qt5base-lts/tests/manual/windowchildgeometry/controllerwidget.cpp

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// Copyright (C) 2021 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
Cocoa: Allow frameless NSWindow child QWindows Showing, moving and resizing Contrarily to what an NSWindow does to its NSViews, child NSWindows need to be explicitly shown and hidden, and clipped if the parent NSWindow changes geometry. Also, hiding an NSWindow will not hide its child windows. This needed to be managed manually, adding 2 additional states to QCocoaWindow to reflect whether a child window has been clipped out by any ancestor geometry change, or hidden by any ancestor being hid. Also, ordering out an NSWindow will remove it fromm its parent's child windows array, making necessary to maintain a parallel list of child windows in QCocoaWindow. Stack order Although child NSWindows can be ordered relatively to each other, they need to be added again to be moved lower in the window stack. This also means the windows above it need to be added on top. Key (focus) status One of the remaining issues, is to make sure the top level window keeps the "key status" while still forwarding key events to the child window. Keeping same event propagation This use case is best illustrated with undocking QDockWidgets (if these are child NSWindows). The main issue is to make sure the QDockArea will get the mouse events right after undocking a dock widget. We used a similar workaround as the "key status" problem, and manually forward the mouse events to the dock area's QWindow. Manual test, by Morten Johan Sørvig, included. Task-number: QTBUG-33082 Task-number: QTBUG-22815 Change-Id: I50e34936fb82bff013e99f4bcb3bd0db0704c6ae Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
2014-01-28 14:19:01 +00:00
#include "controllerwidget.h"
#include <controls.h>
#include <QtWidgets>
#include <QWindow>
#include <QBackingStore>
#include <QPaintDevice>
#include <QPainter>
#include <QRandomGenerator>
Cocoa: Allow frameless NSWindow child QWindows Showing, moving and resizing Contrarily to what an NSWindow does to its NSViews, child NSWindows need to be explicitly shown and hidden, and clipped if the parent NSWindow changes geometry. Also, hiding an NSWindow will not hide its child windows. This needed to be managed manually, adding 2 additional states to QCocoaWindow to reflect whether a child window has been clipped out by any ancestor geometry change, or hidden by any ancestor being hid. Also, ordering out an NSWindow will remove it fromm its parent's child windows array, making necessary to maintain a parallel list of child windows in QCocoaWindow. Stack order Although child NSWindows can be ordered relatively to each other, they need to be added again to be moved lower in the window stack. This also means the windows above it need to be added on top. Key (focus) status One of the remaining issues, is to make sure the top level window keeps the "key status" while still forwarding key events to the child window. Keeping same event propagation This use case is best illustrated with undocking QDockWidgets (if these are child NSWindows). The main issue is to make sure the QDockArea will get the mouse events right after undocking a dock widget. We used a similar workaround as the "key status" problem, and manually forward the mouse events to the dock area's QWindow. Manual test, by Morten Johan Sørvig, included. Task-number: QTBUG-33082 Task-number: QTBUG-22815 Change-Id: I50e34936fb82bff013e99f4bcb3bd0db0704c6ae Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
2014-01-28 14:19:01 +00:00
#include <QResizeEvent>
CoordinateControl::CoordinateControl(const QString &sep) : m_x(new QSpinBox), m_y(new QSpinBox)
{
m_x->setMinimum(-2000);
m_x->setMaximum(2000);
connect(m_x, SIGNAL(valueChanged(int)), this, SLOT(spinBoxChanged()));
