qt5base-lts/tests/auto/qparallelanimationgroup/tst_qparallelanimationgroup.cpp

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/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QtTest/QtTest>
#include <QtCore/qparallelanimationgroup.h>
//TESTED_CLASS=QParallelAnimationGroup
//TESTED_FILES=
Q_DECLARE_METATYPE(QAbstractAnimation::State)
class tst_QParallelAnimationGroup : public QObject
{
Q_OBJECT
public:
tst_QParallelAnimationGroup();
virtual ~tst_QParallelAnimationGroup();
public Q_SLOTS:
void initTestCase();
private slots:
void construction();
void setCurrentTime();
void stateChanged();
void clearGroup();
void propagateGroupUpdateToChildren();
void updateChildrenWithRunningGroup();
void deleteChildrenWithRunningGroup();
void startChildrenWithStoppedGroup();
void stopGroupWithRunningChild();
void startGroupWithRunningChild();
void zeroDurationAnimation();
void stopUncontrolledAnimations();
void loopCount_data();
void loopCount();
void autoAdd();
void pauseResume();
void QTBUG8910_crashWhenRemovingUncontrolledAnimation();
};
tst_QParallelAnimationGroup::tst_QParallelAnimationGroup()
{
}
tst_QParallelAnimationGroup::~tst_QParallelAnimationGroup()
{
}
void tst_QParallelAnimationGroup::initTestCase()
{
qRegisterMetaType<QAbstractAnimation::State>("QAbstractAnimation::State");
#if defined(Q_OS_SYMBIAN) || defined(Q_WS_MAC) || defined(Q_WS_WINCE)
// give the Symbian and mac app start event queue time to clear
QTest::qWait(1000);
#endif
}
void tst_QParallelAnimationGroup::construction()
{
QParallelAnimationGroup animationgroup;
}
class AnimationObject : public QObject
{
Q_OBJECT
Q_PROPERTY(int value READ value WRITE setValue)
public:
AnimationObject(int startValue = 0)
: v(startValue)
{ }
int value() const { return v; }
void setValue(int value) { v = value; }
int v;
};
class TestAnimation : public QVariantAnimation
{
Q_OBJECT
public:
virtual void updateCurrentValue(const QVariant &value) { Q_UNUSED(value)};
virtual void updateState(QAbstractAnimation::State newState,
QAbstractAnimation::State oldState)
{
Q_UNUSED(oldState)
Q_UNUSED(newState)
};
};
class TestAnimation2 : public QVariantAnimation
{
Q_OBJECT
public:
TestAnimation2(QAbstractAnimation *animation) : QVariantAnimation(animation) {}
TestAnimation2(int duration, QAbstractAnimation *animation) : QVariantAnimation(animation), m_duration(duration) {}
virtual void updateCurrentValue(const QVariant &value) { Q_UNUSED(value)};
virtual void updateState(QAbstractAnimation::State newState,
QAbstractAnimation::State oldState)
{
Q_UNUSED(oldState)
Q_UNUSED(newState)
};
virtual int duration() const {
return m_duration;
}
private:
int m_duration;
};
class UncontrolledAnimation : public QPropertyAnimation
{
Q_OBJECT
public:
UncontrolledAnimation(QObject *target, const QByteArray &propertyName, QObject *parent = 0)
: QPropertyAnimation(target, propertyName, parent), id(0)
{
setDuration(250);
setEndValue(0);
}
int duration() const { return -1; /* not time driven */ }
protected:
void timerEvent(QTimerEvent *event)
{
if (event->timerId() == id)
stop();
}
void updateRunning(bool running)
{
if (running) {
id = startTimer(500);
} else {
killTimer(id);
id = 0;
}
}
private:
int id;
};
void tst_QParallelAnimationGroup::setCurrentTime()
{
AnimationObject p_o1;
AnimationObject p_o2;
AnimationObject p_o3;
AnimationObject t_o1;
AnimationObject t_o2;
// parallel operating on different object/properties
QAnimationGroup *parallel = new QParallelAnimationGroup();
QVariantAnimation *a1_p_o1 = new QPropertyAnimation(&p_o1, "value");
QVariantAnimation *a1_p_o2 = new QPropertyAnimation(&p_o2, "value");
QVariantAnimation *a1_p_o3 = new QPropertyAnimation(&p_o3, "value");
a1_p_o2->setLoopCount(3);
parallel->addAnimation(a1_p_o1);
parallel->addAnimation(a1_p_o2);
parallel->addAnimation(a1_p_o3);
UncontrolledAnimation *notTimeDriven = new UncontrolledAnimation(&t_o1, "value");
QCOMPARE(notTimeDriven->totalDuration(), -1);
QVariantAnimation *loopsForever = new QPropertyAnimation(&t_o2, "value");
loopsForever->setLoopCount(-1);
QCOMPARE(loopsForever->totalDuration(), -1);
QParallelAnimationGroup group;
group.addAnimation(parallel);
group.addAnimation(notTimeDriven);
group.addAnimation(loopsForever);
// Current time = 1
