qt5base-lts/tests/auto/widgets/graphicsview/qgraphicssceneindex/tst_qgraphicssceneindex.cpp

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#include <QtTest/QtTest>
2011-05-23 14:49:06 +00:00
#include <QtWidgets/qgraphicsscene.h>
#include <private/qgraphicsscenebsptreeindex_p.h>
#include <private/qgraphicssceneindex_p.h>
#include <private/qgraphicsscenelinearindex_p.h>
class tst_QGraphicsSceneIndex : public QObject
{
Q_OBJECT
public slots:
void initTestCase();
private slots:
void scatteredItems_data();
void scatteredItems();
void overlappedItems_data();
void overlappedItems();
void movingItems_data();
void movingItems();
void connectedToSceneRectChanged();
void items();
void boundingRectPointIntersection_data();
void boundingRectPointIntersection();
void removeItems();
void clear();
private:
void common_data();
QGraphicsSceneIndex *createIndex(const QString &name);
};
void tst_QGraphicsSceneIndex::initTestCase()
{
}
void tst_QGraphicsSceneIndex::common_data()
{
QTest::addColumn<QString>("indexMethod");
QTest::newRow("BSP") << QString("bsp");
QTest::newRow("Linear") << QString("linear");
}
QGraphicsSceneIndex *tst_QGraphicsSceneIndex::createIndex(const QString &indexMethod)
{
QGraphicsSceneIndex *index = 0;
QGraphicsScene *scene = new QGraphicsScene();
if (indexMethod == "bsp")
index = new QGraphicsSceneBspTreeIndex(scene);
if (indexMethod == "linear")
index = new QGraphicsSceneLinearIndex(scene);
return index;
}
void tst_QGraphicsSceneIndex::scatteredItems_data()
{
common_data();
}
void tst_QGraphicsSceneIndex::scatteredItems()
{
QFETCH(QString, indexMethod);
QGraphicsScene scene;
scene.setItemIndexMethod(indexMethod == "linear" ? QGraphicsScene::NoIndex : QGraphicsScene::BspTreeIndex);
for (int i = 0; i < 10; ++i)
scene.addRect(i*50, i*50, 40, 35);
QCOMPARE(scene.items(QPointF(5, 5)).count(), 1);
QCOMPARE(scene.items(QPointF(55, 55)).count(), 1);
QCOMPARE(scene.items(QPointF(-100, -100)).count(), 0);
QCOMPARE(scene.items(QRectF(0, 0, 10, 10)).count(), 1);
QCOMPARE(scene.items(QRectF(0, 0, 1000, 1000)).count(), 10);
QCOMPARE(scene.items(QRectF(-100, -1000, 0, 0)).count(), 0);
}
void tst_QGraphicsSceneIndex::overlappedItems_data()
{
common_data();
}
void tst_QGraphicsSceneIndex::overlappedItems()
{
QFETCH(QString, indexMethod);
QGraphicsScene scene;
scene.setItemIndexMethod(indexMethod == "linear" ? QGraphicsScene::NoIndex : QGraphicsScene::BspTreeIndex);
for (int i = 0; i < 10; ++i)
for (int j = 0; j < 10; ++j)
scene.addRect(i*50, j*50, 200, 200)->setPen(QPen(Qt::black, 0));
QCOMPARE(scene.items(QPointF(5, 5)).count(), 1);
QCOMPARE(scene.items(QPointF(55, 55)).count(), 4);
QCOMPARE(scene.items(QPointF(105, 105)).count(), 9);
QCOMPARE(scene.items(QPointF(-100, -100)).count(), 0);
