qt5base-lts/tests/auto/widgets/graphicsview/qgraphicsscene/tst_qgraphicsscene.cpp

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/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QtWidgets/QApplication>
#include <QtWidgets/QDial>
#include <QtWidgets/QLabel>
#include <QtWidgets/QLineEdit>
#include <QtWidgets/QGraphicsView>
#include <QtWidgets/QGraphicsScene>
#include <QtWidgets/QGraphicsPixmapItem>
#include <QtWidgets/QStyle>
#include <QtWidgets/QStyleFactory>
#include <QtWidgets/QVBoxLayout>
#include <QtGui/QScreen>
#include <QtTest/QtTest>
#include <QtCore/QDebug>
#include <QtCore/QLoggingCategory>
#include <private/qgraphicsscene_p.h>
#include <private/qgraphicssceneindex_p.h>
#include <math.h>
#include "../../../gui/painting/qpathclipper/pathcompare.h"
#include "../../../shared/platforminputcontext.h"
#include <private/qinputmethod_p.h>
#if defined(Q_OS_WIN) && !defined(Q_OS_WINRT)
#include <QtCore/qt_windows.h>
#define Q_CHECK_PAINTEVENTS \
if (::SwitchDesktop(::GetThreadDesktop(::GetCurrentThreadId())) == 0) \
QSKIP("The Graphics View doesn't get the paint events");
#else
#define Q_CHECK_PAINTEVENTS
#endif
Q_DECLARE_METATYPE(Qt::FocusReason)
Q_DECLARE_METATYPE(QPainterPath)
Q_DECLARE_METATYPE(Qt::AspectRatioMode)
Q_DECLARE_METATYPE(Qt::ItemSelectionMode)
Q_DECLARE_METATYPE(QGraphicsItem::GraphicsItemFlags)
static const int randomX[] = {276, 40, 250, 864, -56, 426, 855, 825, 184, 955, -798, -804, 773,
282, 489, 686, 780, -220, 50, 749, -856, -205, 81, 492, -819, 518,
895, 57, -559, 788, -965, 68, -442, -247, -339, -648, 292, 891,
-865, 462, 864, 673, 640, 523, 194, 500, -727, 307, -243, 320,
-545, 415, 448, 341, -619, 652, 892, -16, -14, -659, -101, -934,
532, 356, 824, 132, 160, 130, 104, 886, -179, -174, 543, -644, 60,
-470, -354, -728, 689, 682, -587, -694, -221, -741, 37, 372, -289,
741, -300, 858, -320, 729, -602, -956, -544, -403, 203, 398, 284,
-972, -572, -946, 81, 51, -403, -580, 867, 546, 565, -580, -484,
659, 982, -518, -976, 423, -800, 659, -297, 712, 938, -19, -16,
824, -252, 197, 321, -837, 824, 136, 226, -980, -909, -826, -479,
-835, -503, -828, -901, -810, -641, -548, -179, 194, 749, -296, 539,
-37, -599, -235, 121, 35, -230, -915, 789, 764, -622, -382, -90, -701,
676, -407, 998, 267, 913, 817, -748, -370, -162, -797, 19, -556, 933,
-670, -101, -765, -941, -17, 360, 31, 960, 509, 933, -35, 974, -924,
-734, 589, 963, 724, 794, 843, 16, -272, -811, 721, 99, -122, 216,
-404, 158, 787, -443, -437, -337, 383, -342, 538, -641, 791, 637,
-848, 397, 820, 109, 11, 45, 809, 591, 933, 961, 625, -140, -592,
-694, -969, 317, 293, 777, -18, -282, 835, -455, -708, -407, -204,
748, 347, -501, -545, 292, -362, 176, 546, -573, -38, -854, -395,
560, -624, -940, -971, 66, -910, 782, 985};
static const int randomY[] = {603, 70, -318, 843, 450, -637, 199, -527, 407, 964, -54, 620, -207,
-736, -700, -476, -706, -142, 837, 621, 522, -98, 232, 292, -267, 900,
615, -356, -415, 783, 290, 462, -857, -314, 677, 36, 772, 424, -72,
-121, 547, -533, 537, -656, 289, 508, 914, 601, 434, 588, -779, -714,
-368, 628, -276, 432, -1, -929, 638, -36, 253, -922, -943, 979, -34,
-268, -193, 601, 686, -330, 165, 98, 75, -691, -605, 617, 773, 617,
619, 238, -42, -405, 17, 384, -472, -846, 520, 110, 591, -217, 936,
-373, 731, 734, 810, 961, 881, 939, 379, -905, -137, 437, 298, 688,
-71, -204, 573, -120, -821, 489, -722, -926, 529, -113, -243, 543,
868, -301, -781, -549, -842, -489, -80, -910, -928, 51, -91, 324,
204, -92, 867, 723, 248, 709, -357, 591, -365, -379, 266, -649, -95,
205, 551, 355, -631, 79, -186, 795, -7, -225, 46, -410, 665, -874,
-618, 845, -548, 443, 471, -644, 606, -607, 59, -619, 288, -244, 529,
690, 349, -738, -611, -879, -642, 801, -178, 823, -748, -552, -247,
-223, -408, 651, -62, 949, -795, 171, -107, -210, -207, -842, -86,
436, 528, 366, -178, 245, -695, 665, 613, -948, 667, -620, -979, -949,
905, 181, -412, -467, -437, -774, 750, -10, 54, 205, -674, -290, -924,
-361, -463, 912, -702, 622, -542, 220, 115, 832, 451, -38, -952, -230,
-588, 864, 234, 225, -303, 493, 246, 153, 338, -378, 377, -819, 140, 136,
467, -849, -326, -533, 166, 252, -994, -699, 904, -566, 621, -752};
Q_LOGGING_CATEGORY(lcTests, "qt.widgets.tests")
class HoverItem : public QGraphicsRectItem
{
public:
HoverItem()
: QGraphicsRectItem(QRectF(-10, -10, 20, 20))
{ setAcceptHoverEvents(true); }
bool isHovered = false;
protected:
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *)
{
isHovered = (option->state & QStyle::State_MouseOver);
painter->setOpacity(0.75);
painter->setPen(Qt::NoPen);
painter->setBrush(Qt::darkGray);
painter->drawRoundedRect(boundingRect().adjusted(3, 3, -3, -3), 25, 25, Qt::RelativeSize);
painter->setPen(Qt::black);
if (isHovered) {
painter->setBrush(QColor(Qt::blue).lighter(120));
} else {
painter->setBrush(Qt::gray);
}
painter->drawRoundedRect(boundingRect().adjusted(0, 0, -5, -5), 25, 25, Qt::RelativeSize);
}
};
class EventSpy : public QGraphicsWidget
{
Q_OBJECT
public:
EventSpy(QObject *watched, QEvent::Type type)
: spied(type)
{
watched->installEventFilter(this);
}
EventSpy(QGraphicsScene *scene, QGraphicsItem *watched, QEvent::Type type)
: spied(type)
{
scene->addItem(this);
watched->installSceneEventFilter(this);
}
int count() const { return _count; }
protected:
bool eventFilter(QObject *watched, QEvent *event) override
{
Q_UNUSED(watched);
if (event->type() == spied)
++_count;
return false;
}
bool sceneEventFilter(QGraphicsItem *watched, QEvent *event) override
{
Q_UNUSED(watched);
if (event->type() == spied)
++_count;
return false;
}
int _count = 0;
const QEvent::Type spied;
};
class tst_QGraphicsScene : public QObject
{
Q_OBJECT
public slots:
void cleanup();
private slots:
void construction();
void sceneRect();
void itemIndexMethod();
void bspTreeDepth();
void itemsBoundingRect_data();
void itemsBoundingRect();
void items();
void items_QPointF_data();
void items_QPointF();
void items_QRectF();
void items_QRectF_2_data();
void items_QRectF_2();
void items_QPolygonF();
void items_QPolygonF_2();
void items_QPainterPath();
void items_QPainterPath_2();
void selectionChanged();
void selectionChanged2();
void addItem();
void addEllipse();
void addLine();
void addPath();
void addPixmap();
void addRect();
void addText();
void removeItem();
void clear();
void focusItem();
void focusItemLostFocus();
void setFocusItem();
void setFocusItem_inactive();
void mouseGrabberItem();
void hoverEvents_siblings();
void hoverEvents_parentChild();
void createItemGroup();
void mouseEventPropagation();
void mouseEventPropagation_ignore();
void mouseEventPropagation_focus();
void mouseEventPropagation_doubleclick();
void mouseEventPropagation_mouseMove();
#if QT_CONFIG(draganddrop)
void dragAndDrop_simple();
void dragAndDrop_disabledOrInvisible();
void dragAndDrop_propagate();
#endif
void render_data();
void render();
void renderItemsWithNegativeWidthOrHeight();
#ifndef QT_NO_CONTEXTMENU
void contextMenuEvent();
void contextMenuEvent_ItemIgnoresTransformations();
#endif
void update();
void update2();
void views();
void testEvent();
void eventsToDisabledItems();
void exposedRect();
void tabFocus_emptyScene();
void tabFocus_sceneWithFocusableItems();
void tabFocus_sceneWithFocusWidgets();
void tabFocus_sceneWithNestedFocusWidgets();
void style();
void sorting();
void insertionOrder();
void changedSignal_data();
void changedSignal();
void stickyFocus_data();
void stickyFocus();
void sendEvent();
void inputMethod_data();
void inputMethod();
void dispatchHoverOnPress();
void initialFocus_data();
void initialFocus();
void polishItems();
void polishItems2();
void isActive();
void siblingIndexAlwaysValid();
void removeFullyTransparentItem();
void zeroScale();
void focusItemChangedSignal();
void minimumRenderSize();
void focusOnTouch();
// task specific tests below me
void task139710_bspTreeCrash();
void task139782_containsItemBoundingRect();
void task176178_itemIndexMethodBreaksSceneRect();
void task160653_selectionChanged();
void task250680_childClip();
void taskQTBUG_5904_crashWithDeviceCoordinateCache();
void taskQT657_paintIntoCacheWithTransparentParts();
void taskQTBUG_7863_paintIntoCacheWithTransparentParts();
void taskQT_3674_doNotCrash();
void taskQTBUG_15977_renderWithDeviceCoordinateCache();
void taskQTBUG_16401_focusItem();
void taskQTBUG_42915_focusNextPrevChild();
};
void tst_QGraphicsScene::cleanup()
{
// ensure not even skipped tests with custom input context leave it dangling
QInputMethodPrivate *inputMethodPrivate =
QInputMethodPrivate::get(QGuiApplication::inputMethod());
inputMethodPrivate->testContext = nullptr;
QTRY_VERIFY(QApplication::topLevelWidgets().isEmpty());
}
void tst_QGraphicsScene::construction()
{
QGraphicsScene scene;
QCOMPARE(scene.itemsBoundingRect(), QRectF());
QVERIFY(scene.items().isEmpty());
QVERIFY(scene.items(QPointF()).isEmpty());
QVERIFY(scene.items(QRectF()).isEmpty());
QVERIFY(scene.items(QPolygonF()).isEmpty());
QVERIFY(scene.items(QPainterPath()).isEmpty());
QTest::ignoreMessage(QtWarningMsg, "QGraphicsScene::collidingItems: cannot find collisions for null item");
QVERIFY(scene.collidingItems(nullptr).isEmpty());
QVERIFY(scene.items(QPointF()).isEmpty());
QVERIFY(scene.selectedItems().isEmpty());
QVERIFY(!scene.focusItem());
}
static inline const QGraphicsItem *itemAt(const QGraphicsScene &scene, qreal x, qreal y)
{
return scene.items(QPointF(x, y)).value(0, nullptr);
}
void tst_QGraphicsScene::sceneRect()
{
QGraphicsScene scene;
QSignalSpy sceneRectChanged(&scene, &QGraphicsScene::sceneRectChanged);
QCOMPARE(scene.sceneRect(), QRectF());
QCOMPARE(sceneRectChanged.count(), 0);
QGraphicsRectItem *item = scene.addRect(QRectF(0, 0, 10, 10));
item->setPen(QPen(Qt::black, 0));
item->setPos(-5, -5);
QCOMPARE(sceneRectChanged.count(), 0);
QCOMPARE(itemAt(scene, 0, 0), item);
QVERIFY(scene.items(QPointF(10, 10)).isEmpty());
QCOMPARE(sceneRectChanged.count(), 0);
QCOMPARE(scene.sceneRect(), QRectF(-5, -5, 10, 10));
QCOMPARE(sceneRectChanged.count(), 1);
QCOMPARE(sceneRectChanged.last().at(0).toRectF(), scene.sceneRect());
item->setPos(0, 0);
QCOMPARE(scene.sceneRect(), QRectF(-5, -5, 15, 15));
QCOMPARE(sceneRectChanged.count(), 2);
QCOMPARE(sceneRectChanged.last().at(0).toRectF(), scene.sceneRect());
scene.setSceneRect(-100, -100, 10, 10);
QCOMPARE(sceneRectChanged.count(), 3);
QCOMPARE(sceneRectChanged.last().at(0).toRectF(), scene.sceneRect());
QCOMPARE(itemAt(scene, 0, 0), item);
QVERIFY(scene.items(QPointF(10, 10)).isEmpty());
QCOMPARE(scene.sceneRect(), QRectF(-100, -100, 10, 10));
item->setPos(10, 10);
QCOMPARE(scene.sceneRect(), QRectF(-100, -100, 10, 10));
QCOMPARE(sceneRectChanged.count(), 3);
QCOMPARE(sceneRectChanged.last().at(0).toRectF(), scene.sceneRect());
scene.setSceneRect(QRectF());
QCOMPARE(itemAt(scene, 10, 10), item);
QVERIFY(scene.items(QPointF(20, 20)).isEmpty());
QCOMPARE(sceneRectChanged.count(), 4);
QCOMPARE(scene.sceneRect(), QRectF(-5, -5, 25, 25));
QCOMPARE(sceneRectChanged.count(), 5);
QCOMPARE(sceneRectChanged.last().at(0).toRectF(), scene.sceneRect());
}
void tst_QGraphicsScene::itemIndexMethod()
{
QGraphicsScene scene;
QCOMPARE(scene.itemIndexMethod(), QGraphicsScene::BspTreeIndex);
#ifdef Q_PROCESSOR_ARM
const int minY = -500;
const int maxY = 500;
const int minX = -500;
const int maxX = 500;
#else
const int minY = -1000;
const int maxY = 2000;
const int minX = -1000;
const int maxX = 2000;
#endif
QList<QGraphicsItem *> items;
for (int y = minY; y < maxY; y += 100) {
for (int x = minX; x < maxX; x += 100) {
QGraphicsItem *item = scene.addRect(QRectF(0, 0, 10, 10));
item->setPos(x, y);
QCOMPARE(itemAt(scene, x, y), item);
items << item;
}
}
int n = 0;
for (int y = minY; y < maxY; y += 100) {
for (int x = minX; x < maxX; x += 100)
QCOMPARE(itemAt(scene, x, y), items.at(n++));
}
scene.setItemIndexMethod(QGraphicsScene::NoIndex);
QCOMPARE(scene.itemIndexMethod(), QGraphicsScene::NoIndex);
n = 0;
for (int y = minY; y < maxY; y += 100) {
for (int x = minX; x < maxX; x += 100)
QCOMPARE(itemAt(scene, x, y), items.at(n++));
}
scene.setItemIndexMethod(QGraphicsScene::BspTreeIndex);
QCOMPARE(scene.itemIndexMethod(), QGraphicsScene::BspTreeIndex);
n = 0;
for (int y = minY; y < maxY; y += 100) {
for (int x = minX; x < maxX; x += 100)
QCOMPARE(itemAt(scene, x, y), items.at(n++));
}
}
void tst_QGraphicsScene::bspTreeDepth()
{
QGraphicsScene scene;
QCOMPARE(scene.itemIndexMethod(), QGraphicsScene::BspTreeIndex);
QCOMPARE(scene.bspTreeDepth(), 0);
scene.setBspTreeDepth(1);
QCOMPARE(scene.bspTreeDepth(), 1);
QTest::ignoreMessage(QtWarningMsg, "QGraphicsScene::setBspTreeDepth: invalid depth -1 ignored; must be >= 0");
scene.setBspTreeDepth(-1);
QCOMPARE(scene.bspTreeDepth(), 1);
}
void tst_QGraphicsScene::items()
{
#ifdef Q_PROCESSOR_ARM
const int minY = -500;
const int maxY = 500;
const int minX = -500;
const int maxX = 500;
#else
const int minY = -1000;
const int maxY = 2000;
const int minX = -1000;
const int maxX = 2000;
#endif
{
QGraphicsScene scene;
QList<QGraphicsItem *> items;
for (int y = minY; y < maxY; y += 100) {
for (int x = minX; x < maxX; x += 100)
items << scene.addRect(QRectF(0, 0, 10, 10));
}
QCOMPARE(scene.items().size(), items.size());
itemAt(scene, 0, 0); // trigger indexing
scene.removeItem(items.at(5));
delete items.at(5);
QVERIFY(!scene.items().contains(nullptr));
delete items.at(7);
QVERIFY(!scene.items().contains(nullptr));
}
{
QGraphicsScene scene;
QGraphicsLineItem *l1 = scene.addLine(-5, 0, 5, 0);
l1->setPen(QPen(Qt::black, 0));
QGraphicsLineItem *l2 = scene.addLine(0, -5, 0, 5);
l2->setPen(QPen(Qt::black, 0));
QVERIFY(!l1->sceneBoundingRect().intersects(l2->sceneBoundingRect()));
QVERIFY(!l2->sceneBoundingRect().intersects(l1->sceneBoundingRect()));
QList<QGraphicsItem *> items;
items<<l1<<l2;
QCOMPARE(scene.items().size(), items.size());
QVERIFY(scene.items(QRectF(-1, -1, 2, 2)).contains(l1));
QVERIFY(scene.items(QRectF(-1, -1, 2, 2)).contains(l2));
}
}
void tst_QGraphicsScene::itemsBoundingRect_data()
{
QTest::addColumn<QList<QRectF> >("rects");
QTest::addColumn<QTransform>("transform");
QTest::addColumn<QRectF>("boundingRect");
QTransform transformation;
transformation.translate(50, -50);
transformation.scale(2, 2);
transformation.rotate(90);
QTest::newRow("none")
<< QList<QRectF>()
<< QTransform()
<< QRectF();
QTest::newRow("{{0, 0, 10, 10}}")
<< (QList<QRectF>() << QRectF(0, 0, 10, 10))
<< QTransform()
<< QRectF(0, 0, 10, 10);
QTest::newRow("{{-10, -10, 10, 10}}")
<< (QList<QRectF>() << QRectF(-10, -10, 10, 10))
<< QTransform()
<< QRectF(-10, -10, 10, 10);
QTest::newRow("{{-1000, -1000, 1, 1}, {-10, -10, 10, 10}}")
<< (QList<QRectF>() << QRectF(-1000, -1000, 1, 1) << QRectF(-10, -10, 10, 10))
<< QTransform()
<< QRectF(-1000, -1000, 1000, 1000);
QTest::newRow("transformed {{0, 0, 10, 10}}")
<< (QList<QRectF>() << QRectF(0, 0, 10, 10))
<< transformation
<< QRectF(30, -50, 20, 20);
QTest::newRow("transformed {{-10, -10, 10, 10}}")
<< (QList<QRectF>() << QRectF(-10, -10, 10, 10))
<< transformation
<< QRectF(50, -70, 20, 20);
QTest::newRow("transformed {{-1000, -1000, 1, 1}, {-10, -10, 10, 10}}")
<< (QList<QRectF>() << QRectF(-1000, -1000, 1, 1) << QRectF(-10, -10, 10, 10))
<< transformation
<< QRectF(50, -2050, 2000, 2000);
QList<QRectF> all;
for (int i = 0; i < 256; ++i)
all << QRectF(randomX[i], randomY[i], 10, 10);
QTest::newRow("all")
<< all
<< QTransform()
<< QRectF(-980, -994, 1988, 1983);
QTest::newRow("transformed all")
<< all
<< transformation
<< QRectF(-1928, -2010, 3966, 3976);
}
void tst_QGraphicsScene::itemsBoundingRect()
{
QFETCH(QList<QRectF>, rects);
QFETCH(QTransform, transform);
QFETCH(QRectF, boundingRect);
QGraphicsScene scene;
for (const auto &rect : qAsConst(rects)) {
QPainterPath path;
path.addRect(rect);
QGraphicsPathItem *item = scene.addPath(path);
item->setPen(QPen(Qt::black, 0));
item->setTransform(transform);
}
QCOMPARE(scene.itemsBoundingRect(), boundingRect);
}
void tst_QGraphicsScene::items_QPointF_data()
{
QTest::addColumn<QList<QRectF> >("items");
QTest::addColumn<QPointF>("point");
QTest::addColumn<QList<int> >("itemsAtPoint");
QTest::newRow("empty")
<< QList<QRectF>()
<< QPointF()
<< QList<int>();
QTest::newRow("1")
<< (QList<QRectF>() << QRectF(0, 0, 10, 10))
<< QPointF(0, 0)
<< (QList<int>() << 0);
QTest::newRow("2")
<< (QList<QRectF>() << QRectF(0, 0, 10, 10))
<< QPointF(5, 5)
<< (QList<int>() << 0);
QTest::newRow("3")
<< (QList<QRectF>() << QRectF(0, 0, 10, 10))
<< QPointF(9.9, 9.9)
<< (QList<int>() << 0);
QTest::newRow("3.5")
<< (QList<QRectF>() << QRectF(0, 0, 10, 10))
<< QPointF(10, 10)
<< QList<int>();
QTest::newRow("4")
<< (QList<QRectF>() << QRectF(0, 0, 10, 10) << QRectF(9.9, 9.9, 10, 10))
<< QPointF(9.9, 9.9)
<< (QList<int>() << 1 << 0);
QTest::newRow("4.5")
<< (QList<QRectF>() << QRectF(0, 0, 10, 10) << QRectF(10, 10, 10, 10))
<< QPointF(10, 10)
<< (QList<int>() << 1);
QTest::newRow("5")
<< (QList<QRectF>() << QRectF(5, 5, 10, 10) << QRectF(10, 10, 10, 10))
<< QPointF(10, 10)
<< (QList<int>() << 1 << 0);
QTest::newRow("6")
<< (QList<QRectF>() << QRectF(5, 5, 10, 10) << QRectF(10, 10, 10, 10) << QRectF(0, 0, 20, 30))
<< QPointF(10, 10)
<< (QList<int>() << 2 << 1 << 0);
}
void tst_QGraphicsScene::items_QPointF()
{
QFETCH(QList<QRectF>, items);
QFETCH(QPointF, point);
QFETCH(QList<int>, itemsAtPoint);
QGraphicsScene scene;
int n = 0;
QList<QGraphicsItem *> addedItems;
for (const auto &rect : qAsConst(items)) {
QPainterPath path;
path.addRect(0, 0, rect.width(), rect.height());
QGraphicsPathItem *item = scene.addPath(path);
item->setPen(QPen(Qt::black, 0));
item->setZValue(n++);
item->setPos(rect.topLeft());
addedItems << item;
}
QList<int> itemIndexes;
const auto &actualItemsAtPoint = scene.items(point);
for (QGraphicsItem *item : actualItemsAtPoint)
itemIndexes << addedItems.indexOf(item);
QCOMPARE(itemIndexes, itemsAtPoint);
}
void tst_QGraphicsScene::items_QRectF()
{
QGraphicsScene scene;
QGraphicsItem *item1 = scene.addRect(QRectF(-10, -10, 10, 10));
QGraphicsItem *item2 = scene.addRect(QRectF(10, -10, 10, 10));
QGraphicsItem *item3 = scene.addRect(QRectF(10, 10, 10, 10));
QGraphicsItem *item4 = scene.addRect(QRectF(-10, 10, 10, 10));
item1->setZValue(0);
item2->setZValue(1);
item3->setZValue(2);
item4->setZValue(3);
QCOMPARE(scene.items(QRectF(-10, -10, 10, 10)), QList<QGraphicsItem *>() << item1);
QCOMPARE(scene.items(QRectF(10, -10, 10, 10)), QList<QGraphicsItem *>() << item2);
QCOMPARE(scene.items(QRectF(10, 10, 10, 10)), QList<QGraphicsItem *>() << item3);
QCOMPARE(scene.items(QRectF(-10, 10, 10, 10)), QList<QGraphicsItem *>() << item4);
QCOMPARE(scene.items(QRectF(-10, -10, 1, 1)), QList<QGraphicsItem *>() << item1);
QCOMPARE(scene.items(QRectF(10, -10, 1, 1)), QList<QGraphicsItem *>() << item2);
QCOMPARE(scene.items(QRectF(10, 10, 1, 1)), QList<QGraphicsItem *>() << item3);
QCOMPARE(scene.items(QRectF(-10, 10, 1, 1)), QList<QGraphicsItem *>() << item4);
QCOMPARE(scene.items(QRectF(-10, -10, 40, 10)), QList<QGraphicsItem *>() << item2 << item1);
QCOMPARE(scene.items(QRectF(-10, 10, 40, 10)), QList<QGraphicsItem *>() << item4 << item3);
item1->setZValue(3);
item2->setZValue(2);
item3->setZValue(1);
item4->setZValue(0);
QCOMPARE(scene.items(QRectF(-10, -10, 40, 10)), QList<QGraphicsItem *>() << item1 << item2);
QCOMPARE(scene.items(QRectF(-10, 10, 40, 10)), QList<QGraphicsItem *>() << item3 << item4);
}
void tst_QGraphicsScene::items_QRectF_2_data()
{
QTest::addColumn<QRectF>("ellipseRect");
QTest::addColumn<QRectF>("sceneRect");
QTest::addColumn<Qt::ItemSelectionMode>("selectionMode");
QTest::addColumn<bool>("contained");
QTest::addColumn<bool>("containedRotated");
// None of the rects contain the ellipse's shape nor bounding rect
QTest::newRow("1") << QRectF(0, 0, 100, 100) << QRectF(1, 1, 10, 10) << Qt::ContainsItemShape << false << false;
QTest::newRow("2") << QRectF(0, 0, 100, 100) << QRectF(1, 89, 10, 10) << Qt::ContainsItemShape << false << false;
QTest::newRow("3") << QRectF(0, 0, 100, 100) << QRectF(89, 1, 10, 10) << Qt::ContainsItemShape << false << false;
QTest::newRow("4") << QRectF(0, 0, 100, 100) << QRectF(89, 89, 10, 10) << Qt::ContainsItemShape << false << false;
QTest::newRow("5") << QRectF(0, 0, 100, 100) << QRectF(1, 1, 10, 10) << Qt::ContainsItemBoundingRect << false << false;
QTest::newRow("6") << QRectF(0, 0, 100, 100) << QRectF(1, 89, 10, 10) << Qt::ContainsItemBoundingRect << false << false;
QTest::newRow("7") << QRectF(0, 0, 100, 100) << QRectF(89, 1, 10, 10) << Qt::ContainsItemBoundingRect << false << false;
QTest::newRow("8") << QRectF(0, 0, 100, 100) << QRectF(89, 89, 10, 10) << Qt::ContainsItemBoundingRect << false << false;
QTest::newRow("9") << QRectF(0, 0, 100, 100) << QRectF(0, 0, 50, 50) << Qt::ContainsItemShape << false << false;
QTest::newRow("10") << QRectF(0, 0, 100, 100) << QRectF(0, 50, 50, 50) << Qt::ContainsItemShape << false << false;
QTest::newRow("11") << QRectF(0, 0, 100, 100) << QRectF(50, 0, 50, 50) << Qt::ContainsItemShape << false << false;
QTest::newRow("12") << QRectF(0, 0, 100, 100) << QRectF(50, 50, 50, 50) << Qt::ContainsItemShape << false << false;
QTest::newRow("13") << QRectF(0, 0, 100, 100) << QRectF(0, 0, 50, 50) << Qt::ContainsItemBoundingRect << false << false;
QTest::newRow("14") << QRectF(0, 0, 100, 100) << QRectF(0, 50, 50, 50) << Qt::ContainsItemBoundingRect << false << false;
QTest::newRow("15") << QRectF(0, 0, 100, 100) << QRectF(50, 0, 50, 50) << Qt::ContainsItemBoundingRect << false << false;
QTest::newRow("16") << QRectF(0, 0, 100, 100) << QRectF(50, 50, 50, 50) << Qt::ContainsItemBoundingRect << false << false;
QTest::newRow("17") << QRectF(0, 0, 100, 100) << QRectF(-50, -50, 100, 100) << Qt::ContainsItemShape << false << false;
QTest::newRow("18") << QRectF(0, 0, 100, 100) << QRectF(0, -50, 100, 100) << Qt::ContainsItemShape << false << false;
QTest::newRow("19") << QRectF(0, 0, 100, 100) << QRectF(-50, 0, 100, 100) << Qt::ContainsItemShape << false << false;
QTest::newRow("20") << QRectF(0, 0, 100, 100) << QRectF(0, 0, 100, 100) << Qt::ContainsItemShape << false << false;
QTest::newRow("21") << QRectF(0, 0, 100, 100) << QRectF(-50, -50, 100, 100) << Qt::ContainsItemBoundingRect << false << false;
QTest::newRow("22") << QRectF(0, 0, 100, 100) << QRectF(0, -50, 100, 100) << Qt::ContainsItemBoundingRect << false << false;
QTest::newRow("23") << QRectF(0, 0, 100, 100) << QRectF(-50, 0, 100, 100) << Qt::ContainsItemBoundingRect << false << false;
// The rect is the same as the ellipse's bounding rect
QTest::newRow("24") << QRectF(0, 0, 100, 100) << QRectF(0, 0, 100, 100) << Qt::ContainsItemBoundingRect << false << false;
// None intersects with the item's shape, but they all intersects with the
// item's bounding rect.
