71 lines
2.3 KiB
Plaintext
71 lines
2.3 KiB
Plaintext
|
/****************************************************************************
|
||
|
**
|
||
|
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
|
||
|
** All rights reserved.
|
||
|
** Contact: Nokia Corporation (qt-info@nokia.com)
|
||
|
**
|
||
|
** This file is part of the demonstration applications of the Qt Toolkit.
|
||
|
**
|
||
|
** $QT_BEGIN_LICENSE:LGPL$
|
||
|
** No Commercial Usage
|
||
|
** This file contains pre-release code and may not be distributed.
|
||
|
** You may use this file in accordance with the terms and conditions
|
||
|
** contained in the Technology Preview License Agreement accompanying
|
||
|
** this package.
|
||
|
**
|
||
|
** GNU Lesser General Public License Usage
|
||
|
** Alternatively, this file may be used under the terms of the GNU Lesser
|
||
|
** General Public License version 2.1 as published by the Free Software
|
||
|
** Foundation and appearing in the file LICENSE.LGPL included in the
|
||
|
** packaging of this file. Please review the following information to
|
||
|
** ensure the GNU Lesser General Public License version 2.1 requirements
|
||
|
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
|
||
|
**
|
||
|
** In addition, as a special exception, Nokia gives you certain additional
|
||
|
** rights. These rights are described in the Nokia Qt LGPL Exception
|
||
|
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
|
||
|
**
|
||
|
** If you have questions regarding the use of this file, please contact
|
||
|
** Nokia at qt-info@nokia.com.
|
||
|
**
|
||
|
**
|
||
|
**
|
||
|
**
|
||
|
**
|
||
|
**
|
||
|
**
|
||
|
**
|
||
|
** $QT_END_LICENSE$
|
||
|
**
|
||
|
****************************************************************************/
|
||
|
|
||
|
varying vec3 position, normal;
|
||
|
varying vec4 specular, ambient, diffuse, lightDirection;
|
||
|
|
||
|
uniform sampler2D tex;
|
||
|
uniform samplerCube env;
|
||
|
uniform mat4 view;
|
||
|
|
||
|
// Arrays don't work here on glsl < 120, apparently.
|
||
|
//const float coeffs[6] = float[6](1.0/2.0, 1.0/2.1, 1.0/2.2, 1.0/2.3, 1.0/2.4, 1.0/2.5);
|
||
|
float coeffs(int i)
|
||
|
{
|
||
|
return 1.0 / (2.0 + 0.1 * float(i));
|
||
|
}
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
vec3 N = normalize(normal);
|
||
|
vec3 I = -normalize(position);
|
||
|
float IdotN = dot(I, N);
|
||
|
float scales[6];
|
||
|
vec3 C[6];
|
||
|
for (int i = 0; i < 6; ++i) {
|
||
|
scales[i] = (IdotN - sqrt(1.0 - coeffs(i) + coeffs(i) * (IdotN * IdotN)));
|
||
|
C[i] = textureCube(env, (-I + coeffs(i) * N) * mat3(view[0].xyz, view[1].xyz, view[2].xyz)).xyz;
|
||
|
}
|
||
|
|
||
|
gl_FragColor = 0.25 * vec4(C[5].x + 2.0*C[0].x + C[1].x, C[1].y + 2.0*C[2].y + C[3].y,
|
||
|
C[3].z + 2.0*C[4].z + C[5].z, 4.0);
|
||
|
}
|