group.setCurrentTime(1);
QCOMPARE(group.state(), QAnimationGroup::Stopped);
QCOMPARE(parallel->state(), QAnimationGroup::Stopped);
QCOMPARE(a1_p_o1->state(), QAnimationGroup::Stopped);
QCOMPARE(a1_p_o2->state(), QAnimationGroup::Stopped);
QCOMPARE(a1_p_o3->state(), QAnimationGroup::Stopped);
QCOMPARE(notTimeDriven->state(), QAnimationGroup::Stopped);
QCOMPARE(loopsForever->state(), QAnimationGroup::Stopped);
QCOMPARE(group.currentLoopTime(), 1);
QCOMPARE(a1_p_o1->currentLoopTime(), 1);
QCOMPARE(a1_p_o2->currentLoopTime(), 1);
QCOMPARE(a1_p_o3->currentLoopTime(), 1);
QCOMPARE(notTimeDriven->currentLoopTime(), 1);
QCOMPARE(loopsForever->currentLoopTime(), 1);
// Current time = 250
group.setCurrentTime(250);
QCOMPARE(group.currentLoopTime(), 250);
QCOMPARE(a1_p_o1->currentLoopTime(), 250);
QCOMPARE(a1_p_o2->currentLoopTime(), 0);
QCOMPARE(a1_p_o2->currentLoop(), 1);
QCOMPARE(a1_p_o3->currentLoopTime(), 250);
QCOMPARE(notTimeDriven->currentLoopTime(), 250);
QCOMPARE(loopsForever->currentLoopTime(), 0);
QCOMPARE(loopsForever->currentLoop(), 1);
// Current time = 251
group.setCurrentTime(251);
QCOMPARE(group.currentLoopTime(), 251);
QCOMPARE(a1_p_o1->currentLoopTime(), 250);
QCOMPARE(a1_p_o2->currentLoopTime(), 1);
QCOMPARE(a1_p_o2->currentLoop(), 1);
QCOMPARE(a1_p_o3->currentLoopTime(), 250);
QCOMPARE(notTimeDriven->currentLoopTime(), 251);
QCOMPARE(loopsForever->currentLoopTime(), 1);
}
void tst_QParallelAnimationGroup::stateChanged()
{
//this ensures that the correct animations are started when starting the group
TestAnimation *anim1 = new TestAnimation;
TestAnimation *anim2 = new TestAnimation;
TestAnimation *anim3 = new TestAnimation;
TestAnimation *anim4 = new TestAnimation;
anim1->setDuration(1000);
anim2->setDuration(2000);
anim3->setDuration(3000);
anim4->setDuration(3000);
QParallelAnimationGroup group;
group.addAnimation(anim1);
group.addAnimation(anim2);
group.addAnimation(anim3);
group.addAnimation(anim4);
QSignalSpy spy1(anim1, SIGNAL(stateChanged(QAbstractAnimation::State, QAbstractAnimation::State)));
QSignalSpy spy2(anim2, SIGNAL(stateChanged(QAbstractAnimation::State, QAbstractAnimation::State)));
QSignalSpy spy3(anim3, SIGNAL(stateChanged(QAbstractAnimation::State, QAbstractAnimation::State)));
QSignalSpy spy4(anim4, SIGNAL(stateChanged(QAbstractAnimation::State, QAbstractAnimation::State)));
//first; let's start forward
group.start();
//all the animations should be started
QCOMPARE(spy1.count(), 1);
QCOMPARE(qVariantValue<QAbstractAnimation::State>(spy1.last().first()), TestAnimation::Running);
QCOMPARE(spy2.count(), 1);
QCOMPARE(qVariantValue<QAbstractAnimation::State>(spy2.last().first()), TestAnimation::Running);
QCOMPARE(spy3.count(), 1);
QCOMPARE(qVariantValue<QAbstractAnimation::State>(spy3.last().first()), TestAnimation::Running);
QCOMPARE(spy4.count(), 1);
QCOMPARE(qVariantValue<QAbstractAnimation::State>(spy4.last().first()), TestAnimation::Running);
group.setCurrentTime(1500); //anim1 should be finished
QCOMPARE(group.state(), QAnimationGroup::Running);
QCOMPARE(spy1.count(), 2);
QCOMPARE(qVariantValue<QAbstractAnimation::State>(spy1.last().first()), TestAnimation::Stopped);
QCOMPARE(spy2.count(), 1); //no change
QCOMPARE(spy3.count(), 1); //no change
QCOMPARE(spy4.count(), 1); //no change
group.setCurrentTime(2500); //anim2 should be finished
QCOMPARE(group.state(), QAnimationGroup::Running);
QCOMPARE(spy1.count(), 2); //no change
QCOMPARE(spy2.count(), 2);
QCOMPARE(qVariantValue<QAbstractAnimation::State>(spy2.last().first()), TestAnimation::Stopped);
QCOMPARE(spy3.count(), 1); //no change
QCOMPARE(spy4.count(), 1); //no change
group.setCurrentTime(3500); //everything should be finished
QCOMPARE(group.state(), QAnimationGroup::Stopped);
QCOMPARE(spy1.count(), 2); //no change
QCOMPARE(spy2.count(), 2); //no change
QCOMPARE(spy3.count(), 2);
QCOMPARE(qVariantValue<QAbstractAnimation::State>(spy3.last().first()), TestAnimation::Stopped);
QCOMPARE(spy4.count(), 2);
QCOMPARE(qVariantValue<QAbstractAnimation::State>(spy4.last().first()), TestAnimation::Stopped);
//cleanup
spy1.clear();
spy2.clear();
spy3.clear();
spy4.clear();
//now let's try to reverse that
group.setDirection(QAbstractAnimation::Backward);
group.start();