QTest::newRow("25") << QRectF(0, 0, 100, 100) << QRectF(1, 1, 10, 10) << Qt::IntersectsItemShape << false << false;
QTest::newRow("26") << QRectF(0, 0, 100, 100) << QRectF(1, 89, 10, 10) << Qt::IntersectsItemShape << false << true;
QTest::newRow("27") << QRectF(0, 0, 100, 100) << QRectF(89, 1, 10, 10) << Qt::IntersectsItemShape << false << false;
QTest::newRow("28") << QRectF(0, 0, 100, 100) << QRectF(89, 89, 10, 10) << Qt::IntersectsItemShape << false << false;
QTest::newRow("29") << QRectF(0, 0, 100, 100) << QRectF(1, 1, 10, 10) << Qt::IntersectsItemBoundingRect << true << true;
QTest::newRow("30") << QRectF(0, 0, 100, 100) << QRectF(1, 89, 10, 10) << Qt::IntersectsItemBoundingRect << true << true;
QTest::newRow("31") << QRectF(0, 0, 100, 100) << QRectF(89, 1, 10, 10) << Qt::IntersectsItemBoundingRect << true << false;
QTest::newRow("32") << QRectF(0, 0, 100, 100) << QRectF(89, 89, 10, 10) << Qt::IntersectsItemBoundingRect << true << false;
// This rect does not contain the shape nor the bounding rect
QTest::newRow("33") << QRectF(0, 0, 100, 100) << QRectF(5, 5, 90, 90) << Qt::ContainsItemShape << false << false;
QTest::newRow("34") << QRectF(0, 0, 100, 100) << QRectF(5, 5, 90, 90) << Qt::ContainsItemBoundingRect << false << false;
// It will, however, intersect with both
QTest::newRow("35") << QRectF(0, 0, 100, 100) << QRectF(5, 5, 90, 90) << Qt::IntersectsItemShape << true << true;
QTest::newRow("36") << QRectF(0, 0, 100, 100) << QRectF(5, 5, 90, 90) << Qt::IntersectsItemBoundingRect << true << true;
// A rect that contains the whole ellipse will both contain and intersect
// with both the ellipse's shape and bounding rect.
QTest::newRow("37") << QRectF(0, 0, 100, 100) << QRectF(-5, -5, 110, 110) << Qt::IntersectsItemBoundingRect << true << true;
QTest::newRow("38") << QRectF(0, 0, 100, 100) << QRectF(-5, -5, 110, 110) << Qt::IntersectsItemShape << true << true;
QTest::newRow("39") << QRectF(0, 0, 100, 100) << QRectF(-5, -5, 110, 110) << Qt::ContainsItemBoundingRect << true << false;
QTest::newRow("40") << QRectF(0, 0, 100, 100) << QRectF(-5, -5, 110, 110) << Qt::ContainsItemShape << true << false;
// A rect that is fully contained within the ellipse will intersect only
QTest::newRow("41") << QRectF(0, 0, 100, 100) << QRectF(40, 40, 20, 20) << Qt::ContainsItemShape << false << false;
QTest::newRow("42") << QRectF(0, 0, 100, 100) << QRectF(40, 40, 20, 20) << Qt::ContainsItemBoundingRect << false << false;
QTest::newRow("43") << QRectF(0, 0, 100, 100) << QRectF(40, 40, 20, 20) << Qt::IntersectsItemShape << true << true;
QTest::newRow("44") << QRectF(0, 0, 100, 100) << QRectF(40, 40, 20, 20) << Qt::IntersectsItemBoundingRect << true << true;
}
void tst_QGraphicsScene::items_QRectF_2()
{
QFETCH(QRectF, ellipseRect);
QFETCH(QRectF, sceneRect);
QFETCH(Qt::ItemSelectionMode, selectionMode);
QFETCH(bool, contained);
QFETCH(bool, containedRotated);
QGraphicsScene scene;
QGraphicsItem *item = scene.addEllipse(ellipseRect);
QCOMPARE(!scene.items(sceneRect, selectionMode).isEmpty(), contained);
item->setTransform(QTransform().rotate(45), true);
QCOMPARE(!scene.items(sceneRect, selectionMode).isEmpty(), containedRotated);
}
void tst_QGraphicsScene::items_QPolygonF()
{
QGraphicsScene scene;
QGraphicsItem *item1 = scene.addRect(QRectF(-10, -10, 10, 10));
QGraphicsItem *item2 = scene.addRect(QRectF(10, -10, 10, 10));
QGraphicsItem *item3 = scene.addRect(QRectF(10, 10, 10, 10));
QGraphicsItem *item4 = scene.addRect(QRectF(-10, 10, 10, 10));
item1->setZValue(0);
item2->setZValue(1);
item3->setZValue(2);
item4->setZValue(3);
QPolygonF poly1(item1->boundingRect());
QPolygonF poly2(item2->boundingRect());
QPolygonF poly3(item3->boundingRect());
QPolygonF poly4(item4->boundingRect());
QCOMPARE(scene.items(poly1), QList<QGraphicsItem *>() << item1);
QCOMPARE(scene.items(poly2), QList<QGraphicsItem *>() << item2);
QCOMPARE(scene.items(poly3), QList<QGraphicsItem *>() << item3);
QCOMPARE(scene.items(poly4), QList<QGraphicsItem *>() << item4);
poly1 = QPolygonF(QRectF(-10, -10, 1, 1));
poly2 = QPolygonF(QRectF(10, -10, 1, 1));
poly3 = QPolygonF(QRectF(10, 10, 1, 1));
poly4 = QPolygonF(QRectF(-10, 10, 1, 1));
QCOMPARE(scene.items(poly1), QList<QGraphicsItem *>() << item1);
QCOMPARE(scene.items(poly2), QList<QGraphicsItem *>() << item2);
QCOMPARE(scene.items(poly3), QList<QGraphicsItem *>() << item3);
QCOMPARE(scene.items(poly4), QList<QGraphicsItem *>() << item4);
poly1 = QPolygonF(QRectF(-10, -10, 40, 10));
poly2 = QPolygonF(QRectF(-10, 10, 40, 10));
QCOMPARE(scene.items(poly1), QList<QGraphicsItem *>() << item2 << item1);
QCOMPARE(scene.items(poly2), QList<QGraphicsItem *>() << item4 << item3);
item1->setZValue(3);
item2->setZValue(2);
item3->setZValue(1);
item4->setZValue(0);
QCOMPARE(scene.items(poly1), QList<QGraphicsItem *>() << item1 << item2);
QCOMPARE(scene.items(poly2), QList<QGraphicsItem *>() << item3 << item4);
}
void tst_QGraphicsScene::items_QPolygonF_2()
{
QGraphicsScene scene;
QGraphicsItem *ellipse = scene.addEllipse(QRectF(0, 0, 100, 100));
// None of the rects contain the ellipse's shape nor bounding rect
QVERIFY(scene.items(QPolygonF(QRectF(1, 1, 10, 10)), Qt::ContainsItemShape).isEmpty());
QVERIFY(scene.items(QPolygonF(QRectF(1, 89, 10, 10)), Qt::ContainsItemShape).isEmpty());
QVERIFY(scene.items(QPolygonF(QRectF(89, 1, 10, 10)), Qt::ContainsItemShape).isEmpty());
QVERIFY(scene.items(QPolygonF(QRectF(89, 89, 10, 10)), Qt::ContainsItemShape).isEmpty());
QVERIFY(scene.items(QPolygonF(QRectF(1, 1, 10, 10)), Qt::ContainsItemBoundingRect).isEmpty());
QVERIFY(scene.items(QPolygonF(QRectF(1, 89, 10, 10)), Qt::ContainsItemBoundingRect).isEmpty());
QVERIFY(scene.items(QPolygonF(QRectF(89, 1, 10, 10)), Qt::ContainsItemBoundingRect).isEmpty());
QVERIFY(scene.items(QPolygonF(QRectF(89, 89, 10, 10)), Qt::ContainsItemBoundingRect).isEmpty());
// None intersects with the item's shape, but they all intersects with the
// item's bounding rect.
QVERIFY(scene.items(QPolygonF(QRectF(1, 1, 10, 10)), Qt::IntersectsItemShape).isEmpty());
QVERIFY(scene.items(QPolygonF(QRectF(1, 89, 10, 10)), Qt::IntersectsItemShape).isEmpty());
QVERIFY(scene.items(QPolygonF(QRectF(89, 1, 10, 10)), Qt::IntersectsItemShape).isEmpty());
QVERIFY(scene.items(QPolygonF(QRectF(89, 89, 10, 10)), Qt::IntersectsItemShape).isEmpty());
QCOMPARE(scene.items(QPolygonF(QRectF(1, 1, 10, 10)), Qt::IntersectsItemBoundingRect).first(), ellipse);
QCOMPARE(scene.items(QPolygonF(QRectF(1, 89, 10, 10)), Qt::IntersectsItemBoundingRect).first(), ellipse);
QCOMPARE(scene.items(QPolygonF(QRectF(89, 1, 10, 10)), Qt::IntersectsItemBoundingRect).first(), ellipse);
QCOMPARE(scene.items(QPolygonF(QRectF(89, 89, 10, 10)), Qt::IntersectsItemBoundingRect).first(), ellipse);
// This rect does not contain the shape nor the bounding rect
QVERIFY(scene.items(QPolygonF(QRectF(5, 5, 90, 90)), Qt::ContainsItemShape).isEmpty());
QVERIFY(scene.items(QPolygonF(QRectF(5, 5, 90, 90)), Qt::ContainsItemBoundingRect).isEmpty());
// It will, however, intersect with both
QCOMPARE(scene.items(QPolygonF(QRectF(5, 5, 90, 90)), Qt::IntersectsItemShape).first(), ellipse);
QCOMPARE(scene.items(QPolygonF(QRectF(5, 5, 90, 90)), Qt::IntersectsItemBoundingRect).first(), ellipse);
// A rect that contains the whole ellipse will both contain and intersect
// with both the ellipse's shape and bounding rect.
QCOMPARE(scene.items(QPolygonF(QRectF(-5, -5, 110, 110)), Qt::IntersectsItemShape).first(), ellipse);
QCOMPARE(scene.items(QPolygonF(QRectF(-5, -5, 110, 110)), Qt::ContainsItemShape).first(), ellipse);
QCOMPARE(scene.items(QPolygonF(QRectF(-5, -5, 110, 110)), Qt::IntersectsItemBoundingRect).first(), ellipse);
QCOMPARE(scene.items(QPolygonF(QRectF(-5, -5, 110, 110)), Qt::ContainsItemBoundingRect).first(), ellipse);
}
void tst_QGraphicsScene::items_QPainterPath()
{
QGraphicsScene scene;
QGraphicsItem *item1 = scene.addRect(QRectF(-10, -10, 10, 10));
QGraphicsItem *item2 = scene.addRect(QRectF(10, -10, 10, 10));
QGraphicsItem *item3 = scene.addRect(QRectF(10, 10, 10, 10));
QGraphicsItem *item4 = scene.addRect(QRectF(-10, 10, 10, 10));
item1->setZValue(0);
item2->setZValue(1);
item3->setZValue(2);
item4->setZValue(3);
QPainterPath path1; path1.addEllipse(item1->boundingRect());
QPainterPath path2; path2.addEllipse(item2->boundingRect());
QPainterPath path3; path3.addEllipse(item3->boundingRect());
QPainterPath path4; path4.addEllipse(item4->boundingRect());
QCOMPARE(scene.items(path1), QList<QGraphicsItem *>() << item1);
QCOMPARE(scene.items(path2), QList<QGraphicsItem *>() << item2);
QCOMPARE(scene.items(path3), QList<QGraphicsItem *>() << item3);
QCOMPARE(scene.items(path4), QList<QGraphicsItem *>() << item4);
path1 = QPainterPath(); path1.addEllipse(QRectF(-10, -10, 1, 1));
path2 = QPainterPath(); path2.addEllipse(QRectF(10, -10, 1, 1));
path3 = QPainterPath(); path3.addEllipse(QRectF(10, 10, 1, 1));
path4 = QPainterPath(); path4.addEllipse(QRectF(-10, 10, 1, 1));
QCOMPARE(scene.items(path1), QList<QGraphicsItem *>() << item1);
QCOMPARE(scene.items(path2), QList<QGraphicsItem *>() << item2);
QCOMPARE(scene.items(path3), QList<QGraphicsItem *>() << item3);
QCOMPARE(scene.items(path4), QList<QGraphicsItem *>() << item4);
path1 = QPainterPath(); path1.addRect(QRectF(-10, -10, 40, 10));
path2 = QPainterPath(); path2.addRect(QRectF(-10, 10, 40, 10));
QCOMPARE(scene.items(path1), QList<QGraphicsItem *>() << item2 << item1);
QCOMPARE(scene.items(path2), QList<QGraphicsItem *>() << item4 << item3);
item1->setZValue(3);
item2->setZValue(2);
item3->setZValue(1);
item4->setZValue(0);
QCOMPARE(scene.items(path1), QList<QGraphicsItem *>() << item1 << item2);
QCOMPARE(scene.items(path2), QList<QGraphicsItem *>() << item3 << item4);
}
void tst_QGraphicsScene::items_QPainterPath_2()
{
QGraphicsScene scene;
QGraphicsItem *ellipse = scene.addEllipse(QRectF(0, 0, 100, 100));
QPainterPath p1; p1.addRect(QRectF(1, 1, 10, 10));
QPainterPath p2; p2.addRect(QRectF(1, 89, 10, 10));
QPainterPath p3; p3.addRect(QRectF(89, 1, 10, 10));
QPainterPath p4; p4.addRect(QRectF(89, 89, 10, 10));
// None of the rects contain the ellipse's shape nor bounding rect
QVERIFY(scene.items(p1, Qt::ContainsItemShape).isEmpty());
QVERIFY(scene.items(p2, Qt::ContainsItemShape).isEmpty());
QVERIFY(scene.items(p3, Qt::ContainsItemShape).isEmpty());
QVERIFY(scene.items(p4, Qt::ContainsItemShape).isEmpty());
QVERIFY(scene.items(p1, Qt::ContainsItemBoundingRect).isEmpty());
QVERIFY(scene.items(p2, Qt::ContainsItemBoundingRect).isEmpty());
QVERIFY(scene.items(p3, Qt::ContainsItemBoundingRect).isEmpty());
QVERIFY(scene.items(p4, Qt::ContainsItemBoundingRect).isEmpty());
// None intersects with the item's shape, but they all intersects with the
// item's bounding rect.
QVERIFY(scene.items(p1, Qt::IntersectsItemShape).isEmpty());
QVERIFY(scene.items(p2, Qt::IntersectsItemShape).isEmpty());
QVERIFY(scene.items(p3, Qt::IntersectsItemShape).isEmpty());
QVERIFY(scene.items(p4, Qt::IntersectsItemShape).isEmpty());
QCOMPARE(scene.items(p1, Qt::IntersectsItemBoundingRect).first(), ellipse);
QCOMPARE(scene.items(p2, Qt::IntersectsItemBoundingRect).first(), ellipse);
QCOMPARE(scene.items(p3, Qt::IntersectsItemBoundingRect).first(), ellipse);
QCOMPARE(scene.items(p4, Qt::IntersectsItemBoundingRect).first(), ellipse);
QPainterPath p5;
p5.addRect(QRectF(5, 5, 90, 90));
// This rect does not contain the shape nor the bounding rect
QVERIFY(scene.items(p5, Qt::ContainsItemShape).isEmpty());
QVERIFY(scene.items(p5, Qt::ContainsItemBoundingRect).isEmpty());
// It will, however, intersect with both
QCOMPARE(scene.items(p5, Qt::IntersectsItemShape).first(), ellipse);
QCOMPARE(scene.items(p5, Qt::IntersectsItemBoundingRect).first(), ellipse);
QPainterPath p6;
p6.addRect(QRectF(-5, -5, 110, 110));
// A rect that contains the whole ellipse will both contain and intersect
// with both the ellipse's shape and bounding rect.
QCOMPARE(scene.items(p6, Qt::IntersectsItemShape).first(), ellipse);
QCOMPARE(scene.items(p6, Qt::ContainsItemShape).first(), ellipse);
QCOMPARE(scene.items(p6, Qt::IntersectsItemBoundingRect).first(), ellipse);
QCOMPARE(scene.items(p6, Qt::ContainsItemBoundingRect).first(), ellipse);
}
class CustomView : public QGraphicsView
{
public:
using QGraphicsView::QGraphicsView;
int repaints = 0;
protected:
void paintEvent(QPaintEvent *event) override
{
++repaints;
QGraphicsView::paintEvent(event);
}
};
void tst_QGraphicsScene::selectionChanged()
{
QGraphicsScene scene(0, 0, 1000, 1000);
QSignalSpy spy(&scene, &QGraphicsScene::selectionChanged);
QCOMPARE(spy.count(), 0);
QPainterPath path;
path.addRect(scene.sceneRect());
QCOMPARE(scene.selectionArea(), QPainterPath());
scene.setSelectionArea(path);
QCOMPARE(scene.selectionArea(), path);
QCOMPARE(spy.count(), 0); // selection didn't change
QVERIFY(scene.selectedItems().isEmpty());
QGraphicsItem *rect = scene.addRect(QRectF(0, 0, 100, 100));
QCOMPARE(spy.count(), 0); // selection didn't change
rect->setSelected(true);
QVERIFY(!rect->isSelected());
QCOMPARE(spy.count(), 0); // selection didn't change, item isn't selectable
rect->setFlag(QGraphicsItem::ItemIsSelectable);
rect->setSelected(true);
QVERIFY(rect->isSelected());
QCOMPARE(spy.count(), 1); // selection changed
QCOMPARE(scene.selectedItems(), QList<QGraphicsItem *>() << rect);
rect->setSelected(false);
QVERIFY(!rect->isSelected());
QCOMPARE(spy.count(), 2); // selection changed
QVERIFY(scene.selectedItems().isEmpty());
QGraphicsEllipseItem *parentItem = new QGraphicsEllipseItem(QRectF(0, 0, 100, 100));
QGraphicsEllipseItem *childItem = new QGraphicsEllipseItem(QRectF(0, 0, 100, 100), parentItem);
QGraphicsEllipseItem *grandChildItem = new QGraphicsEllipseItem(QRectF(0, 0, 100, 100), childItem);
grandChildItem->setFlag(QGraphicsItem::ItemIsSelectable);
grandChildItem->setSelected(true);
grandChildItem->setSelected(false);
grandChildItem->setSelected(true);
scene.addItem(parentItem);
QCOMPARE(spy.count(), 3); // the grandchild was added, so the selection changed once
scene.removeItem(parentItem);
QCOMPARE(spy.count(), 4); // the grandchild was removed, so the selection changed
rect->setSelected(true);
QCOMPARE(spy.count(), 5); // the rect was reselected, so the selection changed
scene.clearSelection();
QCOMPARE(spy.count(), 6); // the scene selection was cleared
rect->setSelected(true);
QCOMPARE(spy.count(), 7); // the rect was reselected, so the selection changed
rect->setFlag(QGraphicsItem::ItemIsSelectable, false);
QCOMPARE(spy.count(), 8); // the rect was unselected, so the selection changed
rect->setSelected(true);
QCOMPARE(spy.count(), 8); // the rect is not longer selectable, so the selection does not change
rect->setFlag(QGraphicsItem::ItemIsSelectable, true);
rect->setSelected(true);
QCOMPARE(spy.count(), 9); // the rect is again selectable, so the selection changed
delete rect;
QCOMPARE(spy.count(), 10); // a selected item was deleted; selection changed
}
void tst_QGraphicsScene::selectionChanged2()
{
QGraphicsScene scene;
QSignalSpy spy(&scene, &QGraphicsScene::selectionChanged);
QGraphicsItem *item1 = scene.addRect(0, 0, 100, 100);
QGraphicsItem *item2 = scene.addRect(100, 100, 100, 100);
item1->setFlag(QGraphicsItem::ItemIsSelectable);
item2->setFlag(QGraphicsItem::ItemIsSelectable);
QCOMPARE(spy.count(), 0);
{
QGraphicsSceneMouseEvent event(QEvent::GraphicsSceneMousePress);
event.setScenePos(QPointF(50, 50));
event.setButton(Qt::LeftButton);
QCoreApplication::sendEvent(&scene, &event);
}
{
QGraphicsSceneMouseEvent event(QEvent::GraphicsSceneMouseRelease);
event.setScenePos(QPointF(50, 50));
event.setButton(Qt::LeftButton);
QCoreApplication::sendEvent(&scene, &event);
}
QVERIFY(item1->isSelected());
QVERIFY(!item2->isSelected());
QCOMPARE(spy.count(), 1);
{
QGraphicsSceneMouseEvent event(QEvent::GraphicsSceneMousePress);
event.setScenePos(QPointF(150, 150));
event.setButton(Qt::LeftButton);
QCoreApplication::sendEvent(&scene, &event);
}
{
QGraphicsSceneMouseEvent event(QEvent::GraphicsSceneMouseRelease);
event.setScenePos(QPointF(150, 150));
event.setButton(Qt::LeftButton);
QCoreApplication::sendEvent(&scene, &event);
}
QVERIFY(!item1->isSelected());
QVERIFY(item2->isSelected());
QCOMPARE(spy.count(), 2);
{
QGraphicsSceneMouseEvent event(QEvent::GraphicsSceneMousePress);
event.setScenePos(QPointF(50, 50));
event.setButton(Qt::LeftButton);
event.setModifiers(Qt::ControlModifier);
QCoreApplication::sendEvent(&scene, &event);
}
QVERIFY(!item1->isSelected());
QVERIFY(item2->isSelected());
QCOMPARE(spy.count(), 2);
{
QGraphicsSceneMouseEvent event(QEvent::GraphicsSceneMouseRelease);
event.setScenePos(QPointF(50, 50));
event.setButton(Qt::LeftButton);
QCoreApplication::sendEvent(&scene, &event);
}
QVERIFY(item1->isSelected());
QVERIFY(!item2->isSelected());
QCOMPARE(spy.count(), 3);
}
void tst_QGraphicsScene::addItem()
{
Q_CHECK_PAINTEVENTS
{
// 1) Create item, then scene, then add item
QGraphicsItem *path = new QGraphicsEllipseItem(QRectF(-10, -10, 20, 20));
QGraphicsScene scene;
CustomView view;
view.setWindowTitle(QTest::currentTestFunction());
view.setScene(&scene);
view.show();
QVERIFY(QTest::qWaitForWindowExposed(&view));
QCoreApplication::processEvents();
view.repaints = 0;
scene.addItem(path);
// Adding an item should always issue a repaint.
