qt5base-lts/tests/auto/gui/kernel/qwindow/tst_qwindow.cpp

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**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
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** This file is part of the test suite of the Qt Toolkit.
**
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** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
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** packaging of this file. Please review the following information to
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#include <qwindow.h>
#include <qpa/qwindowsysteminterface.h>
#include <qpa/qplatformintegration.h>
#include <private/qguiapplication_p.h>
#include <QtTest/QtTest>
#include <QEvent>
#include <QStyleHints>
#if defined(Q_OS_QNX)
#include <QOpenGLContext>
#endif
// For QSignalSpy slot connections.
Q_DECLARE_METATYPE(Qt::ScreenOrientation)
Q_DECLARE_METATYPE(QWindow::Visibility)
class tst_QWindow: public QObject
{
Q_OBJECT
private slots:
void eventOrderOnShow();
void resizeEventAfterResize();
void mapGlobal();
void positioning_data();
void positioning();
void isExposed();
void isActive();
void testInputEvents();
Added application flags to translate between touch and mouse events. The current way we do it of having the platform or touch plugin send both mouse and touch events is not ideal. There's no good way to write an application that works sanely both on a touch-only device and on a desktop except by restricting yourself to only handling mouse events. If you try to handle touch events you don't get any events at all on desktop, and if you try to handle both, you end up getting duplicate events on touch devices. Instead, we should get rid of the code in the plugins that automatically sends mouse events translated from touch events. This change enables that by making the behaviour fully configurable in QtGui. Two new application attributes are added to explicitly say whether unhandled touch events should be sent as synthesized mouse events and vice versa, and no duplicates are automatically sent as the current situation. Synthesized mouse events are enabled by default. We also get rid of the QTouchEvent::TouchPoint::Primary flag, which was only used to signal that the windowing system automatically generated mouse events for that touch point. Now we only generate mouse events from the first touch point in the list. Change-Id: I8e20f3480407ca8c31b42de0a4d2b319e1346b65 Reviewed-by: Laszlo Agocs <laszlo.p.agocs@nokia.com> Reviewed-by: Jocelyn Turcotte <jocelyn.turcotte@nokia.com> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@nokia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@nokia.com> Reviewed-by: Lars Knoll <lars.knoll@nokia.com> Reviewed-by: Denis Dzyubenko <denis.dzyubenko@nokia.com>
2012-01-12 07:53:13 +00:00
void touchToMouseTranslation();
void mouseToTouchTranslation();
void mouseToTouchLoop();
void touchCancel();
void touchCancelWithTouchToMouse();
void touchInterruptedByPopup();
void orientation();
void sizes();
void close();
void activateAndClose();
void mouseEventSequence();
void windowModality();
void inputReentrancy();
void tabletEvents();
void windowModality_QTBUG27039();
void visibility();
void mask();
void initialSize();
void modalDialog();
void modalDialogClosingOneOfTwoModal();
void modalWithChildWindow();
void modalWindowModallity();
void modalWindowPosition();
Added application flags to translate between touch and mouse events. The current way we do it of having the platform or touch plugin send both mouse and touch events is not ideal. There's no good way to write an application that works sanely both on a touch-only device and on a desktop except by restricting yourself to only handling mouse events. If you try to handle touch events you don't get any events at all on desktop, and if you try to handle both, you end up getting duplicate events on touch devices. Instead, we should get rid of the code in the plugins that automatically sends mouse events translated from touch events. This change enables that by making the behaviour fully configurable in QtGui. Two new application attributes are added to explicitly say whether unhandled touch events should be sent as synthesized mouse events and vice versa, and no duplicates are automatically sent as the current situation. Synthesized mouse events are enabled by default. We also get rid of the QTouchEvent::TouchPoint::Primary flag, which was only used to signal that the windowing system automatically generated mouse events for that touch point. Now we only generate mouse events from the first touch point in the list. Change-Id: I8e20f3480407ca8c31b42de0a4d2b319e1346b65 Reviewed-by: Laszlo Agocs <laszlo.p.agocs@nokia.com> Reviewed-by: Jocelyn Turcotte <jocelyn.turcotte@nokia.com> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@nokia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@nokia.com> Reviewed-by: Lars Knoll <lars.knoll@nokia.com> Reviewed-by: Denis Dzyubenko <denis.dzyubenko@nokia.com>
2012-01-12 07:53:13 +00:00
void initTestCase()
{
touchDevice = new QTouchDevice;
touchDevice->setType(QTouchDevice::TouchScreen);
QWindowSystemInterface::registerTouchDevice(touchDevice);
}
private:
QTouchDevice *touchDevice;
};
void tst_QWindow::mapGlobal()
{
QWindow a;
QWindow b(&a);
QWindow c(&b);
a.setGeometry(10, 10, 300, 300);
b.setGeometry(20, 20, 200, 200);
c.setGeometry(40, 40, 100, 100);
QCOMPARE(a.mapToGlobal(QPoint(100, 100)), QPoint(110, 110));
QCOMPARE(b.mapToGlobal(QPoint(100, 100)), QPoint(130, 130));
QCOMPARE(c.mapToGlobal(QPoint(100, 100)), QPoint(170, 170));
QCOMPARE(a.mapFromGlobal(QPoint(100, 100)), QPoint(90, 90));
QCOMPARE(b.mapFromGlobal(QPoint(100, 100)), QPoint(70, 70));
QCOMPARE(c.mapFromGlobal(QPoint(100, 100)), QPoint(30, 30));
}
class Window : public QWindow
{
public:
Window(const Qt::WindowFlags flags = Qt::Window | Qt::WindowTitleHint | Qt::WindowMinMaxButtonsHint | Qt::WindowCloseButtonHint)
{
reset();
setFlags(flags);
#if defined(Q_OS_QNX)
setSurfaceType(QSurface::OpenGLSurface);
#endif
}
void reset()
{
m_received.clear();
}
bool event(QEvent *event)
{
m_received[event->type()]++;
m_order << event->type();
return QWindow::event(event);
}
int received(QEvent::Type type)
{
return m_received.value(type, 0);
}
int eventIndex(QEvent::Type type)
{
return m_order.indexOf(type);
}
private:
QHash<QEvent::Type, int> m_received;
QVector<QEvent::Type> m_order;
};
void tst_QWindow::eventOrderOnShow()
{
// Some platforms enforce minimum widths for windows, which can cause extra resize
// events, so set the width to suitably large value to avoid those.
QRect geometry(80, 80, 300, 40);
Window window;
window.setGeometry(geometry);
window.show();
QCoreApplication::processEvents();
QTRY_COMPARE(window.received(QEvent::Show), 1);
QTRY_COMPARE(window.received(QEvent::Resize), 1);
QTRY_VERIFY(window.isExposed());
QVERIFY(window.eventIndex(QEvent::Show) < window.eventIndex(QEvent::Resize));
QVERIFY(window.eventIndex(QEvent::Resize) < window.eventIndex(QEvent::Expose));
}
void tst_QWindow::resizeEventAfterResize()
{
// Some platforms enforce minimum widths for windows, which can cause extra resize
// events, so set the width to suitably large value to avoid those.
QRect geometry(QGuiApplication::primaryScreen()->availableGeometry().topLeft() + QPoint(20, 20), QSize(300, 40));
Window window;
window.setGeometry(geometry);
window.showNormal();
QTRY_COMPARE(window.received(QEvent::Resize), 1);
// QTBUG-32706
// Make sure we get a resizeEvent after calling resize
window.resize(400, 100);
#if defined(Q_OS_BLACKBERRY) // "window" is the "root" window and will always be shown fullscreen
// so we only expect one resize event
QTRY_COMPARE(window.received(QEvent::Resize), 1);
#else
QTRY_COMPARE(window.received(QEvent::Resize), 2);
#endif
}
void tst_QWindow::positioning_data()
{
QTest::addColumn<int>("windowflags");
QTest::addColumn<int>("resizecount");
QTest::newRow("default") << int(Qt::Window | Qt::WindowTitleHint | Qt::WindowMinMaxButtonsHint | Qt::WindowCloseButtonHint | Qt::WindowFullscreenButtonHint)
#if defined(Q_OS_OSX) && MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_7
<< 4;
#else
<< 3;
#endif
#ifdef Q_OS_OSX
QTest::newRow("fake") << int(Qt::Window | Qt::WindowTitleHint | Qt::WindowMinMaxButtonsHint | Qt::WindowCloseButtonHint) << 4;
#endif
}
void tst_QWindow::positioning()
{
if (!QGuiApplicationPrivate::platformIntegration()->hasCapability(
QPlatformIntegration::NonFullScreenWindows)) {
QSKIP("This platform does not support non-fullscreen windows");
}
// Some platforms enforce minimum widths for windows, which can cause extra resize
// events, so set the width to suitably large value to avoid those.
const QSize size = QSize(300, 40);
const QRect geometry(QPoint(80, 80), size);
QFETCH(int, windowflags);
QFETCH(int, resizecount);
Window window((Qt::WindowFlags)windowflags);
window.setGeometry(QRect(QPoint(20, 20), size));
window.setFramePosition(QPoint(40, 40)); // Move window around before show, size must not change.
