181 lines
4.3 KiB
C
181 lines
4.3 KiB
C
|
/****************************************************************************
|
||
|
**
|
||
|
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
|
||
|
** All rights reserved.
|
||
|
** Contact: Nokia Corporation (qt-info@nokia.com)
|
||
|
**
|
||
|
** This file is part of the QtCore module of the Qt Toolkit.
|
||
|
**
|
||
|
** $QT_BEGIN_LICENSE:LGPL$
|
||
|
** No Commercial Usage
|
||
|
** This file contains pre-release code and may not be distributed.
|
||
|
** You may use this file in accordance with the terms and conditions
|
||
|
** contained in the Technology Preview License Agreement accompanying
|
||
|
** this package.
|
||
|
**
|
||
|
** GNU Lesser General Public License Usage
|
||
|
** Alternatively, this file may be used under the terms of the GNU Lesser
|
||
|
** General Public License version 2.1 as published by the Free Software
|
||
|
** Foundation and appearing in the file LICENSE.LGPL included in the
|
||
|
** packaging of this file. Please review the following information to
|
||
|
** ensure the GNU Lesser General Public License version 2.1 requirements
|
||
|
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
|
||
|
**
|
||
|
** In addition, as a special exception, Nokia gives you certain additional
|
||
|
** rights. These rights are described in the Nokia Qt LGPL Exception
|
||
|
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
|
||
|
**
|
||
|
** If you have questions regarding the use of this file, please contact
|
||
|
** Nokia at qt-info@nokia.com.
|
||
|
**
|
||
|
**
|
||
|
**
|
||
|
**
|
||
|
**
|
||
|
**
|
||
|
**
|
||
|
**
|
||
|
** $QT_END_LICENSE$
|
||
|
**
|
||
|
****************************************************************************/
|
||
|
|
||
|
#ifndef STATES_H
|
||
|
#define STATES_H
|
||
|
|
||
|
//Qt
|
||
|
#include <QtCore/QState>
|
||
|
#include <QtCore/QSignalTransition>
|
||
|
#include <QtCore/QPropertyAnimation>
|
||
|
#include <QtGui/QKeyEventTransition>
|
||
|
#include <QtCore/QSet>
|
||
|
|
||
|
class GraphicsScene;
|
||
|
class Boat;
|
||
|
class SubMarine;
|
||
|
QT_BEGIN_NAMESPACE
|
||
|
class QStateMachine;
|
||
|
QT_END_NAMESPACE
|
||
|
|
||
|
class PlayState : public QState
|
||
|
{
|
||
|
public:
|
||
|
PlayState(GraphicsScene *scene, QState *parent = 0);
|
||
|
~PlayState();
|
||
|
|
||
|
protected:
|
||
|
void onEntry(QEvent *);
|
||
|
|
||
|
private :
|
||
|
GraphicsScene *scene;
|
||
|
QStateMachine *machine;
|
||
|
int currentLevel;
|
||
|
int score;
|
||
|
QState *parallelChild;
|
||
|
|
||
|
friend class UpdateScoreState;
|
||
|
friend class UpdateScoreTransition;
|
||
|
friend class WinTransition;
|
||
|
friend class CustomSpaceTransition;
|
||
|
friend class WinState;
|
||
|
friend class LostState;
|
||
|
friend class LevelState;
|
||
|
};
|
||
|
|
||
|
class LevelState : public QState
|
||
|
{
|
||
|
public:
|
||
|
LevelState(GraphicsScene *scene, PlayState *game, QState *parent = 0);
|
||
|
protected:
|
||
|
void onEntry(QEvent *);
|
||
|
private :
|
||
|
void initializeLevel();
|
||
|
GraphicsScene *scene;
|
||
|
PlayState *game;
|
||
|
};
|
||
|
|
||
|
class PauseState : public QState
|
||
|
{
|
||
|
public:
|
||
|
PauseState(GraphicsScene *scene, QState *parent = 0);
|
||
|
|
||
|
protected:
|
||
|
void onEntry(QEvent *);
|
||
|
void onExit(QEvent *);
|
||
|
private :
|
||
|
GraphicsScene *scene;
|
||
|
Boat *boat;
|
||
|
};
|
||
|
|
||
|
class LostState : public QState
|
||
|
{
|
||
|
public:
|
||
|
LostState(GraphicsScene *scene, PlayState *game, QState *parent = 0);
|
||
|
|
||
|
protected:
|
||
|
void onEntry(QEvent *);
|
||
|
void onExit(QEvent *);
|
||
|
private :
|
||
|
GraphicsScene *scene;
|
||
|
PlayState *game;
|
||
|
};
|
||
|
|
||
|
class WinState : public QState
|
||
|
{
|
||
|
public:
|
||
|
WinState(GraphicsScene *scene, PlayState *game, QState *parent = 0);
|
||
|
|
||
|
protected:
|
||
|
void onEntry(QEvent *);
|
||
|
void onExit(QEvent *);
|
||
|
private :
|
||
|
GraphicsScene *scene;
|
||
|
PlayState *game;
|
||
|
};
|
||
|
|
||
|
class UpdateScoreState : public QState
|
||
|
{
|
||
|
public:
|
||
|
UpdateScoreState(PlayState *game, QState *parent);
|
||
|
private:
|
||
|
QPropertyAnimation *scoreAnimation;
|
||
|
PlayState *game;
|
||
|
};
|
||
|
|
||
|
//These transtion is used to update the score
|
||
|
class UpdateScoreTransition : public QSignalTransition
|
||
|
{
|
||
|
public:
|
||
|
UpdateScoreTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target);
|
||
|
protected:
|
||
|
virtual bool eventTest(QEvent *event);
|
||
|
private:
|
||
|
PlayState * game;
|
||
|
GraphicsScene *scene;
|
||
|
};
|
||
|
|
||
|
//These transtion test if we have won the game
|
||
|
class WinTransition : public QSignalTransition
|
||
|
{
|
||
|
public:
|
||
|
WinTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target);
|
||
|
protected:
|
||
|
virtual bool eventTest(QEvent *event);
|
||
|
private:
|
||
|
PlayState * game;
|
||
|
GraphicsScene *scene;
|
||
|
};
|
||
|
|
||
|
//These transtion is true if one level has been completed and the player want to continue
|
||
|
class CustomSpaceTransition : public QKeyEventTransition
|
||
|
{
|
||
|
public:
|
||
|
CustomSpaceTransition(QWidget *widget, PlayState *game, QEvent::Type type, int key);
|
||
|
protected:
|
||
|
virtual bool eventTest(QEvent *event);
|
||
|
private:
|
||
|
PlayState *game;
|
||
|
int key;
|
||
|
};
|
||
|
|
||
|
#endif // STATES_H
|