2011-04-27 10:05:43 +00:00
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/********************************************************************************
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** Form generated from reading UI file 'Main_Window.ui'
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**
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2012-12-13 12:48:18 +00:00
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** Created by: Qt User Interface Compiler version 5.0.0
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2011-04-27 10:05:43 +00:00
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**
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** WARNING! All changes made in this file will be lost when recompiling UI file!
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********************************************************************************/
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#ifndef MAIN_WINDOW_H
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#define MAIN_WINDOW_H
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#include <QtCore/QVariant>
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2011-09-22 13:09:37 +00:00
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#include <QtWidgets/QApplication>
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#include <QtWidgets/QMainWindow>
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#include <QtWidgets/QMenuBar>
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#include <QtWidgets/QStatusBar>
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#include <QtWidgets/QWidget>
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2011-04-27 10:05:43 +00:00
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QT_BEGIN_NAMESPACE
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class Ui_MainWindow
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{
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public:
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QMenuBar *menubar;
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QWidget *centralwidget;
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QStatusBar *statusbar;
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void setupUi(QMainWindow *MainWindow)
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{
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if (MainWindow->objectName().isEmpty())
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2018-07-13 09:02:14 +00:00
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MainWindow->setObjectName(QString::fromUtf8("MainWindow"));
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2011-04-27 10:05:43 +00:00
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MainWindow->resize(800, 600);
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menubar = new QMenuBar(MainWindow);
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2018-07-13 09:02:14 +00:00
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menubar->setObjectName(QString::fromUtf8("menubar"));
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2011-04-27 10:05:43 +00:00
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MainWindow->setMenuBar(menubar);
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centralwidget = new QWidget(MainWindow);
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2018-07-13 09:02:14 +00:00
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centralwidget->setObjectName(QString::fromUtf8("centralwidget"));
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2011-04-27 10:05:43 +00:00
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MainWindow->setCentralWidget(centralwidget);
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statusbar = new QStatusBar(MainWindow);
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2018-07-13 09:02:14 +00:00
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statusbar->setObjectName(QString::fromUtf8("statusbar"));
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2011-04-27 10:05:43 +00:00
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MainWindow->setStatusBar(statusbar);
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retranslateUi(MainWindow);
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QMetaObject::connectSlotsByName(MainWindow);
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} // setupUi
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void retranslateUi(QMainWindow *MainWindow)
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{
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2017-08-28 14:42:50 +00:00
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MainWindow->setWindowTitle(QApplication::translate("MainWindow", "MainWindow", nullptr));
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2011-04-27 10:05:43 +00:00
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} // retranslateUi
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};
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namespace Ui {
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class MainWindow: public Ui_MainWindow {};
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} // namespace Ui
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QT_END_NAMESPACE
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#endif // MAIN_WINDOW_H
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