2022-05-10 10:06:48 +00:00
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// Copyright (C) 2017 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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2017-02-12 14:08:52 +00:00
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#include <QVulkanWindow>
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class TriangleRenderer : public QVulkanWindowRenderer
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{
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public:
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TriangleRenderer(QVulkanWindow *w, bool msaa = false);
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void initResources() override;
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void initSwapChainResources() override;
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void releaseSwapChainResources() override;
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void releaseResources() override;
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void startNextFrame() override;
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protected:
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VkShaderModule createShader(const QString &name);
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QVulkanWindow *m_window;
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QVulkanDeviceFunctions *m_devFuncs;
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VkDeviceMemory m_bufMem = VK_NULL_HANDLE;
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VkBuffer m_buf = VK_NULL_HANDLE;
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VkDescriptorBufferInfo m_uniformBufInfo[QVulkanWindow::MAX_CONCURRENT_FRAME_COUNT];
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VkDescriptorPool m_descPool = VK_NULL_HANDLE;
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VkDescriptorSetLayout m_descSetLayout = VK_NULL_HANDLE;
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VkDescriptorSet m_descSet[QVulkanWindow::MAX_CONCURRENT_FRAME_COUNT];
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VkPipelineCache m_pipelineCache = VK_NULL_HANDLE;
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VkPipelineLayout m_pipelineLayout = VK_NULL_HANDLE;
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VkPipeline m_pipeline = VK_NULL_HANDLE;
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QMatrix4x4 m_proj;
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float m_rotation = 0.0f;
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};
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