2011-04-27 10:05:43 +00:00
|
|
|
/****************************************************************************
|
|
|
|
**
|
2012-01-05 04:03:39 +00:00
|
|
|
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
|
2012-01-20 03:06:31 +00:00
|
|
|
** Contact: http://www.qt-project.org/
|
2011-04-27 10:05:43 +00:00
|
|
|
**
|
|
|
|
** This file is part of the QtCore module of the Qt Toolkit.
|
|
|
|
**
|
|
|
|
** $QT_BEGIN_LICENSE:LGPL$
|
|
|
|
** GNU Lesser General Public License Usage
|
2011-05-24 09:34:08 +00:00
|
|
|
** This file may be used under the terms of the GNU Lesser General Public
|
|
|
|
** License version 2.1 as published by the Free Software Foundation and
|
|
|
|
** appearing in the file LICENSE.LGPL included in the packaging of this
|
|
|
|
** file. Please review the following information to ensure the GNU Lesser
|
|
|
|
** General Public License version 2.1 requirements will be met:
|
|
|
|
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
|
2011-04-27 10:05:43 +00:00
|
|
|
**
|
|
|
|
** In addition, as a special exception, Nokia gives you certain additional
|
2011-05-24 09:34:08 +00:00
|
|
|
** rights. These rights are described in the Nokia Qt LGPL Exception
|
2011-04-27 10:05:43 +00:00
|
|
|
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
|
|
|
|
**
|
2011-05-24 09:34:08 +00:00
|
|
|
** GNU General Public License Usage
|
|
|
|
** Alternatively, this file may be used under the terms of the GNU General
|
|
|
|
** Public License version 3.0 as published by the Free Software Foundation
|
|
|
|
** and appearing in the file LICENSE.GPL included in the packaging of this
|
|
|
|
** file. Please review the following information to ensure the GNU General
|
|
|
|
** Public License version 3.0 requirements will be met:
|
|
|
|
** http://www.gnu.org/copyleft/gpl.html.
|
|
|
|
**
|
|
|
|
** Other Usage
|
|
|
|
** Alternatively, this file may be used in accordance with the terms and
|
|
|
|
** conditions contained in a signed written agreement between you and Nokia.
|
2011-04-27 10:05:43 +00:00
|
|
|
**
|
|
|
|
**
|
|
|
|
**
|
|
|
|
**
|
|
|
|
**
|
2012-01-24 06:17:24 +00:00
|
|
|
**
|
2011-04-27 10:05:43 +00:00
|
|
|
** $QT_END_LICENSE$
|
|
|
|
**
|
|
|
|
****************************************************************************/
|
|
|
|
|
|
|
|
//Own
|
|
|
|
#include "graphicsscene.h"
|
|
|
|
#include "states.h"
|
|
|
|
#include "boat.h"
|
|
|
|
#include "submarine.h"
|
|
|
|
#include "torpedo.h"
|
|
|
|
#include "bomb.h"
|
|
|
|
#include "pixmapitem.h"
|
|
|
|
#include "animationmanager.h"
|
|
|
|
#include "qanimationstate.h"
|
|
|
|
#include "progressitem.h"
|
|
|
|
#include "textinformationitem.h"
|
|
|
|
|
|
|
|
//Qt
|
|
|
|
#include <QtCore/QPropertyAnimation>
|
|
|
|
#include <QtCore/QSequentialAnimationGroup>
|
|
|
|
#include <QtCore/QParallelAnimationGroup>
|
|
|
|
#include <QtCore/QStateMachine>
|
|
|
|
#include <QtCore/QFinalState>