//only anim3 and anim4 should be started
QCOMPARE(group.state(), QAnimationGroup::Running);
QCOMPARE(spy1.count(), 0);
QCOMPARE(spy2.count(), 0);
QCOMPARE(spy3.count(), 1);
QCOMPARE(qVariantValue<QAbstractAnimation::State>(spy3.last().first()), TestAnimation::Running);
QCOMPARE(spy4.count(), 1);
QCOMPARE(qVariantValue<QAbstractAnimation::State>(spy4.last().first()), TestAnimation::Running);
group.setCurrentTime(1500); //anim2 should be started
QCOMPARE(group.state(), QAnimationGroup::Running);
QCOMPARE(spy1.count(), 0); //no change
QCOMPARE(spy2.count(), 1);
QCOMPARE(qVariantValue<QAbstractAnimation::State>(spy2.last().first()), TestAnimation::Running);
QCOMPARE(spy3.count(), 1); //no change
QCOMPARE(spy4.count(), 1); //no change
group.setCurrentTime(500); //anim1 is finally also started
QCOMPARE(group.state(), QAnimationGroup::Running);
QCOMPARE(spy1.count(), 1);
QCOMPARE(qVariantValue<QAbstractAnimation::State>(spy1.last().first()), TestAnimation::Running);
QCOMPARE(spy2.count(), 1); //no change
QCOMPARE(spy3.count(), 1); //no change
QCOMPARE(spy4.count(), 1); //no change
group.setCurrentTime(0); //everything should be stopped
QCOMPARE(group.state(), QAnimationGroup::Stopped);
QCOMPARE(spy1.count(), 2);
QCOMPARE(qVariantValue<QAbstractAnimation::State>(spy1.last().first()), TestAnimation::Stopped);
QCOMPARE(spy2.count(), 2);
QCOMPARE(qVariantValue<QAbstractAnimation::State>(spy2.last().first()), TestAnimation::Stopped);
QCOMPARE(spy3.count(), 2);
QCOMPARE(qVariantValue<QAbstractAnimation::State>(spy3.last().first()), TestAnimation::Stopped);
QCOMPARE(spy4.count(), 2);
QCOMPARE(qVariantValue<QAbstractAnimation::State>(spy4.last().first()), TestAnimation::Stopped);
}
void tst_QParallelAnimationGroup::clearGroup()
{
QParallelAnimationGroup group;
static const int animationCount = 10;
for (int i = 0; i < animationCount; ++i) {
new QParallelAnimationGroup(&group);
}
QCOMPARE(group.animationCount(), animationCount);
QPointer<QAbstractAnimation> children[animationCount];
for (int i = 0; i < animationCount; ++i) {
QVERIFY(group.animationAt(i) != 0);
children[i] = group.animationAt(i);
}
group.clear();
QCOMPARE(group.animationCount(), 0);
QCOMPARE(group.currentLoopTime(), 0);
for (int i = 0; i < animationCount; ++i)
QVERIFY(children[i].isNull());
}
void tst_QParallelAnimationGroup::propagateGroupUpdateToChildren()
{
// this test verifies if group state changes are updating its children correctly
QParallelAnimationGroup group;
QObject o;
o.setProperty("ole", 42);
QCOMPARE(o.property("ole").toInt(), 42);
QPropertyAnimation anim1(&o, "ole");
anim1.setEndValue(43);
anim1.setDuration(100);
QVERIFY(!anim1.currentValue().isValid());
QCOMPARE(anim1.currentValue().toInt(), 0);
QCOMPARE(o.property("ole").toInt(), 42);
TestAnimation anim2;
anim2.setStartValue(0);
anim2.setEndValue(100);
anim2.setDuration(200);
QVERIFY(anim2.currentValue().isValid());
QCOMPARE(anim2.currentValue().toInt(), 0);
QCOMPARE(group.state(), QAnimationGroup::Stopped);
QCOMPARE(anim1.state(), QAnimationGroup::Stopped);
QCOMPARE(anim2.state(), QAnimationGroup::Stopped);
group.addAnimation(&anim1);
group.addAnimation(&anim2);
group.start();
QCOMPARE(group.state(), QAnimationGroup::Running);
QCOMPARE(anim1.state(), QAnimationGroup::Running);
QCOMPARE(anim2.state(), QAnimationGroup::Running);
group.pause();
QCOMPARE(group.state(), QAnimationGroup::Paused);
QCOMPARE(anim1.state(), QAnimationGroup::Paused);
QCOMPARE(anim2.state(), QAnimationGroup::Paused);
group.stop();
QCOMPARE(group.state(), QAnimationGroup::Stopped);
QCOMPARE(anim1.state(), QAnimationGroup::Stopped);
QCOMPARE(anim2.state(), QAnimationGroup::Stopped);
}
void tst_QParallelAnimationGroup::updateChildrenWithRunningGroup()
{
// assert that its possible to modify a child's state directly while their group is running
QParallelAnimationGroup group;
TestAnimation anim;
anim.setStartValue(0);
anim.setEndValue(100);
anim.setDuration(200);
QSignalSpy groupStateChangedSpy(&group, SIGNAL(stateChanged(QAbstractAnimation::State, QAbstractAnimation::State)));
QSignalSpy childStateChangedSpy(&anim, SIGNAL(stateChanged(QAbstractAnimation::State, QAbstractAnimation::State)));
QCOMPARE(groupStateChangedSpy.count(), 0);