QTRY_VERIFY(view.repaints > 0);
view.repaints = 0;
QCOMPARE(itemAt(scene, 0, 0), path);
QGraphicsItem *path2 = new QGraphicsEllipseItem(QRectF(-10, -10, 20, 20));
path2->setPos(100, 100);
QCOMPARE(itemAt(scene, 0, 0), path);
QVERIFY(scene.items(QPointF(100, 100)).isEmpty());
scene.addItem(path2);
// Adding an item should always issue a repaint.
QTRY_VERIFY(view.repaints > 0);
QCOMPARE(itemAt(scene, 100, 100), path2);
}
{
// 2) Create scene, then item, then add item
QGraphicsScene scene;
QGraphicsItem *path = new QGraphicsEllipseItem(QRectF(-10, -10, 20, 20));
scene.addItem(path);
QGraphicsItem *path2 = new QGraphicsEllipseItem(QRectF(-10, -10, 20, 20));
path2->setPos(100, 100);
scene.addItem(path2);
QCOMPARE(itemAt(scene, 0, 0), path);
QCOMPARE(itemAt(scene, 100, 100), path2);
}
}
void tst_QGraphicsScene::addEllipse()
{
QGraphicsScene scene;
QGraphicsEllipseItem *ellipse = scene.addEllipse(QRectF(-10, -10, 20, 20),
QPen(Qt::red), QBrush(Qt::blue));
QCOMPARE(ellipse->pos(), QPointF());
QCOMPARE(ellipse->pen(), QPen(Qt::red));
QCOMPARE(ellipse->brush(), QBrush(Qt::blue));
QCOMPARE(ellipse->rect(), QRectF(-10, -10, 20, 20));
QCOMPARE(itemAt(scene, 0, 0), ellipse);
QVERIFY(scene.items(QPointF(-10, -10)).isEmpty());
QCOMPARE(itemAt(scene, -9.9, 0), ellipse);
QVERIFY(scene.items(QPointF(-10, 10)).isEmpty());
QCOMPARE(itemAt(scene, 0, -9.9), ellipse);
QCOMPARE(itemAt(scene, 0, 9.9), ellipse);
QVERIFY(scene.items(QPointF(10, -10)).isEmpty());
QCOMPARE(itemAt(scene, 9.9, 0), ellipse);
QVERIFY(scene.items(QPointF(10, 10)).isEmpty());
}
void tst_QGraphicsScene::addLine()
{
QGraphicsScene scene;
QPen pen(Qt::red);
pen.setWidthF(1.0);
QGraphicsLineItem *line = scene.addLine(QLineF(-10, -10, 20, 20),
pen);
QCOMPARE(line->pos(), QPointF());
QCOMPARE(line->pen(), pen);
QCOMPARE(line->line(), QLineF(-10, -10, 20, 20));
QCOMPARE(itemAt(scene, 0, 0), line);
QCOMPARE(itemAt(scene, -10, -10), line);
QVERIFY(scene.items(QPointF(-9.9, 0)).isEmpty());
QVERIFY(scene.items(QPointF(-10, 10)).isEmpty());
QVERIFY(scene.items(QPointF(0, -9.9)).isEmpty());
QVERIFY(scene.items(QPointF(0, 9.9)).isEmpty());
QVERIFY(scene.items(QPointF(10, -10)).isEmpty());
QVERIFY(scene.items(QPointF(9.9, 0)).isEmpty());
QCOMPARE(itemAt(scene, 10, 10), line);
}
void tst_QGraphicsScene::addPath()
{
QGraphicsScene scene;
QPainterPath p;
p.addEllipse(QRectF(-10, -10, 20, 20));
p.addEllipse(QRectF(-10, 20, 20, 20));
QGraphicsPathItem *path = scene.addPath(p, QPen(Qt::red), QBrush(Qt::blue));
QCOMPARE(path->pos(), QPointF());
QCOMPARE(path->pen(), QPen(Qt::red));
QCOMPARE(path->path(), p);
QCOMPARE(path->brush(), QBrush(Qt::blue));
path->setPen(QPen(Qt::red, 0));
QCOMPARE(itemAt(scene, 0, 0), path);
QCOMPARE(itemAt(scene, -9.9, 0), path);
QCOMPARE(itemAt(scene, 9.9, 0), path);
QCOMPARE(itemAt(scene, 0, -9.9), path);
QCOMPARE(itemAt(scene, 0, 9.9), path);
QCOMPARE(itemAt(scene, 0, 30), path);
QCOMPARE(itemAt(scene, -9.9, 30), path);
QCOMPARE(itemAt(scene, 9.9, 30), path);
QCOMPARE(itemAt(scene, 0, 20.1), path);
QCOMPARE(itemAt(scene, 0, 39.9), path);
QVERIFY(scene.items(QPointF(-10, -10)).isEmpty());
QVERIFY(scene.items(QPointF(10, -10)).isEmpty());
QVERIFY(scene.items(QPointF(-10, 10)).isEmpty());
QVERIFY(scene.items(QPointF(10, 10)).isEmpty());
QVERIFY(scene.items(QPointF(-10, 20)).isEmpty());
QVERIFY(scene.items(QPointF(10, 20)).isEmpty());
if (sizeof(qreal) != sizeof(double))
QWARN("Skipping test because of rounding errors when qreal != double");
else
QVERIFY(scene.items(QPointF(-10, 30)).isEmpty());
QVERIFY(scene.items(QPointF(10.1, 30)).isEmpty());
}
void tst_QGraphicsScene::addPixmap()
{
QGraphicsScene scene;
QPixmap pix(":/Ash_European.jpg");
QGraphicsPixmapItem *pixmap = scene.addPixmap(pix);
QCOMPARE(pixmap->pos(), QPointF());
QCOMPARE(pixmap->pixmap(), pix);
QCOMPARE(itemAt(scene, 0, 0), pixmap);
QCOMPARE(itemAt(scene, pix.width() - 1, 0), pixmap);
QCOMPARE(itemAt(scene, 0, pix.height() - 1), pixmap);
QCOMPARE(itemAt(scene, pix.width() - 1, pix.height() - 1), pixmap);
QVERIFY(scene.items(QPointF(-1, -1)).isEmpty());
QVERIFY(scene.items(QPointF(pix.width() - 1, -1)).isEmpty());
QVERIFY(scene.items(QPointF(-1, pix.height() - 1)).isEmpty());
QVERIFY(scene.items(QPointF(pix.width(), pix.height())).isEmpty());
QVERIFY(scene.items(QPointF(0, pix.height())).isEmpty());
QVERIFY(scene.items(QPointF(pix.width(), 0)).isEmpty());
}
void tst_QGraphicsScene::addRect()
{
QGraphicsScene scene;
QGraphicsRectItem *rect = scene.addRect(QRectF(-10, -10, 20, 20),
QPen(Qt::red), QBrush(Qt::blue));
QCOMPARE(rect->pos(), QPointF());
QCOMPARE(rect->pen(), QPen(Qt::red));
QCOMPARE(rect->brush(), QBrush(Qt::blue));
QCOMPARE(rect->rect(), QRectF(-10, -10, 20, 20));
rect->setPen(QPen(Qt::red, 0));
QCOMPARE(itemAt(scene, 0, 0),rect);
QCOMPARE(itemAt(scene, -10, -10), rect);
QCOMPARE(itemAt(scene, -9.9, 0), rect);
QVERIFY(scene.items(QPointF(-10, 10)).isEmpty());
QCOMPARE(itemAt(scene, 0, -9.9), rect);
QCOMPARE(itemAt(scene, 0, 9.9), rect);
QVERIFY(scene.items(QPointF(10, -10)).isEmpty());
QCOMPARE(itemAt(scene, 9.9, 0), rect);
QVERIFY(scene.items(QPointF(10, 10)).isEmpty());
}
void tst_QGraphicsScene::addText()
{
QGraphicsScene scene;
QGraphicsTextItem *text = scene.addText("Qt", QFont());
QCOMPARE(text->pos(), QPointF());
QCOMPARE(text->toPlainText(), QString("Qt"));
QCOMPARE(text->font(), QFont());
}
void tst_QGraphicsScene::removeItem()
{
#if defined(Q_OS_ANDROID)
QSKIP("No mouse cursor support");
#endif
QGraphicsScene scene;
QGraphicsItem *item = scene.addRect(QRectF(0, 0, 10, 10));
QCOMPARE(itemAt(scene, 0, 0), item); // forces indexing
scene.removeItem(item);
QVERIFY(scene.items(QPointF(0, 0)).isEmpty());
delete item;
QGraphicsItem *item2 = scene.addRect(QRectF(0, 0, 10, 10));
item2->setFlag(QGraphicsItem::ItemIsSelectable);
QCOMPARE(itemAt(scene, 0, 0), item2);
// Removing a selected item
QVERIFY(scene.selectedItems().isEmpty());
item2->setSelected(true);
QVERIFY(scene.selectedItems().contains(item2));
scene.removeItem(item2);
QVERIFY(scene.selectedItems().isEmpty());
// Check that we are in a state that can receive paint events
// (i.e., not logged out on Windows).
Q_CHECK_PAINTEVENTS
// Removing a hovered item
HoverItem *hoverItem = new HoverItem;
scene.addItem(hoverItem);
scene.setSceneRect(-50, -50, 100, 100);
QGraphicsView view(&scene);
view.setWindowTitle(QTest::currentTestFunction());
view.setFixedSize(150, 150);
view.show();
QApplication::setActiveWindow(&view);
QVERIFY(QTest::qWaitForWindowActive(&view));
QTest::mouseMove(view.windowHandle(), view.mapFromScene(hoverItem->scenePos() + QPointF(20, 20)));
QTRY_VERIFY(!hoverItem->isHovered);
QTest::mouseMove(view.windowHandle(), view.mapFromScene(hoverItem->scenePos()));
QTRY_VERIFY(hoverItem->isHovered);
scene.removeItem(hoverItem);
hoverItem->setAcceptHoverEvents(false);
scene.addItem(hoverItem);
QTRY_VERIFY(!hoverItem->isHovered);
}
void tst_QGraphicsScene::focusItem()
{
QGraphicsScene scene;
QEvent activate(QEvent::WindowActivate);
QApplication::sendEvent(&scene, &activate);
QVERIFY(!scene.focusItem());
QGraphicsItem *item = scene.addText("Qt");
QVERIFY(!scene.focusItem());
item->setFocus();
QVERIFY(!scene.focusItem());
item->setFlag(QGraphicsItem::ItemIsFocusable);
QVERIFY(!scene.focusItem());
item->setFocus();
QCOMPARE(scene.focusItem(), item);
QFocusEvent focusOut(QEvent::FocusOut);
QApplication::sendEvent(&scene, &focusOut);
QVERIFY(!scene.focusItem());
QFocusEvent focusIn(QEvent::FocusIn);
QApplication::sendEvent(&scene, &focusIn);
QCOMPARE(scene.focusItem(), item);
QGraphicsItem *item2 = scene.addText("Qt");
item2->setFlag(QGraphicsItem::ItemIsFocusable);
QCOMPARE(scene.focusItem(), item);
item2->setFocus();
QCOMPARE(scene.focusItem(), item2);
item->setFocus();
QCOMPARE(scene.focusItem(), item);
item2->setFocus();
QCOMPARE(scene.focusItem(), item2);
QApplication::sendEvent(&scene, &focusOut);
QVERIFY(!scene.hasFocus());
QVERIFY(!scene.focusItem());
QApplication::sendEvent(&scene, &focusIn);
QCOMPARE(scene.focusItem(), item2);
QApplication::sendEvent(&scene, &focusOut);
QVERIFY(!scene.focusItem());
scene.removeItem(item2);
delete item2;
QApplication::sendEvent(&scene, &focusIn);
QVERIFY(!scene.focusItem());
}
class FocusItem : public QGraphicsTextItem
{
protected:
void focusOutEvent(QFocusEvent *) override
{
QVERIFY(!scene()->focusItem());
}
};
void tst_QGraphicsScene::focusItemLostFocus()
{
QGraphicsScene scene;
QEvent activate(QEvent::WindowActivate);
QApplication::sendEvent(&scene, &activate);
FocusItem *item = new FocusItem;
item->setTextInteractionFlags(Qt::TextEditorInteraction);
scene.addItem(item);
item->setFocus();
QCOMPARE(scene.focusItem(), item);
item->clearFocus();
}
class ClearTestItem : public QGraphicsRectItem
{
public:
using QGraphicsRectItem::QGraphicsRectItem;
~ClearTestItem() { qDeleteAll(items); }
QList<QGraphicsItem *> items;
};
void tst_QGraphicsScene::clear()
{
QGraphicsScene scene;
scene.clear();
QVERIFY(scene.items().isEmpty());
scene.addRect(0, 0, 100, 100)->setPen(QPen(Qt::black, 0));
QCOMPARE(scene.sceneRect(), QRectF(0, 0, 100, 100));
scene.clear();
QVERIFY(scene.items().isEmpty());
QCOMPARE(scene.sceneRect(), QRectF(0, 0, 100, 100));
ClearTestItem *firstItem = new ClearTestItem;
QGraphicsItem *secondItem = new QGraphicsRectItem;
firstItem->items += secondItem;
scene.setItemIndexMethod(QGraphicsScene::NoIndex);
scene.addItem(firstItem);
scene.addItem(secondItem);
QCOMPARE(scene.items().at(0), firstItem);
QCOMPARE(scene.items().at(1), secondItem);
ClearTestItem *thirdItem = new ClearTestItem(firstItem);
QGraphicsItem *forthItem = new QGraphicsRectItem(firstItem);
thirdItem->items += forthItem;
// must not crash even if firstItem deletes secondItem
scene.clear();
QVERIFY(scene.items().isEmpty());
}
void tst_QGraphicsScene::setFocusItem()
{
QGraphicsScene scene;
QEvent activate(QEvent::WindowActivate);
QApplication::sendEvent(&scene, &activate);
QGraphicsItem *item = scene.addText("Qt");
QVERIFY(!scene.focusItem());
QVERIFY(!scene.hasFocus());
scene.setFocusItem(item);
QVERIFY(!scene.hasFocus());
QVERIFY(!scene.focusItem());
item->setFlag(QGraphicsItem::ItemIsFocusable);
for (int i = 0; i < 3; ++i) {
scene.setFocusItem(item);
QVERIFY(scene.hasFocus());
QCOMPARE(scene.focusItem(), item);
QVERIFY(item->hasFocus());
}
QGraphicsItem *item2 = scene.addText("Qt");
item2->setFlag(QGraphicsItem::ItemIsFocusable);
scene.setFocusItem(item2);
QVERIFY(!item->hasFocus());
QVERIFY(item2->hasFocus());
scene.setFocusItem(item);
QVERIFY(item->hasFocus());
QVERIFY(!item2->hasFocus());
scene.clearFocus();
QVERIFY(!item->hasFocus());
QVERIFY(!item2->hasFocus());
scene.setFocus();
QVERIFY(item->hasFocus());
QVERIFY(!item2->hasFocus());
scene.setFocusItem(nullptr);
QVERIFY(!item->hasFocus());
QVERIFY(!item2->hasFocus());
scene.setFocus();
QVERIFY(!item->hasFocus());
QVERIFY(!item2->hasFocus());
}
void tst_QGraphicsScene::setFocusItem_inactive()
{
QGraphicsScene scene;
QGraphicsItem *item = scene.addText("Qt");
QVERIFY(!scene.focusItem());
QVERIFY(!scene.hasFocus());
scene.setFocusItem(item);
QVERIFY(!scene.hasFocus());
QVERIFY(!scene.focusItem());
item->setFlag(QGraphicsItem::ItemIsFocusable);
for (int i = 0; i < 3; ++i) {
scene.setFocusItem(item);
QCOMPARE(scene.focusItem(), item);
QVERIFY(!item->hasFocus());
}
}
void tst_QGraphicsScene::mouseGrabberItem()
{
QGraphicsScene scene;
QVERIFY(!scene.mouseGrabberItem());
QGraphicsItem *item = scene.addRect(QRectF(-10, -10, 20, 20));
item->setFlag(QGraphicsItem::ItemIsMovable);
item->setZValue(1);
QGraphicsItem *item2 = scene.addRect(QRectF(-10, -10, 20, 20));
item2->setFlag(QGraphicsItem::ItemIsMovable);
item2->setZValue(0);
for (int i = 0; i < 3; ++i) {
item->setPos(0, 0);
item2->setPos(0, 0);
item->setZValue((i & 1) ? 0 : 1);
item2->setZValue((i & 1) ? 1 : 0);
QGraphicsItem *topMostItem = (i & 1) ? item2 : item;
QGraphicsSceneMouseEvent pressEvent(QEvent::GraphicsSceneMousePress);
pressEvent.setButton(Qt::LeftButton);
pressEvent.setScenePos(QPointF(0, 0));
pressEvent.setScreenPos(QPoint(100, 100));
QApplication::sendEvent(&scene, &pressEvent);
QCOMPARE(scene.mouseGrabberItem(), topMostItem);
for (int i = 0; i < 1000; ++i) {
QGraphicsSceneMouseEvent moveEvent(QEvent::GraphicsSceneMouseMove);
moveEvent.setButtons(Qt::LeftButton);
moveEvent.setScenePos(QPointF(i * 10, i * 10));
moveEvent.setScreenPos(QPoint(100 + i * 10, 100 + i * 10));
QApplication::sendEvent(&scene, &moveEvent);
QCOMPARE(scene.mouseGrabberItem(), topMostItem);
// Geometrical changes should not affect the mouse grabber.
item->setZValue(QRandomGenerator::global()->bounded(500));
item2->setZValue(QRandomGenerator::global()->bounded(500));
item->setPos(QRandomGenerator::global()->bounded(50000), QRandomGenerator::global()->bounded(50000));
item2->setPos(QRandomGenerator::global()->bounded(50000), QRandomGenerator::global()->bounded(50000));
}
QGraphicsSceneMouseEvent releaseEvent(QEvent::GraphicsSceneMouseRelease);
releaseEvent.setScenePos(QPointF(10000, 10000));
releaseEvent.setScreenPos(QPoint(1000000, 1000000));
QApplication::sendEvent(&scene, &releaseEvent);
QVERIFY(!scene.mouseGrabberItem());
}
// Structural change: deleting the mouse grabber
item->setPos(0, 0);
item->setZValue(1);
item2->setPos(0, 0);
item2->setZValue(0);
QGraphicsSceneMouseEvent pressEvent(QEvent::GraphicsSceneMousePress);
pressEvent.setButton(Qt::LeftButton);
pressEvent.setScenePos(QPointF(0, 0));
pressEvent.setScreenPos(QPoint(100, 100));
QGraphicsSceneMouseEvent moveEvent(QEvent::GraphicsSceneMouseMove);
moveEvent.setButtons(Qt::LeftButton);
moveEvent.setScenePos(QPointF(0, 0));
moveEvent.setScreenPos(QPoint(100, 100));
QApplication::sendEvent(&scene, &pressEvent);
QApplication::sendEvent(&scene, &moveEvent);
QCOMPARE(scene.mouseGrabberItem(), item);
item->setVisible(false);
QCOMPARE(scene.mouseGrabberItem(), nullptr);
QApplication::sendEvent(&scene, &pressEvent);
QCOMPARE(scene.mouseGrabberItem(), item2);
item2->setVisible(false);
QCOMPARE(scene.mouseGrabberItem(), nullptr);
QApplication::sendEvent(&scene, &moveEvent);
QCOMPARE(scene.mouseGrabberItem(), nullptr);
item2->setVisible(true);
QApplication::sendEvent(&scene, &moveEvent);
QCOMPARE(scene.mouseGrabberItem(), nullptr);
QApplication::sendEvent(&scene, &pressEvent);
QApplication::sendEvent(&scene, &moveEvent);
QCOMPARE(scene.mouseGrabberItem(), item2);
scene.removeItem(item2);
delete item2;
QCOMPARE(scene.mouseGrabberItem(), nullptr);
}
void tst_QGraphicsScene::hoverEvents_siblings()
{
Q_CHECK_PAINTEVENTS
QGraphicsScene scene;
QGraphicsItem *lastItem = nullptr;
QList<HoverItem *> items;
for (int i = 0; i < 15; ++i) {
auto item = new HoverItem;
scene.addItem(item);
items << item;
if (lastItem)
item->setPos(lastItem->pos() + QPointF(sin(i / 3.0) * 17, cos(i / 3.0) * 17));
item->setZValue(i);
lastItem = item;
}
QGraphicsView view(&scene);
view.setWindowTitle(QTest::currentTestFunction());
view.setRenderHint(QPainter::Antialiasing, true);
view.setMinimumSize(400, 300);
view.rotate(10);
view.scale(1.7, 1.7);
view.show();
QApplication::setActiveWindow(&view);
view.activateWindow();
QVERIFY(QTest::qWaitForWindowActive(&view));
QCursor::setPos(view.mapToGlobal(QPoint(-5, -5)));
QGraphicsSceneMouseEvent mouseEvent(QEvent::GraphicsSceneMouseMove);
mouseEvent.setScenePos(QPointF(-1000, -1000));
QApplication::sendEvent(&scene, &mouseEvent);
QTest::qWait(50);
for (int j = 1; j >= 0; --j) {
int i = j ? 0 : 14;
forever {
if (j)
QVERIFY(!items.at(i)->isHovered);
else
QVERIFY(!items.at(i)->isHovered);
QGraphicsSceneMouseEvent mouseEvent(QEvent::GraphicsSceneMouseMove);
mouseEvent.setScenePos(items.at(i)->mapToScene(0, 0));
QApplication::sendEvent(&scene, &mouseEvent);
QCoreApplication::processEvents(); // this posts updates from the scene to the view
QCoreApplication::processEvents(); // which trigger a repaint here
QTRY_VERIFY(items.at(i)->isHovered);
if (j && i > 0)
QVERIFY(!items.at(i - 1)->isHovered);
if (!j && i < 14)
QVERIFY(!items.at(i + 1)->isHovered);
i += j ? 1 : -1;
if ((j && i == 15) || (!j && i == -1))
break;
}
QGraphicsSceneMouseEvent mouseEvent(QEvent::GraphicsSceneMouseMove);
mouseEvent.setScenePos(QPointF(-1000, -1000));
QApplication::sendEvent(&scene, &mouseEvent);
QCoreApplication::processEvents(); // this posts updates from the scene to the view
QCoreApplication::processEvents(); // which trigger a repaint here
}
}
void tst_QGraphicsScene::hoverEvents_parentChild()
{
Q_CHECK_PAINTEVENTS
QGraphicsScene scene;
QGraphicsItem *lastItem = nullptr;
QList<HoverItem *> items;
for (int i = 0; i < 15; ++i) {
auto item = new HoverItem;
scene.addItem(item);
items << item;
if (lastItem) {
item->setParentItem(lastItem);
item->setPos(sin(i / 3.0) * 17, cos(i / 3.0) * 17);
}
lastItem = item;
}
QGraphicsView view(&scene);
view.setWindowTitle(QTest::currentTestFunction());
view.setRenderHint(QPainter::Antialiasing, true);
view.setMinimumSize(400, 300);
view.rotate(10);
view.scale(1.7, 1.7);
view.show();
QApplication::setActiveWindow(&view);
QVERIFY(QTest::qWaitForWindowActive(&view));
QGraphicsSceneMouseEvent mouseEvent(QEvent::GraphicsSceneMouseMove);
mouseEvent.setScenePos(QPointF(-1000, -1000));
QApplication::sendEvent(&scene, &mouseEvent);
for (int j = 1; j >= 0; --j) {
int i = j ? 0 : 14;
forever {
if (j) {
QVERIFY(!items.at(i)->isHovered);
} else {
if (i == 14)
QVERIFY(!items.at(13)->isHovered);
}
mouseEvent.setScenePos(items.at(i)->mapToScene(0, 0));
QApplication::sendEvent(&scene, &mouseEvent);
QCoreApplication::processEvents(); // this posts updates from the scene to the view
QCoreApplication::processEvents(); // which trigger a repaint here
QTRY_VERIFY(items.at(i)->isHovered);
if (i < 14)
QVERIFY(!items.at(i + 1)->isHovered);
i += j ? 1 : -1;
if ((j && i == 15) || (!j && i == -1))
break;
}
mouseEvent.setScenePos(QPointF(-1000, -1000));
QApplication::sendEvent(&scene, &mouseEvent);
QCoreApplication::processEvents(); // this posts updates from the scene to the view
QCoreApplication::processEvents(); // which trigger a repaint here
}
}
void tst_QGraphicsScene::createItemGroup()
{
QGraphicsScene scene;
QList<QGraphicsItem *> children1;
children1 << scene.addRect(QRectF(-10, -10, 20, 20));
children1 << scene.addRect(QRectF(-10, -10, 20, 20));
children1 << scene.addRect(QRectF(-10, -10, 20, 20));
children1 << scene.addRect(QRectF(-10, -10, 20, 20));
QList<QGraphicsItem *> children2;
children2 << scene.addRect(QRectF(-10, -10, 20, 20));
children2 << scene.addRect(QRectF(-10, -10, 20, 20));
children2 << scene.addRect(QRectF(-10, -10, 20, 20));
children2 << scene.addRect(QRectF(-10, -10, 20, 20));
QList<QGraphicsItem *> children3;
children3 << scene.addRect(QRectF(-10, -10, 20, 20));
children3 << scene.addRect(QRectF(-10, -10, 20, 20));
children3 << scene.addRect(QRectF(-10, -10, 20, 20));
children3 << scene.addRect(QRectF(-10, -10, 20, 20));
// All items in children1 are children of parent1
QGraphicsItem *parent1 = scene.addRect(QRectF(-10, -10, 20, 20));
for (QGraphicsItem *item : qAsConst(children1))
item->setParentItem(parent1);
QGraphicsItemGroup *group = scene.createItemGroup(children1);
QCOMPARE(group->parentItem(), parent1);
QCOMPARE(children1.first()->parentItem(), group);
scene.destroyItemGroup(group);
QCOMPARE(children1.first()->parentItem(), parent1);
group = scene.createItemGroup(children1);
QCOMPARE(group->parentItem(), parent1);
QCOMPARE(children1.first()->parentItem(), group);
scene.destroyItemGroup(group);
QCOMPARE(children1.first()->parentItem(), parent1);
// All items in children2 are children of parent2
QGraphicsItem *parent2 = scene.addRect(QRectF(-10, -10, 20, 20));
for (QGraphicsItem *item : qAsConst(children2))
item->setParentItem(parent2);
// Now make parent2 a child of parent1, so all children2 are also children
// of parent1.