QCOMPARE(window.geometry().size(), size);
window.setGeometry(geometry);
QCOMPARE(window.geometry(), geometry);
// explicitly use non-fullscreen show. show() can be fullscreen on some platforms
window.showNormal();
QCoreApplication::processEvents();
QTRY_COMPARE(window.received(QEvent::Resize), 1);
QTRY_VERIFY(window.received(QEvent::Expose) > 0);
QMargins originalMargins = window.frameMargins();
QCOMPARE(window.position(), window.framePosition() + QPoint(originalMargins.left(), originalMargins.top()));
QVERIFY(window.frameGeometry().contains(window.geometry()));
QPoint originalPos = window.position();
QPoint originalFramePos = window.framePosition();
window.setWindowState(Qt::WindowFullScreen);
QCoreApplication::processEvents();
#if defined(Q_OS_BLACKBERRY) // "window" is the "root" window and will always be shown fullscreen
// so we only expect one resize event
Q_UNUSED(resizecount);
QTRY_COMPARE(window.received(QEvent::Resize), 1);
#else
QTRY_COMPARE(window.received(QEvent::Resize), 2);
#endif
QTest::qWait(2000);
window.setWindowState(Qt::WindowNoState);
QCoreApplication::processEvents();
#if defined(Q_OS_BLACKBERRY) // "window" is the "root" window and will always be shown fullscreen
// so we only expect one resize event
QTRY_COMPARE(window.received(QEvent::Resize), 1);
#else
QTRY_COMPARE(window.received(QEvent::Resize), resizecount);
#endif
QTRY_COMPARE(originalPos, window.position());
QTRY_COMPARE(originalFramePos, window.framePosition());
QTRY_COMPARE(originalMargins, window.frameMargins());
// if our positioning is actually fully respected by the window manager
// test whether it correctly handles frame positioning as well
if (originalPos == geometry.topLeft() && (originalMargins.top() != 0 || originalMargins.left() != 0)) {
QPoint framePos = QPlatformScreen::platformScreenForWindow(&window)->availableGeometry().topLeft() + QPoint(40, 40);
window.reset();
window.setFramePosition(framePos);
QTRY_VERIFY(window.received(QEvent::Move));
QTRY_COMPARE(framePos, window.framePosition());
QTRY_COMPARE(originalMargins, window.frameMargins());
QCOMPARE(window.position(), window.framePosition() + QPoint(originalMargins.left(), originalMargins.top()));
// and back to regular positioning
window.reset();
window.setPosition(originalPos);
QTRY_VERIFY(window.received(QEvent::Move));
QTRY_COMPARE(originalPos, window.position());
}
}
void tst_QWindow::isExposed()
{
QRect geometry(80, 80, 40, 40);
Window window;
window.setGeometry(geometry);
QCOMPARE(window.geometry(), geometry);
window.show();
QCoreApplication::processEvents();
QTRY_VERIFY(window.received(QEvent::Expose) > 0);
QTRY_VERIFY(window.isExposed());
window.hide();
QCoreApplication::processEvents();
QTRY_VERIFY(window.received(QEvent::Expose) > 1);
QTRY_VERIFY(!window.isExposed());
}
void tst_QWindow::isActive()
{
Window window;
// Some platforms enforce minimum widths for windows, which can cause extra resize
// events, so set the width to suitably large value to avoid those.
window.setGeometry(80, 80, 300, 40);
window.show();
QCoreApplication::processEvents();
QTRY_VERIFY(window.isExposed());
#if defined(Q_OS_QNX) // We either need to create a eglSurface or a create a backing store
// and then post the window in order for screen to show the window
QOpenGLContext context;
context.create();
context.makeCurrent(&window);
context.swapBuffers(&window);
#endif
QTRY_COMPARE(window.received(QEvent::Resize), 1);
QTRY_VERIFY(QGuiApplication::focusWindow() == &window);
QVERIFY(window.isActive());
Window child;
child.setParent(&window);
child.setGeometry(10, 10, 20, 20);
child.show();
QTRY_VERIFY(child.isExposed());
child.requestActivate();
QTRY_VERIFY(QGuiApplication::focusWindow() == &child);
QVERIFY(child.isActive());
// parent shouldn't receive new resize events from child being shown
QCoreApplication::processEvents();
QTRY_COMPARE(window.received(QEvent::Resize), 1);
QTRY_COMPARE(window.received(QEvent::FocusIn), 1);
QTRY_COMPARE(window.received(QEvent::FocusOut), 1);
QTRY_COMPARE(child.received(QEvent::FocusIn), 1);
// child has focus
QVERIFY(window.isActive());
Window dialog;
dialog.setTransientParent(&window);
dialog.setGeometry(110, 110, 300, 30);
dialog.show();
dialog.requestActivate();
QTRY_VERIFY(dialog.isExposed());
QCoreApplication::processEvents();
QTRY_COMPARE(dialog.received(QEvent::Resize), 1);
QTRY_VERIFY(QGuiApplication::focusWindow() == &dialog);
QVERIFY(dialog.isActive());
// transient child has focus
QVERIFY(window.isActive());
// parent is active
QVERIFY(child.isActive());
window.requestActivate();
QTRY_VERIFY(QGuiApplication::focusWindow() == &window);
QCoreApplication::processEvents();
QTRY_COMPARE(dialog.received(QEvent::FocusOut), 1);
QTRY_COMPARE(window.received(QEvent::FocusIn), 2);
QVERIFY(window.isActive());
// transient parent has focus
QVERIFY(dialog.isActive());
// parent has focus
QVERIFY(child.isActive());
}
class InputTestWindow : public QWindow
{
public:
void keyPressEvent(QKeyEvent *event) {
keyPressCode = event->key();
}
void keyReleaseEvent(QKeyEvent *event) {
keyReleaseCode = event->key();
}
void mousePressEvent(QMouseEvent *event) {
if (ignoreMouse) {
Added application flags to translate between touch and mouse events. The current way we do it of having the platform or touch plugin send both mouse and touch events is not ideal. There's no good way to write an application that works sanely both on a touch-only device and on a desktop except by restricting yourself to only handling mouse events. If you try to handle touch events you don't get any events at all on desktop, and if you try to handle both, you end up getting duplicate events on touch devices. Instead, we should get rid of the code in the plugins that automatically sends mouse events translated from touch events. This change enables that by making the behaviour fully configurable in QtGui. Two new application attributes are added to explicitly say whether unhandled touch events should be sent as synthesized mouse events and vice versa, and no duplicates are automatically sent as the current situation. Synthesized mouse events are enabled by default. We also get rid of the QTouchEvent::TouchPoint::Primary flag, which was only used to signal that the windowing system automatically generated mouse events for that touch point. Now we only generate mouse events from the first touch point in the list. Change-Id: I8e20f3480407ca8c31b42de0a4d2b319e1346b65 Reviewed-by: Laszlo Agocs <laszlo.p.agocs@nokia.com> Reviewed-by: Jocelyn Turcotte <jocelyn.turcotte@nokia.com> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@nokia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@nokia.com> Reviewed-by: Lars Knoll <lars.knoll@nokia.com> Reviewed-by: Denis Dzyubenko <denis.dzyubenko@nokia.com>
2012-01-12 07:53:13 +00:00
event->ignore();
} else {
++mousePressedCount;
mouseSequenceSignature += 'p';
Added application flags to translate between touch and mouse events. The current way we do it of having the platform or touch plugin send both mouse and touch events is not ideal. There's no good way to write an application that works sanely both on a touch-only device and on a desktop except by restricting yourself to only handling mouse events. If you try to handle touch events you don't get any events at all on desktop, and if you try to handle both, you end up getting duplicate events on touch devices. Instead, we should get rid of the code in the plugins that automatically sends mouse events translated from touch events. This change enables that by making the behaviour fully configurable in QtGui. Two new application attributes are added to explicitly say whether unhandled touch events should be sent as synthesized mouse events and vice versa, and no duplicates are automatically sent as the current situation. Synthesized mouse events are enabled by default. We also get rid of the QTouchEvent::TouchPoint::Primary flag, which was only used to signal that the windowing system automatically generated mouse events for that touch point. Now we only generate mouse events from the first touch point in the list. Change-Id: I8e20f3480407ca8c31b42de0a4d2b319e1346b65 Reviewed-by: Laszlo Agocs <laszlo.p.agocs@nokia.com> Reviewed-by: Jocelyn Turcotte <jocelyn.turcotte@nokia.com> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@nokia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@nokia.com> Reviewed-by: Lars Knoll <lars.knoll@nokia.com> Reviewed-by: Denis Dzyubenko <denis.dzyubenko@nokia.com>
2012-01-12 07:53:13 +00:00
mousePressButton = event->button();
mousePressScreenPos = event->screenPos();
mousePressLocalPos = event->localPos();
if (spinLoopWhenPressed)
QCoreApplication::processEvents();
}
}
void mouseReleaseEvent(QMouseEvent *event) {
if (ignoreMouse) {
Added application flags to translate between touch and mouse events. The current way we do it of having the platform or touch plugin send both mouse and touch events is not ideal. There's no good way to write an application that works sanely both on a touch-only device and on a desktop except by restricting yourself to only handling mouse events. If you try to handle touch events you don't get any events at all on desktop, and if you try to handle both, you end up getting duplicate events on touch devices. Instead, we should get rid of the code in the plugins that automatically sends mouse events translated from touch events. This change enables that by making the behaviour fully configurable in QtGui. Two new application attributes are added to explicitly say whether unhandled touch events should be sent as synthesized mouse events and vice versa, and no duplicates are automatically sent as the current situation. Synthesized mouse events are enabled by default. We also get rid of the QTouchEvent::TouchPoint::Primary flag, which was only used to signal that the windowing system automatically generated mouse events for that touch point. Now we only generate mouse events from the first touch point in the list. Change-Id: I8e20f3480407ca8c31b42de0a4d2b319e1346b65 Reviewed-by: Laszlo Agocs <laszlo.p.agocs@nokia.com> Reviewed-by: Jocelyn Turcotte <jocelyn.turcotte@nokia.com> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@nokia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@nokia.com> Reviewed-by: Lars Knoll <lars.knoll@nokia.com> Reviewed-by: Denis Dzyubenko <denis.dzyubenko@nokia.com>
2012-01-12 07:53:13 +00:00
event->ignore();
} else {
++mouseReleasedCount;
mouseSequenceSignature += 'r';