QCOMPARE(childStateChangedSpy.count(), 0);
QCOMPARE(group.state(), QAnimationGroup::Stopped);
QCOMPARE(anim.state(), QAnimationGroup::Stopped);
group.addAnimation(&anim);
group.start();
QCOMPARE(group.state(), QAnimationGroup::Running);
QCOMPARE(anim.state(), QAnimationGroup::Running);
QCOMPARE(groupStateChangedSpy.count(), 1);
QCOMPARE(childStateChangedSpy.count(), 1);
QCOMPARE(qVariantValue<QAbstractAnimation::State>(groupStateChangedSpy.at(0).first()),
QAnimationGroup::Running);
QCOMPARE(qVariantValue<QAbstractAnimation::State>(childStateChangedSpy.at(0).first()),
QAnimationGroup::Running);
// starting directly a running child will not have any effect
anim.start();
QCOMPARE(groupStateChangedSpy.count(), 1);
QCOMPARE(childStateChangedSpy.count(), 1);
anim.pause();
QCOMPARE(group.state(), QAnimationGroup::Running);
QCOMPARE(anim.state(), QAnimationGroup::Paused);
// in the animation stops directly, the group will still be running
anim.stop();
QCOMPARE(group.state(), QAnimationGroup::Running);
QCOMPARE(anim.state(), QAnimationGroup::Stopped);
}
void tst_QParallelAnimationGroup::deleteChildrenWithRunningGroup()
{
// test if children can be activated when their group is stopped
QParallelAnimationGroup group;
QVariantAnimation *anim1 = new TestAnimation;
anim1->setStartValue(0);
anim1->setEndValue(100);
anim1->setDuration(200);
group.addAnimation(anim1);
QCOMPARE(group.duration(), anim1->duration());
group.start();
QCOMPARE(group.state(), QAnimationGroup::Running);
QCOMPARE(anim1->state(), QAnimationGroup::Running);
QTest::qWait(80);
QVERIFY(group.currentLoopTime() > 0);
delete anim1;
QVERIFY(group.animationCount() == 0);
QCOMPARE(group.duration(), 0);
QCOMPARE(group.state(), QAnimationGroup::Stopped);
QCOMPARE(group.currentLoopTime(), 0); //that's the invariant
}
void tst_QParallelAnimationGroup::startChildrenWithStoppedGroup()
{
// test if children can be activated when their group is stopped
QParallelAnimationGroup group;
TestAnimation anim1;
anim1.setStartValue(0);
anim1.setEndValue(100);
anim1.setDuration(200);
TestAnimation anim2;
anim2.setStartValue(0);
anim2.setEndValue(100);
anim2.setDuration(200);
QCOMPARE(group.state(), QAnimationGroup::Stopped);
QCOMPARE(anim1.state(), QAnimationGroup::Stopped);
QCOMPARE(anim2.state(), QAnimationGroup::Stopped);
group.addAnimation(&anim1);
group.addAnimation(&anim2);
group.stop();
QCOMPARE(group.state(), QAnimationGroup::Stopped);
QCOMPARE(anim1.state(), QAnimationGroup::Stopped);
QCOMPARE(anim2.state(), QAnimationGroup::Stopped);
anim1.start();
anim2.start();
anim2.pause();
QCOMPARE(group.state(), QAnimationGroup::Stopped);
QCOMPARE(anim1.state(), QAnimationGroup::Running);
QCOMPARE(anim2.state(), QAnimationGroup::Paused);
}
void tst_QParallelAnimationGroup::stopGroupWithRunningChild()
{
// children that started independently will not be affected by a group stop
QParallelAnimationGroup group;
TestAnimation anim1;
anim1.setStartValue(0);
anim1.setEndValue(100);
anim1.setDuration(200);
TestAnimation anim2;
anim2.setStartValue(0);
anim2.setEndValue(100);
anim2.setDuration(200);
QCOMPARE(group.state(), QAnimationGroup::Stopped);
QCOMPARE(anim1.state(), QAnimationGroup::Stopped);
QCOMPARE(anim2.state(), QAnimationGroup::Stopped);
group.addAnimation(&anim1);
group.addAnimation(&anim2);
anim1.start();
anim2.start();
anim2.pause();
QCOMPARE(group.state(), QAnimationGroup::Stopped);
QCOMPARE(anim1.state(), QAnimationGroup::Running);
QCOMPARE(anim2.state(), QAnimationGroup::Paused);
group.stop();
QCOMPARE(group.state(), QAnimationGroup::Stopped);
QCOMPARE(anim1.state(), QAnimationGroup::Running);
QCOMPARE(anim2.state(), QAnimationGroup::Paused);
anim1.stop();
anim2.stop();
QCOMPARE(group.state(), QAnimationGroup::Stopped);
QCOMPARE(anim1.state(), QAnimationGroup::Stopped);
QCOMPARE(anim2.state(), QAnimationGroup::Stopped);
}
void tst_QParallelAnimationGroup::startGroupWithRunningChild()
{
// as the group has precedence over its children, starting a group will restart all the children
QParallelAnimationGroup group;
TestAnimation anim1;
anim1.setStartValue(0);
anim1.setEndValue(100);
anim1.setDuration(200);
TestAnimation anim2;
anim2.setStartValue(0);
anim2.setEndValue(100);
anim2.setDuration(200);
