2011-04-27 10:05:43 +00:00
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/****************************************************************************
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**
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2016-01-15 12:36:27 +00:00
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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2011-04-27 10:05:43 +00:00
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**
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** This file is part of the utils of the Qt Toolkit.
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**
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2016-01-15 12:36:27 +00:00
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** $QT_BEGIN_LICENSE:GPL-EXCEPT$
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2012-09-19 12:28:29 +00:00
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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2015-01-28 08:44:43 +00:00
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** a written agreement between you and The Qt Company. For licensing terms
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2016-01-15 12:36:27 +00:00
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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2012-09-19 12:28:29 +00:00
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**
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2016-01-15 12:36:27 +00:00
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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2011-04-27 10:05:43 +00:00
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef NFA_H
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#define NFA_H
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#include <QMap>
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#include <QHash>
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#include <QString>
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#include <QVector>
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#include <QDebug>
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#include <QStack>
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#include <QByteArray>
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#include "global.h"
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typedef QHash<InputType, int> TransitionMap;
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struct State
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{
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QString symbol;
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TransitionMap transitions;
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};
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inline QDataStream &operator<<(QDataStream &stream, const State &state)
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{
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return stream << state.symbol << state.transitions;
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}
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inline QDataStream &operator>>(QDataStream &stream, State &state)
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{
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return stream >> state.symbol >> state.transitions;
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}
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struct DFA : public QVector<State>
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{
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void debug() const;
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DFA minimize() const;
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};
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class NFA
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{
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public:
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static NFA createSingleInputNFA(InputType input);
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static NFA createSymbolNFA(const QString &symbol);
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static NFA createAlternatingNFA(const NFA &a, const NFA &b);
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static NFA createConcatenatingNFA(const NFA &a, const NFA &b);
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static NFA createOptionalNFA(const NFA &a);
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// convenience
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static NFA createStringNFA(const QByteArray &str);
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static NFA createSetNFA(const QSet<InputType> &set);
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static NFA createZeroOrOneNFA(const NFA &a);
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static NFA applyQuantity(const NFA &a, int minOccurrences, int maxOccurrences);
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void setTerminationSymbol(const QString &symbol);
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2013-03-14 23:42:15 +00:00
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2011-04-27 10:05:43 +00:00
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DFA toDFA() const;
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inline bool isEmpty() const { return states.isEmpty(); }
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inline int stateCount() const { return states.count(); }
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void debug();
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private:
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void initialize(int size);
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void addTransition(int from, InputType input, int to);
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void copyFrom(const NFA &other, int baseState);
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void initializeFromPair(const NFA &a, const NFA &b,
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int *initialA, int *finalA,
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int *initialB, int *finalB);
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QSet<int> epsilonClosure(const QSet<int> &initialClosure) const;
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inline void assertValidState(int state)
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{ Q_UNUSED(state); Q_ASSERT(state >= 0); Q_ASSERT(state < states.count()); }
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2013-03-14 23:42:15 +00:00
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2011-04-27 10:05:43 +00:00
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#if defined(AUTOTEST)
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public:
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#endif
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int initialState;
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int finalState;
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QVector<State> states;
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};
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#endif // NFA_H
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