Added application flags to translate between touch and mouse events. The current way we do it of having the platform or touch plugin send both mouse and touch events is not ideal. There's no good way to write an application that works sanely both on a touch-only device and on a desktop except by restricting yourself to only handling mouse events. If you try to handle touch events you don't get any events at all on desktop, and if you try to handle both, you end up getting duplicate events on touch devices. Instead, we should get rid of the code in the plugins that automatically sends mouse events translated from touch events. This change enables that by making the behaviour fully configurable in QtGui. Two new application attributes are added to explicitly say whether unhandled touch events should be sent as synthesized mouse events and vice versa, and no duplicates are automatically sent as the current situation. Synthesized mouse events are enabled by default. We also get rid of the QTouchEvent::TouchPoint::Primary flag, which was only used to signal that the windowing system automatically generated mouse events for that touch point. Now we only generate mouse events from the first touch point in the list. Change-Id: I8e20f3480407ca8c31b42de0a4d2b319e1346b65 Reviewed-by: Laszlo Agocs <laszlo.p.agocs@nokia.com> Reviewed-by: Jocelyn Turcotte <jocelyn.turcotte@nokia.com> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@nokia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@nokia.com> Reviewed-by: Lars Knoll <lars.knoll@nokia.com> Reviewed-by: Denis Dzyubenko <denis.dzyubenko@nokia.com>
2012-01-12 07:53:13 +00:00
mouseReleaseButton = event->button();
}
}
void mouseMoveEvent(QMouseEvent *event) {
if (ignoreMouse) {
event->ignore();
} else {
++mouseMovedCount;
mouseMoveButton = event->button();
mouseMoveScreenPos = event->screenPos();
}
}
void mouseDoubleClickEvent(QMouseEvent *event) {
if (ignoreMouse) {
event->ignore();
} else {
++mouseDoubleClickedCount;
mouseSequenceSignature += 'd';
}
}
void touchEvent(QTouchEvent *event) {
Added application flags to translate between touch and mouse events. The current way we do it of having the platform or touch plugin send both mouse and touch events is not ideal. There's no good way to write an application that works sanely both on a touch-only device and on a desktop except by restricting yourself to only handling mouse events. If you try to handle touch events you don't get any events at all on desktop, and if you try to handle both, you end up getting duplicate events on touch devices. Instead, we should get rid of the code in the plugins that automatically sends mouse events translated from touch events. This change enables that by making the behaviour fully configurable in QtGui. Two new application attributes are added to explicitly say whether unhandled touch events should be sent as synthesized mouse events and vice versa, and no duplicates are automatically sent as the current situation. Synthesized mouse events are enabled by default. We also get rid of the QTouchEvent::TouchPoint::Primary flag, which was only used to signal that the windowing system automatically generated mouse events for that touch point. Now we only generate mouse events from the first touch point in the list. Change-Id: I8e20f3480407ca8c31b42de0a4d2b319e1346b65 Reviewed-by: Laszlo Agocs <laszlo.p.agocs@nokia.com> Reviewed-by: Jocelyn Turcotte <jocelyn.turcotte@nokia.com> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@nokia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@nokia.com> Reviewed-by: Lars Knoll <lars.knoll@nokia.com> Reviewed-by: Denis Dzyubenko <denis.dzyubenko@nokia.com>
2012-01-12 07:53:13 +00:00
if (ignoreTouch) {
event->ignore();
return;
}
touchEventType = event->type();
QList<QTouchEvent::TouchPoint> points = event->touchPoints();
for (int i = 0; i < points.count(); ++i) {
switch (points.at(i).state()) {
case Qt::TouchPointPressed:
++touchPressedCount;
if (spinLoopWhenPressed)
QCoreApplication::processEvents();
break;
case Qt::TouchPointReleased:
++touchReleasedCount;
break;
case Qt::TouchPointMoved:
++touchMovedCount;
break;
Added application flags to translate between touch and mouse events. The current way we do it of having the platform or touch plugin send both mouse and touch events is not ideal. There's no good way to write an application that works sanely both on a touch-only device and on a desktop except by restricting yourself to only handling mouse events. If you try to handle touch events you don't get any events at all on desktop, and if you try to handle both, you end up getting duplicate events on touch devices. Instead, we should get rid of the code in the plugins that automatically sends mouse events translated from touch events. This change enables that by making the behaviour fully configurable in QtGui. Two new application attributes are added to explicitly say whether unhandled touch events should be sent as synthesized mouse events and vice versa, and no duplicates are automatically sent as the current situation. Synthesized mouse events are enabled by default. We also get rid of the QTouchEvent::TouchPoint::Primary flag, which was only used to signal that the windowing system automatically generated mouse events for that touch point. Now we only generate mouse events from the first touch point in the list. Change-Id: I8e20f3480407ca8c31b42de0a4d2b319e1346b65 Reviewed-by: Laszlo Agocs <laszlo.p.agocs@nokia.com> Reviewed-by: Jocelyn Turcotte <jocelyn.turcotte@nokia.com> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@nokia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@nokia.com> Reviewed-by: Lars Knoll <lars.knoll@nokia.com> Reviewed-by: Denis Dzyubenko <denis.dzyubenko@nokia.com>
2012-01-12 07:53:13 +00:00
default:
break;
}
}
}
void resetCounters() {
mousePressedCount = mouseReleasedCount = mouseMovedCount = mouseDoubleClickedCount = 0;
mouseSequenceSignature = QString();
touchPressedCount = touchReleasedCount = touchMovedCount = 0;
}
InputTestWindow() {
keyPressCode = keyReleaseCode = 0;
mousePressButton = mouseReleaseButton = mouseMoveButton = 0;
ignoreMouse = ignoreTouch = false;
spinLoopWhenPressed = false;
resetCounters();
}
int keyPressCode, keyReleaseCode;
int mousePressButton, mouseReleaseButton, mouseMoveButton;
int mousePressedCount, mouseReleasedCount, mouseMovedCount, mouseDoubleClickedCount;
QString mouseSequenceSignature;
QPointF mousePressScreenPos, mouseMoveScreenPos, mousePressLocalPos;
int touchPressedCount, touchReleasedCount, touchMovedCount;
QEvent::Type touchEventType;
Added application flags to translate between touch and mouse events. The current way we do it of having the platform or touch plugin send both mouse and touch events is not ideal. There's no good way to write an application that works sanely both on a touch-only device and on a desktop except by restricting yourself to only handling mouse events. If you try to handle touch events you don't get any events at all on desktop, and if you try to handle both, you end up getting duplicate events on touch devices. Instead, we should get rid of the code in the plugins that automatically sends mouse events translated from touch events. This change enables that by making the behaviour fully configurable in QtGui. Two new application attributes are added to explicitly say whether unhandled touch events should be sent as synthesized mouse events and vice versa, and no duplicates are automatically sent as the current situation. Synthesized mouse events are enabled by default. We also get rid of the QTouchEvent::TouchPoint::Primary flag, which was only used to signal that the windowing system automatically generated mouse events for that touch point. Now we only generate mouse events from the first touch point in the list. Change-Id: I8e20f3480407ca8c31b42de0a4d2b319e1346b65 Reviewed-by: Laszlo Agocs <laszlo.p.agocs@nokia.com> Reviewed-by: Jocelyn Turcotte <jocelyn.turcotte@nokia.com> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@nokia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@nokia.com> Reviewed-by: Lars Knoll <lars.knoll@nokia.com> Reviewed-by: Denis Dzyubenko <denis.dzyubenko@nokia.com>
2012-01-12 07:53:13 +00:00
bool ignoreMouse, ignoreTouch;
bool spinLoopWhenPressed;
};
void tst_QWindow::testInputEvents()
{
InputTestWindow window;
window.setGeometry(80, 80, 40, 40);
window.showNormal();
QVERIFY(QTest::qWaitForWindowExposed(&window));
QWindowSystemInterface::handleKeyEvent(&window, QEvent::KeyPress, Qt::Key_A, Qt::NoModifier);
QWindowSystemInterface::handleKeyEvent(&window, QEvent::KeyRelease, Qt::Key_A, Qt::NoModifier);
QCoreApplication::processEvents();
QCOMPARE(window.keyPressCode, int(Qt::Key_A));
QCOMPARE(window.keyReleaseCode, int(Qt::Key_A));
QPointF local(12, 34);
QWindowSystemInterface::handleMouseEvent(&window, local, local, Qt::LeftButton);
QWindowSystemInterface::handleMouseEvent(&window, local, local, Qt::NoButton);
QCoreApplication::processEvents();
QCOMPARE(window.mousePressButton, int(Qt::LeftButton));
QCOMPARE(window.mouseReleaseButton, int(Qt::LeftButton));
QCOMPARE(window.mousePressLocalPos, local);
Added application flags to translate between touch and mouse events. The current way we do it of having the platform or touch plugin send both mouse and touch events is not ideal. There's no good way to write an application that works sanely both on a touch-only device and on a desktop except by restricting yourself to only handling mouse events. If you try to handle touch events you don't get any events at all on desktop, and if you try to handle both, you end up getting duplicate events on touch devices. Instead, we should get rid of the code in the plugins that automatically sends mouse events translated from touch events. This change enables that by making the behaviour fully configurable in QtGui. Two new application attributes are added to explicitly say whether unhandled touch events should be sent as synthesized mouse events and vice versa, and no duplicates are automatically sent as the current situation. Synthesized mouse events are enabled by default. We also get rid of the QTouchEvent::TouchPoint::Primary flag, which was only used to signal that the windowing system automatically generated mouse events for that touch point. Now we only generate mouse events from the first touch point in the list. Change-Id: I8e20f3480407ca8c31b42de0a4d2b319e1346b65 Reviewed-by: Laszlo Agocs <laszlo.p.agocs@nokia.com> Reviewed-by: Jocelyn Turcotte <jocelyn.turcotte@nokia.com> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@nokia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@nokia.com> Reviewed-by: Lars Knoll <lars.knoll@nokia.com> Reviewed-by: Denis Dzyubenko <denis.dzyubenko@nokia.com>
2012-01-12 07:53:13 +00:00
QList<QWindowSystemInterface::TouchPoint> points;
QWindowSystemInterface::TouchPoint tp1, tp2;
tp1.id = 1;
tp1.state = Qt::TouchPointPressed;
tp1.area = QRect(10, 10, 4, 4);
tp2.id = 2;
tp2.state = Qt::TouchPointPressed;
tp2.area = QRect(20, 20, 4, 4);
points << tp1 << tp2;
QWindowSystemInterface::handleTouchEvent(&window, touchDevice, points);
points[0].state = Qt::TouchPointReleased;
points[1].state = Qt::TouchPointReleased;
QWindowSystemInterface::handleTouchEvent(&window, touchDevice, points);
QCoreApplication::processEvents();
QTRY_COMPARE(window.touchPressedCount, 2);
QTRY_COMPARE(window.touchReleasedCount, 2);
// Now with null pointer as window. local param should not be utilized:
// handleMouseEvent() with tlw == 0 means the event is in global coords only.