QSignalSpy stateChangedSpy1(&anim1, SIGNAL(stateChanged(QAbstractAnimation::State, QAbstractAnimation::State)));
QSignalSpy stateChangedSpy2(&anim2, SIGNAL(stateChanged(QAbstractAnimation::State, QAbstractAnimation::State)));
QCOMPARE(stateChangedSpy1.count(), 0);
QCOMPARE(stateChangedSpy2.count(), 0);
QCOMPARE(group.state(), QAnimationGroup::Stopped);
QCOMPARE(anim1.state(), QAnimationGroup::Stopped);
QCOMPARE(anim2.state(), QAnimationGroup::Stopped);
group.addAnimation(&anim1);
group.addAnimation(&anim2);
anim1.start();
anim2.start();
anim2.pause();
QCOMPARE(qVariantValue<QAbstractAnimation::State>(stateChangedSpy1.at(0).first()),
QAnimationGroup::Running);
QCOMPARE(qVariantValue<QAbstractAnimation::State>(stateChangedSpy2.at(0).first()),
QAnimationGroup::Running);
QCOMPARE(qVariantValue<QAbstractAnimation::State>(stateChangedSpy2.at(1).first()),
QAnimationGroup::Paused);
QCOMPARE(group.state(), QAnimationGroup::Stopped);
QCOMPARE(anim1.state(), QAnimationGroup::Running);
QCOMPARE(anim2.state(), QAnimationGroup::Paused);
group.start();
QCOMPARE(stateChangedSpy1.count(), 3);
QCOMPARE(qVariantValue<QAbstractAnimation::State>(stateChangedSpy1.at(1).first()),
QAnimationGroup::Stopped);
QCOMPARE(qVariantValue<QAbstractAnimation::State>(stateChangedSpy1.at(2).first()),
QAnimationGroup::Running);
QCOMPARE(stateChangedSpy2.count(), 4);
QCOMPARE(qVariantValue<QAbstractAnimation::State>(stateChangedSpy2.at(2).first()),
QAnimationGroup::Stopped);
QCOMPARE(qVariantValue<QAbstractAnimation::State>(stateChangedSpy2.at(3).first()),
QAnimationGroup::Running);
QCOMPARE(group.state(), QAnimationGroup::Running);
QCOMPARE(anim1.state(), QAnimationGroup::Running);
QCOMPARE(anim2.state(), QAnimationGroup::Running);
}
void tst_QParallelAnimationGroup::zeroDurationAnimation()
{
QParallelAnimationGroup group;
TestAnimation anim1;
anim1.setStartValue(0);
anim1.setEndValue(100);
anim1.setDuration(0);
TestAnimation anim2;
anim2.setStartValue(0);
anim2.setEndValue(100);
anim2.setDuration(100);
TestAnimation anim3;
anim3.setStartValue(0);
anim3.setEndValue(100);
anim3.setDuration(10);
QSignalSpy stateChangedSpy1(&anim1, SIGNAL(stateChanged(QAbstractAnimation::State, QAbstractAnimation::State)));
QSignalSpy finishedSpy1(&anim1, SIGNAL(finished()));
QSignalSpy stateChangedSpy2(&anim2, SIGNAL(stateChanged(QAbstractAnimation::State, QAbstractAnimation::State)));
QSignalSpy finishedSpy2(&anim2, SIGNAL(finished()));
QSignalSpy stateChangedSpy3(&anim3, SIGNAL(stateChanged(QAbstractAnimation::State, QAbstractAnimation::State)));
QSignalSpy finishedSpy3(&anim3, SIGNAL(finished()));
group.addAnimation(&anim1);
group.addAnimation(&anim2);
group.addAnimation(&anim3);
QCOMPARE(stateChangedSpy1.count(), 0);
group.start();
QCOMPARE(stateChangedSpy1.count(), 2);
QCOMPARE(finishedSpy1.count(), 1);
QCOMPARE(qVariantValue<QAbstractAnimation::State>(stateChangedSpy1.at(0).first()),
QAnimationGroup::Running);
QCOMPARE(qVariantValue<QAbstractAnimation::State>(stateChangedSpy1.at(1).first()),
QAnimationGroup::Stopped);
QCOMPARE(stateChangedSpy2.count(), 1);
QCOMPARE(finishedSpy2.count(), 0);
QCOMPARE(qVariantValue<QAbstractAnimation::State>(stateChangedSpy1.at(0).first()),
QAnimationGroup::Running);
QCOMPARE(stateChangedSpy3.count(), 1);
QCOMPARE(finishedSpy3.count(), 0);
QCOMPARE(qVariantValue<QAbstractAnimation::State>(stateChangedSpy3.at(0).first()),
QAnimationGroup::Running);
QCOMPARE(anim1.state(), QAnimationGroup::Stopped);
QCOMPARE(anim2.state(), QAnimationGroup::Running);
QCOMPARE(anim3.state(), QAnimationGroup::Running);
QCOMPARE(group.state(), QAnimationGroup::Running);
group.stop();
group.setLoopCount(4);
stateChangedSpy1.clear();
stateChangedSpy2.clear();
stateChangedSpy3.clear();
group.start();
QCOMPARE(stateChangedSpy1.count(), 2);
QCOMPARE(stateChangedSpy2.count(), 1);
QCOMPARE(stateChangedSpy3.count(), 1);
group.setCurrentTime(50);
QCOMPARE(stateChangedSpy1.count(), 2);
QCOMPARE(stateChangedSpy2.count(), 1);
QCOMPARE(stateChangedSpy3.count(), 2);
group.setCurrentTime(150);
QCOMPARE(stateChangedSpy1.count(), 4);
QCOMPARE(stateChangedSpy2.count(), 3);
QCOMPARE(stateChangedSpy3.count(), 4);
group.setCurrentTime(50);
QCOMPARE(stateChangedSpy1.count(), 6);
QCOMPARE(stateChangedSpy2.count(), 5);
