for the presence of QT_REPO_MODULE_VERSION) set CMAKE_OSX_ARCHITECTURES to QT_OSX_ARCHITECTURES to propagate the initial list of arches. For user projects we want to have some sensible defaults. For macOS projects, leave the decision of the architecture to build to CMake. For iOS Xcode projects, leave the decision to Xcode. For iOS Ninja projects, set the architecture to the first value of the architectures used when configuring Qt. As a side note this fixes an issue in our CI where we configured macOS Qt with 2 architectures and then tried to run CMake build tests for both architectures on a machine that doesn't have the universal SDK. This led to build failures. Because the CMake build tests act as regular user projects, now they are configured with a single architecture that is automtically detected by CMake. Pick-to: 6.1 Task-number: QTBUG-85447 Change-Id: Id1b7e78d7e67c1796efed10751416e5f857c16d2 Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2021-04-13 15:16:44 +00:00
# Save list of initial architectures Qt was configured with.
set(_qt_osx_architectures_escaped "${CMAKE_OSX_ARCHITECTURES}")
string(REPLACE ";" "LITERAL_SEMICOLON"
_qt_osx_architectures_escaped "${_qt_osx_architectures_escaped}")
set(docstring "List of architectures Qt was built with")
list(APPEND init_platform
"set(QT_OSX_ARCHITECTURES \"${_qt_osx_architectures_escaped}\" CACHE STRING \"${docstring}\")")
list(APPEND init_platform "")
# When building another qt repo, ensure the same list of architectures is used by default.
# Detection of a qt repo is done by checking for QT_REPO_MODULE_VERSION which is set in
# the repo's .cmake.conf file.
# Most standalone tests will also be built with multiple architectures.
# Certain tests will be built with a single arch only (like tests/auto/cmake) to avoid
# issues in the CI when trying to build them on VMs that do not have a universal macOS
CMake: Fix default architecture selection for macOS and iOS Before this change, we created a CMake toolchain file for iOS and macOS universal which propagated the initially configured CMAKE_OSX_ARCHITECTURES values to user projects. So if Qt was configured with 2 arches, configuring a CMake user project using the generated toolchain file would also build the user project targeting those 2 arches. The reason for this that the same toolchain file is used for configuring both Qt and users projects and we needed to ensure that other Qt repos are built with the same set of arches. That unfortunately led the multiple arches to carry over into user projects. This is different from qmake behavior which configured user projects with 1 arch only. Instead of the toolchain file explicitly setting CMAKE_OSX_ARCHITECTURES for all projects, save the initial list of arches into QT_OSX_ARCHITECTURES. Then if the toolchain file detects that we're building a Qt repo (by checking for the presence of QT_REPO_MODULE_VERSION) set CMAKE_OSX_ARCHITECTURES to QT_OSX_ARCHITECTURES to propagate the initial list of arches. For user projects we want to have some sensible defaults. For macOS projects, leave the decision of the architecture to build to CMake. For iOS Xcode projects, leave the decision to Xcode. For iOS Ninja projects, set the architecture to the first value of the architectures used when configuring Qt. As a side note this fixes an issue in our CI where we configured macOS Qt with 2 architectures and then tried to run CMake build tests for both architectures on a machine that doesn't have the universal SDK. This led to build failures. Because the CMake build tests act as regular user projects, now they are configured with a single architecture that is automtically detected by CMake. Pick-to: 6.1 Task-number: QTBUG-85447 Change-Id: Id1b7e78d7e67c1796efed10751416e5f857c16d2 Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2021-04-13 15:16:44 +00:00
# SDK.
list(APPEND init_platform
"# Only build multiple architectures when building Qt itself. Can be explicitly enabled or disabled.")