|
|
|
|
#include <QtCore/QPauseAnimation>
|
2011-05-08 07:13:40 +00:00
|
|
|
#include <QtWidgets/QAction>
|
2011-04-27 10:05:43 +00:00
|
|
|
#include <QtCore/QDir>
|
2011-05-08 07:13:40 +00:00
|
|
|
#include <QtWidgets/QApplication>
|
|
|
|
#include <QtWidgets/QMessageBox>
|
|
|
|
#include <QtWidgets/QGraphicsView>
|
|
|
|
#include <QtWidgets/QGraphicsSceneMouseEvent>
|
2011-04-27 10:05:43 +00:00
|
|
|
#include <QtCore/QXmlStreamReader>
|
|
|
|
|
|
|
|
GraphicsScene::GraphicsScene(int x, int y, int width, int height, Mode mode)
|
|
|
|
: QGraphicsScene(x , y, width, height), mode(mode), boat(new Boat)
|
|
|
|
{
|
|
|
|
PixmapItem *backgroundItem = new PixmapItem(QString("background"),mode);
|
|
|
|
backgroundItem->setZValue(1);
|
|
|
|
backgroundItem->setPos(0,0);
|
|
|
|
addItem(backgroundItem);
|
|
|
|
|
|
|
|
PixmapItem *surfaceItem = new PixmapItem(QString("surface"),mode);
|
|
|
|
surfaceItem->setZValue(3);
|
|
|
|
surfaceItem->setPos(0,sealLevel() - surfaceItem->boundingRect().height()/2);
|
|
|
|
addItem(surfaceItem);
|
|
|
|
|
|
|
|
//The item that display score and level
|
|
|
|
progressItem = new ProgressItem(backgroundItem);
|
|
|
|
|
|
|
|
textInformationItem = new TextInformationItem(backgroundItem);
|
|
|
|
textInformationItem->hide();
|
|
|
|
//We create the boat
|
|
|
|
addItem(boat);
|
|
|
|
boat->setPos(this->width()/2, sealLevel() - boat->size().height());
|
|
|
|
boat->hide();
|
|
|
|
|
|
|
|
//parse the xml that contain all data of the game
|
|
|
|
QXmlStreamReader reader;
|
|
|
|
QFile file(":data.xml");
|
|
|
|
file.open(QIODevice::ReadOnly);
|
|
|
|
reader.setDevice(&file);
|
|
|
|
LevelDescription currentLevel;
|
|
|
|
while (!reader.atEnd()) {
|
|
|
|
reader.readNext();
|
|
|
|
if (reader.tokenType() == QXmlStreamReader::StartElement) {
|
|
|
|
if (reader.name() == "submarine") {
|
|
|
|
SubmarineDescription desc;
|
|
|
|
desc.name = reader.attributes().value("name").toString();
|
|
|
|
desc.points = reader.attributes().value("points").toString().toInt();
|
|
|
|
desc.type = reader.attributes().value("type").toString().toInt();
|
|
|
|
submarinesData.append(desc);
|
|
|
|
} else if (reader.name() == "level") {
|
|
|
|
currentLevel.id = reader.attributes().value("id").toString().toInt();
|
|
|
|
currentLevel.name = reader.attributes().value("name").toString();
|
|
|
|
} else if (reader.name() == "subinstance") {
|
|
|
|
currentLevel.submarines.append(qMakePair(reader.attributes().value("type").toString().toInt(), reader.attributes().value("nb").toString().toInt()));
|
|
|
|
}
|
|
|
|
} else if (reader.tokenType() == QXmlStreamReader::EndElement) {
|
|
|
|
if (reader.name() == "level") {
|
|
|
|
levelsData.insert(currentLevel.id, currentLevel);
|
|
|
|
currentLevel.submarines.clear();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
qreal GraphicsScene::sealLevel() const
|
|
|
|
{
|
|
|
|
return (mode == Big) ? 220 : 160;