QCOMPARE(stateChangedSpy3.count(), 6);
}
void tst_QParallelAnimationGroup::stopUncontrolledAnimations()
{
QParallelAnimationGroup group;
TestAnimation anim1;
anim1.setStartValue(0);
anim1.setEndValue(100);
anim1.setDuration(0);
AnimationObject o1;
UncontrolledAnimation notTimeDriven(&o1, "value");
QCOMPARE(notTimeDriven.totalDuration(), -1);
TestAnimation loopsForever;
loopsForever.setStartValue(0);
loopsForever.setEndValue(100);
loopsForever.setDuration(100);
loopsForever.setLoopCount(-1);
QSignalSpy stateChangedSpy(&anim1, SIGNAL(stateChanged(QAbstractAnimation::State, QAbstractAnimation::State)));
group.addAnimation(&anim1);
group.addAnimation(&notTimeDriven);
group.addAnimation(&loopsForever);
group.start();
QCOMPARE(stateChangedSpy.count(), 2);
QCOMPARE(qVariantValue<QAbstractAnimation::State>(stateChangedSpy.at(0).first()),
QAnimationGroup::Running);
QCOMPARE(qVariantValue<QAbstractAnimation::State>(stateChangedSpy.at(1).first()),
QAnimationGroup::Stopped);
QCOMPARE(group.state(), QAnimationGroup::Running);
QCOMPARE(notTimeDriven.state(), QAnimationGroup::Running);
QCOMPARE(loopsForever.state(), QAnimationGroup::Running);
QCOMPARE(anim1.state(), QAnimationGroup::Stopped);
notTimeDriven.stop();
QCOMPARE(group.state(), QAnimationGroup::Running);
QCOMPARE(notTimeDriven.state(), QAnimationGroup::Stopped);
QCOMPARE(loopsForever.state(), QAnimationGroup::Running);
loopsForever.stop();
QCOMPARE(group.state(), QAnimationGroup::Stopped);
QCOMPARE(notTimeDriven.state(), QAnimationGroup::Stopped);
QCOMPARE(loopsForever.state(), QAnimationGroup::Stopped);
}
struct AnimState {
AnimState(int time = -1) : time(time), state(-1) {}
AnimState(int time, int state) : time(time), state(state) {}
int time;
int state;
};
#define Running QAbstractAnimation::Running
#define Stopped QAbstractAnimation::Stopped
Q_DECLARE_METATYPE(AnimState)
void tst_QParallelAnimationGroup::loopCount_data()
{
QTest::addColumn<bool>("directionBackward");
QTest::addColumn<int>("setLoopCount");
QTest::addColumn<int>("initialGroupTime");
QTest::addColumn<int>("currentGroupTime");
QTest::addColumn<AnimState>("expected1");
QTest::addColumn<AnimState>("expected2");
QTest::addColumn<AnimState>("expected3");
// D U R A T I O N
// 100 60*2 0
// direction = Forward
QTest::newRow("50") << false << 3 << 0 << 50 << AnimState( 50, Running) << AnimState( 50, Running) << AnimState( 0, Stopped);
QTest::newRow("100") << false << 3 << 0 << 100 << AnimState(100 ) << AnimState( 40, Running) << AnimState( 0, Stopped);
QTest::newRow("110") << false << 3 << 0 << 110 << AnimState(100, Stopped) << AnimState( 50, Running) << AnimState( 0, Stopped);
QTest::newRow("120") << false << 3 << 0 << 120 << AnimState( 0, Running) << AnimState( 0, Running) << AnimState( 0, Stopped);
QTest::newRow("170") << false << 3 << 0 << 170 << AnimState( 50, Running) << AnimState( 50, Running) << AnimState( 0, Stopped);
QTest::newRow("220") << false << 3 << 0 << 220 << AnimState(100 ) << AnimState( 40, Running) << AnimState( 0, Stopped);
QTest::newRow("230") << false << 3 << 0 << 230 << AnimState(100, Stopped) << AnimState( 50, Running) << AnimState( 0, Stopped);
QTest::newRow("240") << false << 3 << 0 << 240 << AnimState( 0, Running) << AnimState( 0, Running) << AnimState( 0, Stopped);
QTest::newRow("290") << false << 3 << 0 << 290 << AnimState( 50, Running) << AnimState( 50, Running) << AnimState( 0, Stopped);
QTest::newRow("340") << false << 3 << 0 << 340 << AnimState(100 ) << AnimState( 40, Running) << AnimState( 0, Stopped);
QTest::newRow("350") << false << 3 << 0 << 350 << AnimState(100, Stopped) << AnimState( 50, Running) << AnimState( 0, Stopped);
QTest::newRow("360") << false << 3 << 0 << 360 << AnimState(100, Stopped) << AnimState( 60 ) << AnimState( 0, Stopped);
QTest::newRow("410") << false << 3 << 0 << 410 << AnimState(100, Stopped) << AnimState( 60, Stopped) << AnimState( 0, Stopped);
QTest::newRow("460") << false << 3 << 0 << 460 << AnimState(100, Stopped) << AnimState( 60, Stopped) << AnimState( 0, Stopped);
QTest::newRow("470") << false << 3 << 0 << 470 << AnimState(100, Stopped) << AnimState( 60, Stopped) << AnimState( 0, Stopped);
QTest::newRow("480") << false << 3 << 0 << 480 << AnimState(100, Stopped) << AnimState( 60, Stopped) << AnimState( 0, Stopped);