window.mousePressButton = window.mouseReleaseButton = 0;
QPointF nonWindowGlobal(2000, 500); // not inside the window
QWindowSystemInterface::handleMouseEvent(0, nonWindowGlobal, nonWindowGlobal, Qt::LeftButton);
QWindowSystemInterface::handleMouseEvent(0, nonWindowGlobal, nonWindowGlobal, Qt::NoButton);
QCoreApplication::processEvents();
QCOMPARE(window.mousePressButton, 0);
QCOMPARE(window.mouseReleaseButton, 0);
QPointF windowGlobal = window.mapToGlobal(local.toPoint());
QWindowSystemInterface::handleMouseEvent(0, windowGlobal, windowGlobal, Qt::LeftButton);
QWindowSystemInterface::handleMouseEvent(0, windowGlobal, windowGlobal, Qt::NoButton);
QCoreApplication::processEvents();
QCOMPARE(window.mousePressButton, int(Qt::LeftButton));
QCOMPARE(window.mouseReleaseButton, int(Qt::LeftButton));
QCOMPARE(window.mousePressScreenPos, windowGlobal);
QCOMPARE(window.mousePressLocalPos, local); // the local we passed was bogus, verify that qGuiApp calculated the proper one
Added application flags to translate between touch and mouse events. The current way we do it of having the platform or touch plugin send both mouse and touch events is not ideal. There's no good way to write an application that works sanely both on a touch-only device and on a desktop except by restricting yourself to only handling mouse events. If you try to handle touch events you don't get any events at all on desktop, and if you try to handle both, you end up getting duplicate events on touch devices. Instead, we should get rid of the code in the plugins that automatically sends mouse events translated from touch events. This change enables that by making the behaviour fully configurable in QtGui. Two new application attributes are added to explicitly say whether unhandled touch events should be sent as synthesized mouse events and vice versa, and no duplicates are automatically sent as the current situation. Synthesized mouse events are enabled by default. We also get rid of the QTouchEvent::TouchPoint::Primary flag, which was only used to signal that the windowing system automatically generated mouse events for that touch point. Now we only generate mouse events from the first touch point in the list. Change-Id: I8e20f3480407ca8c31b42de0a4d2b319e1346b65 Reviewed-by: Laszlo Agocs <laszlo.p.agocs@nokia.com> Reviewed-by: Jocelyn Turcotte <jocelyn.turcotte@nokia.com> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@nokia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@nokia.com> Reviewed-by: Lars Knoll <lars.knoll@nokia.com> Reviewed-by: Denis Dzyubenko <denis.dzyubenko@nokia.com>
2012-01-12 07:53:13 +00:00
}
void tst_QWindow::touchToMouseTranslation()
{
if (!QGuiApplicationPrivate::platformIntegration()->styleHint(QPlatformIntegration::SynthesizeMouseFromTouchEvents).toBool())
QSKIP("Mouse events are synthesized by the system on this platform.");
Added application flags to translate between touch and mouse events. The current way we do it of having the platform or touch plugin send both mouse and touch events is not ideal. There's no good way to write an application that works sanely both on a touch-only device and on a desktop except by restricting yourself to only handling mouse events. If you try to handle touch events you don't get any events at all on desktop, and if you try to handle both, you end up getting duplicate events on touch devices. Instead, we should get rid of the code in the plugins that automatically sends mouse events translated from touch events. This change enables that by making the behaviour fully configurable in QtGui. Two new application attributes are added to explicitly say whether unhandled touch events should be sent as synthesized mouse events and vice versa, and no duplicates are automatically sent as the current situation. Synthesized mouse events are enabled by default. We also get rid of the QTouchEvent::TouchPoint::Primary flag, which was only used to signal that the windowing system automatically generated mouse events for that touch point. Now we only generate mouse events from the first touch point in the list. Change-Id: I8e20f3480407ca8c31b42de0a4d2b319e1346b65 Reviewed-by: Laszlo Agocs <laszlo.p.agocs@nokia.com> Reviewed-by: Jocelyn Turcotte <jocelyn.turcotte@nokia.com> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@nokia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@nokia.com> Reviewed-by: Lars Knoll <lars.knoll@nokia.com> Reviewed-by: Denis Dzyubenko <denis.dzyubenko@nokia.com>
2012-01-12 07:53:13 +00:00
InputTestWindow window;
window.ignoreTouch = true;
window.setGeometry(80, 80, 40, 40);
window.show();
QVERIFY(QTest::qWaitForWindowExposed(&window));
Added application flags to translate between touch and mouse events. The current way we do it of having the platform or touch plugin send both mouse and touch events is not ideal. There's no good way to write an application that works sanely both on a touch-only device and on a desktop except by restricting yourself to only handling mouse events. If you try to handle touch events you don't get any events at all on desktop, and if you try to handle both, you end up getting duplicate events on touch devices. Instead, we should get rid of the code in the plugins that automatically sends mouse events translated from touch events. This change enables that by making the behaviour fully configurable in QtGui. Two new application attributes are added to explicitly say whether unhandled touch events should be sent as synthesized mouse events and vice versa, and no duplicates are automatically sent as the current situation. Synthesized mouse events are enabled by default. We also get rid of the QTouchEvent::TouchPoint::Primary flag, which was only used to signal that the windowing system automatically generated mouse events for that touch point. Now we only generate mouse events from the first touch point in the list. Change-Id: I8e20f3480407ca8c31b42de0a4d2b319e1346b65 Reviewed-by: Laszlo Agocs <laszlo.p.agocs@nokia.com> Reviewed-by: Jocelyn Turcotte <jocelyn.turcotte@nokia.com> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@nokia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@nokia.com> Reviewed-by: Lars Knoll <lars.knoll@nokia.com> Reviewed-by: Denis Dzyubenko <denis.dzyubenko@nokia.com>
2012-01-12 07:53:13 +00:00
QList<QWindowSystemInterface::TouchPoint> points;
QWindowSystemInterface::TouchPoint tp1, tp2;
const QRectF pressArea(101, 102, 4, 4);
const QRectF moveArea(105, 108, 4, 4);
tp1.id = 1;
tp1.state = Qt::TouchPointPressed;
tp1.area = pressArea;
tp2.id = 2;
tp2.state = Qt::TouchPointPressed;
points << tp1 << tp2;
Added application flags to translate between touch and mouse events. The current way we do it of having the platform or touch plugin send both mouse and touch events is not ideal. There's no good way to write an application that works sanely both on a touch-only device and on a desktop except by restricting yourself to only handling mouse events. If you try to handle touch events you don't get any events at all on desktop, and if you try to handle both, you end up getting duplicate events on touch devices. Instead, we should get rid of the code in the plugins that automatically sends mouse events translated from touch events. This change enables that by making the behaviour fully configurable in QtGui. Two new application attributes are added to explicitly say whether unhandled touch events should be sent as synthesized mouse events and vice versa, and no duplicates are automatically sent as the current situation. Synthesized mouse events are enabled by default. We also get rid of the QTouchEvent::TouchPoint::Primary flag, which was only used to signal that the windowing system automatically generated mouse events for that touch point. Now we only generate mouse events from the first touch point in the list. Change-Id: I8e20f3480407ca8c31b42de0a4d2b319e1346b65 Reviewed-by: Laszlo Agocs <laszlo.p.agocs@nokia.com> Reviewed-by: Jocelyn Turcotte <jocelyn.turcotte@nokia.com> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@nokia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@nokia.com> Reviewed-by: Lars Knoll <lars.knoll@nokia.com> Reviewed-by: Denis Dzyubenko <denis.dzyubenko@nokia.com>
2012-01-12 07:53:13 +00:00
QWindowSystemInterface::handleTouchEvent(&window, touchDevice, points);
// Now an update but with changed list order. The mouse event should still
// be generated from the point with id 1.