parent2->setParentItem(parent1);
// The children2 group should still have parent2 as their common ancestor.
group = scene.createItemGroup(children2);
QCOMPARE(group->parentItem(), parent2);
QCOMPARE(children2.first()->parentItem(), group);
scene.destroyItemGroup(group);
QCOMPARE(children2.first()->parentItem(), parent2);
// But the set of both children2 and children1 share only parent1.
group = scene.createItemGroup(children2 + children1);
QCOMPARE(group->parentItem(), parent1);
QCOMPARE(children1.first()->parentItem(), group);
QCOMPARE(children2.first()->parentItem(), group);
scene.destroyItemGroup(group);
QCOMPARE(children1.first()->parentItem(), parent1);
QCOMPARE(children2.first()->parentItem(), parent1);
// Fixup the parent-child chain
for (QGraphicsItem *item : qAsConst(children2))
item->setParentItem(parent2);
// These share no common parent
group = scene.createItemGroup(children3);
QCOMPARE(group->parentItem(), nullptr);
scene.destroyItemGroup(group);
// Make children3 children of parent3
QGraphicsItem *parent3 = scene.addRect(QRectF(-10, -10, 20, 20));
for (QGraphicsItem *item : qAsConst(children3))
item->setParentItem(parent3);
// These should have parent3 as a parent
group = scene.createItemGroup(children3);
QCOMPARE(group->parentItem(), parent3);
scene.destroyItemGroup(group);
// Now make them all children of parent1
parent3->setParentItem(parent1);
group = scene.createItemGroup(children3);
QCOMPARE(group->parentItem(), parent3);
scene.destroyItemGroup(group);
group = scene.createItemGroup(children2);
QCOMPARE(group->parentItem(), parent2);
scene.destroyItemGroup(group);
group = scene.createItemGroup(children1);
QCOMPARE(group->parentItem(), parent1);
scene.destroyItemGroup(group);
QGraphicsItemGroup *emptyGroup = scene.createItemGroup(QList<QGraphicsItem *>());
QVERIFY(emptyGroup->childItems().isEmpty());
QVERIFY(!emptyGroup->parentItem());
QCOMPARE(emptyGroup->scene(), &scene);
}
class EventTester : public QGraphicsEllipseItem
{
public:
EventTester() : QGraphicsEllipseItem(QRectF(-10, -10, 20, 20))
{ }
bool ignoreMouse = false;
QVector<QEvent::Type> eventTypes;
protected:
bool sceneEvent(QEvent *event) override
{
eventTypes << QEvent::Type(event->type());
switch (event->type()) {
case QEvent::GraphicsSceneMousePress:
case QEvent::GraphicsSceneMouseMove:
case QEvent::GraphicsSceneMouseRelease:
if (ignoreMouse) {
event->ignore();
return true;
}
break;
default:
break;
}
return QGraphicsEllipseItem::sceneEvent(event);
}
};
void tst_QGraphicsScene::mouseEventPropagation()
{
EventTester *a = new EventTester;
EventTester *b = new EventTester;
EventTester *c = new EventTester;
EventTester *d = new EventTester;
b->setParentItem(a);
c->setParentItem(b);
d->setParentItem(c);
a->setFlag(QGraphicsItem::ItemIsMovable);
b->setFlag(QGraphicsItem::ItemIsMovable);
c->setFlag(QGraphicsItem::ItemIsMovable);
d->setFlag(QGraphicsItem::ItemIsMovable);
a->setData(0, "A");
b->setData(0, "B");
c->setData(0, "C");
d->setData(0, "D");
// scene -> a -> b -> c -> d
QGraphicsScene scene;
QEvent activate(QEvent::WindowActivate);
QApplication::sendEvent(&scene, &activate);
scene.addItem(a);
// Prepare some events
QGraphicsSceneMouseEvent pressEvent(QEvent::GraphicsSceneMousePress);
pressEvent.setButton(Qt::LeftButton);
pressEvent.setScenePos(QPointF(0, 0));
QGraphicsSceneMouseEvent moveEvent(QEvent::GraphicsSceneMouseMove);
moveEvent.setButton(Qt::LeftButton);
moveEvent.setScenePos(QPointF(0, 0));
QGraphicsSceneMouseEvent releaseEvent(QEvent::GraphicsSceneMouseRelease);
releaseEvent.setButton(Qt::LeftButton);
releaseEvent.setScenePos(QPointF(0, 0));
// Send a press
QApplication::sendEvent(&scene, &pressEvent);
QCOMPARE(d->eventTypes.size(), 2);
QCOMPARE(d->eventTypes.at(0), QEvent::GrabMouse);
QCOMPARE(d->eventTypes.at(1), QEvent::GraphicsSceneMousePress);
QCOMPARE(c->eventTypes.size(), 0);
QCOMPARE(b->eventTypes.size(), 0);
QCOMPARE(a->eventTypes.size(), 0);
QCOMPARE(scene.mouseGrabberItem(), d);
// Send a move
QApplication::sendEvent(&scene, &moveEvent);
QCOMPARE(d->eventTypes.size(), 3);
QCOMPARE(d->eventTypes.at(2), QEvent::GraphicsSceneMouseMove);
QCOMPARE(c->eventTypes.size(), 0);
QCOMPARE(b->eventTypes.size(), 0);
QCOMPARE(a->eventTypes.size(), 0);
QCOMPARE(scene.mouseGrabberItem(), d);
// Send a release
QApplication::sendEvent(&scene, &releaseEvent);
QCOMPARE(d->eventTypes.size(), 5);
QCOMPARE(d->eventTypes.at(3), QEvent::GraphicsSceneMouseRelease);
QCOMPARE(d->eventTypes.at(4), QEvent::UngrabMouse);
QCOMPARE(c->eventTypes.size(), 0);
QCOMPARE(b->eventTypes.size(), 0);
QCOMPARE(a->eventTypes.size(), 0);
QCOMPARE(scene.mouseGrabberItem(), nullptr);
d->setAcceptedMouseButtons(Qt::RightButton);
// Send a press
QApplication::sendEvent(&scene, &pressEvent);
QCOMPARE(d->eventTypes.size(), 5);
QCOMPARE(c->eventTypes.size(), 2);
QCOMPARE(c->eventTypes.at(0), QEvent::GrabMouse);
QCOMPARE(c->eventTypes.at(1), QEvent::GraphicsSceneMousePress);
QCOMPARE(b->eventTypes.size(), 0);
QCOMPARE(a->eventTypes.size(), 0);
QCOMPARE(scene.mouseGrabberItem(), c);
// Send another press, with a button that isn't actually accepted
QApplication::sendEvent(&scene, &pressEvent);
pressEvent.setButton(Qt::RightButton);
QCOMPARE(d->eventTypes.size(), 5);
QCOMPARE(c->eventTypes.size(), 3);
QCOMPARE(c->eventTypes.at(2), QEvent::GraphicsSceneMousePress);
QCOMPARE(b->eventTypes.size(), 0);
QCOMPARE(a->eventTypes.size(), 0);
QCOMPARE(scene.mouseGrabberItem(), c);
// Send a move
QApplication::sendEvent(&scene, &moveEvent);
QCOMPARE(d->eventTypes.size(), 5);
QCOMPARE(c->eventTypes.size(), 4);
QCOMPARE(c->eventTypes.at(3), QEvent::GraphicsSceneMouseMove);
QCOMPARE(b->eventTypes.size(), 0);
QCOMPARE(a->eventTypes.size(), 0);
QCOMPARE(scene.mouseGrabberItem(), c);
// Send a release
QApplication::sendEvent(&scene, &releaseEvent);
QCOMPARE(d->eventTypes.size(), 5);
QCOMPARE(c->eventTypes.size(), 6);
QCOMPARE(c->eventTypes.at(4), QEvent::GraphicsSceneMouseRelease);
QCOMPARE(c->eventTypes.at(5), QEvent::UngrabMouse);
QCOMPARE(b->eventTypes.size(), 0);
QCOMPARE(a->eventTypes.size(), 0);
QCOMPARE(scene.mouseGrabberItem(), nullptr);
// Disabled items eat events. c should not get this.
d->setEnabled(false);
d->setAcceptedMouseButtons(Qt::RightButton);
// Send a right press. This disappears in d.
QApplication::sendEvent(&scene, &pressEvent);
QCOMPARE(d->eventTypes.size(), 5);
QCOMPARE(c->eventTypes.size(), 6);
QCOMPARE(b->eventTypes.size(), 0);
QCOMPARE(a->eventTypes.size(), 0);
QCOMPARE(scene.mouseGrabberItem(), nullptr);
// Send a left press. This goes to c.
pressEvent.setButton(Qt::LeftButton);
QApplication::sendEvent(&scene, &pressEvent);
QCOMPARE(d->eventTypes.size(), 5);
QCOMPARE(c->eventTypes.size(), 8);
QCOMPARE(c->eventTypes.at(6), QEvent::GrabMouse);
QCOMPARE(c->eventTypes.at(7), QEvent::GraphicsSceneMousePress);
QCOMPARE(b->eventTypes.size(), 0);
QCOMPARE(a->eventTypes.size(), 0);
QCOMPARE(scene.mouseGrabberItem(), c);
// Clicking outside the items removes the mouse grabber
}
void tst_QGraphicsScene::mouseEventPropagation_ignore()
{
EventTester *a = new EventTester;
EventTester *b = new EventTester;
EventTester *c = new EventTester;
EventTester *d = new EventTester;
b->setParentItem(a);
c->setParentItem(b);
d->setParentItem(c);
a->setFlags(QGraphicsItem::ItemIsMovable);
b->setFlags(QGraphicsItem::ItemIsMovable);
c->setFlags(QGraphicsItem::ItemIsMovable);
d->setFlags(QGraphicsItem::ItemIsMovable);
// scene -> a -> b -> c -> d
QGraphicsScene scene;
scene.addItem(a);
// Prepare some events
QGraphicsSceneMouseEvent pressEvent(QEvent::GraphicsSceneMousePress);
pressEvent.setButton(Qt::LeftButton);
pressEvent.setScenePos(QPointF(0, 0));
b->ignoreMouse = true;
c->ignoreMouse = true;
d->ignoreMouse = true;
QApplication::sendEvent(&scene, &pressEvent);
QCOMPARE(a->eventTypes.size(), 2);
QCOMPARE(a->eventTypes.at(0), QEvent::GrabMouse);
QCOMPARE(a->eventTypes.at(1), QEvent::GraphicsSceneMousePress);
QCOMPARE(b->eventTypes.size(), 3);
QCOMPARE(b->eventTypes.at(0), QEvent::GrabMouse);
QCOMPARE(b->eventTypes.at(1), QEvent::GraphicsSceneMousePress);
QCOMPARE(b->eventTypes.at(2), QEvent::UngrabMouse);
QCOMPARE(c->eventTypes.size(), 3);
QCOMPARE(c->eventTypes.at(0), QEvent::GrabMouse);
QCOMPARE(c->eventTypes.at(1), QEvent::GraphicsSceneMousePress);
QCOMPARE(c->eventTypes.at(2), QEvent::UngrabMouse);
QCOMPARE(d->eventTypes.size(), 3);
QCOMPARE(d->eventTypes.at(0), QEvent::GrabMouse);
QCOMPARE(d->eventTypes.at(1), QEvent::GraphicsSceneMousePress);
QCOMPARE(d->eventTypes.at(2), QEvent::UngrabMouse);
QCOMPARE(scene.mouseGrabberItem(), a);
a->ignoreMouse = true;
QApplication::sendEvent(&scene, &pressEvent);
QCOMPARE(a->eventTypes.size(), 3);
QCOMPARE(a->eventTypes.at(2), QEvent::GraphicsSceneMousePress);
QCOMPARE(b->eventTypes.size(), 3);
QCOMPARE(c->eventTypes.size(), 3);
QCOMPARE(d->eventTypes.size(), 3);
QVERIFY(!pressEvent.isAccepted());
}
void tst_QGraphicsScene::mouseEventPropagation_focus()
{
EventTester *a = new EventTester;
EventTester *b = new EventTester;
EventTester *c = new EventTester;
EventTester *d = new EventTester;
b->setParentItem(a);
c->setParentItem(b);
d->setParentItem(c);
a->setFlag(QGraphicsItem::ItemIsMovable);
b->setFlag(QGraphicsItem::ItemIsMovable);
c->setFlag(QGraphicsItem::ItemIsMovable);
d->setFlag(QGraphicsItem::ItemIsMovable);
// scene -> a -> b -> c -> d
QGraphicsScene scene;
QEvent activate(QEvent::WindowActivate);
QApplication::sendEvent(&scene, &activate);
scene.addItem(a);
// Prepare some events
QGraphicsSceneMouseEvent pressEvent(QEvent::GraphicsSceneMousePress);
pressEvent.setButton(Qt::LeftButton);
pressEvent.setScenePos(QPointF(0, 0));
a->setFlag(QGraphicsItem::ItemIsFocusable);
QVERIFY(!a->hasFocus());
QApplication::sendEvent(&scene, &pressEvent);
QVERIFY(a->hasFocus());
QCOMPARE(a->eventTypes.size(), 1);
QCOMPARE(a->eventTypes.first(), QEvent::FocusIn);
QCOMPARE(d->eventTypes.size(), 2);
QCOMPARE(d->eventTypes.at(0), QEvent::GrabMouse);
QCOMPARE(d->eventTypes.at(1), QEvent::GraphicsSceneMousePress);
}
void tst_QGraphicsScene::mouseEventPropagation_doubleclick()
{
EventTester *a = new EventTester;
EventTester *b = new EventTester;
a->setFlags(QGraphicsItem::ItemIsMovable);
b->setFlags(QGraphicsItem::ItemIsMovable);
a->setPos(-50, 0);
b->setPos(50, 0);
QGraphicsScene scene;
scene.addItem(a);
scene.addItem(b);
// Prepare some events
QGraphicsSceneMouseEvent pressEvent(QEvent::GraphicsSceneMousePress);
pressEvent.setButton(Qt::LeftButton);
pressEvent.setScenePos(QPointF(0, 0));
QGraphicsSceneMouseEvent doubleClickEvent(QEvent::GraphicsSceneMouseDoubleClick);
doubleClickEvent.setButton(Qt::LeftButton);
doubleClickEvent.setScenePos(QPointF(0, 0));
QGraphicsSceneMouseEvent releaseEvent(QEvent::GraphicsSceneMouseRelease);
releaseEvent.setButton(Qt::LeftButton);
releaseEvent.setScenePos(QPointF(0, 0));
// Send press to A
pressEvent.setScenePos(a->mapToScene(0, 0));
QApplication::sendEvent(&scene, &pressEvent);
QCOMPARE(a->eventTypes.size(), 2);
QCOMPARE(a->eventTypes.at(0), QEvent::GrabMouse);
QCOMPARE(a->eventTypes.at(1), QEvent::GraphicsSceneMousePress);
// Send release to A
releaseEvent.setScenePos(a->mapToScene(0, 0));
QApplication::sendEvent(&scene, &releaseEvent);
QCOMPARE(a->eventTypes.size(), 4);
QCOMPARE(a->eventTypes.at(2), QEvent::GraphicsSceneMouseRelease);
QCOMPARE(a->eventTypes.at(3), QEvent::UngrabMouse);
// Send doubleclick to B
doubleClickEvent.setScenePos(b->mapToScene(0, 0));
QApplication::sendEvent(&scene, &doubleClickEvent);
QCOMPARE(a->eventTypes.size(), 4);
QCOMPARE(b->eventTypes.size(), 2);
QCOMPARE(b->eventTypes.at(0), QEvent::GrabMouse);
QCOMPARE(b->eventTypes.at(1), QEvent::GraphicsSceneMousePress);
// Send release to B
releaseEvent.setScenePos(b->mapToScene(0, 0));
QApplication::sendEvent(&scene, &releaseEvent);
QCOMPARE(a->eventTypes.size(), 4);
QCOMPARE(b->eventTypes.size(), 4);
QCOMPARE(b->eventTypes.at(2), QEvent::GraphicsSceneMouseRelease);
QCOMPARE(b->eventTypes.at(3), QEvent::UngrabMouse);
}
class Scene : public QGraphicsScene
{
public:
QVector<QPointF> mouseMovePoints;
protected:
void mouseMoveEvent(QGraphicsSceneMouseEvent *event) override
{
mouseMovePoints << event->scenePos();
}
};
void tst_QGraphicsScene::mouseEventPropagation_mouseMove()
{
Scene scene;
scene.addRect(QRectF(5, 0, 12, 12));
scene.addRect(QRectF(15, 0, 12, 12))->setAcceptHoverEvents(true);
for (int i = 0; i < 30; ++i) {
QGraphicsSceneMouseEvent event(QEvent::GraphicsSceneMouseMove);
event.setScenePos(QPointF(i, 5));
QApplication::sendEvent(&scene, &event);
}
QCOMPARE(scene.mouseMovePoints.size(), 30);
for (int i = 0; i < 30; ++i)
QCOMPARE(scene.mouseMovePoints.at(i), QPointF(i, 5));
}
class DndTester : public QGraphicsEllipseItem
{
public:
using QGraphicsEllipseItem::QGraphicsEllipseItem;
~DndTester()
{
delete lastEvent;
}
QGraphicsSceneDragDropEvent *lastEvent = nullptr;
QList<QEvent::Type> eventList;
bool ignoresDragEnter = false;
bool ignoresDragMove = false;
protected:
void dragEnterEvent(QGraphicsSceneDragDropEvent *event)
{
storeLastEvent(event);
event->setAccepted(!ignoresDragEnter);
if (!ignoresDragEnter)
event->setDropAction(Qt::IgnoreAction);
eventList << event->type();
}
void dragMoveEvent(QGraphicsSceneDragDropEvent *event)
{
storeLastEvent(event);
event->setAccepted(!ignoresDragMove);
eventList << event->type();
}
void dragLeaveEvent(QGraphicsSceneDragDropEvent *event)
{
storeLastEvent(event);
eventList << event->type();
}
void dropEvent(QGraphicsSceneDragDropEvent *event)
{
storeLastEvent(event);
eventList << event->type();
}
private:
void storeLastEvent(QGraphicsSceneDragDropEvent *event)
{
delete lastEvent;
lastEvent = new QGraphicsSceneDragDropEvent(event->type());
lastEvent->setScenePos(event->scenePos());
lastEvent->setScreenPos(event->screenPos());
lastEvent->setButtons(event->buttons());
lastEvent->setModifiers(event->modifiers());
lastEvent->setPossibleActions(event->possibleActions());
lastEvent->setProposedAction(event->proposedAction());
lastEvent->setDropAction(event->dropAction());
lastEvent->setMimeData(event->mimeData());
lastEvent->setWidget(event->widget());
lastEvent->setSource(event->source());
}
};
#if QT_CONFIG(draganddrop)
void tst_QGraphicsScene::dragAndDrop_simple()
{
DndTester *item = new DndTester(QRectF(-10, -10, 20, 20));
QGraphicsScene scene;
scene.addItem(item);
QGraphicsView view(&scene);
view.setFixedSize(100, 100);
QMimeData mimeData;
// Initial drag enter for the scene
QDragEnterEvent dragEnter(QPoint(0, 0), Qt::CopyAction, &mimeData, Qt::LeftButton, {});
QApplication::sendEvent(view.viewport(), &dragEnter);
QVERIFY(dragEnter.isAccepted());
QCOMPARE(dragEnter.dropAction(), Qt::CopyAction);
{
// Move outside the item
QDragMoveEvent dragMove(QPoint(0, 0), Qt::CopyAction, &mimeData, Qt::LeftButton, {});
QApplication::sendEvent(view.viewport(), &dragMove);
QVERIFY(!dragMove.isAccepted());
QCOMPARE(dragMove.dropAction(), Qt::CopyAction);
}
{
// Move inside the item without setAcceptDrops
QDragMoveEvent dragMove(view.mapFromScene(item->scenePos()), Qt::CopyAction, &mimeData, Qt::LeftButton, {});
QApplication::sendEvent(view.viewport(), &dragMove);
QVERIFY(!dragMove.isAccepted());
QCOMPARE(dragMove.dropAction(), Qt::CopyAction);
QCOMPARE(item->eventList.size(), 0);
}
item->setAcceptDrops(true);
{
// Move inside the item with setAcceptDrops
QDragMoveEvent dragMove(view.mapFromScene(item->scenePos()), Qt::CopyAction, &mimeData, Qt::LeftButton, {});
QApplication::sendEvent(view.viewport(), &dragMove);
QVERIFY(dragMove.isAccepted());
QCOMPARE(dragMove.dropAction(), Qt::IgnoreAction);
QCOMPARE(item->eventList.size(), 2);
QCOMPARE(item->eventList.at(0), QEvent::GraphicsSceneDragEnter);
QCOMPARE(item->eventList.at(1), QEvent::GraphicsSceneDragMove);
QCOMPARE(item->lastEvent->screenPos(), view.mapToGlobal(dragMove.pos()));
QCOMPARE(item->lastEvent->scenePos(), view.mapToScene(dragMove.pos()));
QVERIFY(item->lastEvent->isAccepted());
QCOMPARE(item->lastEvent->dropAction(), Qt::IgnoreAction);
}
{
// Another move inside the item
QDragMoveEvent dragMove(view.mapFromScene(item->mapToScene(5, 5)), Qt::CopyAction, &mimeData, Qt::LeftButton, {});
QApplication::sendEvent(view.viewport(), &dragMove);
QVERIFY(dragMove.isAccepted());
QCOMPARE(dragMove.dropAction(), Qt::IgnoreAction);
QCOMPARE(item->eventList.size(), 3);
QCOMPARE(item->eventList.at(2), QEvent::GraphicsSceneDragMove);
QCOMPARE(item->lastEvent->screenPos(), view.mapToGlobal(dragMove.pos()));
QCOMPARE(item->lastEvent->scenePos(), view.mapToScene(dragMove.pos()));
QVERIFY(item->lastEvent->isAccepted());
QCOMPARE(item->lastEvent->dropAction(), Qt::IgnoreAction);
}
{
// Move outside the item
QDragMoveEvent dragMove(QPoint(0, 0), Qt::CopyAction, &mimeData, Qt::LeftButton, {});
QApplication::sendEvent(view.viewport(), &dragMove);
QVERIFY(!dragMove.isAccepted());
QCOMPARE(dragMove.dropAction(), Qt::CopyAction);
QCOMPARE(item->eventList.size(), 4);
QCOMPARE(item->eventList.at(3), QEvent::GraphicsSceneDragLeave);
QCOMPARE(item->lastEvent->screenPos(), view.mapToGlobal(dragMove.pos()));
QCOMPARE(item->lastEvent->scenePos(), view.mapToScene(dragMove.pos()));
QVERIFY(item->lastEvent->isAccepted());
QCOMPARE(item->lastEvent->dropAction(), Qt::CopyAction);
}
{
// Move inside the item again
QDragMoveEvent dragMove(view.mapFromScene(item->scenePos()), Qt::CopyAction, &mimeData, Qt::LeftButton, {});
QApplication::sendEvent(view.viewport(), &dragMove);
QVERIFY(dragMove.isAccepted());
QCOMPARE(dragMove.dropAction(), Qt::IgnoreAction);
QCOMPARE(item->eventList.size(), 6);
QCOMPARE(item->eventList.at(4), QEvent::GraphicsSceneDragEnter);
QCOMPARE(item->eventList.at(5), QEvent::GraphicsSceneDragMove);
QCOMPARE(item->lastEvent->screenPos(), view.mapToGlobal(dragMove.pos()));
QCOMPARE(item->lastEvent->scenePos(), view.mapToScene(dragMove.pos()));
QVERIFY(item->lastEvent->isAccepted());
QCOMPARE(item->lastEvent->dropAction(), Qt::IgnoreAction);
}
{
// Drop inside the item
QDropEvent drop(view.mapFromScene(item->scenePos()), Qt::CopyAction, &mimeData, Qt::LeftButton, {});
QApplication::sendEvent(view.viewport(), &drop);
QVERIFY(drop.isAccepted());
QCOMPARE(drop.dropAction(), Qt::CopyAction);
QCOMPARE(item->eventList.size(), 7);
QCOMPARE(item->eventList.at(6), QEvent::GraphicsSceneDrop);
QCOMPARE(item->lastEvent->screenPos(), view.mapToGlobal(drop.pos()));
QCOMPARE(item->lastEvent->scenePos(), view.mapToScene(drop.pos()));
QVERIFY(item->lastEvent->isAccepted());
QCOMPARE(item->lastEvent->dropAction(), Qt::CopyAction);
}
}
void tst_QGraphicsScene::dragAndDrop_disabledOrInvisible()
{
DndTester *item = new DndTester(QRectF(-10, -10, 20, 20));
item->setAcceptDrops(true);
QGraphicsScene scene;
scene.addItem(item);
QGraphicsView view(&scene);
view.setFixedSize(100, 100);
QMimeData mimeData;
// Initial drag enter for the scene
QDragEnterEvent dragEnter(QPoint(0, 0), Qt::CopyAction, &mimeData, Qt::LeftButton, {});
QApplication::sendEvent(view.viewport(), &dragEnter);
QVERIFY(dragEnter.isAccepted());
QCOMPARE(dragEnter.dropAction(), Qt::CopyAction);
{
// Move inside the item
QDragMoveEvent dragMove(view.mapFromScene(item->scenePos()), Qt::CopyAction, &mimeData, Qt::LeftButton, {});
QApplication::sendEvent(view.viewport(), &dragMove);
QVERIFY(dragMove.isAccepted());
QCOMPARE(dragMove.dropAction(), Qt::IgnoreAction);
QCOMPARE(item->eventList.size(), 2);
QCOMPARE(item->eventList.at(0), QEvent::GraphicsSceneDragEnter);
QCOMPARE(item->eventList.at(1), QEvent::GraphicsSceneDragMove);
}
{
// Move outside the item
QDragMoveEvent dragMove(QPoint(0, 0), Qt::CopyAction, &mimeData, Qt::LeftButton, {});
QApplication::sendEvent(view.viewport(), &dragMove);
QVERIFY(!dragMove.isAccepted());
QCOMPARE(dragMove.dropAction(), Qt::CopyAction);
QCOMPARE(item->eventList.size(), 3);
QCOMPARE(item->eventList.at(2), QEvent::GraphicsSceneDragLeave);
}
// Now disable the item
item->setEnabled(false);
QVERIFY(!item->isEnabled());
QVERIFY(item->isVisible());
{
// Move inside the item
QDragMoveEvent dragMove(view.mapFromScene(item->scenePos()), Qt::CopyAction, &mimeData, Qt::LeftButton, {});
QApplication::sendEvent(view.viewport(), &dragMove);
QVERIFY(!dragMove.isAccepted());
QCOMPARE(dragMove.dropAction(), Qt::CopyAction);
QCOMPARE(item->eventList.size(), 3);
QCOMPARE(item->eventList.at(2), QEvent::GraphicsSceneDragLeave);
}
// Reenable it, and make it invisible
item->setEnabled(true);
item->setVisible(false);
QVERIFY(item->isEnabled());
QVERIFY(!item->isVisible());
{
// Move inside the item
QDragMoveEvent dragMove(view.mapFromScene(item->scenePos()), Qt::CopyAction, &mimeData, Qt::LeftButton, {});
QApplication::sendEvent(view.viewport(), &dragMove);
QVERIFY(!dragMove.isAccepted());
QCOMPARE(dragMove.dropAction(), Qt::CopyAction);
QCOMPARE(item->eventList.size(), 3);
QCOMPARE(item->eventList.at(2), QEvent::GraphicsSceneDragLeave);
}
// Dummy drop event to keep the Mac from crashing.