m_y->setMinimum(-2000);
m_y->setMaximum(2000);
connect(m_y, SIGNAL(valueChanged(int)), this, SLOT(spinBoxChanged()));
QHBoxLayout *l = new QHBoxLayout(this);
l->setSpacing(2);
l->addWidget(m_x);
l->addWidget(new QLabel(sep));
l->addWidget(m_y);
}
void CoordinateControl::setCoordinates(int x, int y)
{
m_x->blockSignals(true);
m_y->blockSignals(true);
m_x->setValue(x);
m_y->setValue(y);
m_x->blockSignals(false);
m_y->blockSignals(false);
}
QPair<int, int> CoordinateControl::coordinates() const
{
return QPair<int, int>(m_x->value(), m_y->value());
}
void CoordinateControl::spinBoxChanged()
{
const int x = m_x->value();
const int y = m_y->value();
emit pointValueChanged(QPoint(x, y));
emit sizeValueChanged(QSize(x, y));
}
RectControl::RectControl()
: m_point(new CoordinateControl(QLatin1String("+")))
, m_size(new CoordinateControl(QLatin1String("x")))
{
QHBoxLayout *l = new QHBoxLayout(this);
l->setSpacing(0);
l->setMargin(ControlLayoutMargin);
connect(m_point, SIGNAL(pointValueChanged(QPoint)), this, SLOT(handleChanged()));
connect(m_point, SIGNAL(pointValueChanged(QPoint)), this, SIGNAL(positionChanged(QPoint)));
l->addWidget(m_point);
l->addSpacerItem(new QSpacerItem(0, 0, QSizePolicy::MinimumExpanding, QSizePolicy::Ignored));
connect(m_size, SIGNAL(sizeValueChanged(QSize)), this, SLOT(handleChanged()));
connect(m_size, SIGNAL(sizeValueChanged(QSize)), this, SIGNAL(sizeChanged(QSize)));
l->addWidget(m_size);
}
void RectControl::setRectValue(const QRect &r)
{
m_point->setPointValue(r.topLeft());
m_size->setSizeValue(r.size());
}
QRect RectControl::rectValue() const
{
return QRect(m_point->pointValue(), m_size->sizeValue());
}
void RectControl::handleChanged()
{
emit changed(rectValue());
}
BaseWindowControl::BaseWindowControl(QObject *w)
: m_layout(new QGridLayout(this))
, m_object(w)
, m_geometry(new RectControl)
, m_framePosition(new CoordinateControl(QLatin1String("x")))
, m_moveEventLabel(new QLabel(tr("Move events")))
, m_resizeEventLabel(new QLabel(tr("Resize events")))
, m_mouseEventLabel(new QLabel(tr("Mouse events")))
, m_moveCount(0)
, m_resizeCount(0)
{
m_object->installEventFilter(this);
m_geometry->setTitle(tr("Geometry"));
int row = 0;
m_layout->addWidget(m_geometry, row, 0, 1, 2);
m_layout->setMargin(ControlLayoutMargin);
QGroupBox *frameGB = new QGroupBox(tr("Frame"));
QVBoxLayout *frameL = new QVBoxLayout(frameGB);
frameL->setSpacing(0);
frameL->setMargin(ControlLayoutMargin);
frameL->addWidget(m_framePosition);
m_layout->addWidget(frameGB, row, 2);
QGroupBox *eventGroupBox = new QGroupBox(tr("Events"));
QVBoxLayout *l = new QVBoxLayout(eventGroupBox);
l->setSpacing(0);
l->setMargin(ControlLayoutMargin);
l->addWidget(m_moveEventLabel);
l->addWidget(m_resizeEventLabel);
l->addWidget(m_mouseEventLabel);
m_layout->addWidget(eventGroupBox, ++row, 2);
connect(m_geometry, SIGNAL(positionChanged(QPoint)), this, SLOT(posChanged(QPoint)));
connect(m_geometry, SIGNAL(sizeChanged(QSize)), this, SLOT(sizeChanged(QSize)));
connect(m_framePosition, SIGNAL(pointValueChanged(QPoint)), this, SLOT(framePosChanged(QPoint)));
}
bool BaseWindowControl::eventFilter(QObject *, QEvent *e)
{
switch (e->type()) {
case QEvent::Resize: {
const QResizeEvent *re = static_cast<const QResizeEvent *>(e);
m_resizeEventLabel->setText(tr("Resize %1x%2 (#%3)")
.arg(re->size().width()).arg(re->size().height())
.arg(++m_resizeCount));
refresh();
}
break;
case QEvent::Move: {
const QMoveEvent *me = static_cast<const QMoveEvent *>(e);
m_moveEventLabel->setText(tr("Move %1,%2 (#%3)")
.arg(me->pos().x()).arg(me->pos().y())
.arg(++m_moveCount));
refresh();
}
break;
case QEvent::MouseMove: {
const QMouseEvent *me = static_cast<const QMouseEvent *>(e);
const QPoint pos = me->pos();
QPoint globalPos = objectMapToGlobal(m_object, pos);
m_mouseEventLabel->setText(tr("Mouse: %1,%2 Global: %3,%4 ").