tp1.id = 2;
tp1.state = Qt::TouchPointStationary;
tp2.id = 1;
tp2.state = Qt::TouchPointMoved;
tp2.area = moveArea;
points.clear();
points << tp1 << tp2;
QWindowSystemInterface::handleTouchEvent(&window, touchDevice, points);
Added application flags to translate between touch and mouse events. The current way we do it of having the platform or touch plugin send both mouse and touch events is not ideal. There's no good way to write an application that works sanely both on a touch-only device and on a desktop except by restricting yourself to only handling mouse events. If you try to handle touch events you don't get any events at all on desktop, and if you try to handle both, you end up getting duplicate events on touch devices. Instead, we should get rid of the code in the plugins that automatically sends mouse events translated from touch events. This change enables that by making the behaviour fully configurable in QtGui. Two new application attributes are added to explicitly say whether unhandled touch events should be sent as synthesized mouse events and vice versa, and no duplicates are automatically sent as the current situation. Synthesized mouse events are enabled by default. We also get rid of the QTouchEvent::TouchPoint::Primary flag, which was only used to signal that the windowing system automatically generated mouse events for that touch point. Now we only generate mouse events from the first touch point in the list. Change-Id: I8e20f3480407ca8c31b42de0a4d2b319e1346b65 Reviewed-by: Laszlo Agocs <laszlo.p.agocs@nokia.com> Reviewed-by: Jocelyn Turcotte <jocelyn.turcotte@nokia.com> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@nokia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@nokia.com> Reviewed-by: Lars Knoll <lars.knoll@nokia.com> Reviewed-by: Denis Dzyubenko <denis.dzyubenko@nokia.com>
2012-01-12 07:53:13 +00:00
points[0].state = Qt::TouchPointReleased;
points[1].state = Qt::TouchPointReleased;
QWindowSystemInterface::handleTouchEvent(&window, touchDevice, points);
QCoreApplication::processEvents();
QTRY_COMPARE(window.mousePressButton, int(Qt::LeftButton));
QTRY_COMPARE(window.mouseReleaseButton, int(Qt::LeftButton));
QTRY_COMPARE(window.mousePressScreenPos, pressArea.center());
QTRY_COMPARE(window.mouseMoveScreenPos, moveArea.center());
Added application flags to translate between touch and mouse events. The current way we do it of having the platform or touch plugin send both mouse and touch events is not ideal. There's no good way to write an application that works sanely both on a touch-only device and on a desktop except by restricting yourself to only handling mouse events. If you try to handle touch events you don't get any events at all on desktop, and if you try to handle both, you end up getting duplicate events on touch devices. Instead, we should get rid of the code in the plugins that automatically sends mouse events translated from touch events. This change enables that by making the behaviour fully configurable in QtGui. Two new application attributes are added to explicitly say whether unhandled touch events should be sent as synthesized mouse events and vice versa, and no duplicates are automatically sent as the current situation. Synthesized mouse events are enabled by default. We also get rid of the QTouchEvent::TouchPoint::Primary flag, which was only used to signal that the windowing system automatically generated mouse events for that touch point. Now we only generate mouse events from the first touch point in the list. Change-Id: I8e20f3480407ca8c31b42de0a4d2b319e1346b65 Reviewed-by: Laszlo Agocs <laszlo.p.agocs@nokia.com> Reviewed-by: Jocelyn Turcotte <jocelyn.turcotte@nokia.com> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@nokia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@nokia.com> Reviewed-by: Lars Knoll <lars.knoll@nokia.com> Reviewed-by: Denis Dzyubenko <denis.dzyubenko@nokia.com>
2012-01-12 07:53:13 +00:00
window.mousePressButton = 0;
window.mouseReleaseButton = 0;
window.ignoreTouch = false;
points[0].state = Qt::TouchPointPressed;
points[1].state = Qt::TouchPointPressed;
QWindowSystemInterface::handleTouchEvent(&window, touchDevice, points);
points[0].state = Qt::TouchPointReleased;
points[1].state = Qt::TouchPointReleased;
QWindowSystemInterface::handleTouchEvent(&window, touchDevice, points);
QCoreApplication::processEvents();
// no new mouse events should be generated since the input window handles the touch events
QTRY_COMPARE(window.mousePressButton, 0);
QTRY_COMPARE(window.mouseReleaseButton, 0);
qApp->setAttribute(Qt::AA_SynthesizeMouseForUnhandledTouchEvents, false);
window.ignoreTouch = true;
points[0].state = Qt::TouchPointPressed;
points[1].state = Qt::TouchPointPressed;
QWindowSystemInterface::handleTouchEvent(&window, touchDevice, points);
points[0].state = Qt::TouchPointReleased;
points[1].state = Qt::TouchPointReleased;
Added application flags to translate between touch and mouse events. The current way we do it of having the platform or touch plugin send both mouse and touch events is not ideal. There's no good way to write an application that works sanely both on a touch-only device and on a desktop except by restricting yourself to only handling mouse events. If you try to handle touch events you don't get any events at all on desktop, and if you try to handle both, you end up getting duplicate events on touch devices. Instead, we should get rid of the code in the plugins that automatically sends mouse events translated from touch events. This change enables that by making the behaviour fully configurable in QtGui. Two new application attributes are added to explicitly say whether unhandled touch events should be sent as synthesized mouse events and vice versa, and no duplicates are automatically sent as the current situation. Synthesized mouse events are enabled by default. We also get rid of the QTouchEvent::TouchPoint::Primary flag, which was only used to signal that the windowing system automatically generated mouse events for that touch point. Now we only generate mouse events from the first touch point in the list. Change-Id: I8e20f3480407ca8c31b42de0a4d2b319e1346b65 Reviewed-by: Laszlo Agocs <laszlo.p.agocs@nokia.com> Reviewed-by: Jocelyn Turcotte <jocelyn.turcotte@nokia.com> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@nokia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@nokia.com> Reviewed-by: Lars Knoll <lars.knoll@nokia.com> Reviewed-by: Denis Dzyubenko <denis.dzyubenko@nokia.com>
2012-01-12 07:53:13 +00:00
QWindowSystemInterface::handleTouchEvent(&window, touchDevice, points);
QCoreApplication::processEvents();
Added application flags to translate between touch and mouse events. The current way we do it of having the platform or touch plugin send both mouse and touch events is not ideal. There's no good way to write an application that works sanely both on a touch-only device and on a desktop except by restricting yourself to only handling mouse events. If you try to handle touch events you don't get any events at all on desktop, and if you try to handle both, you end up getting duplicate events on touch devices. Instead, we should get rid of the code in the plugins that automatically sends mouse events translated from touch events. This change enables that by making the behaviour fully configurable in QtGui. Two new application attributes are added to explicitly say whether unhandled touch events should be sent as synthesized mouse events and vice versa, and no duplicates are automatically sent as the current situation. Synthesized mouse events are enabled by default. We also get rid of the QTouchEvent::TouchPoint::Primary flag, which was only used to signal that the windowing system automatically generated mouse events for that touch point. Now we only generate mouse events from the first touch point in the list. Change-Id: I8e20f3480407ca8c31b42de0a4d2b319e1346b65 Reviewed-by: Laszlo Agocs <laszlo.p.agocs@nokia.com> Reviewed-by: Jocelyn Turcotte <jocelyn.turcotte@nokia.com> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@nokia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@nokia.com> Reviewed-by: Lars Knoll <lars.knoll@nokia.com> Reviewed-by: Denis Dzyubenko <denis.dzyubenko@nokia.com>
2012-01-12 07:53:13 +00:00
qApp->setAttribute(Qt::AA_SynthesizeMouseForUnhandledTouchEvents, true);
// mouse event synthesizing disabled
QTRY_COMPARE(window.mousePressButton, 0);
QTRY_COMPARE(window.mouseReleaseButton, 0);
}
void tst_QWindow::mouseToTouchTranslation()
{
qApp->setAttribute(Qt::AA_SynthesizeTouchForUnhandledMouseEvents, true);
InputTestWindow window;
window.ignoreMouse = true;
window.setGeometry(80, 80, 40, 40);
window.show();
QVERIFY(QTest::qWaitForWindowExposed(&window));
Added application flags to translate between touch and mouse events. The current way we do it of having the platform or touch plugin send both mouse and touch events is not ideal. There's no good way to write an application that works sanely both on a touch-only device and on a desktop except by restricting yourself to only handling mouse events. If you try to handle touch events you don't get any events at all on desktop, and if you try to handle both, you end up getting duplicate events on touch devices. Instead, we should get rid of the code in the plugins that automatically sends mouse events translated from touch events. This change enables that by making the behaviour fully configurable in QtGui. Two new application attributes are added to explicitly say whether unhandled touch events should be sent as synthesized mouse events and vice versa, and no duplicates are automatically sent as the current situation. Synthesized mouse events are enabled by default. We also get rid of the QTouchEvent::TouchPoint::Primary flag, which was only used to signal that the windowing system automatically generated mouse events for that touch point. Now we only generate mouse events from the first touch point in the list. Change-Id: I8e20f3480407ca8c31b42de0a4d2b319e1346b65 Reviewed-by: Laszlo Agocs <laszlo.p.agocs@nokia.com> Reviewed-by: Jocelyn Turcotte <jocelyn.turcotte@nokia.com> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@nokia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@nokia.com> Reviewed-by: Lars Knoll <lars.knoll@nokia.com> Reviewed-by: Denis Dzyubenko <denis.dzyubenko@nokia.com>
2012-01-12 07:53:13 +00:00
QWindowSystemInterface::handleMouseEvent(&window, QPoint(10, 10), window.mapToGlobal(QPoint(10, 10)), Qt::LeftButton);
QWindowSystemInterface::handleMouseEvent(&window, QPoint(10, 10), window.mapToGlobal(QPoint(10, 10)), Qt::NoButton);
QCoreApplication::processEvents();
qApp->setAttribute(Qt::AA_SynthesizeTouchForUnhandledMouseEvents, false);
QTRY_COMPARE(window.touchPressedCount, 1);
QTRY_COMPARE(window.touchReleasedCount, 1);
qApp->setAttribute(Qt::AA_SynthesizeTouchForUnhandledMouseEvents, true);
window.ignoreMouse = false;
QWindowSystemInterface::handleMouseEvent(&window, QPoint(10, 10), window.mapToGlobal(QPoint(10, 10)), Qt::LeftButton);
QWindowSystemInterface::handleMouseEvent(&window, QPoint(10, 10), window.mapToGlobal(QPoint(10, 10)), Qt::NoButton);
QCoreApplication::processEvents();
qApp->setAttribute(Qt::AA_SynthesizeTouchForUnhandledMouseEvents, false);
// no new touch events should be generated since the input window handles the mouse events
QTRY_COMPARE(window.touchPressedCount, 1);
QTRY_COMPARE(window.touchReleasedCount, 1);
window.ignoreMouse = true;
QWindowSystemInterface::handleMouseEvent(&window, QPoint(10, 10), window.mapToGlobal(QPoint(10, 10)), Qt::LeftButton);
QWindowSystemInterface::handleMouseEvent(&window, QPoint(10, 10), window.mapToGlobal(QPoint(10, 10)), Qt::NoButton);
QCoreApplication::processEvents();
// touch event synthesis disabled
QTRY_COMPARE(window.touchPressedCount, 1);
QTRY_COMPARE(window.touchReleasedCount, 1);
}
void tst_QWindow::mouseToTouchLoop()
{
// make sure there's no infinite loop when synthesizing both ways
qApp->setAttribute(Qt::AA_SynthesizeTouchForUnhandledMouseEvents, true);
qApp->setAttribute(Qt::AA_SynthesizeMouseForUnhandledTouchEvents, true);
InputTestWindow window;
window.ignoreMouse = true;
window.ignoreTouch = true;
window.setGeometry(80, 80, 40, 40);
window.show();
QVERIFY(QTest::qWaitForWindowExposed(&window));
Added application flags to translate between touch and mouse events. The current way we do it of having the platform or touch plugin send both mouse and touch events is not ideal. There's no good way to write an application that works sanely both on a touch-only device and on a desktop except by restricting yourself to only handling mouse events. If you try to handle touch events you don't get any events at all on desktop, and if you try to handle both, you end up getting duplicate events on touch devices. Instead, we should get rid of the code in the plugins that automatically sends mouse events translated from touch events. This change enables that by making the behaviour fully configurable in QtGui. Two new application attributes are added to explicitly say whether unhandled touch events should be sent as synthesized mouse events and vice versa, and no duplicates are automatically sent as the current situation. Synthesized mouse events are enabled by default. We also get rid of the QTouchEvent::TouchPoint::Primary flag, which was only used to signal that the windowing system automatically generated mouse events for that touch point. Now we only generate mouse events from the first touch point in the list. Change-Id: I8e20f3480407ca8c31b42de0a4d2b319e1346b65 Reviewed-by: Laszlo Agocs <laszlo.p.agocs@nokia.com> Reviewed-by: Jocelyn Turcotte <jocelyn.turcotte@nokia.com> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@nokia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@nokia.com> Reviewed-by: Lars Knoll <lars.knoll@nokia.com> Reviewed-by: Denis Dzyubenko <denis.dzyubenko@nokia.com>
2012-01-12 07:53:13 +00:00
QWindowSystemInterface::handleMouseEvent(&window, QPoint(10, 10), window.mapToGlobal(QPoint(10, 10)), Qt::LeftButton);
QWindowSystemInterface::handleMouseEvent(&window, QPoint(10, 10), window.mapToGlobal(QPoint(10, 10)), Qt::NoButton);
QCoreApplication::processEvents();
qApp->setAttribute(Qt::AA_SynthesizeTouchForUnhandledMouseEvents, false);
qApp->setAttribute(Qt::AA_SynthesizeMouseForUnhandledTouchEvents, true);
}
void tst_QWindow::touchCancel()
{
InputTestWindow window;
window.setGeometry(80, 80, 40, 40);
window.show();
QVERIFY(QTest::qWaitForWindowExposed(&window));
QList<QWindowSystemInterface::TouchPoint> points;
QWindowSystemInterface::TouchPoint tp1;
tp1.id = 1;
// Start a touch.
tp1.state = Qt::TouchPointPressed;
tp1.area = QRect(10, 10, 4, 4);
points << tp1;
QWindowSystemInterface::handleTouchEvent(&window, touchDevice, points);
QCoreApplication::processEvents();
QTRY_COMPARE(window.touchEventType, QEvent::TouchBegin);
QTRY_COMPARE(window.touchPressedCount, 1);
// Cancel the active touch sequence.
