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# This performs basic variable replacement on the contents of the WinRT manifest template, as
# specified by WINRT_MANIFEST. The resulting manifest file is written to the output directory.
# While the most common options are covered by the default template, the developer is expected
# to make an application-level copy of the template in order to customize the manifest further.
# Afterwards, they can override the default template by assigning their template to WINRT_MANIFEST.
#
# All subkeys in WINRT_MANIFEST will be replaced if defined/found, so new variables can be easily
# added. The following keys have default values and are present in the default templates:
# WINRT_MANIFEST: The name of the input manifest file. Defaults to a file defined by the mkspec.
# WINRT_MANIFEST.target: The name of the target (.exe). Defaults to TARGET.
# WINRT_MANIFEST.identity: The unique ID of the app. Defaults to reusing the existing generated manifest's UUID, or generates a new UUID if none is present.
# WINRT_MANIFEST.name: The name of the package as displayed to the user. Defaults to TARGET.
# WINRT_MANIFEST.architecture: The target architecture. Defaults to VCPROJ_ARCH.
# WINRT_MANIFEST.version: The version number of the package. Defaults to "1.0.0.0".
# WINRT_MANIFEST.arguments: Allows arguments to be passed to the executable.
# WINRT_MANIFEST.publisher: Display name of the publisher. Defaults to "Default publisher display name".
# WINRT_MANIFEST.publisher_id: On Windows 8/RT, the publisher's distinguished name (default: CN=MyCN). On Windows Phone, the publisher's UUID (default: invalid UUID string).
# WINRT_MANIFEST.description: Package description. Defaults to "Default package description".
# WINRT_MANIFEST.author: Package author (Windows Phone only). Defaults to "Default package author".
# WINRT_MANIFEST.genre: Package genre (Windows Phone only). Defaults to "apps.normal".
# WINRT_MANIFEST.background: Tile background color. Defaults to "green".
# WINRT_MANIFEST.foreground: Tile foreground (text) color (Windows 8/RT only). Defaults to "light".
# WINRT_MANIFEST.logo_store: Logo image file for Windows Store. Default provided by the mkspec.
# WINRT_MANIFEST.logo_small: Small logo image file. Default provided by the mkspec.
# WINRT_MANIFEST.logo_medium: Medium logo image file. Default provided by the mkspec.
# WINRT_MANIFEST.logo_large: Large logo image file. Default provided by the mkspec.
# WINRT_MANIFEST.splash_screen: Splash screen image file. Default provided by the mkspec.
# WINRT_MANIFEST.iconic_tile_icon: Image file for the "iconic" tile template icon. Default provided by the mkspec.
# WINRT_MANIFEST.iconic_tile_small: Image file for the small "iconic" tile template logo. Default provided by the mkspec.
# WINRT_MANIFEST.capabilities: Specifies capabilities to add to the capability list.
# WINRT_MANIFEST.dependencies: Specifies dependencies required by the package.
# The manifest is generated for each build pass for normal apps, and only once for vcapps.
# - Normal apps have their package root directory in the same place as the target (one for each build pass).
# - Visual Studio requires a design-mode manifest in the same location as the vcproj.
!isEmpty(WINRT_MANIFEST): \
if(build_pass:equals(TEMPLATE, "app"))| \
if(!build_pass:equals(TEMPLATE, "vcapp")) {
manifest_file.input = $$WINRT_MANIFEST
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contains(TEMPLATE, "vc.*") {
BUILD_DIR = $$OUT_PWD
} else {
load(resolve_target)
BUILD_DIR = $$dirname(QMAKE_RESOLVED_TARGET)
}
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winphone: \
manifest_file.output = $$BUILD_DIR/WMAppManifest.xml
else: contains(TEMPLATE, "vc.*"): \
manifest_file.output = $$BUILD_DIR/Package.appxmanifest
else: \
manifest_file.output = $$BUILD_DIR/AppxManifest.xml
# Provide the C-runtime dependency
equals(TEMPLATE, "app") {
VCLIBS = Microsoft.VCLibs.$$replace(MSVC_VER, \\., ).00
CONFIG(debug, debug|release): \
WINRT_MANIFEST.dependencies += $${VCLIBS}.Debug
else: \
WINRT_MANIFEST.dependencies += $$VCLIBS
}
# Provide default values for required variables
isEmpty(WINRT_MANIFEST.target): WINRT_MANIFEST.target = $$TARGET
isEmpty(WINRT_MANIFEST.identity) {
# Reuse the existing UUID if possible
UUID_CACHE = $$OUT_PWD/.qmake.winrt_uuid_$$TARGET
exists($$UUID_CACHE) {
include($$UUID_CACHE)
} else {
WINRT_UUID = "WINRT_MANIFEST.identity = $$system(uuidgen)"
write_file($$UUID_CACHE, WINRT_UUID)|error("Unable to write the UUID cache; aborting.")