list(APPEND init_platform "if((QT_REPO_MODULE_VERSION AND NOT QT_FORCE_SINGLE_QT_OSX_ARCHITECTURE) OR QT_FORCE_ALL_QT_OSX_ARCHITECTURES)")
CMake: Fix default architecture selection for macOS and iOS Before this change, we created a CMake toolchain file for iOS and macOS universal which propagated the initially configured CMAKE_OSX_ARCHITECTURES values to user projects. So if Qt was configured with 2 arches, configuring a CMake user project using the generated toolchain file would also build the user project targeting those 2 arches. The reason for this that the same toolchain file is used for configuring both Qt and users projects and we needed to ensure that other Qt repos are built with the same set of arches. That unfortunately led the multiple arches to carry over into user projects. This is different from qmake behavior which configured user projects with 1 arch only. Instead of the toolchain file explicitly setting CMAKE_OSX_ARCHITECTURES for all projects, save the initial list of arches into QT_OSX_ARCHITECTURES. Then if the toolchain file detects that we're building a Qt repo (by checking for the presence of QT_REPO_MODULE_VERSION) set CMAKE_OSX_ARCHITECTURES to QT_OSX_ARCHITECTURES to propagate the initial list of arches. For user projects we want to have some sensible defaults. For macOS projects, leave the decision of the architecture to build to CMake. For iOS Xcode projects, leave the decision to Xcode. For iOS Ninja projects, set the architecture to the first value of the architectures used when configuring Qt. As a side note this fixes an issue in our CI where we configured macOS Qt with 2 architectures and then tried to run CMake build tests for both architectures on a machine that doesn't have the universal SDK. This led to build failures. Because the CMake build tests act as regular user projects, now they are configured with a single architecture that is automtically detected by CMake. Pick-to: 6.1 Task-number: QTBUG-85447 Change-Id: Id1b7e78d7e67c1796efed10751416e5f857c16d2 Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2021-04-13 15:16:44 +00:00
list(APPEND init_platform " set(__qt_toolchain_building_qt_repo TRUE)")
list(APPEND init_platform " set(CMAKE_OSX_ARCHITECTURES \"\${QT_OSX_ARCHITECTURES}\" CACHE STRING \"\")")
list(APPEND init_platform "endif()")
list(APPEND init_platform "")
# For macOS user projects, default to not specifying any architecture. This means CMake will
# not pass an -arch flag to the compiler and the compiler will choose the default
# architecture to build for.
# On Apple Silicon, CMake will introspect whether it's running under Rosetta and will
# pass the detected architecture (x86_64 under Rosetta or arm64 natively) to the compiler.
# This is line with default CMake behavior for user projects.
#
# For iOS, we provide a bit more convenience.
# When the user project is built using the Xcode generator, we only specify the architecture
# if this is a single architecture Qt for iOS build. If we wouldn't, invoking just
# xcodebuild from the command line would try to build with the wrong architecture. Also
# provide an opt-out option just in case.
#
# For a multi-architecture build (so simulator_and_device) we don't set an explicit
CMake: Fix default architecture selection for macOS and iOS Before this change, we created a CMake toolchain file for iOS and macOS universal which propagated the initially configured CMAKE_OSX_ARCHITECTURES values to user projects. So if Qt was configured with 2 arches, configuring a CMake user project using the generated toolchain file would also build the user project targeting those 2 arches. The reason for this that the same toolchain file is used for configuring both Qt and users projects and we needed to ensure that other Qt repos are built with the same set of arches. That unfortunately led the multiple arches to carry over into user projects. This is different from qmake behavior which configured user projects with 1 arch only. Instead of the toolchain file explicitly setting CMAKE_OSX_ARCHITECTURES for all projects, save the initial list of arches into QT_OSX_ARCHITECTURES. Then if the toolchain file detects that we're building a Qt repo (by checking for the presence of QT_REPO_MODULE_VERSION) set CMAKE_OSX_ARCHITECTURES to QT_OSX_ARCHITECTURES to propagate the initial list of arches. For user projects we want to have some sensible defaults. For macOS projects, leave the decision of the architecture to build to CMake. For iOS Xcode projects, leave the decision to Xcode. For iOS Ninja projects, set the architecture to the first value of the architectures used when configuring Qt. As a side note this fixes an issue in our CI where we configured macOS Qt with 2 architectures and then tried to run CMake build tests for both architectures on a machine that doesn't have the universal SDK. This led to build failures. Because the CMake build tests act as regular user projects, now they are configured with a single architecture that is automtically detected by CMake. Pick-to: 6.1 Task-number: QTBUG-85447 Change-Id: Id1b7e78d7e67c1796efed10751416e5f857c16d2 Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2021-04-13 15:16:44 +00:00
