qt5base-lts/examples/opengl/contextinfo/renderwindow.h

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/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef RENDERWINDOW_H
#define RENDERWINDOW_H
#include <QWindow>
#include <QOpenGLVertexArrayObject>
#include <QOpenGLBuffer>
QT_FORWARD_DECLARE_CLASS(QOpenGLContext)
QT_FORWARD_DECLARE_CLASS(QOpenGLShaderProgram)
class RenderWindow : public QWindow
{
Q_OBJECT
public:
RenderWindow(const QSurfaceFormat &format);
QOpenGLContext *context() { return m_context; }
void exposeEvent(QExposeEvent *) Q_DECL_OVERRIDE;
void setForceGLSL110(bool enable) { m_forceGLSL110 = enable; }
signals:
void ready();
void error(const QString &msg);
private slots:
void render();
private:
void init();
void setupVertexAttribs();
QOpenGLContext *m_context;
bool m_initialized;
bool m_forceGLSL110;
QOpenGLShaderProgram *m_program;
int m_posAttr, m_colAttr, m_matrixUniform;
QOpenGLVertexArrayObject m_vao;
QOpenGLBuffer m_vbo;
float m_angle;
};
#endif // RENDERWINDOW_H