qt5base-lts/tests/auto/other/macnativeevents/nativeeventlist.h

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/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL21$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 or version 3 as published by the Free
** Software Foundation and appearing in the file LICENSE.LGPLv21 and
** LICENSE.LGPLv3 included in the packaging of this file. Please review the
** following information to ensure the GNU Lesser General Public License
** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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** As a special exception, The Qt Company gives you certain additional
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****************************************************************************/
#ifndef Q_NATIVE_PLAYBACK
#define Q_NATIVE_PLAYBACK
#include <QtCore>
#include "qnativeevents.h"
class NativeEventList : public QObject
{
Q_OBJECT;
public:
enum Playback {ReturnImmediately, WaitUntilFinished};
NativeEventList(int defaultWaitMs = 20);
~NativeEventList();
void append(QNativeEvent *event);
void append(int waitMs, QNativeEvent *event = 0);
void play(Playback playback = WaitUntilFinished);
void stop();
void setTimeMultiplier(float multiplier);
signals:
void done();
private slots:
void sendNextEvent();
private:
void waitNextEvent();
QList<QPair<int, QNativeEvent *> > eventList;
float playbackMultiplier;
int currIndex;
bool wait;
int defaultWaitMs;
int debug;
};
#endif