2011-04-27 10:05:43 +00:00
|
|
|
/****************************************************************************
|
|
|
|
**
|
2012-01-05 04:03:39 +00:00
|
|
|
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
|
2012-01-20 03:06:31 +00:00
|
|
|
** Contact: http://www.qt-project.org/
|
2011-04-27 10:05:43 +00:00
|
|
|
**
|
|
|
|
** This file is part of the demonstration applications of the Qt Toolkit.
|
|
|
|
**
|
|
|
|
** $QT_BEGIN_LICENSE:LGPL$
|
|
|
|
** GNU Lesser General Public License Usage
|
2011-05-24 09:34:08 +00:00
|
|
|
** This file may be used under the terms of the GNU Lesser General Public
|
|
|
|
** License version 2.1 as published by the Free Software Foundation and
|
|
|
|
** appearing in the file LICENSE.LGPL included in the packaging of this
|
|
|
|
** file. Please review the following information to ensure the GNU Lesser
|
|
|
|
** General Public License version 2.1 requirements will be met:
|
|
|
|
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
|
2011-04-27 10:05:43 +00:00
|
|
|
**
|
|
|
|
** In addition, as a special exception, Nokia gives you certain additional
|
2011-05-24 09:34:08 +00:00
|
|
|
** rights. These rights are described in the Nokia Qt LGPL Exception
|
2011-04-27 10:05:43 +00:00
|
|
|
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
|
|
|
|
**
|
2011-05-24 09:34:08 +00:00
|
|
|
** GNU General Public License Usage
|
|
|
|
** Alternatively, this file may be used under the terms of the GNU General
|
|
|
|
** Public License version 3.0 as published by the Free Software Foundation
|
|
|
|
** and appearing in the file LICENSE.GPL included in the packaging of this
|
|
|
|
** file. Please review the following information to ensure the GNU General
|
|
|
|
** Public License version 3.0 requirements will be met:
|
|
|
|
** http://www.gnu.org/copyleft/gpl.html.
|
|
|
|
**
|
|
|
|
** Other Usage
|
|
|
|
** Alternatively, this file may be used in accordance with the terms and
|
|
|
|
** conditions contained in a signed written agreement between you and Nokia.
|
2011-04-27 10:05:43 +00:00
|
|
|
**
|
|
|
|
**
|
|
|
|
**
|
|
|
|
**
|
|
|
|
**
|
2012-01-24 06:17:24 +00:00
|
|
|
**
|
2011-04-27 10:05:43 +00:00
|
|
|
** $QT_END_LICENSE$
|
|
|
|
**
|
|
|
|
****************************************************************************/
|
|
|
|
|
|
|
|
varying vec3 position, normal;
|
|
|
|
varying vec4 specular, ambient, diffuse, lightDirection;
|
|
|
|
|
|
|
|
uniform sampler2D tex;
|
|
|
|
uniform sampler3D noise;
|
|
|
|
|
|
|
|
//const vec4 marbleColors[2] = {vec4(0.9, 0.9, 0.9, 1), vec4(0.6, 0.5, 0.5, 1)};
|
|
|
|
uniform vec4 marbleColors[2];
|
|
|
|
|
|
|
|
void main()
|
|
|
|
{
|
|
|
|
float turbulence = 0.0;
|
|
|
|
float scale = 1.0;
|
|
|
|
for (int i = 0; i < 4; ++i) {
|
|
|
|
turbulence += scale * (texture3D(noise, 0.125 * gl_TexCoord[1].xyz / scale).x - 0.5);
|
|
|
|
scale *= 0.5;
|
|
|
|
}
|
|
|
|
|
|
|
|
vec3 N = normalize(normal);
|
|
|
|
// assume directional light
|
|
|
|
|
|
|
|
gl_MaterialParameters M = gl_FrontMaterial;
|
|
|
|
|
|
|
|
float NdotL = dot(N, lightDirection.xyz);
|
|
|
|
float RdotL = dot(reflect(normalize(position), N), lightDirection.xyz);
|
|
|
|
|
|
|
|
vec4 unlitColor = mix(marbleColors[0], marbleColors[1], exp(-4.0 * abs(turbulence)));
|
|
|
|
gl_FragColor = (ambient + diffuse * max(NdotL, 0.0)) * unlitColor +
|
|
|
|
M.specular * specular * pow(max(RdotL, 0.0), M.shininess);
|
|
|
|
}
|