QWindowSystemInterface::handleTouchCancelEvent(&window, touchDevice);
QCoreApplication::processEvents();
QTRY_COMPARE(window.touchEventType, QEvent::TouchCancel);
// Send a move -> will not be delivered due to the cancellation.
QTRY_COMPARE(window.touchMovedCount, 0);
points[0].state = Qt::TouchPointMoved;
tp1.area.adjust(2, 2, 2, 2);
QWindowSystemInterface::handleTouchEvent(&window, touchDevice, points);
QCoreApplication::processEvents();
QTRY_COMPARE(window.touchMovedCount, 0);
// Likewise. The only allowed transition is TouchCancel -> TouchBegin.
QTRY_COMPARE(window.touchReleasedCount, 0);
points[0].state = Qt::TouchPointReleased;
QWindowSystemInterface::handleTouchEvent(&window, touchDevice, points);
QCoreApplication::processEvents();
QTRY_COMPARE(window.touchReleasedCount, 0);
// Start a new sequence -> from this point on everything should go through normally.
points[0].state = Qt::TouchPointPressed;
QWindowSystemInterface::handleTouchEvent(&window, touchDevice, points);
QCoreApplication::processEvents();
QTRY_COMPARE(window.touchEventType, QEvent::TouchBegin);
QTRY_COMPARE(window.touchPressedCount, 2);
points[0].state = Qt::TouchPointMoved;
tp1.area.adjust(2, 2, 2, 2);
QWindowSystemInterface::handleTouchEvent(&window, touchDevice, points);
QCoreApplication::processEvents();
QTRY_COMPARE(window.touchMovedCount, 1);
points[0].state = Qt::TouchPointReleased;
QWindowSystemInterface::handleTouchEvent(&window, touchDevice, points);
QCoreApplication::processEvents();
QTRY_COMPARE(window.touchReleasedCount, 1);
}
void tst_QWindow::touchCancelWithTouchToMouse()
{
if (!QGuiApplicationPrivate::platformIntegration()->styleHint(QPlatformIntegration::SynthesizeMouseFromTouchEvents).toBool())
QSKIP("Mouse events are synthesized by the system on this platform.");
InputTestWindow window;
window.ignoreTouch = true;
window.setGeometry(80, 80, 40, 40);
window.show();
QVERIFY(QTest::qWaitForWindowExposed(&window));
QList<QWindowSystemInterface::TouchPoint> points;
QWindowSystemInterface::TouchPoint tp1;
tp1.id = 1;
tp1.state = Qt::TouchPointPressed;
tp1.area = QRect(100, 100, 4, 4);
points << tp1;
QWindowSystemInterface::handleTouchEvent(&window, touchDevice, points);
QCoreApplication::processEvents();
QTRY_COMPARE(window.mousePressButton, int(Qt::LeftButton));
QTRY_COMPARE(window.mousePressScreenPos, points[0].area.center());
// Cancel the touch. Should result in a mouse release for windows that have
// have an active touch-to-mouse sequence.
QWindowSystemInterface::handleTouchCancelEvent(0, touchDevice);
QCoreApplication::processEvents();
QTRY_COMPARE(window.mouseReleaseButton, int(Qt::LeftButton));
// Now change the window to accept touches.
window.mousePressButton = window.mouseReleaseButton = 0;
window.ignoreTouch = false;
// Send a touch, there will be no mouse event generated.
QWindowSystemInterface::handleTouchEvent(&window, touchDevice, points);
QCoreApplication::processEvents();
QTRY_COMPARE(window.mousePressButton, 0);
// Cancel the touch. It should not result in a mouse release with this window.
QWindowSystemInterface::handleTouchCancelEvent(0, touchDevice);
QCoreApplication::processEvents();
QTRY_COMPARE(window.mouseReleaseButton, 0);
}
void tst_QWindow::touchInterruptedByPopup()
{
InputTestWindow window;
window.setGeometry(80, 80, 200, 200);
window.show();
QVERIFY(QTest::qWaitForWindowExposed(&window));
QList<QWindowSystemInterface::TouchPoint> points;
QWindowSystemInterface::TouchPoint tp1;
tp1.id = 1;
// Start a touch.
tp1.state = Qt::TouchPointPressed;
tp1.area = QRect(10, 10, 4, 4);
points << tp1;
QWindowSystemInterface::handleTouchEvent(&window, touchDevice, points);
QCoreApplication::processEvents();
QTRY_COMPARE(window.touchEventType, QEvent::TouchBegin);
QTRY_COMPARE(window.touchPressedCount, 1);
// Launch a popup window
InputTestWindow popup;
popup.setFlags(Qt::Popup);
popup.setModality(Qt::WindowModal);
popup.setWidth(160);
popup.setHeight(160);
popup.setTransientParent(&window);
popup.show();
QVERIFY(QTest::qWaitForWindowExposed(&popup));
// Send a move -> will not be delivered to the original window
// (TODO verify where it is forwarded, after we've defined that)
QTRY_COMPARE(window.touchMovedCount, 0);
points[0].state = Qt::TouchPointMoved;
tp1.area.adjust(2, 2, 2, 2);
QWindowSystemInterface::handleTouchEvent(&window, touchDevice, points);
QCoreApplication::processEvents();
QTRY_COMPARE(window.touchMovedCount, 0);
// Send a touch end -> will not be delivered to the original window
QTRY_COMPARE(window.touchReleasedCount, 0);
points[0].state = Qt::TouchPointReleased;
QWindowSystemInterface::handleTouchEvent(&window, touchDevice, points);
QCoreApplication::processEvents();
QTRY_COMPARE(window.touchReleasedCount, 0);
// Due to temporary fix for QTBUG-37371: the original window should receive a TouchCancel
QTRY_COMPARE(window.touchEventType, QEvent::TouchCancel);
}
void tst_QWindow::orientation()
{
qRegisterMetaType<Qt::ScreenOrientation>("Qt::ScreenOrientation");
QWindow window;
window.setGeometry(80, 80, 40, 40);
window.create();
window.reportContentOrientationChange(Qt::PortraitOrientation);
QCOMPARE(window.contentOrientation(), Qt::PortraitOrientation);
window.reportContentOrientationChange(Qt::PrimaryOrientation);
QCOMPARE(window.contentOrientation(), Qt::PrimaryOrientation);
QSignalSpy spy(&window, SIGNAL(contentOrientationChanged(Qt::ScreenOrientation)));
window.reportContentOrientationChange(Qt::LandscapeOrientation);
QCOMPARE(spy.count(), 1);
}
void tst_QWindow::sizes()
{
QWindow window;
QSignalSpy minimumWidthSpy(&window, SIGNAL(minimumWidthChanged(int)));
QSignalSpy minimumHeightSpy(&window, SIGNAL(minimumHeightChanged(int)));
QSignalSpy maximumWidthSpy(&window, SIGNAL(maximumWidthChanged(int)));
QSignalSpy maximumHeightSpy(&window, SIGNAL(maximumHeightChanged(int)));
QSize oldMaximum = window.maximumSize();
window.setMinimumWidth(10);
QCOMPARE(window.minimumWidth(), 10);
QCOMPARE(window.minimumHeight(), 0);
QCOMPARE(window.minimumSize(), QSize(10, 0));
QCOMPARE(window.maximumSize(), oldMaximum);
QCOMPARE(minimumWidthSpy.count(), 1);
QCOMPARE(minimumHeightSpy.count(), 0);
QCOMPARE(maximumWidthSpy.count(), 0);
QCOMPARE(maximumHeightSpy.count(), 0);
window.setMinimumHeight(10);
QCOMPARE(window.minimumWidth(), 10);
QCOMPARE(window.minimumHeight(), 10);
QCOMPARE(window.minimumSize(), QSize(10, 10));
QCOMPARE(window.maximumSize(), oldMaximum);
QCOMPARE(minimumWidthSpy.count(), 1);
QCOMPARE(minimumHeightSpy.count(), 1);
QCOMPARE(maximumWidthSpy.count(), 0);
QCOMPARE(maximumHeightSpy.count(), 0);
window.setMaximumWidth(100);
QCOMPARE(window.maximumWidth(), 100);
QCOMPARE(window.maximumHeight(), oldMaximum.height());
QCOMPARE(window.minimumSize(), QSize(10, 10));
QCOMPARE(window.maximumSize(), QSize(100, oldMaximum.height()));
QCOMPARE(minimumWidthSpy.count(), 1);
QCOMPARE(minimumHeightSpy.count(), 1);
QCOMPARE(maximumWidthSpy.count(), 1);
QCOMPARE(maximumHeightSpy.count(), 0);
window.setMaximumHeight(100);
QCOMPARE(window.maximumWidth(), 100);
QCOMPARE(window.maximumHeight(), 100);
QCOMPARE(window.minimumSize(), QSize(10, 10));
QCOMPARE(window.maximumSize(), QSize(100, 100));
QCOMPARE(minimumWidthSpy.count(), 1);
QCOMPARE(minimumHeightSpy.count(), 1);
QCOMPARE(maximumWidthSpy.count(), 1);
QCOMPARE(maximumHeightSpy.count(), 1);
}
void tst_QWindow::close()
{
QWindow a;
QWindow b;
QWindow c(&a);
a.show();
b.show();
// we can not close a non top level window
QVERIFY(!c.close());
QVERIFY(a.close());
QVERIFY(b.close());
}
void tst_QWindow::activateAndClose()
{
for (int i = 0; i < 10; ++i) {
QWindow window;
#if defined(Q_OS_QNX)
window.setSurfaceType(QSurface::OpenGLSurface);
#endif
// qWaitForWindowActive will block for the duration of
// of the timeout if the window is at 0,0
window.setGeometry(QGuiApplication::primaryScreen()->availableGeometry().adjusted(1, 1, -1, -1));
window.showNormal();
#if defined(Q_OS_QNX) // We either need to create a eglSurface or a create a backing store
// and then post the window in order for screen to show the window
QTest::qWaitForWindowExposed(&window);
QOpenGLContext context;
context.create();
context.makeCurrent(&window);
context.swapBuffers(&window);
#endif
window.requestActivate();
QVERIFY(QTest::qWaitForWindowActive(&window));
QCOMPARE(qGuiApp->focusWindow(), &window);
}
}
void tst_QWindow::mouseEventSequence()
{
int doubleClickInterval = qGuiApp->styleHints()->mouseDoubleClickInterval();
InputTestWindow window;
window.setGeometry(80, 80, 40, 40);
window.show();
QVERIFY(QTest::qWaitForWindowExposed(&window));
ulong timestamp = 0;
QPointF local(12, 34);
QWindowSystemInterface::handleMouseEvent(&window, timestamp++, local, local, Qt::LeftButton);
QWindowSystemInterface::handleMouseEvent(&window, timestamp++, local, local, Qt::NoButton);
QCoreApplication::processEvents();
QCOMPARE(window.mousePressedCount, 1);
QCOMPARE(window.mouseReleasedCount, 1);
QCOMPARE(window.mouseDoubleClickedCount, 0);
QCOMPARE(window.mouseSequenceSignature, QLatin1String("pr"));
window.resetCounters();
timestamp += doubleClickInterval;
// A double click must result in press, release, press, doubleclick, release.
