96 lines
2.4 KiB
C
96 lines
2.4 KiB
C
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/****************************************************************************
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**
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** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the QtCore module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef __BOAT__H__
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#define __BOAT__H__
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#include "pixmapitem.h"
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class Bomb;
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QT_BEGIN_NAMESPACE
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class QVariantAnimation;
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class QAbstractAnimation;
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class QStateMachine;
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QT_END_NAMESPACE
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class Boat : public PixmapItem
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{
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Q_OBJECT
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public:
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enum Movement {
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None = 0,
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Left,
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Right
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};
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enum { Type = UserType + 2 };
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Boat();
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void destroy();
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void run();
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void stop();
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int bombsLaunched() const;
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void setBombsLaunched(int number);
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int currentSpeed() const;
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void setCurrentSpeed(int speed);
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enum Movement currentDirection() const;
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void setCurrentDirection(Movement direction);
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void updateBoatMovement();
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virtual int type() const;
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signals:
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void boatDestroyed();
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void boatExecutionFinished();
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private:
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int speed;
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int bombsAlreadyLaunched;
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Movement direction;
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QVariantAnimation *movementAnimation;
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QAbstractAnimation *destroyAnimation;
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QStateMachine *machine;
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};
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#endif //__BOAT__H__
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