qt5base-lts/examples/vulkan/shared/trianglerenderer.h

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// Copyright (C) 2017 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#include <QVulkanWindow>
class TriangleRenderer : public QVulkanWindowRenderer
{
public:
TriangleRenderer(QVulkanWindow *w, bool msaa = false);
void initResources() override;
void initSwapChainResources() override;
void releaseSwapChainResources() override;
void releaseResources() override;
void startNextFrame() override;
protected:
VkShaderModule createShader(const QString &name);
QVulkanWindow *m_window;
QVulkanDeviceFunctions *m_devFuncs;
VkDeviceMemory m_bufMem = VK_NULL_HANDLE;
VkBuffer m_buf = VK_NULL_HANDLE;
VkDescriptorBufferInfo m_uniformBufInfo[QVulkanWindow::MAX_CONCURRENT_FRAME_COUNT];
VkDescriptorPool m_descPool = VK_NULL_HANDLE;
VkDescriptorSetLayout m_descSetLayout = VK_NULL_HANDLE;
VkDescriptorSet m_descSet[QVulkanWindow::MAX_CONCURRENT_FRAME_COUNT];
VkPipelineCache m_pipelineCache = VK_NULL_HANDLE;
VkPipelineLayout m_pipelineLayout = VK_NULL_HANDLE;
VkPipeline m_pipeline = VK_NULL_HANDLE;
QMatrix4x4 m_proj;
float m_rotation = 0.0f;
};