2022-05-10 10:06:48 +00:00
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// Copyright (C) 2017 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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2017-03-24 13:54:24 +00:00
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#include "mainwindow.h"
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#include "vulkanwindow.h"
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#include <QApplication>
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#include <QLabel>
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#include <QPushButton>
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#include <QLCDNumber>
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#include <QCheckBox>
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#include <QGridLayout>
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MainWindow::MainWindow(VulkanWindow *vulkanWindow)
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{
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QWidget *wrapper = QWidget::createWindowContainer(vulkanWindow);
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wrapper->setFocusPolicy(Qt::StrongFocus);
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wrapper->setFocus();
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infoLabel = new QLabel;
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infoLabel->setFrameStyle(QFrame::Box | QFrame::Raised);
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infoLabel->setAlignment(Qt::AlignCenter);
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infoLabel->setText(tr("This example demonstrates instanced drawing\nof a mesh loaded from a file.\n"
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"Uses a Phong material with a single light.\n"
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"Also demonstrates dynamic uniform buffers\nand a bit of threading with QtConcurrent.\n"
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"Uses 4x MSAA when available.\n"
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"Comes with an FPS camera.\n"
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"Hit [Shift+]WASD to walk and strafe.\nPress and move mouse to look around.\n"
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"Click Add New to increase the number of instances."));
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meshSwitch = new QCheckBox(tr("&Use Qt logo"));
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meshSwitch->setFocusPolicy(Qt::NoFocus); // do not interfere with vulkanWindow's keyboard input
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counterLcd = new QLCDNumber(5);
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counterLcd->setSegmentStyle(QLCDNumber::Filled);
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counterLcd->display(m_count);
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newButton = new QPushButton(tr("&Add new"));
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newButton->setFocusPolicy(Qt::NoFocus);
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quitButton = new QPushButton(tr("&Quit"));
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quitButton->setFocusPolicy(Qt::NoFocus);
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pauseButton = new QPushButton(tr("&Pause"));
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pauseButton->setFocusPolicy(Qt::NoFocus);
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connect(quitButton, &QPushButton::clicked, qApp, &QCoreApplication::quit);
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connect(newButton, &QPushButton::clicked, vulkanWindow, [=] {
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vulkanWindow->addNew();
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m_count = vulkanWindow->instanceCount();
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counterLcd->display(m_count);
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});
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connect(pauseButton, &QPushButton::clicked, vulkanWindow, &VulkanWindow::togglePaused);
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connect(meshSwitch, &QCheckBox::clicked, vulkanWindow, &VulkanWindow::meshSwitched);
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QGridLayout *layout = new QGridLayout;
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layout->addWidget(infoLabel, 0, 2);
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layout->addWidget(meshSwitch, 1, 2);
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layout->addWidget(createLabel(tr("INSTANCES")), 2, 2);
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layout->addWidget(counterLcd, 3, 2);
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layout->addWidget(newButton, 4, 2);
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layout->addWidget(pauseButton, 5, 2);
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layout->addWidget(quitButton, 6, 2);
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layout->addWidget(wrapper, 0, 0, 7, 2);
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setLayout(layout);
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}
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QLabel *MainWindow::createLabel(const QString &text)
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{
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QLabel *lbl = new QLabel(text);
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lbl->setAlignment(Qt::AlignHCenter | Qt::AlignBottom);
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return lbl;
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}
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