|
|
|
|
}
|
|
|
|
|
|
|
|
void GraphicsScene::setupScene(QAction *newAction, QAction *quitAction)
|
|
|
|
{
|
|
|
|
static const int nLetters = 10;
|
|
|
|
static struct {
|
|
|
|
char const *pix;
|
|
|
|
qreal initX, initY;
|
|
|
|
qreal destX, destY;
|
|
|
|
} logoData[nLetters] = {
|
|
|
|
{"s", -1000, -1000, 300, 150 },
|
|
|
|
{"u", -800, -1000, 350, 150 },
|
|
|
|
{"b", -600, -1000, 400, 120 },
|
|
|
|
{"dash", -400, -1000, 460, 150 },
|
|
|
|
{"a", 1000, 2000, 350, 250 },
|
|
|
|
{"t", 800, 2000, 400, 250 },
|
|
|
|
{"t2", 600, 2000, 430, 250 },
|
|
|
|
{"a2", 400, 2000, 465, 250 },
|
|
|
|
{"q", 200, 2000, 510, 250 },
|
|
|
|
{"excl", 0, 2000, 570, 220 } };
|
|
|
|
|
|
|
|
QSequentialAnimationGroup * lettersGroupMoving = new QSequentialAnimationGroup(this);
|
|
|
|
QParallelAnimationGroup * lettersGroupFading = new QParallelAnimationGroup(this);
|
|
|
|
|
|
|
|
for (int i = 0; i < nLetters; ++i) {
|
|
|
|
PixmapItem *logo = new PixmapItem(QLatin1String(":/logo-") + logoData[i].pix, this);
|
|
|
|
logo->setPos(logoData[i].initX, logoData[i].initY);
|
|
|
|
logo->setZValue(i + 3);
|
|
|
|
//creation of the animations for moving letters
|
|
|
|
QPropertyAnimation *moveAnim = new QPropertyAnimation(logo, "pos", lettersGroupMoving);
|
|
|
|
moveAnim->setEndValue(QPointF(logoData[i].destX, logoData[i].destY));
|
|
|
|
moveAnim->setDuration(200);
|
|
|
|
moveAnim->setEasingCurve(QEasingCurve::OutElastic);
|
|
|
|
lettersGroupMoving->addPause(50);
|
|
|
|
//creation of the animations for fading out the letters
|
|
|
|
QPropertyAnimation *fadeAnim = new QPropertyAnimation(logo, "opacity", lettersGroupFading);
|
|
|
|
fadeAnim->setDuration(800);
|
|
|
|
fadeAnim->setEndValue(0);
|
|
|
|
fadeAnim->setEasingCurve(QEasingCurve::OutQuad);
|
|
|
|
}
|
|
|
|
|
|
|
|
QStateMachine *machine = new QStateMachine(this);
|
|
|
|
|
|
|
|
//This state is when the player is playing
|
|
|
|
PlayState *gameState = new PlayState(this, machine);
|
|
|
|
|
|
|
|
//Final state
|
|
|
|
QFinalState *final = new QFinalState(machine);
|
|
|
|
|
|
|
|
//Animation when the player enter in the game
|
|
|
|
QAnimationState *lettersMovingState = new QAnimationState(machine);
|
|
|
|
lettersMovingState->setAnimation(lettersGroupMoving);
|
|
|
|
|
|
|
|
//Animation when the welcome screen disappear
|
|
|
|
QAnimationState *lettersFadingState = new QAnimationState(machine);
|
|
|
|
lettersFadingState->setAnimation(lettersGroupFading);
|
|
|
|
|
|
|
|
//if new game then we fade out the welcome screen and start playing
|
|
|
|
lettersMovingState->addTransition(newAction, SIGNAL(triggered()), lettersFadingState);
|
|
|
|
lettersFadingState->addTransition(lettersFadingState, SIGNAL(animationFinished()), gameState);
|
|
|
|
|
|
|
|
//New Game is triggered then player start playing
|
|
|
|
gameState->addTransition(newAction, SIGNAL(triggered()), gameState);
|
|
|
|
|
|
|
|
