qt5base-lts/examples/opengl/hellogl_es2/glwidget.h

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/****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
** of its contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
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**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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****************************************************************************/
#ifndef GLWIDGET_H
#define GLWIDGET_H
#include <QGLWidget>
#include <QtGui/qvector3d.h>
#include <QtGui/qmatrix4x4.h>
#include <QtOpenGL/qglshaderprogram.h>
#include <QTime>
#include <QVector>
class Bubble;
class GLWidget : public QGLWidget {
Q_OBJECT
public:
GLWidget(QWidget *parent = 0);
~GLWidget();
public slots:
void setScaling(int scale);
void setLogo();
void setTexture();
void showBubbles(bool);
protected:
void paintGL ();
void initializeGL ();
private:
GLuint m_uiTexture;
qreal m_fAngle;
qreal m_fScale;
bool m_showBubbles;
void paintTexturedCube();
void paintQtLogo();
void createGeometry();
void createBubbles(int number);
void quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4);
void extrude(qreal x1, qreal y1, qreal x2, qreal y2);
QVector<QVector3D> vertices;
QVector<QVector3D> normals;
bool qtLogo;
QList<Bubble*> bubbles;
int frames;
QTime time;
QGLShaderProgram program1;
QGLShaderProgram program2;
int vertexAttr1;
int normalAttr1;
int matrixUniform1;
int vertexAttr2;
int normalAttr2;
int texCoordAttr2;
int matrixUniform2;
int textureUniform2;
};
#endif