qt5base-lts/mkspecs/features/uikit/default_post.prf

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equals(TEMPLATE, app):qt {
# If the application uses Qt, it needs to be an application bundle
# to be able to deploy and run on iOS. The only exception to this
# is if you're working with a jailbroken device and can run the
# resulting binary from the console/over SSH, but that's not a
# use-case we care about, so no need to complicate the logic.
CONFIG *= app_bundle
# For Qt applications we want Xcode project files as the generated output,
# but since qmake doesn't handle the transition between makefiles and Xcode
# project files (which happens when using subdirs), we can't just override
# MAKEFILE_GENERATOR. Instead, we generate the Xcode project by spawning a
# child qmake process with -spec macx-xcode and let the top level qmake
# process generate a wrapper makefile that forwards everything to xcodebuild.
equals(MAKEFILE_GENERATOR, UNIX): \
CONFIG = xcodebuild $$CONFIG
}
load(default_post)
macx-xcode {
ios:isEmpty(QMAKE_APPLE_TARGETED_DEVICE_FAMILY):!isEmpty(QMAKE_IOS_TARGETED_DEVICE_FAMILY) {
warning("QMAKE_IOS_TARGETED_DEVICE_FAMILY is deprecated; use QMAKE_APPLE_TARGETED_DEVICE_FAMILY")
QMAKE_APPLE_TARGETED_DEVICE_FAMILY = $$QMAKE_IOS_TARGETED_DEVICE_FAMILY
}
device_family.name = TARGETED_DEVICE_FAMILY
device_family.value = $$QMAKE_APPLE_TARGETED_DEVICE_FAMILY
QMAKE_MAC_XCODE_SETTINGS += device_family
ios {
# If QMAKE_BUNDLE_DATA contains an asset catalog that includes an
# AppIcon.appiconset, we configure Xcode to use it for app icons.
for(bundle_data, QMAKE_BUNDLE_DATA) {
for(bundle_file, $${bundle_data}.files) {
!contains(bundle_file, .*\.xcassets$): next()
!exists($$absolute_path($$bundle_file/AppIcon.appiconset, $$_PRO_FILE_PWD_)): next()
asset_catalog_appicon.name = "ASSETCATALOG_COMPILER_APPICON_NAME"
asset_catalog_appicon.value = "AppIcon"
QMAKE_MAC_XCODE_SETTINGS += asset_catalog_appicon
break()
}
!isEmpty(asset_catalog_appicon.name): break()
}
# Set up default 4-inch iPhone/iPod launch image so that our apps
# support the full screen resolution of those devices.
qmake_launch_image = Default-568h@2x.png
qmake_copy_image.input = $$QMAKESPEC/$$qmake_launch_image
qmake_copy_image.output = $$OUT_PWD/$${TARGET}.xcodeproj/$$qmake_launch_image
qmake_copy_image.CONFIG = verbatim
QMAKE_SUBSTITUTES += qmake_copy_image
qmake_launch_images.files = $$qmake_copy_image.output
QMAKE_BUNDLE_DATA += qmake_launch_images
lessThan(QMAKE_XCODE_VERSION, "6.0") {
warning("You need to update Xcode to version 6 or newer to fully support iPhone6/6+")
} else {
# Set up default LaunchScreen to support iPhone6/6+
qmake_launch_screen = LaunchScreen.xib
qmake_copy_launch_screen.input = $$QMAKESPEC/$$qmake_launch_screen
qmake_copy_launch_screen.output = $$OUT_PWD/$${TARGET}.xcodeproj/$$qmake_launch_screen
QMAKE_SUBSTITUTES += qmake_copy_launch_screen
qmake_launch_screens.files = $$qmake_copy_launch_screen.output
QMAKE_BUNDLE_DATA += qmake_launch_screens
}
}
}