QCOMPARE(scene.items(QRectF(0, 0, 1000, 1000)).count(), 100);
QCOMPARE(scene.items(QRectF(-100, -1000, 0, 0)).count(), 0);
QCOMPARE(scene.items(QRectF(0, 0, 200, 200)).count(), 16);
QCOMPARE(scene.items(QRectF(0, 0, 100, 100)).count(), 4);
QCOMPARE(scene.items(QRectF(0, 0, 1, 100)).count(), 2);
QCOMPARE(scene.items(QRectF(0, 0, 1, 1000)).count(), 10);
}
void tst_QGraphicsSceneIndex::movingItems_data()
{
common_data();
}
void tst_QGraphicsSceneIndex::movingItems()
{
QFETCH(QString, indexMethod);
QGraphicsScene scene;
scene.setItemIndexMethod(indexMethod == "linear" ? QGraphicsScene::NoIndex : QGraphicsScene::BspTreeIndex);
for (int i = 0; i < 10; ++i)
scene.addRect(i*50, i*50, 40, 35);
QGraphicsRectItem *box = scene.addRect(0, 0, 10, 10);
QCOMPARE(scene.items(QPointF(5, 5)).count(), 2);
QCOMPARE(scene.items(QPointF(-1, -1)).count(), 0);
QCOMPARE(scene.items(QRectF(0, 0, 5, 5)).count(), 2);
box->setPos(10, 10);
QCOMPARE(scene.items(QPointF(9, 9)).count(), 1);
QCOMPARE(scene.items(QPointF(15, 15)).count(), 2);
QCOMPARE(scene.items(QRectF(0, 0, 1, 1)).count(), 1);
box->setPos(-5, -5);
QCOMPARE(scene.items(QPointF(-1, -1)).count(), 1);
QCOMPARE(scene.items(QRectF(0, 0, 1, 1)).count(), 2);
QCOMPARE(scene.items(QRectF(0, 0, 1000, 1000)).count(), 11);
}
void tst_QGraphicsSceneIndex::connectedToSceneRectChanged()
{
class MyScene : public QGraphicsScene
{
public:
using QGraphicsScene::receivers;
};
MyScene scene; // Uses QGraphicsSceneBspTreeIndex by default.
QCOMPARE(scene.receivers(SIGNAL(sceneRectChanged(QRectF))), 1);
scene.setItemIndexMethod(QGraphicsScene::NoIndex); // QGraphicsSceneLinearIndex
QCOMPARE(scene.receivers(SIGNAL(sceneRectChanged(QRectF))), 1);
}
void tst_QGraphicsSceneIndex::items()
{
QGraphicsScene scene;
QGraphicsItem *item1 = scene.addRect(0, 0, 10, 10);
QGraphicsItem *item2 = scene.addRect(10, 10, 10, 10);
QCOMPARE(scene.items().size(), 2);
// Move from unindexed items into bsp tree.
QTest::qWait(50);
QCOMPARE(scene.items().size(), 2);
// Add untransformable item.
QGraphicsItem *item3 = new QGraphicsRectItem(QRectF(20, 20, 10, 10));
item3->setFlag(QGraphicsItem::ItemIgnoresTransformations);
scene.addItem(item3);
QCOMPARE(scene.items().size(), 3);
// Move from unindexed items into untransformable items.
QTest::qWait(50);
QCOMPARE(scene.items().size(), 3);
// Move from untransformable items into unindexed items.
item3->setFlag(QGraphicsItem::ItemIgnoresTransformations, false);
QCOMPARE(scene.items().size(), 3);
QTest::qWait(50);
QCOMPARE(scene.items().size(), 3);
// Make all items untransformable.
item1->setFlag(QGraphicsItem::ItemIgnoresTransformations);
item2->setParentItem(item1);
item3->setParentItem(item2);
QCOMPARE(scene.items().size(), 3);
// Move from unindexed items into untransformable items.