eval($$WINRT_UUID)
}
winphone: WINRT_MANIFEST.identity = {$$WINRT_MANIFEST.identity}
}
isEmpty(WINRT_MANIFEST.name): WINRT_MANIFEST.name = $$TARGET
isEmpty(WINRT_MANIFEST.architecture): WINRT_MANIFEST.architecture = $$VCPROJ_ARCH
isEmpty(WINRT_MANIFEST.version): WINRT_MANIFEST.version = 1.0.0.0
isEmpty(WINRT_MANIFEST.publisher): WINRT_MANIFEST.publisher = Default publisher display name
isEmpty(WINRT_MANIFEST.publisherid) {
winphone: WINRT_MANIFEST.publisherid = {00000000-0000-0000-0000-000000000000}
else: WINRT_MANIFEST.publisherid = CN=$$(USERNAME)
}
isEmpty(WINRT_MANIFEST.description): WINRT_MANIFEST.description = Default package description
isEmpty(WINRT_MANIFEST.author): WINRT_MANIFEST.author = Default package author
isEmpty(WINRT_MANIFEST.genre): WINRT_MANIFEST.genre = apps.normal
isEmpty(WINRT_MANIFEST.background): WINRT_MANIFEST.background = green
isEmpty(WINRT_MANIFEST.foreground): WINRT_MANIFEST.foreground = light
winphone: INDENT = "$$escape_expand(\\r\\n) "
else: INDENT = "$$escape_expand(\\r\\n) "
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# Capabilities are given as a string list and may change with the configuration (network, sensors, etc.)
WINRT_MANIFEST.capabilities = $$unique(WINRT_MANIFEST.capabilities)
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!isEmpty(WINRT_MANIFEST.capabilities)|winphone {
MANIFEST_CAPABILITIES += "<Capabilities>"
for(CAPABILITY, WINRT_MANIFEST.capabilities): \
MANIFEST_CAPABILITIES += " <Capability Name=\"$$CAPABILITY\" />"
MANIFEST_CAPABILITIES += "</Capabilities>"
WINRT_MANIFEST.capabilities = $$join(MANIFEST_CAPABILITIES, $$INDENT, $$INDENT)
}
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# Dependencies are given as a string list. The CRT dependency is added automatically above.
WINRT_MANIFEST.dependencies = $$unique(WINRT_MANIFEST.dependencies)
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!isEmpty(WINRT_MANIFEST.dependencies) {
MANIFEST_DEPENDENCIES += "<Dependencies>"
for(DEPENDENCY, WINRT_MANIFEST.dependencies): \
MANIFEST_DEPENDENCIES += " <PackageDependency Name=\"$$DEPENDENCY\" />"
MANIFEST_DEPENDENCIES += "</Dependencies>"
WINRT_MANIFEST.dependencies = $$join(MANIFEST_DEPENDENCIES, $$INDENT, $$INDENT)
}
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# Provide default icons where needed
isEmpty(WINRT_ASSETS_PATH): WINRT_ASSETS_PATH = $$[QT_HOST_DATA/get]/mkspecs/common/winrt_winphone/assets
TEMPLATE_CONTENTS = $$cat($$WINRT_MANIFEST, lines)
ICONS_FOUND = $$find(TEMPLATE_CONTENTS, \\\$\\\$\\{WINRT_MANIFEST\\.(logo|tile)_)
ICONS_FOUND ~= s/.*\\\$\\\$\\{WINRT_MANIFEST\\.((logo|tile)_[^\}]+)\\}.*/\\1/g
for (ICON_NAME, ICONS_FOUND) {
ICON_FILE = $$eval(WINRT_MANIFEST.$$ICON_NAME)
isEmpty(ICON_FILE) {
icon_$${ICON_NAME}.input = $$WINRT_ASSETS_PATH/$${ICON_NAME}.png
icon_$${ICON_NAME}.output = $$BUILD_DIR/assets/$${ICON_NAME}.png
WINRT_MANIFEST.$${ICON_NAME} = assets/$${ICON_NAME}.png
} else {
icon_$${ICON_NAME}.input = $$ICON_FILE
icon_$${ICON_NAME}.output = $$BUILD_DIR/$$ICON_FILE
}
icon_$${ICON_NAME}.CONFIG = verbatim
QMAKE_SUBSTITUTES += icon_$${ICON_NAME}
}
QMAKE_SUBSTITUTES += manifest_file
}