qt5base-lts/examples/animation/sub-attaq/boat.h

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/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: http://www.qt-project.org/
**
** This file is part of the QtCore module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
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**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef __BOAT__H__
#define __BOAT__H__
#include "pixmapitem.h"
class Bomb;
QT_BEGIN_NAMESPACE
class QVariantAnimation;
class QAbstractAnimation;
class QStateMachine;
QT_END_NAMESPACE
class Boat : public PixmapItem
{
Q_OBJECT
public:
enum Movement {
None = 0,
Left,
Right
};
enum { Type = UserType + 2 };
Boat();
void destroy();
void run();
void stop();
int bombsLaunched() const;
void setBombsLaunched(int number);
int currentSpeed() const;
void setCurrentSpeed(int speed);
enum Movement currentDirection() const;
void setCurrentDirection(Movement direction);
void updateBoatMovement();
virtual int type() const;
signals:
void boatDestroyed();
void boatExecutionFinished();
private:
int speed;
int bombsAlreadyLaunched;
Movement direction;
QVariantAnimation *movementAnimation;
QAbstractAnimation *destroyAnimation;
QStateMachine *machine;
};
#endif //__BOAT__H__