# architecture and let Xcode and the developer handle it.
#
CMake: Fix default architecture selection for macOS and iOS Before this change, we created a CMake toolchain file for iOS and macOS universal which propagated the initially configured CMAKE_OSX_ARCHITECTURES values to user projects. So if Qt was configured with 2 arches, configuring a CMake user project using the generated toolchain file would also build the user project targeting those 2 arches. The reason for this that the same toolchain file is used for configuring both Qt and users projects and we needed to ensure that other Qt repos are built with the same set of arches. That unfortunately led the multiple arches to carry over into user projects. This is different from qmake behavior which configured user projects with 1 arch only. Instead of the toolchain file explicitly setting CMAKE_OSX_ARCHITECTURES for all projects, save the initial list of arches into QT_OSX_ARCHITECTURES. Then if the toolchain file detects that we're building a Qt repo (by checking for the presence of QT_REPO_MODULE_VERSION) set CMAKE_OSX_ARCHITECTURES to QT_OSX_ARCHITECTURES to propagate the initial list of arches. For user projects we want to have some sensible defaults. For macOS projects, leave the decision of the architecture to build to CMake. For iOS Xcode projects, leave the decision to Xcode. For iOS Ninja projects, set the architecture to the first value of the architectures used when configuring Qt. As a side note this fixes an issue in our CI where we configured macOS Qt with 2 architectures and then tried to run CMake build tests for both architectures on a machine that doesn't have the universal SDK. This led to build failures. Because the CMake build tests act as regular user projects, now they are configured with a single architecture that is automtically detected by CMake. Pick-to: 6.1 Task-number: QTBUG-85447 Change-Id: Id1b7e78d7e67c1796efed10751416e5f857c16d2 Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2021-04-13 15:16:44 +00:00
# When using the Ninja generator, specify the first architecture from QT_OSX_ARCHITECTURES
# (even with a simulator_and_device Qt build). This ensures that the default configuration
# at least tries to build something.
if(UIKIT)
qt_internal_get_first_osx_arch(osx_first_arch)
list(APPEND init_platform
"if((NOT CMAKE_GENERATOR STREQUAL \"Xcode\" AND NOT __qt_toolchain_building_qt_repo)
OR (CMAKE_GENERATOR STREQUAL \"Xcode\" AND __qt_uikit_sdk AND NOT QT_NO_SET_OSX_ARCHITECTURES))")
list(APPEND init_platform
CMake: Fix default architecture selection for macOS and iOS Before this change, we created a CMake toolchain file for iOS and macOS universal which propagated the initially configured CMAKE_OSX_ARCHITECTURES values to user projects. So if Qt was configured with 2 arches, configuring a CMake user project using the generated toolchain file would also build the user project targeting those 2 arches. The reason for this that the same toolchain file is used for configuring both Qt and users projects and we needed to ensure that other Qt repos are built with the same set of arches. That unfortunately led the multiple arches to carry over into user projects. This is different from qmake behavior which configured user projects with 1 arch only. Instead of the toolchain file explicitly setting CMAKE_OSX_ARCHITECTURES for all projects, save the initial list of arches into QT_OSX_ARCHITECTURES. Then if the toolchain file detects that we're building a Qt repo (by checking for the presence of QT_REPO_MODULE_VERSION) set CMAKE_OSX_ARCHITECTURES to QT_OSX_ARCHITECTURES to propagate the initial list of arches. For user projects we want to have some sensible defaults. For macOS projects, leave the decision of the architecture to build to CMake. For iOS Xcode projects, leave the decision to Xcode. For iOS Ninja projects, set the architecture to the first value of the architectures used when configuring Qt. As a side note this fixes an issue in our CI where we configured macOS Qt with 2 architectures and then tried to run CMake build tests for both architectures on a machine that doesn't have the universal SDK. This led to build failures. Because the CMake build tests act as regular user projects, now they are configured with a single architecture that is automtically detected by CMake. Pick-to: 6.1 Task-number: QTBUG-85447 Change-Id: Id1b7e78d7e67c1796efed10751416e5f857c16d2 Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2021-04-13 15:16:44 +00:00