// direction = Forward, rewind
QTest::newRow("120-110") << false << 3 << 120 << 110 << AnimState( 0, Stopped) << AnimState( 50, Running) << AnimState( 0, Stopped);
QTest::newRow("120-50") << false << 3 << 120 << 50 << AnimState( 50, Running) << AnimState( 50, Running) << AnimState( 0, Stopped);
QTest::newRow("120-0") << false << 3 << 120 << 0 << AnimState( 0, Running) << AnimState( 0, Running) << AnimState( 0, Stopped);
QTest::newRow("300-110") << false << 3 << 300 << 110 << AnimState( 0, Stopped) << AnimState( 50, Running) << AnimState( 0, Stopped);
QTest::newRow("300-50") << false << 3 << 300 << 50 << AnimState( 50, Running) << AnimState( 50, Running) << AnimState( 0, Stopped);
QTest::newRow("300-0") << false << 3 << 300 << 0 << AnimState( 0, Running) << AnimState( 0, Running) << AnimState( 0, Stopped);
QTest::newRow("115-105") << false << 3 << 115 << 105 << AnimState( 42, Stopped) << AnimState( 45, Running) << AnimState( 0, Stopped);
// direction = Backward
QTest::newRow("b120-120") << true << 3 << 120 << 120 << AnimState( 42, Stopped) << AnimState( 60, Running) << AnimState( 0, Stopped);
QTest::newRow("b120-110") << true << 3 << 120 << 110 << AnimState( 42, Stopped) << AnimState( 50, Running) << AnimState( 0, Stopped);
QTest::newRow("b120-100") << true << 3 << 120 << 100 << AnimState(100, Running) << AnimState( 40, Running) << AnimState( 0, Stopped);
QTest::newRow("b120-50") << true << 3 << 120 << 50 << AnimState( 50, Running) << AnimState( 50, Running) << AnimState( 0, Stopped);
QTest::newRow("b120-0") << true << 3 << 120 << 0 << AnimState( 0, Stopped) << AnimState( 0, Stopped) << AnimState( 0, Stopped);
QTest::newRow("b360-170") << true << 3 << 360 << 170 << AnimState( 50, Running) << AnimState( 50, Running) << AnimState( 0, Stopped);
QTest::newRow("b360-220") << true << 3 << 360 << 220 << AnimState(100, Running) << AnimState( 40, Running) << AnimState( 0, Stopped);
QTest::newRow("b360-210") << true << 3 << 360 << 210 << AnimState( 90, Running) << AnimState( 30, Running) << AnimState( 0, Stopped);
QTest::newRow("b360-120") << true << 3 << 360 << 120 << AnimState( 0, Stopped) << AnimState( 60, Running) << AnimState( 0, Stopped);
// rewind, direction = Backward
QTest::newRow("b50-110") << true << 3 << 50 << 110 << AnimState(100, Stopped) << AnimState( 50, Running) << AnimState( 0, Stopped);
QTest::newRow("b50-120") << true << 3 << 50 << 120 << AnimState(100, Stopped) << AnimState( 60, Running) << AnimState( 0, Stopped);
QTest::newRow("b50-140") << true << 3 << 50 << 140 << AnimState( 20, Running) << AnimState( 20, Running) << AnimState( 0, Stopped);
QTest::newRow("b50-240") << true << 3 << 50 << 240 << AnimState(100, Stopped) << AnimState( 60, Running) << AnimState( 0, Stopped);
QTest::newRow("b50-260") << true << 3 << 50 << 260 << AnimState( 20, Running) << AnimState( 20, Running) << AnimState( 0, Stopped);
QTest::newRow("b50-350") << true << 3 << 50 << 350 << AnimState(100, Stopped) << AnimState( 50, Running) << AnimState( 0, Stopped);
// infinite looping
QTest::newRow("inf1220") << false << -1 << 0 << 1220 << AnimState( 20, Running) << AnimState( 20, Running) << AnimState( 0, Stopped);
QTest::newRow("inf1310") << false << -1 << 0 << 1310 << AnimState( 100, Stopped) << AnimState( 50, Running) << AnimState( 0, Stopped);
// infinite looping, direction = Backward (will only loop once)
QTest::newRow("b.inf120-120") << true << -1 << 120 << 120 << AnimState( 42, Stopped) << AnimState( 60, Running) << AnimState( 0, Stopped);
QTest::newRow("b.inf120-20") << true << -1 << 120 << 20 << AnimState( 20, Running) << AnimState( 20, Running) << AnimState( 0, Stopped);
QTest::newRow("b.inf120-110") << true << -1 << 120 << 110 << AnimState( 42, Stopped) << AnimState( 50, Running) << AnimState( 0, Stopped);
}
void tst_QParallelAnimationGroup::loopCount()
{
QFETCH(bool, directionBackward);
QFETCH(int, setLoopCount);
QFETCH(int, initialGroupTime);
QFETCH(int, currentGroupTime);
QFETCH(AnimState, expected1);
QFETCH(AnimState, expected2);
QFETCH(AnimState, expected3);
QParallelAnimationGroup group;
TestAnimation anim1;
anim1.setStartValue(0);
anim1.setEndValue(100);
anim1.setDuration(100);
TestAnimation anim2;