// Check that no unexpected event suppression occurs and that the order is correct.
QWindowSystemInterface::handleMouseEvent(&window, timestamp++, local, local, Qt::LeftButton);
QWindowSystemInterface::handleMouseEvent(&window, timestamp++, local, local, Qt::NoButton);
QWindowSystemInterface::handleMouseEvent(&window, timestamp++, local, local, Qt::LeftButton);
QWindowSystemInterface::handleMouseEvent(&window, timestamp++, local, local, Qt::NoButton);
QCoreApplication::processEvents();
QCOMPARE(window.mousePressedCount, 2);
QCOMPARE(window.mouseReleasedCount, 2);
QCOMPARE(window.mouseDoubleClickedCount, 1);
QCOMPARE(window.mouseSequenceSignature, QLatin1String("prpdr"));
timestamp += doubleClickInterval;
window.resetCounters();
// Triple click = double + single click
QWindowSystemInterface::handleMouseEvent(&window, timestamp++, local, local, Qt::LeftButton);
QWindowSystemInterface::handleMouseEvent(&window, timestamp++, local, local, Qt::NoButton);
QWindowSystemInterface::handleMouseEvent(&window, timestamp++, local, local, Qt::LeftButton);
QWindowSystemInterface::handleMouseEvent(&window, timestamp++, local, local, Qt::NoButton);
QWindowSystemInterface::handleMouseEvent(&window, timestamp++, local, local, Qt::LeftButton);
QWindowSystemInterface::handleMouseEvent(&window, timestamp++, local, local, Qt::NoButton);
QCoreApplication::processEvents();
QCOMPARE(window.mousePressedCount, 3);
QCOMPARE(window.mouseReleasedCount, 3);
QCOMPARE(window.mouseDoubleClickedCount, 1);
QCOMPARE(window.mouseSequenceSignature, QLatin1String("prpdrpr"));
timestamp += doubleClickInterval;
window.resetCounters();
// Two double clicks.
QWindowSystemInterface::handleMouseEvent(&window, timestamp++, local, local, Qt::LeftButton);
QWindowSystemInterface::handleMouseEvent(&window, timestamp++, local, local, Qt::NoButton);
QWindowSystemInterface::handleMouseEvent(&window, timestamp++, local, local, Qt::LeftButton);
QWindowSystemInterface::handleMouseEvent(&window, timestamp++, local, local, Qt::NoButton);
QWindowSystemInterface::handleMouseEvent(&window, timestamp++, local, local, Qt::LeftButton);
QWindowSystemInterface::handleMouseEvent(&window, timestamp++, local, local, Qt::NoButton);
QWindowSystemInterface::handleMouseEvent(&window, timestamp++, local, local, Qt::LeftButton);
QWindowSystemInterface::handleMouseEvent(&window, timestamp++, local, local, Qt::NoButton);
QCoreApplication::processEvents();
QCOMPARE(window.mousePressedCount, 4);
QCOMPARE(window.mouseReleasedCount, 4);
QCOMPARE(window.mouseDoubleClickedCount, 2);
QCOMPARE(window.mouseSequenceSignature, QLatin1String("prpdrprpdr"));
timestamp += doubleClickInterval;
window.resetCounters();
// Four clicks, none of which qualifies as a double click.
QWindowSystemInterface::handleMouseEvent(&window, timestamp++, local, local, Qt::LeftButton);
QWindowSystemInterface::handleMouseEvent(&window, timestamp++, local, local, Qt::NoButton);
timestamp += doubleClickInterval;
QWindowSystemInterface::handleMouseEvent(&window, timestamp++, local, local, Qt::LeftButton);
QWindowSystemInterface::handleMouseEvent(&window, timestamp++, local, local, Qt::NoButton);
timestamp += doubleClickInterval;
QWindowSystemInterface::handleMouseEvent(&window, timestamp++, local, local, Qt::LeftButton);
QWindowSystemInterface::handleMouseEvent(&window, timestamp++, local, local, Qt::NoButton);
timestamp += doubleClickInterval;
QWindowSystemInterface::handleMouseEvent(&window, timestamp++, local, local, Qt::LeftButton);
QWindowSystemInterface::handleMouseEvent(&window, timestamp++, local, local, Qt::NoButton);
timestamp += doubleClickInterval;
QCoreApplication::processEvents();
QCOMPARE(window.mousePressedCount, 4);
QCOMPARE(window.mouseReleasedCount, 4);
QCOMPARE(window.mouseDoubleClickedCount, 0);
QCOMPARE(window.mouseSequenceSignature, QLatin1String("prprprpr"));
}
void tst_QWindow::windowModality()
{
qRegisterMetaType<Qt::WindowModality>("Qt::WindowModality");
QWindow window;
QSignalSpy spy(&window, SIGNAL(modalityChanged(Qt::WindowModality)));
QCOMPARE(window.modality(), Qt::NonModal);
window.setModality(Qt::NonModal);
QCOMPARE(window.modality(), Qt::NonModal);
QCOMPARE(spy.count(), 0);
window.setModality(Qt::WindowModal);
QCOMPARE(window.modality(), Qt::WindowModal);
QCOMPARE(spy.count(), 1);
window.setModality(Qt::WindowModal);
QCOMPARE(window.modality(), Qt::WindowModal);
QCOMPARE(spy.count(), 1);
window.setModality(Qt::ApplicationModal);
QCOMPARE(window.modality(), Qt::ApplicationModal);
QCOMPARE(spy.count(), 2);
window.setModality(Qt::ApplicationModal);
QCOMPARE(window.modality(), Qt::ApplicationModal);
QCOMPARE(spy.count(), 2);
window.setModality(Qt::NonModal);
QCOMPARE(window.modality(), Qt::NonModal);
QCOMPARE(spy.count(), 3);
}
void tst_QWindow::inputReentrancy()
{
InputTestWindow window;
window.spinLoopWhenPressed = true;
window.setGeometry(80, 80, 40, 40);
window.show();
QVERIFY(QTest::qWaitForWindowExposed(&window));
// Queue three events.
QPointF local(12, 34);
QWindowSystemInterface::handleMouseEvent(&window, local, local, Qt::LeftButton);
local += QPointF(2, 2);
QWindowSystemInterface::handleMouseEvent(&window, local, local, Qt::LeftButton);
QWindowSystemInterface::handleMouseEvent(&window, local, local, Qt::NoButton);
// Process them. However, the event handler for the press will also call
// processEvents() so the move and release will be delivered before returning
// from mousePressEvent(). The point is that no events should get lost.
QCoreApplication::processEvents();
QCOMPARE(window.mousePressButton, int(Qt::LeftButton));
QCOMPARE(window.mouseReleaseButton, int(Qt::LeftButton));
QCOMPARE(window.mousePressedCount, 1);
QCOMPARE(window.mouseMovedCount, 1);
QCOMPARE(window.mouseReleasedCount, 1);
// Now the same for touch.