" set(CMAKE_OSX_ARCHITECTURES \"${osx_first_arch}\" CACHE STRING \"\")")
list(APPEND init_platform "endif()")
list(APPEND init_platform "")
CMake: Fix building multi-arch universal macOS Qt Use the same approach we use for iOS, which is to set multiple CMAKE_OSX_ARCHITECTURES values and let the clang front end deal with lipo-ing the final libraries. For now, Qt can be configured to build universal macOS libraries by passing 2 architectures to CMake, either via: -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64" or -DCMAKE_OSX_ARCHITECTURES="arm64;x86_64" Currently we recommend specifying the intel x86_64 arch as the first one, to get an intel slice configuration that is comparable to a non-universal intel build. Specifying the arm64 slice first could pessimize optimizations and reduce the feature set for the intel slice due to the limitation that we run configure tests only once. The first specified architecture is the one used to do all the configure tests. It 'mostly' defines the common feature set of both architecture slices, with the excepion of some special handling for sse2 and neon instructions. In the future we might want to run at least the Qt architecture config test for all specified architectures, so that we can extract all the supported sub-arches and instruction sets in a reliable way. For now, we use the same sse2 hack as for iOS simulator_and_device builds, otherwise QtGui fails to link due to missing qt_memfill32_sse2 and other symbols. The hack is somewhat augmented to ensure that reconfiguration still succeeds (same issue happened with iOS). Previously the sse2 feature condition was broken due to force setting the feature to be ON. Now the condition also checks for a special QT_FORCE_FEATURE_sse2 variable which we set internally. Note that we shouldn't build for arm64e, because the binaries get killed when running on AS with the following message: kernel: exec_mach_imgact: not running binary built against preview arm64e ABI. Aslo, by default, we disable the arm64 slice for qt sql plugins, mostly because the CI provisioned sql libraries that we depend on only contain x86_64 slices, and trying to build the sql plugins for both slices will fail with linker errors. This behavior can be disabled for all targets marked by qt_internal_force_macos_intel_arch, by setting the QT_FORCE_MACOS_ALL_ARCHES CMake option to ON. To disble it per-target one can set QT_FORCE_MACOS_ALL_ARCHES_${target} to ON. Task-number: QTBUG-85447 Change-Id: Iccb5dfcc1a21a8a8292bd3817df0ea46c3445f75 Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2021-03-24 15:03:35 +00:00
endif()
CMake: Fix building multi-arch universal macOS Qt Use the same approach we use for iOS, which is to set multiple CMAKE_OSX_ARCHITECTURES values and let the clang front end deal with lipo-ing the final libraries. For now, Qt can be configured to build universal macOS libraries by passing 2 architectures to CMake, either via: -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64" or -DCMAKE_OSX_ARCHITECTURES="arm64;x86_64" Currently we recommend specifying the intel x86_64 arch as the first one, to get an intel slice configuration that is comparable to a non-universal intel build. Specifying the arm64 slice first could pessimize optimizations and reduce the feature set for the intel slice due to the limitation that we run configure tests only once. The first specified architecture is the one used to do all the configure tests. It 'mostly' defines the common feature set of both architecture slices, with the excepion of some special handling for sse2 and neon instructions. In the future we might want to run at least the Qt architecture config test for all specified architectures, so that we can extract all the supported sub-arches and instruction sets in a reliable way. For now, we use the same sse2 hack as for iOS simulator_and_device builds, otherwise QtGui fails to link due to missing qt_memfill32_sse2 and other symbols. The hack is somewhat augmented to ensure that reconfiguration still succeeds (same issue happened with iOS). Previously the sse2 feature condition was broken due to force setting the feature to be ON. Now the condition also checks