arg(pos.x()).arg(pos.y()).arg(globalPos.x()).arg(globalPos.y()));
}
break;
case QEvent::WindowStateChange:
refresh();
default:
break;
}
return false;
}
void BaseWindowControl::posChanged(const QPoint &p)
{
QRect geom = objectGeometry(m_object);
geom.moveTopLeft(p);
setObjectGeometry(m_object, geom);
}
void BaseWindowControl::sizeChanged(const QSize &s)
{
QRect geom = objectGeometry(m_object);
geom.setSize(s);
setObjectGeometry(m_object, geom);
}
void BaseWindowControl::framePosChanged(const QPoint &p)
{
setObjectFramePosition(m_object, p);
}
void BaseWindowControl::refresh()
{
m_geometry->setRectValue(objectGeometry(m_object));
m_framePosition->setPointValue(objectFramePosition(m_object));
}
// A control for a QWidget
class WidgetWindowControl : public BaseWindowControl
{
Q_OBJECT
public:
explicit WidgetWindowControl(QWidget *w);
virtual void refresh();
private slots:
void statesChanged();
private:
virtual QRect objectGeometry(const QObject *o) const
{ return static_cast<const QWidget *>(o)->geometry(); }
virtual void setObjectGeometry(QObject *o, const QRect &r) const
{ static_cast<QWidget *>(o)->setGeometry(r); }
virtual QPoint objectFramePosition(const QObject *o) const
{ return static_cast<const QWidget *>(o)->pos(); }
virtual void setObjectFramePosition(QObject *o, const QPoint &p) const
{ static_cast<QWidget *>(o)->move(p); }
virtual QPoint objectMapToGlobal(const QObject *o, const QPoint &p) const
{ return static_cast<const QWidget *>(o)->mapToGlobal(p); }
virtual Qt::WindowFlags objectWindowFlags(const QObject *o) const
{ return static_cast<const QWidget *>(o)->windowFlags(); }
virtual void setObjectWindowFlags(QObject *o, Qt::WindowFlags f);
WindowStatesControl *m_statesControl;
};
WidgetWindowControl::WidgetWindowControl(QWidget *w )
: BaseWindowControl(w)
, m_statesControl(new WindowStatesControl)
Cocoa: Allow frameless NSWindow child QWindows Showing, moving and resizing Contrarily to what an NSWindow does to its NSViews, child NSWindows need to be explicitly shown and hidden, and clipped if the parent NSWindow changes geometry. Also, hiding an NSWindow will not hide its child windows. This needed to be managed manually, adding 2 additional states to QCocoaWindow to reflect whether a child window has been clipped out by any ancestor geometry change, or hidden by any ancestor being hid. Also, ordering out an NSWindow will remove it fromm its parent's child windows array, making necessary to maintain a parallel list of child windows in QCocoaWindow. Stack order Although child NSWindows can be ordered relatively to each other, they need to be added again to be moved lower in the window stack. This also means the windows above it need to be added on top. Key (focus) status One of the remaining issues, is to make sure the top level window keeps the "key status" while still forwarding key events to the child window. Keeping same event propagation This use case is best illustrated with undocking QDockWidgets (if these are child NSWindows). The main issue is to make sure the QDockArea will get the mouse events right after undocking a dock widget. We used a similar workaround as the "key status" problem, and manually forward the mouse events to the dock area's QWindow. Manual test, by Morten Johan Sørvig, included. Task-number: QTBUG-33082 Task-number: QTBUG-22815 Change-Id: I50e34936fb82bff013e99f4bcb3bd0db0704c6ae Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
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{
setTitle(w->windowTitle());
m_layout->addWidget(m_statesControl, 2, 0);
connect(m_statesControl, SIGNAL(changed()), this, SLOT(statesChanged()));
}
void WidgetWindowControl::setObjectWindowFlags(QObject *o, Qt::WindowFlags f)
{
QWidget *w = static_cast<QWidget *>(o);
const bool visible = w->isVisible();
w->setWindowFlags(f); // hides.
