2011-04-27 10:05:43 +00:00
|
|
|
/****************************************************************************
|
|
|
|
**
|
2013-01-02 11:13:29 +00:00
|
|
|
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
|
2012-09-19 12:28:29 +00:00
|
|
|
** Contact: http://www.qt-project.org/legal
|
2011-04-27 10:05:43 +00:00
|
|
|
**
|
|
|
|
** This file is part of the examples of the Qt Toolkit.
|
|
|
|
**
|
|
|
|
** $QT_BEGIN_LICENSE:BSD$
|
|
|
|
** You may use this file under the terms of the BSD license as follows:
|
|
|
|
**
|
|
|
|
** "Redistribution and use in source and binary forms, with or without
|
|
|
|
** modification, are permitted provided that the following conditions are
|
|
|
|
** met:
|
|
|
|
** * Redistributions of source code must retain the above copyright
|
|
|
|
** notice, this list of conditions and the following disclaimer.
|
|
|
|
** * Redistributions in binary form must reproduce the above copyright
|
|
|
|
** notice, this list of conditions and the following disclaimer in
|
|
|
|
** the documentation and/or other materials provided with the
|
|
|
|
** distribution.
|
2012-09-19 12:28:29 +00:00
|
|
|
** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
|
|
|
|
** of its contributors may be used to endorse or promote products derived
|
|
|
|
** from this software without specific prior written permission.
|
|
|
|
**
|
2011-04-27 10:05:43 +00:00
|
|
|
**
|
|
|
|
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
|
|
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
|
|
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
|
|
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
|
|
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
|
|
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
|
|
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
|
|
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
|
2012-01-24 06:17:24 +00:00
|
|
|
**
|
2011-04-27 10:05:43 +00:00
|
|
|
** $QT_END_LICENSE$
|
|
|
|
**
|
|
|
|
****************************************************************************/
|
|
|
|
|
2011-05-07 20:57:49 +00:00
|
|
|
#include <QtWidgets>
|
2011-04-27 10:05:43 +00:00
|
|
|
#include <QtOpenGL>
|
|
|
|
|
|
|
|
#include "glwidget.h"
|
|
|
|
|
|
|
|
GLWidget::GLWidget(QWidget *parent, QGLWidget *shareWidget)
|
|
|
|
: QGLWidget(parent, shareWidget)
|
|
|
|
{
|
|
|
|
clearColor = Qt::black;
|
|
|
|
xRot = 0;
|
|
|
|
yRot = 0;
|
|
|
|
zRot = 0;
|
|
|
|
#ifdef QT_OPENGL_ES_2
|
|
|
|
program = 0;
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
GLWidget::~GLWidget()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
QSize GLWidget::minimumSizeHint() const
|
|
|
|
{
|
|
|
|
return QSize(50, 50);
|
|
|
|
}
|
|
|
|
|
|
|
|
QSize GLWidget::sizeHint() const
|
|
|
|
{
|
|
|
|
return QSize(200, 200);
|
|
|
|
}
|
|
|
|
|
|
|
|
void GLWidget::rotateBy(int xAngle, int yAngle, int zAngle)
|
|
|
|
{
|
|
|
|
xRot += xAngle;
|
|
|
|
yRot += yAngle;