anim2.setStartValue(0);
anim2.setEndValue(100);
anim2.setDuration(60); //total 120
anim2.setLoopCount(2);
TestAnimation anim3;
anim3.setStartValue(0);
anim3.setEndValue(100);
anim3.setDuration(0);
group.addAnimation(&anim1);
group.addAnimation(&anim2);
group.addAnimation(&anim3);
group.setLoopCount(setLoopCount);
if (initialGroupTime >= 0)
group.setCurrentTime(initialGroupTime);
if (directionBackward)
group.setDirection(QAbstractAnimation::Backward);
group.start();
if (initialGroupTime >= 0)
group.setCurrentTime(initialGroupTime);
anim1.setCurrentTime(42); // 42 is "untouched"
anim2.setCurrentTime(42);
group.setCurrentTime(currentGroupTime);
QCOMPARE(anim1.currentLoopTime(), expected1.time);
QCOMPARE(anim2.currentLoopTime(), expected2.time);
QCOMPARE(anim3.currentLoopTime(), expected3.time);
if (expected1.state >=0)
QCOMPARE(int(anim1.state()), expected1.state);
if (expected2.state >=0)
QCOMPARE(int(anim2.state()), expected2.state);
if (expected3.state >=0)
QCOMPARE(int(anim3.state()), expected3.state);
}
void tst_QParallelAnimationGroup::autoAdd()
{
QParallelAnimationGroup group;
QCOMPARE(group.duration(), 0);
TestAnimation2 *test = new TestAnimation2(250, &group); // 0, duration = 250;
QCOMPARE(test->group(), static_cast<QAnimationGroup*>(&group));
QCOMPARE(test->duration(), 250);
QCOMPARE(group.duration(), 250);
test = new TestAnimation2(750, &group); // 1
QCOMPARE(test->group(), static_cast<QAnimationGroup*>(&group));
QCOMPARE(group.duration(), 750);
test = new TestAnimation2(500, &group); // 2
QCOMPARE(test->group(), static_cast<QAnimationGroup*>(&group));
QCOMPARE(group.duration(), 750);
delete group.animationAt(1); // remove the one with duration = 750
QCOMPARE(group.duration(), 500);
delete group.animationAt(1); // remove the one with duration = 500
QCOMPARE(group.duration(), 250);
test = static_cast<TestAnimation2*>(group.animationAt(0));
test->setParent(0); // remove the last one (with duration = 250)
QCOMPARE(test->group(), static_cast<QAnimationGroup*>(0));
QCOMPARE(group.duration(), 0);
}
void tst_QParallelAnimationGroup::pauseResume()
{
QParallelAnimationGroup group;
TestAnimation2 *anim = new TestAnimation2(250, &group); // 0, duration = 250;
QSignalSpy spy(anim, SIGNAL(stateChanged(QAbstractAnimation::State, QAbstractAnimation::State)));
QCOMPARE(group.duration(), 250);
group.start();
QTest::qWait(100);
QCOMPARE(group.state(), QAnimationGroup::Running);
QCOMPARE(anim->state(), QAnimationGroup::Running);
QCOMPARE(spy.count(), 1);
spy.clear();
const int currentTime = group.currentLoopTime();
QCOMPARE(anim->currentLoopTime(), currentTime);
group.pause();
QCOMPARE(group.state(), QAnimationGroup::Paused);
QCOMPARE(group.currentLoopTime(), currentTime);
QCOMPARE(anim->state(), QAnimationGroup::Paused);
QCOMPARE(anim->currentLoopTime(), currentTime);
QCOMPARE(spy.count(), 1);
spy.clear();
group.resume();
QCOMPARE(group.state(), QAnimationGroup::Running);
QCOMPARE(group.currentLoopTime(), currentTime);
QCOMPARE(anim->state(), QAnimationGroup::Running);
QCOMPARE(anim->currentLoopTime(), currentTime);
QCOMPARE(spy.count(), 1);
group.stop();
spy.clear();
new TestAnimation2(500, &group);
group.start();
QCOMPARE(spy.count(), 1); //the animation should have been started
QCOMPARE(qVariantValue<QAbstractAnimation::State>(spy.last().first()), TestAnimation::Running);
group.setCurrentTime(250); //end of first animation
QCOMPARE(spy.count(), 2); //the animation should have been stopped
QCOMPARE(qVariantValue<QAbstractAnimation::State>(spy.last().first()), TestAnimation::Stopped);
group.pause();
QCOMPARE(spy.count(), 2); //this shouldn't have changed
group.resume();
QCOMPARE(spy.count(), 2); //this shouldn't have changed
}
void tst_QParallelAnimationGroup::QTBUG8910_crashWhenRemovingUncontrolledAnimation()
{
QParallelAnimationGroup group;
TestAnimation *anim = new TestAnimation;
anim->setLoopCount(-1);
TestAnimation *anim2 = new TestAnimation;
anim2->setLoopCount(-1);
group.addAnimation(anim);
group.addAnimation(anim2);
group.start();
delete anim;
// it would crash here because the internals of the group would still have a reference to anim
delete anim2;
}
QTEST_MAIN(tst_QParallelAnimationGroup)
#include "tst_qparallelanimationgroup.moc"