for a special QT_FORCE_FEATURE_sse2 variable which we set internally. Note that we shouldn't build for arm64e, because the binaries get killed when running on AS with the following message: kernel: exec_mach_imgact: not running binary built against preview arm64e ABI. Aslo, by default, we disable the arm64 slice for qt sql plugins, mostly because the CI provisioned sql libraries that we depend on only contain x86_64 slices, and trying to build the sql plugins for both slices will fail with linker errors. This behavior can be disabled for all targets marked by qt_internal_force_macos_intel_arch, by setting the QT_FORCE_MACOS_ALL_ARCHES CMake option to ON. To disble it per-target one can set QT_FORCE_MACOS_ALL_ARCHES_${target} to ON. Task-number: QTBUG-85447 Change-Id: Iccb5dfcc1a21a8a8292bd3817df0ea46c3445f75 Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
2021-03-24 15:03:35 +00:00
if(UIKIT)
list(APPEND init_platform
"set(CMAKE_SYSTEM_NAME \"${CMAKE_SYSTEM_NAME}\" CACHE STRING \"\")")
list(APPEND init_platform "if(CMAKE_GENERATOR STREQUAL \"Xcode\" AND NOT QT_NO_XCODE_EMIT_EPN)")
list(APPEND init_platform " set_property(GLOBAL PROPERTY XCODE_EMIT_EFFECTIVE_PLATFORM_NAME OFF)")
list(APPEND init_platform "endif()")
endif()
elseif(ANDROID)
foreach(var ANDROID_NATIVE_API_LEVEL ANDROID_STL ANDROID_ABI
ANDROID_SDK_ROOT ANDROID_NDK_ROOT)
list(APPEND init_additional_used_variables
"list(APPEND __qt_toolchain_used_variables ${var})")
endforeach()
list(APPEND init_platform
"set(ANDROID_NATIVE_API_LEVEL \"${ANDROID_NATIVE_API_LEVEL}\" CACHE STRING \"\")")
list(APPEND init_platform "set(ANDROID_STL \"${ANDROID_STL}\" CACHE STRING \"\")")
list(APPEND init_platform "set(ANDROID_ABI \"${ANDROID_ABI}\" CACHE STRING \"\")")
list(APPEND init_platform "if (NOT DEFINED ANDROID_SDK_ROOT)")
file(TO_CMAKE_PATH "${ANDROID_SDK_ROOT}" __qt_android_sdk_root)
list(APPEND init_platform
" set(ANDROID_SDK_ROOT \"${__qt_android_sdk_root}\" CACHE STRING \"\")")
list(APPEND init_platform "endif()")
list(APPEND init_platform "if(NOT \"$\{ANDROID_NDK_ROOT\}\" STREQUAL \"\")")
list(APPEND init_platform
" set(__qt_toolchain_file_candidate \"$\{ANDROID_NDK_ROOT\}/build/cmake/android.toolchain.cmake\")")
list(APPEND init_platform " if(EXISTS \"$\{__qt_toolchain_file_candidate\}\")")
list(APPEND init_platform
" message(STATUS \"Android toolchain file within NDK detected: $\{__qt_toolchain_file_candidate\}\")")
list(APPEND init_platform " set(__qt_chainload_toolchain_file \"$\{__qt_toolchain_file_candidate\}\")")
list(APPEND init_platform " else()")
list(APPEND init_platform
" message(FATAL_ERROR \"Cannot find the toolchain file '$\{__qt_toolchain_file_candidate\}'. \"")
list(APPEND init_platform
" \"Please specify the toolchain file with -DQT_CHAINLOAD_TOOLCHAIN_FILE=<file>.\")")
list(APPEND init_platform " endif()")
list(APPEND init_platform "endif()")
elseif(EMSCRIPTEN)
list(APPEND init_platform
"include(\${CMAKE_CURRENT_LIST_DIR}/QtPublicWasmToolchainHelpers.cmake)
if(DEFINED ENV{EMSDK} AND NOT \"\$ENV{EMSDK}\" STREQUAL \"\")
__qt_internal_get_emroot_path_suffix_from_emsdk_env(__qt_toolchain_emroot_path)
__qt_internal_get_emscripten_cmake_toolchain_file_path_from_emsdk_env(
\"\${__qt_toolchain_emroot_path}\" _qt_candidate_emscripten_toolchain_path)
set(__qt_chainload_toolchain_file \"\${_qt_candidate_emscripten_toolchain_path}\")
endif()
")
list(APPEND init_post_chainload_toolchain "
if(NOT __qt_chainload_toolchain_file_included)
__qt_internal_show_error_no_emscripten_toolchain_file_found_when_using_qt()
endif()
")
endif()
string(REPLACE ";" "\n" init_additional_used_variables
"${init_additional_used_variables}")
string(REPLACE ";" "\n" init_vcpkg "${init_vcpkg}")
string(REPLACE ";" "\n" init_platform "${init_platform}")
string(REPLACE "LITERAL_SEMICOLON" ";" init_platform "${init_platform}")
string(REPLACE ";" "\n" init_post_chainload_toolchain "${init_post_chainload_toolchain}")
string(REPLACE "LITERAL_SEMICOLON" ";" init_post_chainload_toolchain
"${init_post_chainload_toolchain}")
qt_compute_relative_path_from_cmake_config_dir_to_prefix()
configure_file(
"${CMAKE_CURRENT_SOURCE_DIR}/cmake/qt.toolchain.cmake.in"
"${__GlobalConfig_build_dir}/qt.toolchain.cmake" @ONLY)
qt_install(FILES "${__GlobalConfig_build_dir}/qt.toolchain.cmake"
DESTINATION "${__GlobalConfig_install_dir}" COMPONENT Devel)
endfunction()