QDropEvent dropEvent(QPoint(0, 0), Qt::CopyAction, &mimeData, Qt::LeftButton, {});
QApplication::sendEvent(view.viewport(), &dropEvent);
}
void tst_QGraphicsScene::dragAndDrop_propagate()
{
DndTester *item1 = new DndTester(QRectF(-10, -10, 20, 20));
DndTester *item2 = new DndTester(QRectF(0, 0, 20, 20));
item1->setAcceptDrops(true);
item2->setAcceptDrops(true);
item2->ignoresDragMove = true;
item2->ignoresDragEnter = false;
item2->setZValue(1);
item1->setData(0, "item1");
item2->setData(0, "item2");
QGraphicsScene scene;
scene.addItem(item1);
scene.addItem(item2);
QGraphicsView view(&scene);
view.setFixedSize(100, 100);
QMimeData mimeData;
// Initial drag enter for the scene
QDragEnterEvent dragEnter(QPoint(0, 0), Qt::CopyAction, &mimeData, Qt::LeftButton, {});
QApplication::sendEvent(view.viewport(), &dragEnter);
QVERIFY(dragEnter.isAccepted());
QCOMPARE(dragEnter.dropAction(), Qt::CopyAction);
{
// Move outside the items
QDragMoveEvent dragMove(QPoint(0, 0), Qt::CopyAction, &mimeData, Qt::LeftButton, {});
QApplication::sendEvent(view.viewport(), &dragMove);
QVERIFY(!dragMove.isAccepted());
QCOMPARE(dragMove.dropAction(), Qt::CopyAction);
QVERIFY(item1->eventList.isEmpty());
QVERIFY(item2->eventList.isEmpty());
}
{
// Move inside item1
QDragMoveEvent dragMove(view.mapFromScene(-5, -5), Qt::CopyAction, &mimeData, Qt::LeftButton, {});
QApplication::sendEvent(view.viewport(), &dragMove);
QVERIFY(dragMove.isAccepted());
QCOMPARE(dragMove.dropAction(), Qt::IgnoreAction);
QCOMPARE(item1->eventList.size(), 2);
QCOMPARE(item1->eventList.at(0), QEvent::GraphicsSceneDragEnter);
QCOMPARE(item1->eventList.at(1), QEvent::GraphicsSceneDragMove);
}
{
// Move into the intersection item1-item2
QDragMoveEvent dragMove(view.mapFromScene(5, 5), Qt::CopyAction, &mimeData, Qt::LeftButton, {});
QApplication::sendEvent(view.viewport(), &dragMove);
QVERIFY(!dragMove.isAccepted()); // move does not propagate, (ignoresDragMove = true)
QCOMPARE(item1->eventList.size(), 3);
QCOMPARE(item1->eventList.at(2), QEvent::GraphicsSceneDragLeave);
QCOMPARE(item2->eventList.size(), 2);
QCOMPARE(item2->eventList.at(0), QEvent::GraphicsSceneDragEnter);
QCOMPARE(item2->eventList.at(1), QEvent::GraphicsSceneDragMove);
}
{
// Move into the item2
QDragMoveEvent dragMove(view.mapFromScene(15, 15), Qt::CopyAction, &mimeData, Qt::LeftButton, {});
QApplication::sendEvent(view.viewport(), &dragMove);
QVERIFY(!dragMove.isAccepted());
QCOMPARE(dragMove.dropAction(), Qt::CopyAction);
QCOMPARE(item1->eventList.size(), 3);
QCOMPARE(item2->eventList.size(), 3);
QCOMPARE(item2->eventList.at(2), QEvent::GraphicsSceneDragMove);
}
{
// Move inside item1
QDragMoveEvent dragMove(view.mapFromScene(-5, -5), Qt::CopyAction, &mimeData, Qt::LeftButton, {});
QApplication::sendEvent(view.viewport(), &dragMove);
QVERIFY(dragMove.isAccepted());
QCOMPARE(dragMove.dropAction(), Qt::IgnoreAction);
QCOMPARE(item1->eventList.size(), 5);
QCOMPARE(item1->eventList.at(3), QEvent::GraphicsSceneDragEnter);
QCOMPARE(item1->eventList.at(4), QEvent::GraphicsSceneDragMove);
QCOMPARE(item2->eventList.size(), 4);
QCOMPARE(item2->eventList.at(3), QEvent::GraphicsSceneDragLeave);
}
{
item2->ignoresDragEnter = true;
// Move into the intersection item1-item2
QDragMoveEvent dragMove(view.mapFromScene(5, 5), Qt::CopyAction, &mimeData, Qt::LeftButton, {});
QApplication::sendEvent(view.viewport(), &dragMove);
QVERIFY(dragMove.isAccepted()); // dragEnter propagates down to item1, which then accepts the move event.
QCOMPARE(dragMove.dropAction(), Qt::IgnoreAction);
QCOMPARE(item1->eventList.size(), 6);
QCOMPARE(item1->eventList.at(5), QEvent::GraphicsSceneDragMove);
QCOMPARE(item2->eventList.size(), 5);
QCOMPARE(item2->eventList.at(4), QEvent::GraphicsSceneDragEnter);
}
{
item2->ignoresDragEnter = false;
// Drop on the intersection item1-item2
QDropEvent drop(view.mapFromScene(5, 5), Qt::CopyAction, &mimeData, Qt::LeftButton, {});
QApplication::sendEvent(view.viewport(), &drop);
QVERIFY(drop.isAccepted());
QCOMPARE(drop.dropAction(), Qt::CopyAction);
QCOMPARE(item1->eventList.size(), 7);
QCOMPARE(item1->eventList.at(6), QEvent::GraphicsSceneDrop);
QCOMPARE(item2->eventList.size(), 5);
}
// Dummy drop event to keep the Mac from crashing.
QDropEvent dropEvent(QPoint(0, 0), Qt::CopyAction, &mimeData, Qt::LeftButton, {});
QApplication::sendEvent(view.viewport(), &dropEvent);
}
#endif
void tst_QGraphicsScene::render_data()
{
QTest::addColumn<QRectF>("targetRect");
QTest::addColumn<QRectF>("sourceRect");
QTest::addColumn<Qt::AspectRatioMode>("aspectRatioMode");
QTest::addColumn<QTransform>("transform");
QTest::addColumn<QPainterPath>("clip");
QPainterPath clip_rect;
clip_rect.addRect(50, 100, 200, 150);
QPainterPath clip_ellipse;
clip_ellipse.addEllipse(100,50,150,200);
QTest::newRow("all-all-untransformed") << QRectF() << QRectF()
<< Qt::IgnoreAspectRatio << QTransform() << QPainterPath();
QTest::newRow("all-topleft-untransformed") << QRectF(0, 0, 150, 150)
<< QRectF() << Qt::IgnoreAspectRatio << QTransform() << QPainterPath();
QTest::newRow("all-topright-untransformed") << QRectF(150, 0, 150, 150)
<< QRectF() << Qt::IgnoreAspectRatio << QTransform() << QPainterPath();
QTest::newRow("all-bottomleft-untransformed") << QRectF(0, 150, 150, 150)
<< QRectF() << Qt::IgnoreAspectRatio << QTransform() << QPainterPath();
QTest::newRow("all-bottomright-untransformed") << QRectF(150, 150, 150, 150)
<< QRectF() << Qt::IgnoreAspectRatio << QTransform() << QPainterPath();
QTest::newRow("topleft-all-untransformed") << QRectF() << QRectF(-10, -10, 10, 10)
<< Qt::IgnoreAspectRatio << QTransform() << QPainterPath();
QTest::newRow("topright-all-untransformed") << QRectF() << QRectF(0, -10, 10, 10)
<< Qt::IgnoreAspectRatio << QTransform() << QPainterPath();
QTest::newRow("bottomleft-all-untransformed") << QRectF() << QRectF(-10, 0, 10, 10)
<< Qt::IgnoreAspectRatio << QTransform() << QPainterPath();
QTest::newRow("bottomright-all-untransformed") << QRectF() << QRectF(0, 0, 10, 10)
<< Qt::IgnoreAspectRatio << QTransform() << QPainterPath();
QTest::newRow("topleft-topleft-untransformed") << QRectF(0, 0, 150, 150) << QRectF(-10, -10, 10, 10)
<< Qt::IgnoreAspectRatio << QTransform() << QPainterPath();
QTest::newRow("topright-topleft-untransformed") << QRectF(150, 0, 150, 150) << QRectF(-10, -10, 10, 10)
<< Qt::IgnoreAspectRatio << QTransform() << QPainterPath();
QTest::newRow("bottomleft-topleft-untransformed") << QRectF(0, 150, 150, 150) << QRectF(-10, -10, 10, 10)
<< Qt::IgnoreAspectRatio << QTransform() << QPainterPath();
QTest::newRow("bottomright-topleft-untransformed") << QRectF(150, 150, 150, 150) << QRectF(-10, -10, 10, 10)
<< Qt::IgnoreAspectRatio << QTransform() << QPainterPath();
QTest::newRow("top-topleft-untransformed") << QRectF(0, 0, 300, 150) << QRectF(-10, -10, 10, 10)
<< Qt::IgnoreAspectRatio << QTransform() << QPainterPath();
QTest::newRow("bottom-topleft-untransformed") << QRectF(0, 150, 300, 150) << QRectF(-10, -10, 10, 10)
<< Qt::IgnoreAspectRatio << QTransform() << QPainterPath();
QTest::newRow("left-topleft-untransformed") << QRectF(0, 0, 150, 300) << QRectF(-10, -10, 10, 10)
<< Qt::IgnoreAspectRatio << QTransform() << QPainterPath();
QTest::newRow("right-topleft-untransformed") << QRectF(150, 0, 150, 300) << QRectF(-10, -10, 10, 10)
<< Qt::IgnoreAspectRatio << QTransform() << QPainterPath();
QTest::newRow("top-bottomright-untransformed") << QRectF(0, 0, 300, 150) << QRectF(0, 0, 10, 10)
<< Qt::IgnoreAspectRatio << QTransform() << QPainterPath();
QTest::newRow("bottom-bottomright-untransformed") << QRectF(0, 150, 300, 150) << QRectF(0, 0, 10, 10)
<< Qt::IgnoreAspectRatio << QTransform() << QPainterPath();
QTest::newRow("left-bottomright-untransformed") << QRectF(0, 0, 150, 300) << QRectF(0, 0, 10, 10)
<< Qt::IgnoreAspectRatio << QTransform() << QPainterPath();
QTest::newRow("right-bottomright-untransformed") << QRectF(150, 0, 150, 300) << QRectF(0, 0, 10, 10)
<< Qt::IgnoreAspectRatio << QTransform() << QPainterPath();
QTest::newRow("all-all-45-deg-right") << QRectF() << QRectF()
<< Qt::IgnoreAspectRatio << QTransform().rotate(-45) << QPainterPath();
QTest::newRow("all-all-45-deg-left") << QRectF() << QRectF()
<< Qt::IgnoreAspectRatio << QTransform().rotate(45) << QPainterPath();
QTest::newRow("all-all-scale-2x") << QRectF() << QRectF()
<< Qt::IgnoreAspectRatio << QTransform::fromScale(2, 2) << QPainterPath();
QTest::newRow("all-all-translate-50-0") << QRectF() << QRectF()
<< Qt::IgnoreAspectRatio << QTransform::fromTranslate(50, 0) << QPainterPath();
QTest::newRow("all-all-translate-0-50") << QRectF() << QRectF()
<< Qt::IgnoreAspectRatio << QTransform::fromTranslate(0, 50) << QPainterPath();
QTest::newRow("all-all-untransformed-clip-rect") << QRectF() << QRectF()
<< Qt::IgnoreAspectRatio << QTransform() << clip_rect;
QTest::newRow("all-all-untransformed-clip-ellipse") << QRectF() << QRectF()
<< Qt::IgnoreAspectRatio << QTransform() << clip_ellipse;
}
void tst_QGraphicsScene::render()
{
QFETCH(QRectF, targetRect);
QFETCH(QRectF, sourceRect);
QFETCH(Qt::AspectRatioMode, aspectRatioMode);
QFETCH(QTransform, transform);
QFETCH(QPainterPath, clip);
QPixmap pix(30, 30);
pix.fill(Qt::blue);
QGraphicsView view;
view.setWindowTitle(QTest::currentTestFunction());
QGraphicsScene scene(&view);
scene.addEllipse(QRectF(-10, -10, 20, 20), QPen(Qt::black, 0), QBrush(Qt::white));
scene.addEllipse(QRectF(-2, -7, 4, 4), QPen(Qt::black, 0), QBrush(Qt::yellow))->setZValue(1);
QGraphicsPixmapItem *item = scene.addPixmap(pix);
item->setZValue(2);
item->setOffset(QPointF(3, 3));
view.show();
scene.setSceneRect(scene.itemsBoundingRect());
QImage bigImage(300, 300, QImage::Format_RGB32);
bigImage.fill(0);
QPainter painter(&bigImage);
painter.setPen(Qt::lightGray);
for (int i = 0; i <= 300; i += 25) {
painter.drawLine(0, i, 300, i);
painter.drawLine(i, 0, i, 300);
}
painter.setPen(QPen(Qt::darkGray, 2));
painter.drawLine(0, 150, 300, 150);
painter.drawLine(150, 0, 150, 300);
painter.setTransform(transform);
if (!clip.isEmpty()) painter.setClipPath(clip);
scene.render(&painter, targetRect, sourceRect, aspectRatioMode);
painter.end();
QString fileName = QFINDTESTDATA(QString("/testData/render/%1.png").arg(QTest::currentDataTag()));
QImage original(fileName);
QVERIFY(!original.isNull());
// Compare
int wrongPixels = 0;
for (int y = 0; y < original.height(); ++y) {
for (int x = 0; x < original.width(); ++x) {
if (bigImage.pixel(x, y) != original.pixel(x, y))
++wrongPixels;
}
}
// This is a pixmap compare test - because of rounding errors on diverse
// platforms, and especially because tests are compiled in release mode,
// we set a 95% acceptance threshold for comparing images. This number may
// have to be adjusted if this test fails.
qreal threshold = 0.95;
qreal similarity = (1 - (wrongPixels / qreal(original.width() * original.height())));
if (similarity < threshold) {
#if 1
// fail
QLabel *expectedLabel = new QLabel;
expectedLabel->setPixmap(QPixmap::fromImage(original));
QLabel *newLabel = new QLabel;
newLabel->setPixmap(QPixmap::fromImage(bigImage));
QGridLayout *gridLayout = new QGridLayout;
gridLayout->addWidget(new QLabel(tr("MISMATCH: %1").arg(QTest::currentDataTag())), 0, 0, 1, 2);
gridLayout->addWidget(new QLabel(tr("Current")), 1, 0);
gridLayout->addWidget(new QLabel(tr("Expected")), 1, 1);
gridLayout->addWidget(expectedLabel, 2, 1);
gridLayout->addWidget(newLabel, 2, 0);
QWidget widget;
widget.setWindowTitle(QTest::currentTestFunction());
widget.setLayout(gridLayout);
widget.show();
QTestEventLoop::instance().enterLoop(1);
QFAIL("Images are not identical.");
#else
// generate
qDebug() << "Updating" << QTest::currentDataTag() << ":" << bigImage.save(fileName, "png");
#endif
}
}
void tst_QGraphicsScene::renderItemsWithNegativeWidthOrHeight()
{
#if defined(Q_OS_ANDROID) && !defined(Q_OS_ANDROID_EMBEDDED) || defined(Q_OS_WINRT)
QSKIP("Test only works on platforms with resizable windows");
#endif
QGraphicsScene scene(0, 0, 150, 150);
// Add item with negative width.
QGraphicsRectItem *item1 = new QGraphicsRectItem(0, 0, -150, 50);
item1->setBrush(Qt::red);
item1->setPos(150, 50);
scene.addItem(item1);
// Add item with negative height.
QGraphicsRectItem *item2 = new QGraphicsRectItem(0, 0, 50, -150);
item2->setBrush(Qt::blue);
item2->setPos(50, 150);
scene.addItem(item2);
QGraphicsView view(&scene);
view.setWindowTitle(QTest::currentTestFunction());
view.setFrameStyle(QFrame::NoFrame);
view.resize(150, 150);
view.show();
QCOMPARE(view.viewport()->size(), QSize(150, 150));
QImage expected(view.viewport()->size(), QImage::Format_RGB32);
view.viewport()->render(&expected);
// Make sure the scene background is the same as the viewport background.
scene.setBackgroundBrush(view.viewport()->palette().brush(view.viewport()->backgroundRole()));
QImage actual(150, 150, QImage::Format_RGB32);
QPainter painter(&actual);
scene.render(&painter);
painter.end();
QCOMPARE(actual, expected);
}
#ifndef QT_NO_CONTEXTMENU
void tst_QGraphicsScene::contextMenuEvent()
{
QGraphicsScene scene;
QEvent activate(QEvent::WindowActivate);
QApplication::sendEvent(&scene, &activate);
EventTester *item = new EventTester;
scene.addItem(item);
item->setFlag(QGraphicsItem::ItemIsFocusable);
item->setFocus();
QVERIFY(item->hasFocus());
QVERIFY(scene.hasFocus());
QGraphicsView view(&scene);
view.setWindowTitle(QTest::currentTestFunction());
view.show();
view.activateWindow();
QVERIFY(QTest::qWaitForWindowActive(&view));
view.centerOn(item);
{
QContextMenuEvent event(QContextMenuEvent::Keyboard, view.viewport()->rect().center(),
view.mapToGlobal(view.viewport()->rect().center()));
QApplication::sendEvent(view.viewport(), &event);
QCOMPARE(item->eventTypes.last(), QEvent::GraphicsSceneContextMenu);
}
}
class ContextMenuItem : public QGraphicsRectItem
{
public:
ContextMenuItem() : QGraphicsRectItem(0, 0, 100, 100)
{ setBrush(Qt::red); }
protected:
void contextMenuEvent(QGraphicsSceneContextMenuEvent *) override
{ /* just accept */ }
};
void tst_QGraphicsScene::contextMenuEvent_ItemIgnoresTransformations()
{
#if defined(Q_OS_ANDROID) && !defined(Q_OS_ANDROID_EMBEDDED)
QSKIP("Test fails on some Android devices (QTBUG-44430)");
#endif
QGraphicsScene scene(0, 0, 200, 200);
ContextMenuItem *item = new ContextMenuItem;
item->setFlag(QGraphicsItem::ItemIgnoresTransformations);
scene.addItem(item);
QWidget topLevel;
topLevel.setWindowTitle(QTest::currentTestFunction());
QGraphicsView view(&scene, &topLevel);
view.resize(200, 200);
topLevel.show();
QVERIFY(QTest::qWaitForWindowExposed(&topLevel));
{
QPoint pos(50, 50);
QContextMenuEvent event(QContextMenuEvent::Keyboard, pos, view.viewport()->mapToGlobal(pos));
event.ignore();
QApplication::sendEvent(view.viewport(), &event);
QVERIFY(event.isAccepted());
}
{
QPoint pos(150, 150);
QContextMenuEvent event(QContextMenuEvent::Keyboard, pos, view.viewport()->mapToGlobal(pos));
event.ignore();
QApplication::sendEvent(view.viewport(), &event);
QVERIFY(!event.isAccepted());
}
view.scale(1.5, 1.5);
{
QPoint pos(25, 25);
QContextMenuEvent event(QContextMenuEvent::Keyboard, pos, view.viewport()->mapToGlobal(pos));
event.ignore();
QApplication::sendEvent(view.viewport(), &event);
QVERIFY(event.isAccepted());
}
{
QPoint pos(55, 55);
QContextMenuEvent event(QContextMenuEvent::Keyboard, pos, view.viewport()->mapToGlobal(pos));
event.ignore();
QApplication::sendEvent(view.viewport(), &event);
QVERIFY(!event.isAccepted());
}
}
#endif // QT_NO_CONTEXTMENU
void tst_QGraphicsScene::update()
{
QGraphicsScene scene;
QGraphicsRectItem *rect = new QGraphicsRectItem(0, 0, 100, 100);
rect->setPen(QPen(Qt::black, 0));
scene.addItem(rect);
QCoreApplication::processEvents();
rect->setPos(-100, -100);
// This function forces indexing
itemAt(scene, 0, 0);
qRegisterMetaType<QList<QRectF> >("QList<QRectF>");
QSignalSpy spy(&scene, &QGraphicsScene::changed);
// We update the scene.
scene.update();
// This function forces a purge, which will post an update signal
itemAt(scene, 0, 0);
// This will process the pending update
QCoreApplication::processEvents();
// Check that the update region is correct
QCOMPARE(spy.count(), 1);
QRectF region;
const auto &rects = qvariant_cast<QList<QRectF> >(spy.at(0).at(0));
for (const auto &rectF : rects)
region |= rectF;
QCOMPARE(region, QRectF(-100, -100, 200, 200));
}
void tst_QGraphicsScene::update2()
{
QGraphicsScene scene;
scene.setSceneRect(-200, -200, 200, 200);
CustomView view;
view.setWindowTitle(QTest::currentTestFunction());
view.setScene(&scene);
view.show();
QApplication::setActiveWindow(&view);
QVERIFY(QTest::qWaitForWindowActive(&view));
QTRY_VERIFY(view.repaints >= 1);
view.repaints = 0;
// Make sure QGraphicsScene::update only requires one event-loop iteration
// before the view is updated.
scene.update();
QCoreApplication::processEvents();
QTRY_COMPARE(view.repaints, 1);
view.repaints = 0;
// The same for partial scene updates.
scene.update(QRectF(-100, -100, 100, 100));
QCoreApplication::processEvents();
QCOMPARE(view.repaints, 1);
}
void tst_QGraphicsScene::views()
{
QGraphicsScene scene;
QGraphicsView view(&scene);
QCOMPARE(scene.views().size(), 1);
QCOMPARE(scene.views().at(0), &view);
QGraphicsView view1(&scene);
QCOMPARE(scene.views().size(), 2);
QVERIFY(scene.views().contains(&view1));
view.setScene(nullptr);
QCOMPARE(scene.views().size(), 1);
QCOMPARE(scene.views().at(0), &view1);
QGraphicsView *view2 = new QGraphicsView(&scene);
QCOMPARE(scene.views().size(), 2);
QCOMPARE(scene.views().at(0), &view1);
QCOMPARE(scene.views().at(1), view2);
delete view2;
QCOMPARE(scene.views().size(), 1);
QCOMPARE(scene.views().at(0), &view1);
}
class CustomScene : public QGraphicsScene
{
public:
CustomScene()
{ startTimer(10); }
bool gotTimerEvent = false;
protected:
void timerEvent(QTimerEvent *) override
{
gotTimerEvent = true;
}
};
void tst_QGraphicsScene::testEvent()
{
// Test that QGraphicsScene properly propagates events to QObject.
CustomScene scene;
QTestEventLoop::instance().enterLoop(1);
QVERIFY(scene.gotTimerEvent);
}
class DisabledItemTester : public QGraphicsRectItem
{
public:
DisabledItemTester(const QRectF &rect, QGraphicsItem *parent = nullptr)
: QGraphicsRectItem(rect, parent)
{ }
QList<QEvent::Type> receivedSceneEvents;
QList<QEvent::Type> receivedSceneEventFilters;
protected:
bool sceneEventFilter(QGraphicsItem *watched, QEvent *event) override
{
receivedSceneEventFilters << event->type();
return QGraphicsRectItem::sceneEventFilter(watched, event);
}
bool sceneEvent(QEvent *event) override
{
receivedSceneEvents << event->type();
return QGraphicsRectItem::sceneEvent(event);
}
};
void tst_QGraphicsScene::eventsToDisabledItems()
{
QGraphicsScene scene;
DisabledItemTester *item1 = new DisabledItemTester(QRectF(-50, -50, 100, 100));
DisabledItemTester *item2 = new DisabledItemTester(QRectF(-50, -50, 100, 100));
item1->setZValue(1); // on top
scene.addItem(item1);
scene.addItem(item2);
item1->installSceneEventFilter(item2);
QVERIFY(item1->receivedSceneEvents.isEmpty());
QVERIFY(item2->receivedSceneEvents.isEmpty());
QVERIFY(item1->receivedSceneEventFilters.isEmpty());
QVERIFY(item2->receivedSceneEventFilters.isEmpty());
QGraphicsSceneMouseEvent event(QEvent::GraphicsSceneMousePress);
event.setButton(Qt::LeftButton);
QApplication::sendEvent(&scene, &event);
// First item2 receives a scene event filter. Then item1 receives the
// actual event. Finally the event propagates to item2. So both items
// should have received the event, and item1 also got the filter.
