2022-05-10 10:06:48 +00:00
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// Copyright (C) 2020 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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2020-02-02 16:54:59 +00:00
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#ifndef WINDOW_H
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#define WINDOW_H
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#include <QWindow>
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#include <QOffscreenSurface>
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rhi: Make it a QPA-style private but semi-public API
qrhi.h, qshader.h, qshaderdescription.h (and qshaderbaker.h from
shadertools; done separately) become "RHI APIs", following the concept
of QPA APIs.
Mirror completely what is done for QPA headers, but using the "rhi"
prefix for the headers. This involves updating syncqt to handle the
new category of headers. (a note on the regex: matching everything
starting with "qrhi" is not acceptable due to incorrectly matching
existing and future headers, hence specifying the four header names
explicitly)
There is going to be one difference to QPA: the documentation for
everything RHI is going to be public and part of the regular docs, not
hidden with \internal.
In addition to the header renaming and adding the comments and
documentation notes and warnings, there is one significant change
here: there is no longer a need to do API-specific includes, such as
qrhid3d11[_p].h, qrhivulkan[_p].h, etc. These are simply merged into a
single header that is then included from qrhi.h. This means that users
within Qt, and any future applications can just do #include
<rhi/qrhi.h> (or rhi/qshader.h if the QRhi stuff is not relevant), no
other headers are needed.
There are no changes to functionality in this patch. Only the
documentation is expanded, quite a lot, to eliminate all qdoc warnings
and make the generated API docs complete. An example, with a quite
extensive doc page is added as well.
Task-number: QTBUG-113331
Change-Id: I91c749826348f14320cb335b1c83e9d1ea2b1d8b
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
2023-04-27 11:16:29 +00:00
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#include <rhi/qrhi.h>
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2020-02-02 16:54:59 +00:00
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class Window : public QWindow
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{
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public:
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Window(QRhi::Implementation graphicsApi);
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void releaseSwapChain();
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protected:
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virtual void customInit();
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virtual void customRender();
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// destruction order matters to a certain degree: the fallbackSurface must
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// outlive the rhi, the rhi must outlive all other resources. The resources
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// need no special order when destroying.
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#if QT_CONFIG(opengl)
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std::unique_ptr<QOffscreenSurface> m_fallbackSurface;
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#endif
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std::unique_ptr<QRhi> m_rhi;
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std::unique_ptr<QRhiSwapChain> m_sc;
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std::unique_ptr<QRhiRenderBuffer> m_ds;
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std::unique_ptr<QRhiRenderPassDescriptor> m_rp;
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bool m_hasSwapChain = false;
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QMatrix4x4 m_proj;
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private:
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void init();
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void resizeSwapChain();
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void render();
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void exposeEvent(QExposeEvent *) override;
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bool event(QEvent *) override;
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QRhi::Implementation m_graphicsApi;
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bool m_running = false;
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bool m_notExposed = false;
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bool m_newlyExposed = false;
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};
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#endif
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