if (visible)
w->show();
}
void WidgetWindowControl::refresh()
{
const QWidget *w = static_cast<const QWidget *>(m_object);
m_statesControl->setVisibleValue(w->isVisible());
m_statesControl->setStates(w->windowState());
BaseWindowControl::refresh();
}
void WidgetWindowControl::statesChanged()
{
QWidget *w = static_cast<QWidget *>(m_object);
w->setVisible(m_statesControl->visibleValue());
w->setWindowState(m_statesControl->states());
}
// Test window drawing diagonal lines
class Window : public QWindow
{
public:
explicit Window(QWindow *parent = nullptr)
Cocoa: Allow frameless NSWindow child QWindows Showing, moving and resizing Contrarily to what an NSWindow does to its NSViews, child NSWindows need to be explicitly shown and hidden, and clipped if the parent NSWindow changes geometry. Also, hiding an NSWindow will not hide its child windows. This needed to be managed manually, adding 2 additional states to QCocoaWindow to reflect whether a child window has been clipped out by any ancestor geometry change, or hidden by any ancestor being hid. Also, ordering out an NSWindow will remove it fromm its parent's child windows array, making necessary to maintain a parallel list of child windows in QCocoaWindow. Stack order Although child NSWindows can be ordered relatively to each other, they need to be added again to be moved lower in the window stack. This also means the windows above it need to be added on top. Key (focus) status One of the remaining issues, is to make sure the top level window keeps the "key status" while still forwarding key events to the child window. Keeping same event propagation This use case is best illustrated with undocking QDockWidgets (if these are child NSWindows). The main issue is to make sure the QDockArea will get the mouse events right after undocking a dock widget. We used a similar workaround as the "key status" problem, and manually forward the mouse events to the dock area's QWindow. Manual test, by Morten Johan Sørvig, included. Task-number: QTBUG-33082 Task-number: QTBUG-22815 Change-Id: I50e34936fb82bff013e99f4bcb3bd0db0704c6ae Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
2014-01-28 14:19:01 +00:00
: QWindow(parent)
, m_backingStore(new QBackingStore(this))
, m_color(Qt::GlobalColor(QRandomGenerator::global()->bounded(18)))
Cocoa: Allow frameless NSWindow child QWindows Showing, moving and resizing Contrarily to what an NSWindow does to its NSViews, child NSWindows need to be explicitly shown and hidden, and clipped if the parent NSWindow changes geometry. Also, hiding an NSWindow will not hide its child windows. This needed to be managed manually, adding 2 additional states to QCocoaWindow to reflect whether a child window has been clipped out by any ancestor geometry change, or hidden by any ancestor being hid. Also, ordering out an NSWindow will remove it fromm its parent's child windows array, making necessary to maintain a parallel list of child windows in QCocoaWindow. Stack order Although child NSWindows can be ordered relatively to each other, they need to be added again to be moved lower in the window stack. This also means the windows above it need to be added on top. Key (focus) status One of the remaining issues, is to make sure the top level window keeps the "key status" while still forwarding key events to the child window. Keeping same event propagation This use case is best illustrated with undocking QDockWidgets (if these are child NSWindows). The main issue is to make sure the QDockArea will get the mouse events right after undocking a dock widget. We used a similar workaround as the "key status" problem, and manually forward the mouse events to the dock area's QWindow. Manual test, by Morten Johan Sørvig, included. Task-number: QTBUG-33082 Task-number: QTBUG-22815 Change-Id: I50e34936fb82bff013e99f4bcb3bd0db0704c6ae Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