QCOMPARE(item1->receivedSceneEvents.size(), 3);
QCOMPARE(item2->receivedSceneEvents.size(), 3);
QCOMPARE(item1->receivedSceneEventFilters.size(), 0);
QCOMPARE(item2->receivedSceneEventFilters.size(), 3);
item1->receivedSceneEvents.clear();
item1->receivedSceneEventFilters.clear();
item2->receivedSceneEvents.clear();
item2->receivedSceneEventFilters.clear();
item1->setEnabled(false); // disable the topmost item, eat mouse events
event.setButton(Qt::LeftButton);
event.setAccepted(false);
QApplication::sendEvent(&scene, &event);
// Check that only item1 received anything - it only got the filter.
QCOMPARE(item1->receivedSceneEvents.size(), 0);
QCOMPARE(item2->receivedSceneEvents.size(), 0);
QCOMPARE(item1->receivedSceneEventFilters.size(), 0);
QCOMPARE(item2->receivedSceneEventFilters.size(), 3);
}
class ExposedPixmapItem : public QGraphicsPixmapItem
{
public:
using QGraphicsPixmapItem::QGraphicsPixmapItem;
void paint(QPainter *, const QStyleOptionGraphicsItem *option, QWidget *) override
{
exposed = option->exposedRect;
}
QRectF exposed;
};
void tst_QGraphicsScene::exposedRect()
{
ExposedPixmapItem *item = new ExposedPixmapItem;
item->setPixmap(QPixmap(":/Ash_European.jpg"));
QGraphicsScene scene;
scene.addItem(item);
QCOMPARE(item->exposed, QRectF());
QImage image(100, 100, QImage::Format_ARGB32_Premultiplied);
QPainter painter(&image);
scene.render(&painter);
QCOMPARE(item->exposed, item->boundingRect());
painter.rotate(180);
painter.translate(100, 100);
scene.render(&painter);
QCOMPARE(item->exposed, item->boundingRect());
}
void tst_QGraphicsScene::tabFocus_emptyScene()
{
QGraphicsScene scene;
QDial *dial1 = new QDial;
QGraphicsView *view = new QGraphicsView(&scene);
QDial *dial2 = new QDial;
QHBoxLayout *layout = new QHBoxLayout;
layout->addWidget(dial1);
layout->addWidget(view);
layout->addWidget(dial2);
QWidget widget;
widget.setLayout(layout);
widget.setWindowTitle(QTest::currentTestFunction());
widget.show();
QApplication::setActiveWindow(&widget);
widget.activateWindow();
QVERIFY(QTest::qWaitForWindowActive(&widget));
dial1->setFocus();
QVERIFY(dial1->hasFocus());
QTest::keyPress(QApplication::focusWidget(), Qt::Key_Tab);
QVERIFY(!dial1->hasFocus());
QVERIFY(view->hasFocus());
QTest::keyPress(QApplication::focusWidget(), Qt::Key_Tab);
QVERIFY(!view->hasFocus());
QVERIFY(dial2->hasFocus());
QTest::keyPress(QApplication::focusWidget(), Qt::Key_Backtab);
QVERIFY(!dial2->hasFocus());
QVERIFY(view->hasFocus());
QTest::keyPress(QApplication::focusWidget(), Qt::Key_Backtab);
QVERIFY(dial1->hasFocus());
QVERIFY(!dial2->hasFocus());
}
void tst_QGraphicsScene::tabFocus_sceneWithFocusableItems()
{
QGraphicsScene scene;
QGraphicsTextItem *item = scene.addText("Qt rocks!");
item->setTabChangesFocus(true);
item->setTextInteractionFlags(Qt::TextEditorInteraction);
QVERIFY(item->flags() & QGraphicsItem::ItemIsFocusable);
item->setFocus();
item->clearFocus();
QGraphicsTextItem *item2 = scene.addText("Qt rocks!");
item2->setTabChangesFocus(true);
item2->setTextInteractionFlags(Qt::TextEditorInteraction);
item2->setPos(0, item->boundingRect().bottom());
QVERIFY(item2->flags() & QGraphicsItem::ItemIsFocusable);
QDial *dial1 = new QDial;
QGraphicsView *view = new QGraphicsView(&scene);
QDial *dial2 = new QDial;
QHBoxLayout *layout = new QHBoxLayout;
layout->addWidget(dial1);
layout->addWidget(view);
layout->addWidget(dial2);
QWidget widget;
widget.setWindowTitle(QTest::currentTestFunction());
widget.setLayout(layout);
widget.show();
QApplication::setActiveWindow(&widget);
widget.activateWindow();
QVERIFY(QTest::qWaitForWindowActive(&widget));
dial1->setFocus();
QTRY_VERIFY(dial1->hasFocus());
QTest::keyPress(QApplication::focusWidget(), Qt::Key_Tab);
QApplication::processEvents();
QTRY_VERIFY(view->hasFocus());
QVERIFY(view->viewport()->hasFocus());
QVERIFY(scene.hasFocus());
QVERIFY(item->hasFocus());
QTest::keyPress(QApplication::focusWidget(), Qt::Key_Tab);
QApplication::processEvents();
QTRY_VERIFY(dial2->hasFocus());
QTest::keyPress(QApplication::focusWidget(), Qt::Key_Backtab);
QApplication::processEvents();
QTRY_VERIFY(view->hasFocus());
QTRY_VERIFY(view->viewport()->hasFocus());
QTRY_VERIFY(scene.hasFocus());
QTRY_VERIFY(item->hasFocus());
QTest::keyPress(QApplication::focusWidget(), Qt::Key_Backtab);
QApplication::processEvents();
QTRY_VERIFY(dial1->hasFocus());
// If the item requests input focus, it can only ensure that the scene
// sets focus on itself, but the scene cannot request focus from any view.
item->setFocus();
QApplication::processEvents();
QTRY_VERIFY(!view->hasFocus());
QVERIFY(!view->viewport()->hasFocus());
QTRY_VERIFY(scene.hasFocus());
QVERIFY(item->hasFocus());
view->setFocus();
QApplication::processEvents();
QTRY_VERIFY(view->hasFocus());
QTRY_VERIFY(view->viewport()->hasFocus());
QTRY_VERIFY(scene.hasFocus());
QTRY_VERIFY(item->hasFocus());
// Check that everyone loses focus when the widget is hidden.
widget.hide();
QTRY_VERIFY(!view->hasFocus());
QVERIFY(!view->viewport()->hasFocus());
QVERIFY(!scene.hasFocus());
QVERIFY(!item->hasFocus());
QCOMPARE(scene.focusItem(), item);
// Check that the correct item regains focus.
widget.show();
QApplication::setActiveWindow(&widget);
widget.activateWindow();
QVERIFY(QTest::qWaitForWindowActive(&widget));
QVERIFY(view->hasFocus());
QTRY_VERIFY(scene.isActive());
QVERIFY(view->viewport()->hasFocus());
QVERIFY(scene.hasFocus());
QCOMPARE(scene.focusItem(), item);
QVERIFY(item->hasFocus());
}
class FocusWidget : public QGraphicsWidget
{
Q_OBJECT
public:
FocusWidget(QGraphicsItem *parent = nullptr) : QGraphicsWidget(parent)
{
setFocusPolicy(Qt::StrongFocus);
resize(100, 100);
}
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *) override
{
if (option->state & QStyle::State_HasFocus) {
painter->fillRect(rect(), Qt::blue);
}
painter->setBrush(Qt::green);
painter->drawEllipse(rect());
if (option->state & QStyle::State_HasFocus) {
painter->setPen(QPen(Qt::black, 1, Qt::DashLine));
painter->setBrush(Qt::NoBrush);
painter->drawEllipse(rect().adjusted(5, 5, -5, -5));
}
}
int tabs = 0;
int backTabs = 0;
protected:
bool sceneEvent(QEvent *event) override
{
if (event->type() == QEvent::KeyPress) {
QKeyEvent *k = static_cast<QKeyEvent *>(event);
if (k->key() == Qt::Key_Tab)
++tabs;
if (k->key() == Qt::Key_Backtab)
++backTabs;
}
return QGraphicsWidget::sceneEvent(event);
}
void focusInEvent(QFocusEvent *) override
{ update(); }
void focusOutEvent(QFocusEvent *) override
{ update(); }
};
void tst_QGraphicsScene::tabFocus_sceneWithFocusWidgets()
{
QGraphicsScene scene;
FocusWidget *widget1 = new FocusWidget;
FocusWidget *widget2 = new FocusWidget;
widget2->setPos(widget1->boundingRect().right(), 0);
scene.addItem(widget1);
scene.addItem(widget2);
QDial *dial1 = new QDial;
QGraphicsView *view = new QGraphicsView(&scene);
view->setRenderHint(QPainter::Antialiasing);
QDial *dial2 = new QDial;
QHBoxLayout *layout = new QHBoxLayout;
layout->addWidget(dial1);
layout->addWidget(view);
layout->addWidget(dial2);
QWidget widget;
widget.setWindowTitle(QTest::currentTestFunction());
widget.setLayout(layout);
widget.show();
QApplication::setActiveWindow(&widget);
widget.activateWindow();
QVERIFY(QTest::qWaitForWindowActive(&widget));
dial1->setFocus();
QTRY_VERIFY(dial1->hasFocus());
QTest::keyPress(QApplication::focusWidget(), Qt::Key_Tab);
QApplication::processEvents();
QTRY_VERIFY(view->hasFocus());
QTRY_VERIFY(view->viewport()->hasFocus());
QTRY_VERIFY(scene.hasFocus());
QCOMPARE(widget1->tabs, 0);
QVERIFY(widget1->hasFocus());
QTest::keyPress(QApplication::focusWidget(), Qt::Key_Tab);
QApplication::processEvents();
QTRY_COMPARE(widget1->tabs, 1);
QTRY_VERIFY(widget2->hasFocus());
QTest::keyPress(QApplication::focusWidget(), Qt::Key_Tab);
QApplication::processEvents();
QTRY_COMPARE(widget2->tabs, 1);
QTRY_VERIFY(dial2->hasFocus());
QTest::keyPress(QApplication::focusWidget(), Qt::Key_Backtab);
QApplication::processEvents();
QTRY_VERIFY(widget2->hasFocus());
QTest::keyPress(QApplication::focusWidget(), Qt::Key_Backtab);
QApplication::processEvents();
QTRY_COMPARE(widget2->backTabs, 1);
QTRY_VERIFY(widget1->hasFocus());
QTest::keyPress(QApplication::focusWidget(), Qt::Key_Backtab);
QApplication::processEvents();
QTRY_COMPARE(widget1->backTabs, 1);
QTRY_VERIFY(dial1->hasFocus());
widget1->setFocus();
view->viewport()->setFocus();
widget.hide();
QTest::qWait(15);
widget.show();
QApplication::setActiveWindow(&widget);
widget.activateWindow();
QVERIFY(QTest::qWaitForWindowActive(&widget));
QTRY_VERIFY(widget1->hasFocus());
}
void tst_QGraphicsScene::tabFocus_sceneWithNestedFocusWidgets()
{
QGraphicsScene scene;
FocusWidget *widget1 = new FocusWidget;
FocusWidget *widget1_1 = new FocusWidget;
FocusWidget *widget1_2 = new FocusWidget;
widget1_1->setParentItem(widget1);
const QTransform scale(QTransform::fromScale(0.5, 0.5));
widget1_1->setTransform(scale, true);
widget1_1->setPos(0, widget1->boundingRect().height() / 2);
widget1_2->setParentItem(widget1);
widget1_2->setTransform(scale, true);
widget1_2->setPos(widget1->boundingRect().width() / 2, widget1->boundingRect().height() / 2);
FocusWidget *widget2 = new FocusWidget;
widget2->setPos(widget1->boundingRect().right(), 0);
widget1->setData(0, "widget1");
widget1_1->setData(0, "widget1_1");
widget1_2->setData(0, "widget1_2");
widget2->setData(0, "widget2");
scene.addItem(widget1);
scene.addItem(widget2);
QDial *dial1 = new QDial;
QGraphicsView *view = new QGraphicsView(&scene);
view->setRenderHint(QPainter::Antialiasing);
QDial *dial2 = new QDial;
QHBoxLayout *layout = new QHBoxLayout;
layout->addWidget(dial1);
layout->addWidget(view);
layout->addWidget(dial2);
QWidget widget;
widget.setWindowTitle(QTest::currentTestFunction());
widget.setLayout(layout);
widget.show();
QApplication::setActiveWindow(&widget);
widget.activateWindow();
QVERIFY(QTest::qWaitForWindowActive(&widget));
dial1->setFocus();
QTRY_VERIFY(dial1->hasFocus());
EventSpy focusInSpy_1(widget1, QEvent::FocusIn);
EventSpy focusOutSpy_1(widget1, QEvent::FocusOut);
EventSpy focusInSpy_1_1(widget1_1, QEvent::FocusIn);
EventSpy focusOutSpy_1_1(widget1_1, QEvent::FocusOut);
EventSpy focusInSpy_1_2(widget1_2, QEvent::FocusIn);
EventSpy focusOutSpy_1_2(widget1_2, QEvent::FocusOut);
EventSpy focusInSpy_2(widget2, QEvent::FocusIn);
EventSpy focusOutSpy_2(widget2, QEvent::FocusOut);
QTest::keyPress(QApplication::focusWidget(), Qt::Key_Tab);
QApplication::processEvents();
QTRY_VERIFY(widget1->hasFocus());
QCOMPARE(focusInSpy_1.count(), 1);
QTest::keyPress(QApplication::focusWidget(), Qt::Key_Tab);
QApplication::processEvents();
QTRY_VERIFY(!widget1->hasFocus());
QVERIFY(widget1_1->hasFocus());
QCOMPARE(focusOutSpy_1.count(), 1);
QCOMPARE(focusInSpy_1_1.count(), 1);
QTest::keyPress(QApplication::focusWidget(), Qt::Key_Tab);
QApplication::processEvents();
QTRY_VERIFY(!widget1_1->hasFocus());
QVERIFY(widget1_2->hasFocus());
QCOMPARE(focusOutSpy_1_1.count(), 1);
QCOMPARE(focusInSpy_1_2.count(), 1);
QTest::keyPress(QApplication::focusWidget(), Qt::Key_Tab);
QApplication::processEvents();
QTRY_VERIFY(!widget1_2->hasFocus());
QVERIFY(widget2->hasFocus());
QCOMPARE(focusOutSpy_1_2.count(), 1);
QCOMPARE(focusInSpy_2.count(), 1);
QTest::keyPress(QApplication::focusWidget(), Qt::Key_Tab);
QApplication::processEvents();
QTRY_VERIFY(!widget2->hasFocus());
QVERIFY(dial2->hasFocus());
QCOMPARE(focusOutSpy_2.count(), 1);
QTest::keyPress(QApplication::focusWidget(), Qt::Key_Backtab);
QApplication::processEvents();
QTRY_VERIFY(widget2->hasFocus());
QCOMPARE(focusInSpy_2.count(), 2);
QTest::keyPress(QApplication::focusWidget(), Qt::Key_Backtab);
QApplication::processEvents();
QTRY_VERIFY(!widget2->hasFocus());
QTRY_VERIFY(widget1_2->hasFocus());
QCOMPARE(focusOutSpy_2.count(), 2);
QCOMPARE(focusInSpy_1_2.count(), 2);
QTest::keyPress(QApplication::focusWidget(), Qt::Key_Backtab);
QApplication::processEvents();
QTRY_VERIFY(!widget1_2->hasFocus());
QTRY_VERIFY(widget1_1->hasFocus());
QCOMPARE(focusOutSpy_1_2.count(), 2);
QCOMPARE(focusInSpy_1_1.count(), 2);
QTest::keyPress(QApplication::focusWidget(), Qt::Key_Backtab);
QApplication::processEvents();
QTRY_VERIFY(!widget1_1->hasFocus());
QTRY_VERIFY(widget1->hasFocus());
QCOMPARE(focusOutSpy_1_1.count(), 2);
QCOMPARE(focusInSpy_1.count(), 2);
QTest::keyPress(QApplication::focusWidget(), Qt::Key_Backtab);
QApplication::processEvents();
QTRY_VERIFY(!widget1->hasFocus());
QTRY_VERIFY(dial1->hasFocus());
QCOMPARE(focusOutSpy_1.count(), 2);
widget1->setFocus();
view->viewport()->setFocus();
widget.hide();
QTest::qWait(12);
widget.show();
QApplication::setActiveWindow(&widget);
widget.activateWindow();
QVERIFY(QTest::qWaitForWindowActive(&widget));
QTRY_VERIFY(widget1->hasFocus());
}
void tst_QGraphicsScene::style()
{
QPointer<QStyle> windowsStyle = QStyleFactory::create("windows");
QGraphicsScene scene;
QLineEdit *edit = new QLineEdit;
QGraphicsProxyWidget *proxy = scene.addWidget(edit);
EventSpy sceneSpy(&scene, QEvent::StyleChange);
EventSpy proxySpy(proxy, QEvent::StyleChange);
EventSpy editSpy(edit, QEvent::StyleChange);
QCOMPARE(scene.style(), QApplication::style());
scene.setStyle(windowsStyle);
QCOMPARE(sceneSpy.count(), 1);
QCOMPARE(proxySpy.count(), 1);
QCOMPARE(editSpy.count(), 1);
QCOMPARE(scene.style(), windowsStyle.data());
QCOMPARE(proxy->style(), windowsStyle.data());
QCOMPARE(edit->style(), windowsStyle.data());
scene.setStyle(nullptr);
QCOMPARE(sceneSpy.count(), 2);
QCOMPARE(proxySpy.count(), 2);
QCOMPARE(editSpy.count(), 2);
QCOMPARE(scene.style(), QApplication::style());
QCOMPARE(proxy->style(), QApplication::style());
QCOMPARE(edit->style(), QApplication::style());
QVERIFY(!windowsStyle); // deleted
}
void tst_QGraphicsScene::task139710_bspTreeCrash()
{
// create a scene with 2000 items
QGraphicsScene scene(0, 0, 1000, 1000);
for (int i = 0; i < 2; ++i) {
// trigger delayed item indexing
QCoreApplication::processEvents();
scene.setSceneRect(0, 0, 10000, 10000);
// delete all items in the scene - pointers are now likely to be recycled
const auto &items = scene.items();
for (QGraphicsItem *item : items) {
scene.removeItem(item);
delete item;
}
// add 1000 more items - the BSP tree is now resized
for (int i = 0; i < 1000; ++i) {
QGraphicsRectItem *item = scene.addRect(QRectF(0, 0, 200, 200));
item->setPos(QRandomGenerator::global()->bounded(10000), QRandomGenerator::global()->bounded(10000));
}
// trigger delayed item indexing for the first 1000 items
QCoreApplication::processEvents();
// add 1000 more items - the BSP tree is now resized
for (int i = 0; i < 1000; ++i) {
QGraphicsRectItem *item = scene.addRect(QRectF(0, 0, 200, 200));
item->setPos(QRandomGenerator::global()->bounded(10000), QRandomGenerator::global()->bounded(10000));
}
// get items from the BSP tree and use them. there was junk in the tree
// the second time this happened.
