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/****************************************************************************
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**
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2014-08-21 13:51:22 +00:00
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** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
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** Contact: http://www.qt-project.org/legal
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2011-04-27 10:05:43 +00:00
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**
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** This file is part of the demonstration applications of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL21$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and Digia. For licensing terms and
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** conditions see http://qt.digia.com/licensing. For further information
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** use the contact form at http://qt.digia.com/contact-us.
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**
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2011-04-27 10:05:43 +00:00
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** GNU Lesser General Public License Usage
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2012-09-19 12:28:29 +00:00
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** Alternatively, this file may be used under the terms of the GNU Lesser
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2014-08-21 13:51:22 +00:00
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** General Public License version 2.1 or version 3 as published by the Free
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** Software Foundation and appearing in the file LICENSE.LGPLv21 and
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** LICENSE.LGPLv3 included in the packaging of this file. Please review the
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** following information to ensure the GNU Lesser General Public License
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** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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2011-04-27 10:05:43 +00:00
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**
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** In addition, as a special exception, Digia gives you certain additional
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** rights. These rights are described in the Digia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef TRACKBALL_H
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#define TRACKBALL_H
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2011-05-08 07:13:40 +00:00
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#include <QtWidgets>
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#include <QtGui/qvector3d.h>
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#include <QtGui/qquaternion.h>
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class TrackBall
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{
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public:
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enum TrackMode
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{
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Plane,
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Sphere,
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};
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TrackBall(TrackMode mode = Sphere);
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TrackBall(float angularVelocity, const QVector3D& axis, TrackMode mode = Sphere);
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// coordinates in [-1,1]x[-1,1]
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void push(const QPointF& p, const QQuaternion &transformation);
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void move(const QPointF& p, const QQuaternion &transformation);
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void release(const QPointF& p, const QQuaternion &transformation);
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void start(); // starts clock
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void stop(); // stops clock
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QQuaternion rotation() const;
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private:
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QQuaternion m_rotation;
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QVector3D m_axis;
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float m_angularVelocity;
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QPointF m_lastPos;
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QTime m_lastTime;
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bool m_paused;
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bool m_pressed;
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TrackMode m_mode;
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};
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#endif
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