QTest::qWait(50);
QCOMPARE(scene.items().size(), 3);
}
class CustomShapeItem : public QGraphicsItem
{
public:
CustomShapeItem(const QPainterPath &shape) : QGraphicsItem(0), mShape(shape) {}
QPainterPath shape() const { return mShape; }
QRectF boundingRect() const { return mShape.boundingRect(); }
void paint(QPainter*, const QStyleOptionGraphicsItem*, QWidget*) {}
private:
QPainterPath mShape;
};
Q_DECLARE_METATYPE(Qt::ItemSelectionMode)
Q_DECLARE_METATYPE(QPainterPath)
void tst_QGraphicsSceneIndex::boundingRectPointIntersection_data()
{
QTest::addColumn<QPainterPath>("itemShape");
QTest::addColumn<Qt::ItemSelectionMode>("mode");
QTest::newRow("zero shape - intersects rect") << QPainterPath() << Qt::IntersectsItemBoundingRect;
QTest::newRow("zero shape - contains rect") << QPainterPath() << Qt::ContainsItemBoundingRect;
QPainterPath triangle;
triangle.moveTo(50, 0);
triangle.lineTo(0, 50);
triangle.lineTo(100, 50);
triangle.lineTo(50, 0);
QTest::newRow("triangle shape - intersects rect") << triangle << Qt::IntersectsItemBoundingRect;
QTest::newRow("triangle shape - contains rect") << triangle << Qt::ContainsItemBoundingRect;
QPainterPath rect;
rect.addRect(QRectF(0, 0, 100, 100));
QTest::newRow("rectangle shape - intersects rect") << rect << Qt::IntersectsItemBoundingRect;
QTest::newRow("rectangle shape - contains rect") << rect << Qt::ContainsItemBoundingRect;
}
void tst_QGraphicsSceneIndex::boundingRectPointIntersection()
{
QFETCH(QPainterPath, itemShape);
QFETCH(Qt::ItemSelectionMode, mode);
QGraphicsScene scene;
CustomShapeItem *item = new CustomShapeItem(itemShape);
scene.addItem(item);
QList<QGraphicsItem*> items = scene.items(QPointF(0, 0), mode, Qt::AscendingOrder);
QVERIFY(!items.isEmpty());
QCOMPARE(items.first(), item);
}
class RectWidget : public QGraphicsWidget
{
Q_OBJECT
public:
RectWidget(QGraphicsItem *parent = 0) : QGraphicsWidget(parent)
{
}
void paint(QPainter *painter, const QStyleOptionGraphicsItem * /* option */, QWidget * /* widget */)
{
painter->setBrush(brush);
painter->drawRect(boundingRect());
}
public:
QBrush brush;
};
void tst_QGraphicsSceneIndex::removeItems()
{
QGraphicsScene scene;
RectWidget *parent = new RectWidget;
parent->brush = QBrush(QColor(Qt::magenta));
parent->setGeometry(250, 250, 400, 400);
RectWidget *widget = new RectWidget(parent);
widget->brush = QBrush(QColor(Qt::blue));
widget->setGeometry(10, 10, 200, 200);
RectWidget *widgetChild1 = new RectWidget(widget);
widgetChild1->brush = QBrush(QColor(Qt::green));
widgetChild1->setGeometry(20, 20, 100, 100);
RectWidget *widgetChild2 = new RectWidget(widgetChild1);
widgetChild2->brush = QBrush(QColor(Qt::yellow));
widgetChild2->setGeometry(25, 25, 50, 50);
scene.addItem(parent);
QGraphicsView view(&scene);
view.resize(600, 600);
view.show();
QApplication::setActiveWindow(&view);
QVERIFY(QTest::qWaitForWindowActive(&view));
scene.removeItem(widgetChild1);
delete widgetChild1;
//We move the parent
scene.items(295, 295, 50, 50);
//This should not crash
}
void tst_QGraphicsSceneIndex::clear()
{
class MyItem : public QGraphicsItem
{
public:
MyItem(QGraphicsItem *parent = 0) : QGraphicsItem(parent), numPaints(0) {}
int numPaints;
protected:
QRectF boundingRect() const { return QRectF(0, 0, 10, 10); }
void paint(QPainter * /* painter */, const QStyleOptionGraphicsItem *, QWidget *)
{ ++numPaints; }
};
QGraphicsScene scene;
scene.setSceneRect(0, 0, 100, 100);
scene.addItem(new MyItem);
QGraphicsView view(&scene);
view.show();
qApp->setActiveWindow(&view);
QVERIFY(QTest::qWaitForWindowActive(&view));
scene.clear();
// Make sure the index is re-generated after QGraphicsScene::clear();
// otherwise no items will be painted.
MyItem *item = new MyItem;
scene.addItem(item);
qApp->processEvents();
QTRY_COMPARE(item->numPaints, 1);
}
QTEST_MAIN(tst_QGraphicsSceneIndex)
#include "tst_qgraphicssceneindex.moc"