//Wanna quit, then connect to CTRL+Q
|
|
|
|
gameState->addTransition(quitAction, SIGNAL(triggered()), final);
|
|
|
|
lettersMovingState->addTransition(quitAction, SIGNAL(triggered()), final);
|
|
|
|
|
|
|
|
//Welcome screen is the initial state
|
|
|
|
machine->setInitialState(lettersMovingState);
|
|
|
|
|
|
|
|
machine->start();
|
|
|
|
|
|
|
|
//We reach the final state, then we quit
|
|
|
|
connect(machine, SIGNAL(finished()), qApp, SLOT(quit()));
|
|
|
|
}
|
|
|
|
|
|
|
|
void GraphicsScene::addItem(Bomb *bomb)
|
|
|
|
{
|
|
|
|
bombs.insert(bomb);
|
|
|
|
connect(bomb,SIGNAL(bombExecutionFinished()),this, SLOT(onBombExecutionFinished()));
|
|
|
|
QGraphicsScene::addItem(bomb);
|
|
|
|
}
|
|
|
|
|
|
|
|
void GraphicsScene::addItem(Torpedo *torpedo)
|
|
|
|
{
|
|
|
|
torpedos.insert(torpedo);
|
|
|
|
connect(torpedo,SIGNAL(torpedoExecutionFinished()),this, SLOT(onTorpedoExecutionFinished()));
|
|
|
|
QGraphicsScene::addItem(torpedo);
|
|
|
|
}
|
|
|
|
|
|
|
|
void GraphicsScene::addItem(SubMarine *submarine)
|
|
|
|
{
|
|
|
|
submarines.insert(submarine);
|
|
|
|
connect(submarine,SIGNAL(subMarineExecutionFinished()),this, SLOT(onSubMarineExecutionFinished()));
|
|
|
|
QGraphicsScene::addItem(submarine);
|
|
|
|
}
|
|
|
|
|
|
|
|
void GraphicsScene::addItem(QGraphicsItem *item)
|
|
|
|
{
|
|
|
|
QGraphicsScene::addItem(item);
|
|
|
|
}
|
|
|
|
|
|
|
|
void GraphicsScene::onBombExecutionFinished()
|
|
|
|
{
|
|
|
|
Bomb *bomb = qobject_cast<Bomb *>(sender());
|
|
|
|
bombs.remove(bomb);
|
|
|
|
bomb->deleteLater();
|
|
|
|
if (boat)
|
|
|
|
boat->setBombsLaunched(boat->bombsLaunched() - 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
void GraphicsScene::onTorpedoExecutionFinished()
|
|
|
|
{
|
|
|
|
Torpedo *torpedo = qobject_cast<Torpedo *>(sender());
|
|
|
|
torpedos.remove(torpedo);
|
|
|
|
torpedo->deleteLater();
|
|
|
|
}
|
|
|
|
|
|
|
|
void GraphicsScene::onSubMarineExecutionFinished()
|
|
|
|
{
|
|
|
|
SubMarine *submarine = qobject_cast<SubMarine *>(sender());
|
|
|
|
submarines.remove(submarine);
|
|
|
|
if (submarines.count() == 0)
|
|
|
|
emit allSubMarineDestroyed(submarine->points());
|
|
|
|
else
|
|
|
|
emit subMarineDestroyed(submarine->points());
|
|
|
|
submarine->deleteLater();
|
|
|
|
}
|
|
|
|
|
|
|
|
void GraphicsScene::clearScene()
|
|
|
|
{
|
|
|
|
foreach (SubMarine *sub, submarines) {
|
|
|
|
sub->destroy();
|
|
|
|
sub->deleteLater();
|
|
|
|
}
|
|
|
|
|
|
|
|
foreach (Torpedo *torpedo, torpedos) {
|
|
|
|
torpedo->destroy();
|
|
|
|
torpedo->deleteLater();
|
|
|
|
}
|
|
|
|
|
|
|
|
foreach (Bomb *bomb, bombs) {
|
|
|
|
bomb->destroy();
|
|
|
|
bomb->deleteLater();
|
|
|
|
}
|
|
|
|
|
|
|
|
submarines.clear();
|
|
|
|
bombs.clear();
|
|
|
|
torpedos.clear();
|
|
|
|
|
|
|
|
AnimationManager::self()->unregisterAllAnimations();
|
|
|
|
|
|
|
|
boat->stop();
|
|
|
|
boat->hide();
|
|
|
|
boat->setEnabled(true);
|
|
|
|
}
|