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{
setObjectName(QStringLiteral("window"));
setTitle(tr("TestWindow"));
setProperty("_q_platform_MacUseNSWindow", QVariant(true));
Cocoa: Allow frameless NSWindow child QWindows Showing, moving and resizing Contrarily to what an NSWindow does to its NSViews, child NSWindows need to be explicitly shown and hidden, and clipped if the parent NSWindow changes geometry. Also, hiding an NSWindow will not hide its child windows. This needed to be managed manually, adding 2 additional states to QCocoaWindow to reflect whether a child window has been clipped out by any ancestor geometry change, or hidden by any ancestor being hid. Also, ordering out an NSWindow will remove it fromm its parent's child windows array, making necessary to maintain a parallel list of child windows in QCocoaWindow. Stack order Although child NSWindows can be ordered relatively to each other, they need to be added again to be moved lower in the window stack. This also means the windows above it need to be added on top. Key (focus) status One of the remaining issues, is to make sure the top level window keeps the "key status" while still forwarding key events to the child window. Keeping same event propagation This use case is best illustrated with undocking QDockWidgets (if these are child NSWindows). The main issue is to make sure the QDockArea will get the mouse events right after undocking a dock widget. We used a similar workaround as the "key status" problem, and manually forward the mouse events to the dock area's QWindow. Manual test, by Morten Johan Sørvig, included. Task-number: QTBUG-33082 Task-number: QTBUG-22815 Change-Id: I50e34936fb82bff013e99f4bcb3bd0db0704c6ae Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
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}
protected:
void mouseMoveEvent(QMouseEvent * ev);
void mousePressEvent(QMouseEvent * ev);
void mouseReleaseEvent(QMouseEvent * e);
void exposeEvent(QExposeEvent *)
{ render(); }
private:
QBackingStore *m_backingStore;
Qt::GlobalColor m_color;
QPoint m_mouseDownPosition;
void render();
};
void Window::mouseMoveEvent(QMouseEvent * ev)
{
if (m_mouseDownPosition.isNull())
return;
QPoint delta = ev->pos() - m_mouseDownPosition;
QPoint newPosition = position() + delta;
setPosition(newPosition);
// qDebug() << "diff" << delta << newPosition;
}
void Window::mousePressEvent(QMouseEvent * ev)
{
m_mouseDownPosition = ev->pos();
}
void Window::mouseReleaseEvent(QMouseEvent *)
Cocoa: Allow frameless NSWindow child QWindows Showing, moving and resizing Contrarily to what an NSWindow does to its NSViews, child NSWindows need to be explicitly shown and hidden, and clipped if the parent NSWindow changes geometry. Also, hiding an NSWindow will not hide its child windows. This needed to be managed manually, adding 2 additional states to QCocoaWindow to reflect whether a child window has been clipped out by any ancestor geometry change, or hidden by any ancestor being hid. Also, ordering out an NSWindow will remove it fromm its parent's child windows array, making necessary to maintain a parallel list of child windows in QCocoaWindow. Stack order Although child NSWindows can be ordered relatively to each other, they need to be added again to be moved lower in the window stack. This also means the windows above it need to be added on top. Key (focus) status One of the remaining issues, is to make sure the top level window keeps the "key status" while still forwarding key events to the child window. Keeping same event propagation This use case is best illustrated with undocking QDockWidgets (if these are child NSWindows). The main issue is to make sure the QDockArea will get the mouse events right after undocking a dock widget. We used a similar workaround as the "key status" problem, and manually forward the mouse events to the dock area's QWindow. Manual test, by Morten Johan Sørvig, included. Task-number: QTBUG-33082 Task-number: QTBUG-22815 Change-Id: I50e34936fb82bff013e99f4bcb3bd0db0704c6ae Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