QList<QWindowSystemInterface::TouchPoint> points;
QWindowSystemInterface::TouchPoint tp1;
tp1.id = 1;
tp1.state = Qt::TouchPointPressed;
tp1.area = QRectF(10, 10, 4, 4);
points << tp1;
QWindowSystemInterface::handleTouchEvent(&window, touchDevice, points);
points[0].state = Qt::TouchPointMoved;
points[0].area = QRectF(20, 20, 8, 8);
QWindowSystemInterface::handleTouchEvent(&window, touchDevice, points);
points[0].state = Qt::TouchPointReleased;
QWindowSystemInterface::handleTouchEvent(&window, touchDevice, points);
QCoreApplication::processEvents();
QCOMPARE(window.touchPressedCount, 1);
QCOMPARE(window.touchMovedCount, 1);
QCOMPARE(window.touchReleasedCount, 1);
}
#ifndef QT_NO_TABLETEVENT
class TabletTestWindow : public QWindow
{
public:
TabletTestWindow() : eventType(0) { }
void tabletEvent(QTabletEvent *ev) {
eventType = ev->type();
eventGlobal = ev->globalPosF();
eventLocal = ev->posF();
eventDevice = ev->device();
}
int eventType;
QPointF eventGlobal, eventLocal;
int eventDevice;
bool eventFilter(QObject *obj, QEvent *ev) {
if (ev->type() == QEvent::TabletEnterProximity
|| ev->type() == QEvent::TabletLeaveProximity) {
eventType = ev->type();
QTabletEvent *te = static_cast<QTabletEvent *>(ev);
eventDevice = te->device();
}
return QWindow::eventFilter(obj, ev);
}
};
#endif
void tst_QWindow::tabletEvents()
{
#ifndef QT_NO_TABLETEVENT
TabletTestWindow window;
window.setGeometry(10, 10, 100, 100);
qGuiApp->installEventFilter(&window);
QPoint local(10, 10);
QPoint global = window.mapToGlobal(local);
QWindowSystemInterface::handleTabletEvent(&window, true, local, global, 1, 2, 0.5, 1, 2, 0.1, 0, 0, 0);
QCoreApplication::processEvents();
QTRY_VERIFY(window.eventType == QEvent::TabletPress);
QTRY_COMPARE(window.eventGlobal.toPoint(), global);
QTRY_COMPARE(window.eventLocal.toPoint(), local);
QWindowSystemInterface::handleTabletEvent(&window, false, local, global, 1, 2, 0.5, 1, 2, 0.1, 0, 0, 0);
QCoreApplication::processEvents();
QTRY_VERIFY(window.eventType == QEvent::TabletRelease);
QWindowSystemInterface::handleTabletEnterProximityEvent(1, 2, 3);
QCoreApplication::processEvents();
QTRY_VERIFY(window.eventType == QEvent::TabletEnterProximity);
QTRY_COMPARE(window.eventDevice, 1);
QWindowSystemInterface::handleTabletLeaveProximityEvent(1, 2, 3);
QCoreApplication::processEvents();
QTRY_VERIFY(window.eventType == QEvent::TabletLeaveProximity);
QTRY_COMPARE(window.eventDevice, 1);
#endif
}
void tst_QWindow::windowModality_QTBUG27039()
{
QWindow parent;
parent.setGeometry(10, 10, 100, 100);
parent.show();
InputTestWindow modalA;
modalA.setTransientParent(&parent);
modalA.setGeometry(10, 10, 20, 20);
modalA.setModality(Qt::ApplicationModal);
modalA.show();
InputTestWindow modalB;
modalB.setTransientParent(&parent);
modalB.setGeometry(30, 10, 20, 20);
modalB.setModality(Qt::ApplicationModal);
modalB.show();
QPointF local(5, 5);
QWindowSystemInterface::handleMouseEvent(&modalA, local, local, Qt::LeftButton);
QWindowSystemInterface::handleMouseEvent(&modalA, local, local, Qt::NoButton);
QWindowSystemInterface::handleMouseEvent(&modalB, local, local, Qt::LeftButton);
QWindowSystemInterface::handleMouseEvent(&modalB, local, local, Qt::NoButton);
QCoreApplication::processEvents();
// modal A should be blocked since it was shown first, but modal B should not be blocked
QCOMPARE(modalB.mousePressedCount, 1);
QCOMPARE(modalA.mousePressedCount, 0);
modalB.hide();
QWindowSystemInterface::handleMouseEvent(&modalA, local, local, Qt::LeftButton);
QWindowSystemInterface::handleMouseEvent(&modalA, local, local, Qt::NoButton);
QCoreApplication::processEvents();
// modal B has been hidden, modal A should be unblocked again
QCOMPARE(modalA.mousePressedCount, 1);
}
void tst_QWindow::visibility()
{
qRegisterMetaType<Qt::WindowModality>("QWindow::Visibility");
QWindow window;
QSignalSpy spy(&window, SIGNAL(visibilityChanged(QWindow::Visibility)));
window.setVisibility(QWindow::AutomaticVisibility);
QVERIFY(window.isVisible());
QVERIFY(window.visibility() != QWindow::Hidden);
QVERIFY(window.visibility() != QWindow::AutomaticVisibility);
QCOMPARE(spy.count(), 1);
spy.clear();
window.setVisibility(QWindow::Hidden);
QVERIFY(!window.isVisible());
QCOMPARE(window.visibility(), QWindow::Hidden);
QCOMPARE(spy.count(), 1);
spy.clear();
window.setVisibility(QWindow::FullScreen);
QVERIFY(window.isVisible());
QCOMPARE(window.windowState(), Qt::WindowFullScreen);
QCOMPARE(window.visibility(), QWindow::FullScreen);
QCOMPARE(spy.count(), 1);
spy.clear();
window.setWindowState(Qt::WindowNoState);
QCOMPARE(window.visibility(), QWindow::Windowed);
QCOMPARE(spy.count(), 1);
spy.clear();
window.setVisible(false);
QCOMPARE(window.visibility(), QWindow::Hidden);
QCOMPARE(spy.count(), 1);
spy.clear();
}
void tst_QWindow::mask()
{
QRegion mask = QRect(10, 10, 800 - 20, 600 - 20);
QWindow window;
window.resize(800, 600);
window.setMask(mask);
QCOMPARE(window.mask(), QRegion());
window.create();
window.setMask(mask);
QCOMPARE(window.mask(), mask);
}
void tst_QWindow::initialSize()
{
QSize defaultSize(0,0);
{
Window w;
w.show();
QTRY_VERIFY(w.width() > 0);
QTRY_VERIFY(w.height() > 0);
defaultSize = QSize(w.width(), w.height());
}
{
Window w;
w.setWidth(200);
w.show();
#if defined(Q_OS_BLACKBERRY) // "window" is the "root" window and will always be shown fullscreen
// so we only expect one resize event
QTRY_COMPARE(w.width(), qGuiApp->primaryScreen()->availableGeometry().width());
#else
QTRY_COMPARE(w.width(), 200);
#endif
QTRY_VERIFY(w.height() > 0);
}
{
Window w;
w.resize(200, 42);
w.show();
#if defined(Q_OS_BLACKBERRY) // "window" is the "root" window and will always be shown fullscreen
// so we only expect one resize event
QTRY_COMPARE(w.width(), qGuiApp->primaryScreen()->availableGeometry().width());
QTRY_COMPARE(w.height(), qGuiApp->primaryScreen()->availableGeometry().height());
#else
QTRY_COMPARE(w.width(), 200);
QTRY_COMPARE(w.height(), 42);
#endif
}
}
void tst_QWindow::modalDialog()
{
QWindow normalWindow;
normalWindow.resize(400, 400);
normalWindow.show();
QVERIFY(QTest::qWaitForWindowExposed(&normalWindow));
QWindow dialog;
dialog.resize(200,200);
dialog.setModality(Qt::ApplicationModal);
dialog.setFlags(Qt::Dialog);
dialog.show();
QVERIFY(QTest::qWaitForWindowExposed(&dialog));
normalWindow.requestActivate();
QGuiApplication::sync();
QGuiApplication::processEvents();
QTRY_COMPARE(QGuiApplication::focusWindow(), &dialog);
}
void tst_QWindow::modalDialogClosingOneOfTwoModal()
{
QWindow normalWindow;
normalWindow.resize(400, 400);
normalWindow.show();
QVERIFY(QTest::qWaitForWindowExposed(&normalWindow));
QWindow first_dialog;
first_dialog.resize(200,200);
first_dialog.setModality(Qt::ApplicationModal);
first_dialog.setFlags(Qt::Dialog);
first_dialog.show();
QVERIFY(QTest::qWaitForWindowExposed(&first_dialog));
{
QWindow second_dialog;
second_dialog.resize(200,200);
second_dialog.setModality(Qt::ApplicationModal);
second_dialog.setFlags(Qt::Dialog);
second_dialog.show();
QVERIFY(QTest::qWaitForWindowExposed(&second_dialog));
QTRY_COMPARE(QGuiApplication::focusWindow(), &second_dialog);
second_dialog.close();
}
QGuiApplication::sync();
QGuiApplication::processEvents();
QTRY_COMPARE(QGuiApplication::focusWindow(), &first_dialog);
}
void tst_QWindow::modalWithChildWindow()
{
QWindow normalWindow;
normalWindow.resize(400, 400);
normalWindow.show();
QVERIFY(QTest::qWaitForWindowExposed(&normalWindow));
QWindow tlw_dialog;
tlw_dialog.resize(400,200);
tlw_dialog.setModality(Qt::ApplicationModal);
tlw_dialog.setFlags(Qt::Dialog);
tlw_dialog.create();
QWindow sub_window(&tlw_dialog);
sub_window.resize(200,300);
sub_window.show();
tlw_dialog.show();
QVERIFY(QTest::qWaitForWindowExposed(&tlw_dialog));
QVERIFY(QTest::qWaitForWindowExposed(&sub_window));
QTRY_COMPARE(QGuiApplication::focusWindow(), &tlw_dialog);
sub_window.requestActivate();
QGuiApplication::sync();
QGuiApplication::processEvents();
QTRY_COMPARE(QGuiApplication::focusWindow(), &sub_window);
}
void tst_QWindow::modalWindowModallity()
{
QWindow normal_window;
normal_window.resize(400, 400);
normal_window.show();
QVERIFY(QTest::qWaitForWindowExposed(&normal_window));
QWindow parent_to_modal;
parent_to_modal.resize(400, 400);
parent_to_modal.show();
QVERIFY(QTest::qWaitForWindowExposed(&parent_to_modal));
QTRY_COMPARE(QGuiApplication::focusWindow(), &parent_to_modal);
QWindow modal_dialog;
modal_dialog.resize(400,200);
modal_dialog.setModality(Qt::WindowModal);
modal_dialog.setFlags(Qt::Dialog);
modal_dialog.setTransientParent(&parent_to_modal);
modal_dialog.show();
QVERIFY(QTest::qWaitForWindowExposed(&modal_dialog));
QTRY_COMPARE(QGuiApplication::focusWindow(), &modal_dialog);
normal_window.requestActivate();
QTRY_COMPARE(QGuiApplication::focusWindow(), &normal_window);
}
void tst_QWindow::modalWindowPosition()
{
QWindow window;
window.setGeometry(QRect(100, 100, 400, 400));
// Allow for any potential resizing due to constraints
QRect origGeo = window.geometry();
window.setModality(Qt::WindowModal);
window.show();
QVERIFY(QTest::qWaitForWindowExposed(&window));
QCOMPARE(window.geometry(), origGeo);
}
#include <tst_qwindow.moc>
QTEST_MAIN(tst_QWindow)