const auto &itemsWithin = scene.items(QRectF(0, 0, 1000, 1000));
for (QGraphicsItem *item : itemsWithin)
item->moveBy(0, 0);
}
}
void tst_QGraphicsScene::task139782_containsItemBoundingRect()
{
// The item in question has a scene bounding rect of (10, 10, 50, 50)
QGraphicsScene scene(0.0, 0.0, 200.0, 200.0);
QGraphicsRectItem *item = new QGraphicsRectItem(0.0, 0.0, 50.0, 50.0, nullptr);
scene.addItem(item);
item->setPos(10.0, 10.0);
// The (0, 0, 50, 50) scene rect should not include the item's bounding rect
QVERIFY(!scene.items(QRectF(0.0, 0.0, 50.0, 50.0), Qt::ContainsItemBoundingRect).contains(item));
// The (9, 9, 500, 500) scene rect _should_ include the item's bounding rect
QVERIFY(scene.items(QRectF(9.0, 9.0, 500.0, 500.0), Qt::ContainsItemBoundingRect).contains(item));
// The (25, 25, 5, 5) scene rect should not include the item's bounding rect
QVERIFY(!scene.items(QRectF(25.0, 25.0, 5.0, 5.0), Qt::ContainsItemBoundingRect).contains(item));
}
void tst_QGraphicsScene::task176178_itemIndexMethodBreaksSceneRect()
{
QGraphicsScene scene;
scene.setItemIndexMethod(QGraphicsScene::NoIndex);
QGraphicsRectItem *rect = new QGraphicsRectItem;
rect->setPen(QPen(Qt::black, 0));
rect->setRect(0,0,100,100);
scene.addItem(rect);
QCOMPARE(scene.sceneRect(), rect->rect());
}
void tst_QGraphicsScene::task160653_selectionChanged()
{
QGraphicsScene scene(0, 0, 100, 100);
scene.addItem(new QGraphicsRectItem(0, 0, 20, 20));
scene.addItem(new QGraphicsRectItem(30, 30, 20, 20));
const auto &items = scene.items();
for (QGraphicsItem *item : items) {
item->setFlags(
item->flags() | QGraphicsItem::ItemIsSelectable | QGraphicsItem::ItemIsMovable);
item->setSelected(true);
}
QVERIFY(scene.items().size() > 1);
QCOMPARE(scene.items().size(), scene.selectedItems().size());
QSignalSpy spy(&scene, &QGraphicsScene::selectionChanged);
QGraphicsView view(&scene);
view.setWindowTitle(QTest::currentTestFunction());
view.show();
QVERIFY(QTest::qWaitForWindowActive(&view));
QTest::mouseClick(
view.viewport(), Qt::LeftButton, {}, view.mapFromScene(scene.items().first()->scenePos()));
QCOMPARE(spy.count(), 1);
}
void tst_QGraphicsScene::task250680_childClip()
{
QGraphicsRectItem *clipper = new QGraphicsRectItem;
clipper->setFlag(QGraphicsItem::ItemClipsChildrenToShape);
clipper->setPen(QPen(Qt::green, 0));
clipper->setRect(200, 200, 640, 480);
QGraphicsRectItem *rect = new QGraphicsRectItem(clipper);
rect->setPen(QPen(Qt::red, 0));
rect->setBrush(QBrush(QColor(255, 0, 0, 75)));
rect->setPos(320, 240);
rect->setRect(-25, -25, 50, 50);
QGraphicsScene scene;
scene.addItem(clipper);
QPainterPath path;
path.addRect(-25, -25, 50, 50);
QVERIFY(QPathCompare::comparePaths(rect->clipPath().simplified(), path));
QCOMPARE(scene.items(QRectF(320, 240, 5, 5)).size(), 2);
rect->setTransform(QTransform().rotate(45), true);
QCOMPARE(scene.items(QRectF(320, 240, 5, 5)).size(), 2);
}
void tst_QGraphicsScene::sorting()
{
QGraphicsScene scene;
QGraphicsRectItem *t_1 = new QGraphicsRectItem(0, 0, 50, 50);
QGraphicsRectItem *c_1 = new QGraphicsRectItem(0, 0, 40, 40, t_1);
QGraphicsRectItem *c_1_1 = new QGraphicsRectItem(0, 0, 30, 30, c_1);
QGraphicsRectItem *c_1_1_1 = new QGraphicsRectItem(0, 0, 20, 20, c_1_1);
QGraphicsRectItem *c_1_2 = new QGraphicsRectItem(0, 0, 30, 30, c_1);
QGraphicsRectItem *c_2 = new QGraphicsRectItem(0, 0, 40, 40, t_1);
QGraphicsRectItem *c_2_1 = new QGraphicsRectItem(0, 0, 30, 30, c_2);
QGraphicsRectItem *c_2_1_1 = new QGraphicsRectItem(0, 0, 20, 20, c_2_1);
QGraphicsRectItem *c_2_2 = new QGraphicsRectItem(0, 0, 30, 30, c_2);
t_1->setBrush(QColor(QRandomGenerator::global()->bounded(256), QRandomGenerator::global()->bounded(256), QRandomGenerator::global()->bounded(256)));
c_1->setBrush(QColor(QRandomGenerator::global()->bounded(256), QRandomGenerator::global()->bounded(256), QRandomGenerator::global()->bounded(256)));
c_1_1->setBrush(QColor(QRandomGenerator::global()->bounded(256), QRandomGenerator::global()->bounded(256), QRandomGenerator::global()->bounded(256)));
c_1_1_1->setBrush(QColor(QRandomGenerator::global()->bounded(256), QRandomGenerator::global()->bounded(256), QRandomGenerator::global()->bounded(256)));
c_1_2->setBrush(QColor(QRandomGenerator::global()->bounded(256), QRandomGenerator::global()->bounded(256), QRandomGenerator::global()->bounded(256)));
c_2->setBrush(QColor(QRandomGenerator::global()->bounded(256), QRandomGenerator::global()->bounded(256), QRandomGenerator::global()->bounded(256)));
c_2_1->setBrush(QColor(QRandomGenerator::global()->bounded(256), QRandomGenerator::global()->bounded(256), QRandomGenerator::global()->bounded(256)));
c_2_1_1->setBrush(QColor(QRandomGenerator::global()->bounded(256), QRandomGenerator::global()->bounded(256), QRandomGenerator::global()->bounded(256)));
c_2_2->setBrush(QColor(QRandomGenerator::global()->bounded(256), QRandomGenerator::global()->bounded(256), QRandomGenerator::global()->bounded(256)));
c_1->setPos(23, 18);
c_1_1->setPos(24, 28);
c_1_1_1->setPos(-16, 16);
c_1_2->setPos(-16, 28);
c_1_2->setZValue(1);
c_2->setPos(-23, 18);
c_2->setZValue(1);
c_2_1->setPos(24, 28);
c_2_1_1->setPos(-16, 16);
c_2_2->setPos(-16, 28);
c_2_2->setZValue(1);
c_1->setFlag(QGraphicsItem::ItemIsMovable);
c_1_1->setFlag(QGraphicsItem::ItemIsMovable);
c_1_1_1->setFlag(QGraphicsItem::ItemIsMovable);
c_1_2->setFlag(QGraphicsItem::ItemIsMovable);
c_2->setFlag(QGraphicsItem::ItemIsMovable);
c_2_1->setFlag(QGraphicsItem::ItemIsMovable);
c_2_1_1->setFlag(QGraphicsItem::ItemIsMovable);
c_2_2->setFlag(QGraphicsItem::ItemIsMovable);
t_1->setData(0, "t_1");
c_1->setData(0, "c_1");
c_1_1->setData(0, "c_1_1");
c_1_1_1->setData(0, "c_1_1_1");
c_1_2->setData(0, "c_1_2");
c_2->setData(0, "c_2");
c_2_1->setData(0, "c_2_1");
c_2_1_1->setData(0, "c_2_1_1");
c_2_2->setData(0, "c_2_2");
scene.addItem(t_1);
const auto &items = scene.items();
for (QGraphicsItem *item : items)
item->setFlag(QGraphicsItem::ItemIsSelectable);
// QGraphicsView view(&scene);
// view.setDragMode(QGraphicsView::RubberBandDrag);
// view.show();
if (lcTests().isDebugEnabled()) {
qCDebug(lcTests) << "items: {";
const auto &itemsWithin = scene.items(QRectF(32, 31, 4, 55));
for (QGraphicsItem *item : itemsWithin)
qCDebug(lcTests).nospace() << '\t' << item->data(0).toString();
qCDebug(lcTests) << '}';
}
QCOMPARE(scene.items(QRectF(32, 31, 4, 55)),
QList<QGraphicsItem *>()
<< c_1_2 << c_1_1_1 << c_1 << t_1);
QCOMPARE(scene.items(QRectF(-53, 47, 136, 3)),
QList<QGraphicsItem *>()
<< c_2_2 << c_2_1 << c_2 << c_1_2 << c_1_1 << c_1 << t_1);
QCOMPARE(scene.items(QRectF(-23, 79, 104, 3)),
QList<QGraphicsItem *>()
<< c_2_1_1 << c_1_1_1);
QCOMPARE(scene.items(QRectF(-26, -3, 92, 79)),
QList<QGraphicsItem *>()
<< c_2_2 << c_2_1_1 << c_2_1 << c_2
<< c_1_2 << c_1_1_1 << c_1_1 << c_1
<< t_1);
}
void tst_QGraphicsScene::insertionOrder()
{
QGraphicsScene scene;
const int numItems = 5;
QList<QGraphicsItem*> items;
for (int i = 0; i < numItems; ++i) {
QGraphicsRectItem* item = new QGraphicsRectItem(i * 20, i * 20, 200, 200);
item->setData(0, i);
items.append(item);
scene.addItem(item);
}
{
QList<QGraphicsItem*> itemList = scene.items();
QCOMPARE(itemList.count(), numItems);
for (int i = 0; i < itemList.count(); ++i) {
QCOMPARE(numItems-1-i, itemList.at(i)->data(0).toInt());
}
}
for (int i = 0; i < items.size(); ++i)
{
scene.removeItem(items.at(i));
scene.addItem(items.at(i));
}
{
QList<QGraphicsItem*> itemList = scene.items();
QCOMPARE(itemList.count(), numItems);
for (int i = 0; i < itemList.count(); ++i) {
QCOMPARE(numItems-1-i, itemList.at(i)->data(0).toInt());
}
}
}
class ChangedListener : public QObject
{
Q_OBJECT
public:
QList<QList<QRectF> > changes;
public slots:
void changed(const QList<QRectF> &dirty)
{
changes << dirty;
}
};
void tst_QGraphicsScene::changedSignal_data()
{
QTest::addColumn<bool>("withView");
QTest::newRow("without view") << false;
QTest::newRow("with view") << true;
}
void tst_QGraphicsScene::changedSignal()
{
QFETCH(bool, withView);
QGraphicsScene scene;
ChangedListener cl;
connect(&scene, &QGraphicsScene::changed, &cl, &ChangedListener::changed);
QScopedPointer<QGraphicsView> view;
if (withView)
view.reset(new QGraphicsView(&scene));
QGraphicsRectItem *rect = new QGraphicsRectItem(0, 0, 10, 10);
rect->setPen(QPen(Qt::black, 0));
scene.addItem(rect);
QCOMPARE(cl.changes.size(), 0);
QTRY_COMPARE(cl.changes.size(), 1);
QCOMPARE(cl.changes.at(0).size(), 1);
QCOMPARE(cl.changes.at(0).first(), QRectF(0, 0, 10, 10));
rect->setPos(20, 0);
QCOMPARE(cl.changes.size(), 1);
QCoreApplication::processEvents();
QCOMPARE(cl.changes.size(), 2);
QCOMPARE(cl.changes.at(1).size(), 2);
QCOMPARE(cl.changes.at(1).first(), QRectF(0, 0, 10, 10));
QCOMPARE(cl.changes.at(1).last(), QRectF(20, 0, 10, 10));
QCOMPARE(scene.sceneRect(), QRectF(0, 0, 30, 10));
}
void tst_QGraphicsScene::stickyFocus_data()
{
QTest::addColumn<bool>("sticky");
QTest::newRow("sticky") << true;
QTest::newRow("not sticky") << false;
}
void tst_QGraphicsScene::stickyFocus()
{
QFETCH(bool, sticky);
QGraphicsScene scene;
QEvent activate(QEvent::WindowActivate);
QApplication::sendEvent(&scene, &activate);
QGraphicsTextItem *text = scene.addText("Hei");
text->setTextInteractionFlags(Qt::TextEditorInteraction);
text->setFocus();
scene.setStickyFocus(sticky);
QGraphicsSceneMouseEvent event(QEvent::GraphicsSceneMousePress);
event.setScenePos(QPointF(-10, -10)); // outside item
event.setButton(Qt::LeftButton);
QCoreApplication::sendEvent(&scene, &event);
QCOMPARE(text->hasFocus(), sticky);
}
void tst_QGraphicsScene::sendEvent()
{
QGraphicsScene scene;
QGraphicsTextItem *item = scene.addText(QString());
EventSpy *spy = new EventSpy(&scene, item, QEvent::User);
QCOMPARE(spy->count(), 0);
QEvent event(QEvent::User);
scene.sendEvent(item, &event);
QCOMPARE(spy->count(), 1);
}
void tst_QGraphicsScene::inputMethod_data()
{
QTest::addColumn<QGraphicsItem::GraphicsItemFlags>("flags");
QTest::addColumn<bool>("callFocusItem");
QTest::newRow("0") << QGraphicsItem::GraphicsItemFlags() << false;
QTest::newRow("1") << QGraphicsItem::GraphicsItemFlags(QGraphicsItem::ItemAcceptsInputMethod) << false;
QTest::newRow("2") << QGraphicsItem::GraphicsItemFlags(QGraphicsItem::ItemIsFocusable) << false;
QTest::newRow("3") <<
(QGraphicsItem::ItemAcceptsInputMethod|QGraphicsItem::ItemIsFocusable) << true;
}
class InputMethodTester : public QGraphicsRectItem
{
void inputMethodEvent(QInputMethodEvent *) override { ++eventCalls; }
QVariant inputMethodQuery(Qt::InputMethodQuery) const override
{
++queryCalls;
return QVariant();
}
public:
int eventCalls = 0;
mutable int queryCalls = 0;
};
void tst_QGraphicsScene::inputMethod()
{
PlatformInputContext inputContext;
QInputMethodPrivate *inputMethodPrivate =
QInputMethodPrivate::get(QGuiApplication::inputMethod());
inputMethodPrivate->testContext = &inputContext;
QFETCH(QGraphicsItem::GraphicsItemFlags, flags);
QFETCH(bool, callFocusItem);
InputMethodTester *item = new InputMethodTester;
item->setFlags(flags);
QGraphicsScene scene;
QGraphicsView view(&scene);
view.show();
view.setWindowTitle(QTest::currentTestFunction());
QApplication::setActiveWindow(&view);
view.setFocus();
QVERIFY(QTest::qWaitForWindowActive(&view));
QCOMPARE(QApplication::activeWindow(), &view);
inputContext.m_resetCallCount = 0;
inputContext.m_commitCallCount = 0;
scene.addItem(item);
QInputMethodEvent event;
scene.setFocusItem(item);
QCOMPARE(!!(item->flags() & QGraphicsItem::ItemIsFocusable), scene.focusItem() == item);
QCOMPARE(inputContext.m_resetCallCount, 0);
item->eventCalls = 0;
QCoreApplication::sendEvent(&scene, &event);
QCOMPARE(item->eventCalls, callFocusItem ? 1 : 0);
item->queryCalls = 0;
scene.inputMethodQuery(Qt::InputMethodQuery(0));
QCOMPARE(item->queryCalls, callFocusItem ? 1 : 0);
scene.setFocusItem(nullptr);
// the input context is reset twice, once because an item has lost focus and again because
// the Qt::WA_InputMethodEnabled flag is cleared because no item has focus.
QCOMPARE(inputContext.m_resetCallCount + inputContext.m_commitCallCount, callFocusItem ? 2 : 0);
QCOMPARE(item->queryCalls, callFocusItem ? 1 : 0); // verify that value is unaffected
item->eventCalls = 0;
QCoreApplication::sendEvent(&scene, &event);
QCOMPARE(item->eventCalls, 0);
item->queryCalls = 0;
scene.inputMethodQuery(Qt::InputMethodQuery(0));
QCOMPARE(item->queryCalls, 0);
}
void tst_QGraphicsScene::dispatchHoverOnPress()
{
QGraphicsScene scene;
EventTester *tester1 = new EventTester;
tester1->setAcceptHoverEvents(true);
EventTester *tester2 = new EventTester;
tester2->setAcceptHoverEvents(true);
tester2->setPos(30, 30);
scene.addItem(tester1);
scene.addItem(tester2);
tester1->eventTypes.clear();
tester2->eventTypes.clear();
{
QGraphicsSceneMouseEvent me(QEvent::GraphicsSceneMousePress);
me.setButton(Qt::LeftButton);
me.setButtons(Qt::LeftButton);
QGraphicsSceneMouseEvent me2(QEvent::GraphicsSceneMouseRelease);
me2.setButton(Qt::LeftButton);
QCoreApplication::sendEvent(&scene, &me);
QCoreApplication::sendEvent(&scene, &me2);
QCOMPARE(tester1->eventTypes, QVector<QEvent::Type>()
<< QEvent::GraphicsSceneHoverEnter
<< QEvent::GraphicsSceneHoverMove
<< QEvent::GrabMouse
<< QEvent::GraphicsSceneMousePress
<< QEvent::UngrabMouse);
tester1->eventTypes.clear();
QCoreApplication::sendEvent(&scene, &me);
QCoreApplication::sendEvent(&scene, &me2);
QCOMPARE(tester1->eventTypes, QVector<QEvent::Type>()
<< QEvent::GraphicsSceneHoverMove
<< QEvent::GrabMouse
<< QEvent::GraphicsSceneMousePress
<< QEvent::UngrabMouse);
}
{
QGraphicsSceneMouseEvent me(QEvent::GraphicsSceneMousePress);
me.setScenePos(QPointF(30, 30));
me.setButton(Qt::LeftButton);
me.setButtons(Qt::LeftButton);
QGraphicsSceneMouseEvent me2(QEvent::GraphicsSceneMouseRelease);
me2.setScenePos(QPointF(30, 30));
me2.setButton(Qt::LeftButton);
tester1->eventTypes.clear();
QCoreApplication::sendEvent(&scene, &me);
QCoreApplication::sendEvent(&scene, &me2);
qCDebug(lcTests) << tester1->eventTypes;
QCOMPARE(tester1->eventTypes, QVector<QEvent::Type>()
<< QEvent::GraphicsSceneHoverLeave);
QCOMPARE(tester2->eventTypes, QVector<QEvent::Type>()
<< QEvent::GraphicsSceneHoverEnter
<< QEvent::GraphicsSceneHoverMove
<< QEvent::GrabMouse
<< QEvent::GraphicsSceneMousePress
<< QEvent::UngrabMouse);
tester2->eventTypes.clear();
QCoreApplication::sendEvent(&scene, &me);
QCoreApplication::sendEvent(&scene, &me2);
QCOMPARE(tester2->eventTypes, QVector<QEvent::Type>()
<< QEvent::GraphicsSceneHoverMove
<< QEvent::GrabMouse
<< QEvent::GraphicsSceneMousePress
<< QEvent::UngrabMouse);
}
}
void tst_QGraphicsScene::initialFocus_data()
{
QTest::addColumn<bool>("activeScene");
QTest::addColumn<bool>("explicitSetFocus");
QTest::addColumn<bool>("isPanel");
QTest::addColumn<bool>("shouldHaveFocus");
QTest::newRow("inactive scene, normal item") << false << false << false << false;
Make sure panels always gain focus when activated or tab is pressed. This changes behavior, but I would argue it's a good change. If you create a panel and activate it (e.g., by simply showing it or reparenting it onto an already-visible item), you expect the panel to gain focus / which is sort of the whole point of activating it. Prior to this change, you had to have explicitly called setFocus() on one of the panel's children, which would give that item subfocus, for that item to auto- gain focus when the panel was activated. This change makes it more automatic. If the panel itself or any of the widgets in its focus chain can gain focus, they will gain focus when the panel is activated. So the new logic is - if the panel already has a focus item, so if someone explicitly set subfocus on an item before the panel is shown, that item gets focus. Otherwise, if the panel itself can gain focus (e.g., someone makes a line edit / text edit panel), it gains focus when activated. Otherwise, we search the focus chain until we find the first item that can gain focus. This last case is the file dialog case, where the dialog itself can't gain focus but typically the first item in the focus chain is the primary focus widget, such as the search field or the directory list view. The change also fixes this for the first Tab. If you clear focus on a panel, the user expects to be able to press Tab to regain focus. Prior to this change that didn't happen. Now, the panel or the first in the focus chain that can get focus gets focus on first tab. Task-number: QTBUG-28194 Change-Id: Id7ec1741d0d5eb4ea845469909c8d684e14017f1 Reviewed-by: Jan Arve Sæther <jan-arve.saether@digia.com>
2012-11-24 20:50:05 +00:00
QTest::newRow("inactive scene, panel item") << false << false << true << true;
QTest::newRow("inactive scene, normal item, explicit focus") << false << true << false << true;
QTest::newRow("inactive scene, panel, explicit focus") << false << true << true << true;
QTest::newRow("active scene, normal item") << true << false << false << false;
Make sure panels always gain focus when activated or tab is pressed. This changes behavior, but I would argue it's a good change. If you create a panel and activate it (e.g., by simply showing it or reparenting it onto an already-visible item), you expect the panel to gain focus / which is sort of the whole point of activating it. Prior to this change, you had to have explicitly called setFocus() on one of the panel's children, which would give that item subfocus, for that item to auto- gain focus when the panel was activated. This change makes it more automatic. If the panel itself or any of the widgets in its focus chain can gain focus, they will gain focus when the panel is activated. So the new logic is - if the panel already has a focus item, so if someone explicitly set subfocus on an item before the panel is shown, that item gets focus. Otherwise, if the panel itself can gain focus (e.g., someone makes a line edit / text edit panel), it gains focus when activated. Otherwise, we search the focus chain until we find the first item that can gain focus. This last case is the file dialog case, where the dialog itself can't gain focus but typically the first item in the focus chain is the primary focus widget, such as the search field or the directory list view. The change also fixes this for the first Tab. If you clear focus on a panel, the user expects to be able to press Tab to regain focus. Prior to this change that didn't happen. Now, the panel or the first in the focus chain that can get focus gets focus on first tab. Task-number: QTBUG-28194 Change-Id: Id7ec1741d0d5eb4ea845469909c8d684e14017f1 Reviewed-by: Jan Arve Sæther <jan-arve.saether@digia.com>
2012-11-24 20:50:05 +00:00
QTest::newRow("active scene, panel item") << true << false << true << true;
QTest::newRow("active scene, normal item, explicit focus") << true << true << false << true;
QTest::newRow("active scene, panel, explicit focus") << true << true << true << true;
}
void tst_QGraphicsScene::initialFocus()
{
QFETCH(bool, activeScene);
QFETCH(bool, explicitSetFocus);
QFETCH(bool, isPanel);
QFETCH(bool, shouldHaveFocus);
QGraphicsRectItem *rect = new QGraphicsRectItem;
rect->setFlag(QGraphicsItem::ItemIsFocusable);
QVERIFY(!rect->hasFocus());
if (isPanel)
rect->setFlag(QGraphicsItem::ItemIsPanel);
// Setting focus on an item before adding to the scene will ensure
// it gets focus when the scene is activated.
if (explicitSetFocus)
rect->setFocus();
QGraphicsScene scene;
QVERIFY(!scene.isActive());
if (activeScene) {
QEvent windowActivate(QEvent::WindowActivate);
QCoreApplication::sendEvent(&scene, &windowActivate);
scene.setFocus();
}
scene.addItem(rect);
if (!activeScene) {
QEvent windowActivate(QEvent::WindowActivate);
QCoreApplication::sendEvent(&scene, &windowActivate);
scene.setFocus();
}
QCOMPARE(rect->hasFocus(), shouldHaveFocus);
}
class PolishItem : public QGraphicsTextItem
{
public:
using QGraphicsTextItem::QGraphicsTextItem;
bool polished = false;
bool deleteChildrenInPolish = true;
bool addChildrenInPolish = false;
protected:
QVariant itemChange(GraphicsItemChange change, const QVariant& value) override
{
if (change == ItemVisibleChange) {
polished = true;
if (deleteChildrenInPolish)
qDeleteAll(childItems());
if (addChildrenInPolish) {
for (int i = 0; i < 10; ++i)
new PolishItem(this);
}
}
return QGraphicsItem::itemChange(change, value);
}
};
void tst_QGraphicsScene::polishItems()
{
QGraphicsScene scene;
PolishItem *parent = new PolishItem;
scene.addItem(parent);
PolishItem *child = new PolishItem(parent);
Q_UNUSED(child)
// test that QGraphicsScenePrivate::_q_polishItems() doesn't crash
QMetaObject::invokeMethod(&scene,"_q_polishItems");
}
void tst_QGraphicsScene::polishItems2()
{
QGraphicsScene scene;
PolishItem *item = new PolishItem;
item->addChildrenInPolish = true;
item->deleteChildrenInPolish = true;
// These children should be deleted in the polish.
for (int i = 0; i < 20; ++i)
new PolishItem(item);
scene.addItem(item);
// Wait for the polish event to be delivered.
QVERIFY(!item->polished);
QCoreApplication::sendPostedEvents(&scene, QEvent::MetaCall);
QVERIFY(item->polished);
// We deleted the children we added above, but we also
// added 10 new children. These should be polished in the next
// event loop iteration.
const QList<QGraphicsItem *> children = item->childItems();
QCOMPARE(children.count(), 10);
for (QGraphicsItem *child : children)
QVERIFY(!static_cast<PolishItem *>(child)->polished);
QCoreApplication::sendPostedEvents(&scene, QEvent::MetaCall);
for (QGraphicsItem *child : children)
QVERIFY(static_cast<PolishItem *>(child)->polished);
}
void tst_QGraphicsScene::isActive()
{
#if defined(Q_OS_ANDROID) && !defined(Q_OS_ANDROID_EMBEDDED)
QSKIP("Fails on Android (QTBUG-44430)");
#endif
QGraphicsScene scene1;
QVERIFY(!scene1.isActive());
QGraphicsScene scene2;
QVERIFY(!scene2.isActive());
{
QWidget toplevel1;
toplevel1.setWindowTitle(QTest::currentTestFunction());
QHBoxLayout *layout = new QHBoxLayout;
toplevel1.setLayout(layout);
QGraphicsView *view1 = new QGraphicsView(&scene1);
QGraphicsView *view2 = new QGraphicsView(&scene2);
layout->addWidget(view1);
layout->addWidget(view2);
QVERIFY(!scene1.isActive());
QVERIFY(!scene2.isActive());
view1->setVisible(false);
toplevel1.show();
QApplication::setActiveWindow(&toplevel1);
QVERIFY(QTest::qWaitForWindowActive(&toplevel1));
QCOMPARE(QApplication::activeWindow(), &toplevel1);
QVERIFY(!scene1.isActive()); //it is hidden;
QVERIFY(scene2.isActive());
QVERIFY(!scene1.hasFocus());
QVERIFY(scene2.hasFocus());
view1->show();
QVERIFY(scene1.isActive());
QVERIFY(scene2.isActive());
QVERIFY(!scene1.hasFocus());
QVERIFY(scene2.hasFocus());
view2->hide();
QVERIFY(scene1.isActive());
QVERIFY(!scene2.isActive());
QVERIFY(scene1.hasFocus());
QVERIFY(!scene2.hasFocus());
toplevel1.hide();
QTRY_VERIFY(!scene1.isActive());
QTRY_VERIFY(!scene2.isActive());
QVERIFY(!scene1.hasFocus());
QVERIFY(!scene2.hasFocus());
toplevel1.show();
QApplication::setActiveWindow(&toplevel1);
QVERIFY(QTest::qWaitForWindowActive(&toplevel1));
QCOMPARE(QApplication::activeWindow(), &toplevel1);
QTRY_VERIFY(scene1.isActive());
QTRY_VERIFY(!scene2.isActive());
QVERIFY(scene1.hasFocus());
QVERIFY(!scene2.hasFocus());
view2->show();
QVERIFY(scene1.isActive());
QVERIFY(scene2.isActive());
QVERIFY(scene1.hasFocus());
QVERIFY(!scene2.hasFocus());
}
QVERIFY(!scene1.isActive());
QVERIFY(!scene2.isActive());
QVERIFY(!scene1.hasFocus());
QVERIFY(!scene2.hasFocus());
{
const QRect availableGeometry = QGuiApplication::primaryScreen()->availableGeometry();
QWidget toplevel2;
toplevel2.setWindowTitle(QTest::currentTestFunction());
QHBoxLayout *layout = new QHBoxLayout;
toplevel2.setLayout(layout);
QGraphicsView *view1 = new QGraphicsView(&scene1);
QGraphicsView *view2 = new QGraphicsView();
layout->addWidget(view1);
layout->addWidget(view2);
QVERIFY(!scene1.isActive());
QVERIFY(!scene2.isActive());
QVERIFY(!scene1.hasFocus());
QVERIFY(!scene2.hasFocus());
toplevel2.move(availableGeometry.topLeft() + QPoint(50, 50));
toplevel2.show();
QApplication::setActiveWindow(&toplevel2);
QVERIFY(QTest::qWaitForWindowActive(&toplevel2));
QCOMPARE(QApplication::activeWindow(), &toplevel2);
QTRY_VERIFY(scene1.isActive());
QVERIFY(!scene2.isActive());
QVERIFY(scene1.hasFocus());
QVERIFY(!scene2.hasFocus());
view2->setScene(&scene2);
QVERIFY(scene1.isActive());
QVERIFY(scene2.isActive());
QVERIFY(scene1.hasFocus());
QVERIFY(!scene2.hasFocus());
view1->setScene(&scene2);
QVERIFY(!scene1.isActive());
QVERIFY(scene2.isActive());
QVERIFY(!scene1.hasFocus());
QVERIFY(scene2.hasFocus());
view1->hide();
QVERIFY(!scene1.isActive());
QVERIFY(scene2.isActive());
QVERIFY(!scene1.hasFocus());
QVERIFY(scene2.hasFocus());
view1->setScene(&scene1);
QVERIFY(!scene1.isActive());
QVERIFY(scene2.isActive());
QVERIFY(!scene1.hasFocus());
QVERIFY(scene2.hasFocus());
view1->show();
QVERIFY(scene1.isActive());
QVERIFY(scene2.isActive());
QVERIFY(!scene1.hasFocus());
QVERIFY(scene2.hasFocus());
view2->hide();
QVERIFY(scene1.isActive());
QVERIFY(!scene2.isActive());
QVERIFY(scene1.hasFocus());
QVERIFY(!scene2.hasFocus());
QGraphicsView topLevelView;
topLevelView.move(availableGeometry.topLeft() + QPoint(500, 50));
topLevelView.show();
QApplication::setActiveWindow(&topLevelView);
topLevelView.setFocus();
QVERIFY(QTest::qWaitForWindowActive(&topLevelView));
QCOMPARE(QApplication::activeWindow(), &topLevelView);
QVERIFY(!scene1.isActive());
QVERIFY(!scene2.isActive());
QVERIFY(!scene1.hasFocus());
QVERIFY(!scene2.hasFocus());
topLevelView.setScene(&scene1);
QVERIFY(scene1.isActive());
QVERIFY(!scene2.isActive());
QVERIFY(scene1.hasFocus());
QVERIFY(!scene2.hasFocus());
view2->show();
QVERIFY(scene1.isActive());
QVERIFY(!scene2.isActive());
QVERIFY(scene1.hasFocus());
QVERIFY(!scene2.hasFocus());
view1->hide();
QVERIFY(scene1.isActive());
QVERIFY(!scene2.isActive());
QVERIFY(scene1.hasFocus());
QVERIFY(!scene2.hasFocus());
QApplication::setActiveWindow(&toplevel2);
QVERIFY(QTest::qWaitForWindowActive(&toplevel2));
QVERIFY(!scene1.isActive());
QVERIFY(scene2.isActive());
QVERIFY(!scene1.hasFocus());
QVERIFY(scene2.hasFocus());
}
QVERIFY(!scene1.isActive());
QVERIFY(!scene2.isActive());
QVERIFY(!scene1.hasFocus());
QVERIFY(!scene2.hasFocus());
{
QWidget toplevel3;
QHBoxLayout *layout = new QHBoxLayout;
toplevel3.setLayout(layout);
QGraphicsView *view1 = new QGraphicsView(&scene1);
QGraphicsView *view2 = new QGraphicsView(&scene2);
layout->addWidget(view1);
QVERIFY(!scene1.isActive());
QVERIFY(!scene2.isActive());
QVERIFY(!scene1.hasFocus());
QVERIFY(!scene2.hasFocus());
toplevel3.show();
QApplication::setActiveWindow(&toplevel3);
QVERIFY(QTest::qWaitForWindowActive(&toplevel3));
QCOMPARE(QApplication::activeWindow(), &toplevel3);
QVERIFY(scene1.isActive());
QVERIFY(!scene2.isActive());
QVERIFY(scene1.hasFocus());
QVERIFY(!scene2.hasFocus());
layout->addWidget(view2);
QApplication::processEvents();
QVERIFY(scene1.isActive());
QVERIFY(scene2.isActive());
QVERIFY(scene1.hasFocus());
QVERIFY(!scene2.hasFocus());
view1->setParent(nullptr);
QVERIFY(!scene1.isActive());
QVERIFY(scene2.isActive());
QVERIFY(!scene1.hasFocus());
QVERIFY(scene2.hasFocus());
delete view1;
}
QVERIFY(!scene1.isActive());
QVERIFY(!scene2.isActive());
QVERIFY(!scene1.hasFocus());
QVERIFY(!scene2.hasFocus());
}
void tst_QGraphicsScene::siblingIndexAlwaysValid()
{
QGraphicsScene scene;
QGraphicsWidget *parent = new QGraphicsWidget;
parent->setZValue(350);
parent->setGeometry(0, 0, 100, 100);
QGraphicsWidget *parent2 = new QGraphicsWidget;
parent2->setGeometry(10, 10, 50, 50);
QGraphicsWidget *child = new QGraphicsWidget(parent2);
child->setGeometry(15, 15, 25, 25);
child->setZValue(150);
//Both are top level
scene.addItem(parent);
scene.addItem(parent2);
//Then we make the child a top level
child->setParentItem(nullptr);
//This is trigerred by a repaint...