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{
m_mouseDownPosition = QPoint();
}
void Window::render()
{
QRect rect(QPoint(), geometry().size());
m_backingStore->resize(rect.size());
m_backingStore->beginPaint(rect);
if (!rect.size().isEmpty()) {
QPaintDevice *device = m_backingStore->paintDevice();
QPainter p(device);
p.fillRect(rect, m_color);
p.drawLine(0, 0, rect.width(), rect.height());
p.drawLine(0, rect.height(), rect.width(), 0);
}
m_backingStore->endPaint();
m_backingStore->flush(rect);
}
// A control for a QWindow
class WindowControl : public BaseWindowControl
{
Q_OBJECT
public:
explicit WindowControl(QWindow *w);
virtual void refresh();
private slots:
void showWindow();
void hideWindow();
void raiseWindow();
void lowerWindow();
void toggleAttachWindow();
void addChildWindow();
private:
virtual QRect objectGeometry(const QObject *o) const
{ return static_cast<const QWindow *>(o)->geometry(); }
virtual void setObjectGeometry(QObject *o, const QRect &r) const
{ static_cast<QWindow *>(o)->setGeometry(r); }
virtual QPoint objectFramePosition(const QObject *o) const
{ return static_cast<const QWindow *>(o)->framePosition(); }
virtual void setObjectFramePosition(QObject *o, const QPoint &p) const
{ static_cast<QWindow *>(o)->setFramePosition(p); }
virtual QPoint objectMapToGlobal(const QObject *o, const QPoint &p) const
{ return static_cast<const QWindow *>(o)->mapToGlobal(p); }
virtual void setObjectWindowFlags(QObject *o, Qt::WindowFlags f)
{ static_cast<QWindow *>(o)->setFlags(f); }
WindowStatesControl *m_statesControl;
Cocoa: Allow frameless NSWindow child QWindows Showing, moving and resizing Contrarily to what an NSWindow does to its NSViews, child NSWindows need to be explicitly shown and hidden, and clipped if the parent NSWindow changes geometry. Also, hiding an NSWindow will not hide its child windows. This needed to be managed manually, adding 2 additional states to QCocoaWindow to reflect whether a child window has been clipped out by any ancestor geometry change, or hidden by any ancestor being hid. Also, ordering out an NSWindow will remove it fromm its parent's child windows array, making necessary to maintain a parallel list of child windows in QCocoaWindow. Stack order Although child NSWindows can be ordered relatively to each other, they need to be added again to be moved lower in the window stack. This also means the windows above it need to be added on top. Key (focus) status One of the remaining issues, is to make sure the top level window keeps the "key status" while still forwarding key events to the child window. Keeping same event propagation This use case is best illustrated with undocking QDockWidgets (if these are child NSWindows). The main issue is to make sure the QDockArea will get the mouse events right after undocking a dock widget. We used a similar workaround as the "key status" problem, and manually forward the mouse events to the dock area's QWindow. Manual test, by Morten Johan Sørvig, included. Task-number: QTBUG-33082 Task-number: QTBUG-22815 Change-Id: I50e34936fb82bff013e99f4bcb3bd0db0704c6ae Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
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QWindow *m_window;
QWindow *m_detachedParent; // set when this window is detached. This is the window we should re-attach to.
};
WindowControl::WindowControl(QWindow *w )
: BaseWindowControl(w)
, m_statesControl(new WindowStatesControl)
Cocoa: Allow frameless NSWindow child QWindows Showing, moving and resizing Contrarily to what an NSWindow does to its NSViews, child NSWindows need to be explicitly shown and hidden, and clipped if the parent NSWindow changes geometry. Also, hiding an NSWindow will not hide its child windows. This needed to be managed manually, adding 2 additional states to QCocoaWindow to reflect whether a child window has been clipped out by any ancestor geometry change, or hidden by any ancestor being hid. Also, ordering out an NSWindow will remove it fromm its parent's child windows array, making necessary to maintain a parallel list of child windows in QCocoaWindow. Stack order Although child NSWindows can be ordered relatively to each other, they need to be added again to be moved lower in the window stack. This also means the windows above it need to be added on top. Key (focus) status One of the remaining issues, is to make sure the top level window keeps the "key status" while still forwarding key events to the child window. Keeping same event propagation This use case is best illustrated with undocking QDockWidgets (if these are child NSWindows). The main issue is to make sure the QDockArea will get the mouse events right after undocking a dock widget. We used a similar workaround as the "key status" problem, and manually forward the mouse events to the dock area's QWindow. Manual test, by Morten Johan Sørvig, included. Task-number: QTBUG-33082 Task-number: QTBUG-22815 Change-Id: I50e34936fb82bff013e99f4bcb3bd0db0704c6ae Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
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, m_window(w)
, m_detachedParent(0)
{
setTitle(w->title());
QPushButton *button = new QPushButton("Show Window");
connect(button, SIGNAL(clicked()), SLOT(showWindow()));
m_layout->addWidget(button, 1, 0);
button = new QPushButton("hide Window");
connect(button, SIGNAL(clicked()), SLOT(hideWindow()));
m_layout->addWidget(button, 1, 1);
button = new QPushButton("Rase Window");
connect(button, SIGNAL(clicked()), SLOT(raiseWindow()));
m_layout->addWidget(button, 2, 0);
button = new QPushButton("Lower Window");
connect(button, SIGNAL(clicked()), SLOT(lowerWindow()));
m_layout->addWidget(button, 2, 1);
button = new QPushButton("Toggle attach");
connect(button, SIGNAL(clicked()), SLOT(toggleAttachWindow()));
m_layout->addWidget(button, 3, 0);
button = new QPushButton("Add Child Window");
connect(button, SIGNAL(clicked()), SLOT(addChildWindow()));
m_layout->addWidget(button, 3, 1);
}
void WindowControl::refresh()
{
BaseWindowControl::refresh();
}
void WindowControl::showWindow()
{
m_window->show();
}
void WindowControl::hideWindow()
{
m_window->hide();
}
void WindowControl::raiseWindow()
{
m_window->raise();
}
void WindowControl::lowerWindow()
{
m_window->lower();
}
void WindowControl::toggleAttachWindow()
{
if (m_detachedParent) {
m_window->hide();
m_window->setParent(m_detachedParent);
m_window->show();
m_detachedParent = 0;
} else {
m_detachedParent = m_window->parent();
m_window->hide();
m_window->setParent(0);
m_window->show();
}
}
void WindowControl::addChildWindow()
{
qDebug() << "WindowControl::addChildWindow";
Window *childWindow = new Window(m_window);
QRect childGeometry(50, 50, 40, 40);
childWindow->setGeometry(childGeometry);
WindowControl *control = new WindowControl(childWindow);
control->show();
}
ControllerWidget::ControllerWidget(QWidget *parent)
: QMainWindow(parent)
, m_testWindow(new Window)
{
QMenu *fileMenu = menuBar()->addMenu(tr("File"));
QAction *exitAction = fileMenu->addAction(tr("Exit"));
exitAction->setShortcut(QKeySequence(Qt::CTRL | Qt::Key_Q));
2019-10-15 12:18:40 +00:00
connect(exitAction, SIGNAL(triggered()), qApp, SLOT(quit()));