QGraphicsScenePrivate::get(&scene)->index->estimateTopLevelItems(QRectF(), Qt::AscendingOrder);
delete child;
//If there are in the list that's bad, we crash...
QVERIFY(!QGraphicsScenePrivate::get(&scene)->topLevelItems.contains(static_cast<QGraphicsItem *>(child)));
//Other case
QGraphicsScene scene2;
// works with bsp tree index
scene2.setItemIndexMethod(QGraphicsScene::NoIndex);
QGraphicsView view2(&scene2);
view2.setWindowTitle(QTest::currentTestFunction());
// first add the blue rect
QGraphicsRectItem* const item1 = new QGraphicsRectItem(QRect( 10, 10, 10, 10 ));
item1->setPen(QPen(Qt::blue, 0));
item1->setBrush(Qt::blue);
scene2.addItem(item1);
// then add the red rect
QGraphicsRectItem* const item2 = new QGraphicsRectItem(5, 5, 10, 10);
item2->setPen(QPen(Qt::red, 0));
item2->setBrush(Qt::red);
scene2.addItem(item2);
// now the blue one is visible on top of the red one -> swap them (important for the bug)
item1->setZValue(1.0);
item2->setZValue(0.0);
view2.show();
// handle events as a real life app would do
QApplication::processEvents();
// now delete the red rect
delete item2;
// handle events as a real life app would do
QApplication::processEvents();
//We should not crash
}
void tst_QGraphicsScene::removeFullyTransparentItem()
{
QGraphicsScene scene;
QGraphicsItem *parent = scene.addRect(0, 0, 100, 100);
parent->setFlag(QGraphicsItem::ItemHasNoContents);
QGraphicsItem *child = scene.addRect(0, 0, 100, 100);
child->setParentItem(parent);
CustomView view;
view.setWindowTitle(QTest::currentTestFunction());
view.setScene(&scene);
view.show();
QApplication::setActiveWindow(&view);
QVERIFY(QTest::qWaitForWindowActive(&view));
QCoreApplication::processEvents(); // Process all queued paint events
// NB! The parent has the ItemHasNoContents flag set, which means
// the parent itself doesn't generate any update requests, only the
// child can possibly trigger an update. Also note that the child
// is removed before processing events.
view.repaints = 0;
parent->setOpacity(0);
QVERIFY(qFuzzyIsNull(child->effectiveOpacity()));
scene.removeItem(child);
QVERIFY(!scene.items().contains(child));
QTRY_VERIFY(view.repaints > 0);
// Re-add child. There's nothing new to display (child is still
// effectively hidden), so it shouldn't trigger an update.
view.repaints = 0;
child->setParentItem(parent);
QVERIFY(scene.items().contains(child));
QVERIFY(qFuzzyIsNull(child->effectiveOpacity()));
QApplication::processEvents();
QCOMPARE(view.repaints, 0);
// Nothing is visible on the screen, removing child item shouldn't trigger an update.
scene.removeItem(child);
QApplication::processEvents();
QCOMPARE(view.repaints, 0);
delete child;
}
void tst_QGraphicsScene::taskQTBUG_5904_crashWithDeviceCoordinateCache()
{
QGraphicsScene scene;
QGraphicsRectItem *rectItem = scene.addRect(QRectF(0, 0, 100, 200), QPen(Qt::black), QBrush(Qt::green));
rectItem->setCacheMode(QGraphicsItem::DeviceCoordinateCache);
QPixmap pixmap(100,200);
QPainter painter(&pixmap);
painter.setRenderHint(QPainter::Antialiasing);
scene.render(&painter);
painter.end();
// No crash, then it passed!
}
void tst_QGraphicsScene::taskQT657_paintIntoCacheWithTransparentParts()
{
// Test using DeviceCoordinateCache and opaque item
QScopedPointer<QWidget> w(new QWidget);
w->setPalette(QColor(0, 0, 255));
w->setGeometry(0, 0, 50, 50);
QGraphicsScene *scene = new QGraphicsScene();
CustomView view;
view.setWindowTitle(QTest::currentTestFunction());
view.setScene(scene);
QGraphicsProxyWidget *proxy = scene->addWidget(w.data());
proxy->setCacheMode(QGraphicsItem::DeviceCoordinateCache);
proxy->setTransform(QTransform().rotate(15), true);
view.show();
QVERIFY(QTest::qWaitForWindowExposed(&view));
view.repaints = 0;
proxy->update(10, 10, 10, 10);
QTRY_VERIFY(view.repaints > 0);
QPixmap pix;
QGraphicsItemPrivate* itemp = QGraphicsItemPrivate::get(proxy);
QTRY_VERIFY(QPixmapCache::find(itemp->extraItemCache()->deviceData.value(view.viewport()).key, &pix));
QTransform t = proxy->sceneTransform();
// Map from scene coordinates to pixmap coordinates.
// X origin in the pixmap is the most-left point
// of the item's boundingRect in the scene.
const int adjust = t.mapRect(proxy->boundingRect().toRect()).left();
QRect rect = t.mapRect(QRect(10, 10, 10, 10)).adjusted(-adjust, 0, -adjust + 1, 1);
QPixmap subpix = pix.copy(rect);
QImage im = subpix.toImage();
for(int i = 0; i < im.width(); i++) {
for(int j = 0; j < im.height(); j++)
QCOMPARE(qAlpha(im.pixel(i, j)), 255);
}
}
void tst_QGraphicsScene::taskQTBUG_7863_paintIntoCacheWithTransparentParts()
{
// Test using DeviceCoordinateCache and semi-transparent item
{
QGraphicsRectItem *backItem = new QGraphicsRectItem(0, 0, 100, 100);
backItem->setBrush(QColor(255, 255, 0));
QGraphicsRectItem *rectItem = new QGraphicsRectItem(0, 0, 50, 50);
rectItem->setBrush(QColor(0, 0, 255, 125));
rectItem->setParentItem(backItem);
QGraphicsScene *scene = new QGraphicsScene();
CustomView view;
view.setWindowTitle(QTest::currentTestFunction());
view.setScene(scene);
scene->addItem(backItem);
rectItem->setCacheMode(QGraphicsItem::DeviceCoordinateCache);
backItem->setTransform(QTransform().rotate(15), true);
view.show();
QVERIFY(QTest::qWaitForWindowExposed(&view));
view.repaints = 0;
rectItem->update(10, 10, 10, 10);
QTRY_VERIFY(view.repaints > 0);
QPixmap pix;
QGraphicsItemPrivate* itemp = QGraphicsItemPrivate::get(rectItem);
QTRY_VERIFY(QPixmapCache::find(itemp->extraItemCache()->deviceData.value(view.viewport()).key, &pix));
QTransform t = rectItem->sceneTransform();
// Map from scene coordinates to pixmap coordinates.
// X origin in the pixmap is the most-left point
// of the item's boundingRect in the scene.
const int adjust = t.mapRect(rectItem->boundingRect().toRect()).left();
QRect rect = t.mapRect(QRect(10, 10, 10, 10)).adjusted(-adjust, 0, -adjust + 1, 1);
QPixmap subpix = pix.copy(rect);
QImage im = subpix.toImage();
for(int i = 0; i < im.width(); i++) {
for(int j = 0; j < im.height(); j++) {
QCOMPARE(qAlpha(im.pixel(i, j)), 125);
}
}
}
// Test using ItemCoordinateCache and opaque item
{
QGraphicsRectItem *rectItem = new QGraphicsRectItem(0, 0, 50, 50);
rectItem->setBrush(QColor(0, 0, 255));
QGraphicsScene *scene = new QGraphicsScene();
CustomView view;
view.setWindowTitle(QTest::currentTestFunction());
view.setScene(scene);
scene->addItem(rectItem);
rectItem->setCacheMode(QGraphicsItem::ItemCoordinateCache);
rectItem->setTransform(QTransform().rotate(15), true);
view.show();
QVERIFY(QTest::qWaitForWindowExposed(&view));
view.repaints = 0;
rectItem->update(10, 10, 10, 10);
QTRY_VERIFY(view.repaints > 0);
QPixmap pix;
QGraphicsItemPrivate* itemp = QGraphicsItemPrivate::get(rectItem);
QTRY_VERIFY(QPixmapCache::find(itemp->extraItemCache()->key, &pix));
QTransform t = rectItem->sceneTransform();
// Map from scene coordinates to pixmap coordinates.
// X origin in the pixmap is the most-left point
// of the item's boundingRect in the scene.
const int adjust = t.mapRect(rectItem->boundingRect().toRect()).left();
QRect rect = t.mapRect(QRect(10, 10, 10, 10)).adjusted(-adjust, 0, -adjust + 1, 1);
QPixmap subpix = pix.copy(rect);
QImage im = subpix.toImage();
for(int i = 0; i < im.width(); i++) {
for(int j = 0; j < im.height(); j++)
QCOMPARE(qAlpha(im.pixel(i, j)), 255);
}
}
// Test using ItemCoordinateCache and semi-transparent item
{
QGraphicsRectItem *rectItem = new QGraphicsRectItem(0, 0, 50, 50);
rectItem->setBrush(QColor(0, 0, 255, 125));
QGraphicsScene *scene = new QGraphicsScene();
CustomView view;
view.setWindowTitle(QTest::currentTestFunction());
view.setScene(scene);
scene->addItem(rectItem);
rectItem->setCacheMode(QGraphicsItem::ItemCoordinateCache);
rectItem->setTransform(QTransform().rotate(15), true);
view.show();
QVERIFY(QTest::qWaitForWindowExposed(&view));
view.repaints = 0;
rectItem->update(10, 10, 10, 10);
QTRY_VERIFY(view.repaints > 0);
QPixmap pix;
QGraphicsItemPrivate* itemp = QGraphicsItemPrivate::get(rectItem);
QTRY_VERIFY(QPixmapCache::find(itemp->extraItemCache()->key, &pix));
QTransform t = rectItem->sceneTransform();
// Map from scene coordinates to pixmap coordinates.
// X origin in the pixmap is the most-left point
// of the item's boundingRect in the scene.
const int adjust = int(t.mapRect(rectItem->boundingRect().toRect()).left());
QRect rect = t.mapRect(QRect(10, 10, 10, 10)).adjusted(-adjust, 0, -adjust + 1, 1);
QPixmap subpix = pix.copy(rect);
QImage im = subpix.toImage();
for(int i = 0; i < im.width(); i++) {
for(int j = 0; j < im.height(); j++)
QCOMPARE(qAlpha(im.pixel(i, j)), 125);
}
}
}
void tst_QGraphicsScene::taskQT_3674_doNotCrash()
{
QGraphicsScene scene;
QGraphicsView view(&scene);
view.resize(200, 200);
QPixmap pixmap(view.size());
QPainter painter(&pixmap);
view.render(&painter);
painter.end();
scene.addItem(new QGraphicsWidget);
scene.setBackgroundBrush(Qt::green);
QApplication::processEvents();
QApplication::processEvents();
}
void tst_QGraphicsScene::zeroScale()
{
//should not crash
QGraphicsScene scene;
scene.setSceneRect(-100, -100, 100, 100);
QGraphicsView view(&scene);
ChangedListener cl;
connect(&scene, &QGraphicsScene::changed, &cl, &ChangedListener::changed);
QGraphicsRectItem *rect1 = new QGraphicsRectItem(0, 0, 0.0000001, 0.00000001);
scene.addItem(rect1);
rect1->setRotation(82);
rect1->setScale(0.00000001);
QApplication::processEvents();
QTRY_COMPARE(cl.changes.count(), 1);
QGraphicsRectItem *rect2 = new QGraphicsRectItem(-0.0000001, -0.0000001, 0.0000001, 0.0000001);
rect2->setScale(0.00000001);
scene.addItem(rect2);
rect1->setPos(20,20);
QApplication::processEvents();
QTRY_COMPARE(cl.changes.count(), 2);
}
void tst_QGraphicsScene::focusItemChangedSignal()
{
qRegisterMetaType<QGraphicsItem *>("QGraphicsItem *");
qRegisterMetaType<Qt::FocusReason>("Qt::FocusReason");
QGraphicsScene scene;
QSignalSpy spy(&scene, &QGraphicsScene::focusItemChanged);
QVERIFY(spy.isValid());
QCOMPARE(spy.count(), 0);
scene.setFocus();
QCOMPARE(spy.count(), 0);
QEvent activateEvent(QEvent::WindowActivate);
QCoreApplication::sendEvent(&scene, &activateEvent);
QCOMPARE(spy.count(), 0);
QGraphicsRectItem *topLevelItem1 = new QGraphicsRectItem;
topLevelItem1->setFlag(QGraphicsItem::ItemIsFocusable);
scene.addItem(topLevelItem1);
QCOMPARE(spy.count(), 0);
QVERIFY(!topLevelItem1->hasFocus());
QGraphicsRectItem *topLevelItem2 = new QGraphicsRectItem;
topLevelItem2->setFlag(QGraphicsItem::ItemIsFocusable);
topLevelItem2->setFocus();
QVERIFY(!topLevelItem2->hasFocus());
scene.addItem(topLevelItem2);
QCOMPARE(spy.count(), 1);
QList<QVariant> arguments = spy.takeFirst();
QCOMPARE(arguments.size(), 3);
QCOMPARE(qvariant_cast<QGraphicsItem *>(arguments.at(0)), topLevelItem2);
QCOMPARE(qvariant_cast<QGraphicsItem *>(arguments.at(1)), nullptr);
QCOMPARE(qvariant_cast<Qt::FocusReason>(arguments.at(2)), Qt::OtherFocusReason);
QVERIFY(topLevelItem2->hasFocus());
scene.clearFocus();
QCOMPARE(spy.count(), 1);
arguments = spy.takeFirst();
QCOMPARE(arguments.size(), 3);
QCOMPARE(qvariant_cast<QGraphicsItem *>(arguments.at(0)), nullptr);
QCOMPARE(qvariant_cast<QGraphicsItem *>(arguments.at(1)), topLevelItem2);
QCOMPARE(qvariant_cast<Qt::FocusReason>(arguments.at(2)), Qt::OtherFocusReason);
scene.setFocus(Qt::MenuBarFocusReason);
QCOMPARE(spy.count(), 1);
arguments = spy.takeFirst();
QCOMPARE(arguments.size(), 3);
QCOMPARE(qvariant_cast<QGraphicsItem *>(arguments.at(0)), topLevelItem2);
QCOMPARE(qvariant_cast<QGraphicsItem *>(arguments.at(1)), nullptr);
QCOMPARE(qvariant_cast<Qt::FocusReason>(arguments.at(2)), Qt::MenuBarFocusReason);
for (int i = 0; i < 3; ++i) {
topLevelItem1->setFocus(Qt::TabFocusReason);
arguments = spy.takeFirst();
QCOMPARE(arguments.size(), 3);
QCOMPARE(qvariant_cast<QGraphicsItem *>(arguments.at(0)), topLevelItem1);
QCOMPARE(qvariant_cast<QGraphicsItem *>(arguments.at(1)), topLevelItem2);
QCOMPARE(qvariant_cast<Qt::FocusReason>(arguments.at(2)), Qt::TabFocusReason);
topLevelItem2->setFocus(Qt::TabFocusReason);
arguments = spy.takeFirst();
QCOMPARE(arguments.size(), 3);
QCOMPARE(qvariant_cast<QGraphicsItem *>(arguments.at(0)), topLevelItem2);
QCOMPARE(qvariant_cast<QGraphicsItem *>(arguments.at(1)), topLevelItem1);
QCOMPARE(qvariant_cast<Qt::FocusReason>(arguments.at(2)), Qt::TabFocusReason);
}
// The following two are unexpected, but fixing this (i.e., losing and gaining focus
// when the scene activation changes) breaks quite a few tests so leave this fix
// for some future release. See QTBUG-28346.
QEvent deactivateEvent(QEvent::WindowDeactivate);
QCoreApplication::sendEvent(&scene, &deactivateEvent);
QEXPECT_FAIL("", "QTBUG-28346", Continue);
QCOMPARE(spy.count(), 1);
QCoreApplication::sendEvent(&scene, &activateEvent);
QEXPECT_FAIL("", "QTBUG-28346", Continue);
QCOMPARE(spy.count(), 1);
QGraphicsRectItem *panel1 = new QGraphicsRectItem;
panel1->setFlags(QGraphicsItem::ItemIsPanel | QGraphicsItem::ItemIsFocusable);
panel1->setFocus();
scene.addItem(panel1);
QCOMPARE(spy.count(), 1);
arguments = spy.takeFirst();
QCOMPARE(arguments.size(), 3);
QCOMPARE(qvariant_cast<QGraphicsItem *>(arguments.at(0)), panel1);
QCOMPARE(qvariant_cast<QGraphicsItem *>(arguments.at(1)), topLevelItem2);
QCOMPARE(qvariant_cast<Qt::FocusReason>(arguments.at(2)), Qt::ActiveWindowFocusReason);
QGraphicsRectItem *panel2 = new QGraphicsRectItem;
panel2->setFlags(QGraphicsItem::ItemIsPanel | QGraphicsItem::ItemIsFocusable);
scene.addItem(panel2);
QCOMPARE(spy.count(), 0);
for (int i = 0; i < 3; ++i) {
scene.setActivePanel(panel2);
QCOMPARE(spy.count(), 1);
arguments = spy.takeFirst();
QCOMPARE(arguments.size(), 3);
QCOMPARE(qvariant_cast<QGraphicsItem *>(arguments.at(0)), panel2);
QCOMPARE(qvariant_cast<QGraphicsItem *>(arguments.at(1)), panel1);
QCOMPARE(qvariant_cast<Qt::FocusReason>(arguments.at(2)), Qt::ActiveWindowFocusReason);
scene.setActivePanel(panel1);
QCOMPARE(spy.count(), 1);
arguments = spy.takeFirst();
QCOMPARE(arguments.size(), 3);
QCOMPARE(qvariant_cast<QGraphicsItem *>(arguments.at(0)), panel1);
QCOMPARE(qvariant_cast<QGraphicsItem *>(arguments.at(1)), panel2);
QCOMPARE(qvariant_cast<Qt::FocusReason>(arguments.at(2)), Qt::ActiveWindowFocusReason);
}
}
class ItemCountsPaintCalls : public QGraphicsRectItem
{
public:
using QGraphicsRectItem::QGraphicsRectItem;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option,
QWidget *widget = nullptr) override
{
QGraphicsRectItem::paint(painter, option, widget);
++repaints;
}
int repaints = 0;
};
void tst_QGraphicsScene::minimumRenderSize()
{
Q_CHECK_PAINTEVENTS
ItemCountsPaintCalls *bigParent = new ItemCountsPaintCalls(QRectF(0,0,100,100));
ItemCountsPaintCalls *smallChild = new ItemCountsPaintCalls(QRectF(0,0,10,10), bigParent);
ItemCountsPaintCalls *smallerGrandChild = new ItemCountsPaintCalls(QRectF(0,0,1,1), smallChild);
QGraphicsScene scene;
scene.addItem(bigParent);
CustomView view;
view.setWindowTitle(QTest::currentTestFunction());
view.setScene(&scene);
view.show();
QVERIFY(QTest::qWaitForWindowExposed(&view));
QCoreApplication::processEvents();
// Initially, everything should be repainted the same number of times
int viewRepaints = 0;
QTRY_VERIFY(view.repaints > viewRepaints);
viewRepaints = view.repaints;
QCOMPARE(viewRepaints, bigParent->repaints);
QCOMPARE(viewRepaints, smallChild->repaints);
QCOMPARE(viewRepaints, smallerGrandChild->repaints);
// Setting a minimum render size should cause a repaint
scene.setMinimumRenderSize(0.5);
QCoreApplication::processEvents();
QTRY_VERIFY(view.repaints > viewRepaints);
viewRepaints = view.repaints;
QCOMPARE(viewRepaints, bigParent->repaints);
QCOMPARE(viewRepaints, smallChild->repaints);
QCOMPARE(viewRepaints, smallerGrandChild->repaints);
// Scaling should cause a repaint of big items only.
view.scale(0.1, 0.1);
QCoreApplication::processEvents();
QTRY_VERIFY(view.repaints > viewRepaints);
viewRepaints = view.repaints;
QCOMPARE(viewRepaints, bigParent->repaints);
QCOMPARE(viewRepaints, smallChild->repaints);
QVERIFY(smallChild->repaints > smallerGrandChild->repaints);
// Scaling further should cause even fewer items to be repainted
view.scale(0.1, 0.1); // Stacks with previous scale
QCoreApplication::processEvents();
QTRY_VERIFY(view.repaints > viewRepaints);
viewRepaints = view.repaints;
QCOMPARE(viewRepaints, bigParent->repaints);
QVERIFY(bigParent->repaints > smallChild->repaints);
QVERIFY(smallChild->repaints > smallerGrandChild->repaints);
}
void tst_QGraphicsScene::focusOnTouch()
{
QGraphicsScene scene;
QGraphicsView view(&scene);
view.setWindowTitle(QTest::currentTestFunction());
scene.setSceneRect(0, 0, 100, 100);
QGraphicsRectItem *rect = scene.addRect(0, 0, 100, 100);
rect->setFlag(QGraphicsItem::ItemIsFocusable, true);
view.show();
QApplication::setActiveWindow(&view);
QVERIFY(QTest::qWaitForWindowActive(&view));
QVERIFY(!rect->hasFocus());
scene.setFocusOnTouch(false);
QTouchDevice device;
device.setType(QTouchDevice::TouchPad);
QList<QTouchEvent::TouchPoint> touchPoints;
QTouchEvent::TouchPoint point;
point.setScenePos(QPointF(10, 10));
point.setState(Qt::TouchPointPressed);
touchPoints.append(point);
QTouchEvent event(QEvent::TouchBegin, &device, Qt::NoModifier, Qt::TouchPointStates(),
touchPoints);
QApplication::sendEvent(&scene, &event);
QVERIFY(!rect->hasFocus());
scene.setFocusOnTouch(true);
QApplication::sendEvent(&scene, &event);
QVERIFY(rect->hasFocus());
}
void tst_QGraphicsScene::taskQTBUG_15977_renderWithDeviceCoordinateCache()
{
QGraphicsScene scene;
scene.setSceneRect(0, 0, 100, 100);
QGraphicsRectItem *rect = scene.addRect(0, 0, 100, 100);
rect->setPen(Qt::NoPen);
rect->setBrush(Qt::red);
rect->setCacheMode(QGraphicsItem::DeviceCoordinateCache);
QImage image(100, 100, QImage::Format_RGB32);
QPainter p(&image);
scene.render(&p);
p.end();
QImage expected(100, 100, QImage::Format_RGB32);
p.begin(&expected);
p.fillRect(expected.rect(), Qt::red);
p.end();
QCOMPARE(image, expected);
}
void tst_QGraphicsScene::taskQTBUG_16401_focusItem()
{
QGraphicsScene scene;
QGraphicsView view(&scene);
QGraphicsRectItem *rect = scene.addRect(0, 0, 100, 100);
rect->setFlag(QGraphicsItem::ItemIsFocusable);
view.show();
QApplication::setActiveWindow(&view);
QVERIFY(QTest::qWaitForWindowActive(&view));
QVERIFY(!scene.focusItem());
rect->setFocus();
QCOMPARE(scene.focusItem(), rect);
QFocusEvent focusOut(QEvent::FocusOut);
QApplication::sendEvent(&view, &focusOut);
QVERIFY(!scene.focusItem());
QFocusEvent focusIn(QEvent::FocusIn);
QApplication::sendEvent(&view, &focusIn);
QCOMPARE(scene.focusItem(), rect);
rect->clearFocus();
QVERIFY(!scene.focusItem());
QApplication::sendEvent(&view, &focusOut);
QVERIFY(!scene.focusItem());
QApplication::sendEvent(&view, &focusIn);
QVERIFY(!scene.focusItem());
}
void tst_QGraphicsScene::taskQTBUG_42915_focusNextPrevChild()
{
QGraphicsScene scene;
QGraphicsView view(&scene);
view.setWindowTitle(QTest::currentTestFunction());
scene.setSceneRect(1, 1, 198, 198);
view.setFocus();
QGraphicsWidget *widget1 = new QGraphicsWidget();
QGraphicsRectItem *rect1 = new QGraphicsRectItem(-50, -50, 100, 100, widget1);
rect1->setBrush(Qt::blue);
scene.addItem(widget1);
widget1->setPos(100, 100);
widget1->setFlags(QGraphicsItem::ItemIsPanel);
QGraphicsWidget *widget2 = new QGraphicsWidget(widget1);
widget2->setFocusPolicy(Qt::NoFocus);
view.show();
QApplication::setActiveWindow(&view);
QVERIFY(QTest::qWaitForWindowActive(&view));
QTest::keyEvent(QTest::Click, &view, Qt::Key_Tab);
}
QTEST_MAIN(tst_QGraphicsScene)
#include "tst_qgraphicsscene.moc"