Cocoa: Allow frameless NSWindow child QWindows Showing, moving and resizing Contrarily to what an NSWindow does to its NSViews, child NSWindows need to be explicitly shown and hidden, and clipped if the parent NSWindow changes geometry. Also, hiding an NSWindow will not hide its child windows. This needed to be managed manually, adding 2 additional states to QCocoaWindow to reflect whether a child window has been clipped out by any ancestor geometry change, or hidden by any ancestor being hid. Also, ordering out an NSWindow will remove it fromm its parent's child windows array, making necessary to maintain a parallel list of child windows in QCocoaWindow. Stack order Although child NSWindows can be ordered relatively to each other, they need to be added again to be moved lower in the window stack. This also means the windows above it need to be added on top. Key (focus) status One of the remaining issues, is to make sure the top level window keeps the "key status" while still forwarding key events to the child window. Keeping same event propagation This use case is best illustrated with undocking QDockWidgets (if these are child NSWindows). The main issue is to make sure the QDockArea will get the mouse events right after undocking a dock widget. We used a similar workaround as the "key status" problem, and manually forward the mouse events to the dock area's QWindow. Manual test, by Morten Johan Sørvig, included. Task-number: QTBUG-33082 Task-number: QTBUG-22815 Change-Id: I50e34936fb82bff013e99f4bcb3bd0db0704c6ae Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
2014-01-28 14:19:01 +00:00
QString title = QLatin1String("Child Window Geometry test, (Qt ");
title += QLatin1String(QT_VERSION_STR);
title += QLatin1String(", ");
title += qApp->platformName();
title += QLatin1Char(')');
setWindowTitle(title);
int x = 100;
int y = 100;
const QStringList args = QApplication::arguments();
const int offsetArgIndex = args.indexOf(QLatin1String("-offset"));
if (offsetArgIndex >=0 && offsetArgIndex < args.size() - 1)
Cocoa: Allow frameless NSWindow child QWindows Showing, moving and resizing Contrarily to what an NSWindow does to its NSViews, child NSWindows need to be explicitly shown and hidden, and clipped if the parent NSWindow changes geometry. Also, hiding an NSWindow will not hide its child windows. This needed to be managed manually, adding 2 additional states to QCocoaWindow to reflect whether a child window has been clipped out by any ancestor geometry change, or hidden by any ancestor being hid. Also, ordering out an NSWindow will remove it fromm its parent's child windows array, making necessary to maintain a parallel list of child windows in QCocoaWindow. Stack order Although child NSWindows can be ordered relatively to each other, they need to be added again to be moved lower in the window stack. This also means the windows above it need to be added on top. Key (focus) status One of the remaining issues, is to make sure the top level window keeps the "key status" while still forwarding key events to the child window. Keeping same event propagation This use case is best illustrated with undocking QDockWidgets (if these are child NSWindows). The main issue is to make sure the QDockArea will get the mouse events right after undocking a dock widget. We used a similar workaround as the "key status" problem, and manually forward the mouse events to the dock area's QWindow. Manual test, by Morten Johan Sørvig, included. Task-number: QTBUG-33082 Task-number: QTBUG-22815 Change-Id: I50e34936fb82bff013e99f4bcb3bd0db0704c6ae Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
2014-01-28 14:19:01 +00:00
y += args.at(offsetArgIndex + 1).toInt();
move(x, y);
x += 800;
x += 300;
m_testWindow->setFlags(Qt::Window | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint
| Qt::WindowMinimizeButtonHint | Qt::WindowMaximizeButtonHint
| Qt::WindowTitleHint | Qt::WindowFullscreenButtonHint);
m_testWindow->setFramePosition(QPoint(x, y));
m_testWindow->resize(200, 200);
m_testWindow->setTitle(tr("TestWindow"));
QWidget *central = new QWidget ;
QVBoxLayout *l = new QVBoxLayout(central);
const QString labelText = tr(
"<html><head/><body><p>This example lets you control the geometry"
" of QWindows and child QWindows");
l->addWidget(new QLabel(labelText));
WindowControl *windowControl = new WindowControl(m_testWindow.data());
l->addWidget(windowControl);
setCentralWidget(central);
}
ControllerWidget::~ControllerWidget()
{
}
#include "controllerwidget.moc"