|
|
|
|
zRot += zAngle;
|
|
|
|
updateGL();
|
|
|
|
}
|
|
|
|
|
|
|
|
void GLWidget::setClearColor(const QColor &color)
|
|
|
|
{
|
|
|
|
clearColor = color;
|
|
|
|
updateGL();
|
|
|
|
}
|
|
|
|
|
|
|
|
void GLWidget::initializeGL()
|
|
|
|
{
|
|
|
|
makeObject();
|
|
|
|
|
|
|
|
glEnable(GL_DEPTH_TEST);
|
|
|
|
glEnable(GL_CULL_FACE);
|
|
|
|
#ifndef QT_OPENGL_ES_2
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifdef QT_OPENGL_ES_2
|
|
|
|
|
|
|
|
#define PROGRAM_VERTEX_ATTRIBUTE 0
|
|
|
|
#define PROGRAM_TEXCOORD_ATTRIBUTE 1
|
|
|
|
|
|
|
|
QGLShader *vshader = new QGLShader(QGLShader::Vertex, this);
|
|
|
|
const char *vsrc =
|
|
|
|
"attribute highp vec4 vertex;\n"
|
|
|
|
"attribute mediump vec4 texCoord;\n"
|
|
|
|
"varying mediump vec4 texc;\n"
|
|
|
|
"uniform mediump mat4 matrix;\n"
|
|
|
|
"void main(void)\n"
|
|
|
|
"{\n"
|
|
|
|
" gl_Position = matrix * vertex;\n"
|
|
|
|
" texc = texCoord;\n"
|
|
|
|
"}\n";
|
|
|
|
vshader->compileSourceCode(vsrc);
|
|
|
|
|
|
|
|
QGLShader *fshader = new QGLShader(QGLShader::Fragment, this);
|
|
|
|
const char *fsrc =
|
|
|
|
"uniform sampler2D texture;\n"
|
|
|
|
"varying mediump vec4 texc;\n"
|
|
|
|
"void main(void)\n"
|
|
|
|
"{\n"
|
|
|
|
" gl_FragColor = texture2D(texture, texc.st);\n"
|
|
|
|
"}\n";
|
|
|
|
fshader->compileSourceCode(fsrc);
|
|
|
|
|
|
|
|
program = new QGLShaderProgram(this);
|
|
|
|
program->addShader(vshader);
|
|
|
|
program->addShader(fshader);
|
|
|
|
program->bindAttributeLocation("vertex", PROGRAM_VERTEX_ATTRIBUTE);
|
|
|
|
program->bindAttributeLocation("texCoord", PROGRAM_TEXCOORD_ATTRIBUTE);
|
|
|
|
program->link();
|
|
|
|
|
|
|
|
program->bind();
|
|
|
|
program->setUniformValue("texture", 0);
|
|
|
|
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
void GLWidget::paintGL()
|
|
|
|
{
|
|
|
|
qglClearColor(clearColor);
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
|
|
|
|
#if !defined(QT_OPENGL_ES_2)
|
|
|
|
|
|
|
|
glLoadIdentity();
|
|
|
|
glTranslatef(0.0f, 0.0f, -10.0f);
|
|
|
|
glRotatef(xRot / 16.0f, 1.0f, 0.0f, 0.0f);
|
|
|
|
glRotatef(yRot / 16.0f, 0.0f, 1.0f, 0.0f);
|
|
|
|
glRotatef(zRot / 16.0f, 0.0f, 0.0f, 1.0f);
|
|
|
|
|
|
|
|
glVertexPointer(3, GL_FLOAT, 0, vertices.constData());
|
|
|
|
glTexCoordPointer(2, GL_FLOAT, 0, texCoords.constData());
|
|
|
|
glEnableClientState(GL_VERTEX_ARRAY);
|
|
|
|
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
|
|
|
|
|
|
#else
|
|
|
|
|
|
|
|
QMatrix4x4 m;
|
|
|
|
m.ortho(-0.5f, +0.5f, +0.5f, -0.5f, 4.0f, 15.0f);
|
|
|
|
m.translate(0.0f, 0.0f, -10.0f);
|
|
|
|
m.rotate(xRot / 16.0f, 1.0f, 0.0f, 0.0f);
|
|
|
|
m.rotate(yRot / 16.0f, 0.0f, 1.0f, 0.0f);
|
|
|
|
m.rotate(zRot / 16.0f, 0.0f, 0.0f, 1.0f);
|
|
|
|
|
|
|
|
program->setUniformValue("matrix", m);
|
|
|
|
program->enableAttributeArray(PROGRAM_VERTEX_ATTRIBUTE);
|
|
|
|
program->enableAttributeArray(PROGRAM_TEXCOORD_ATTRIBUTE);
|
|
|
|
program->setAttributeArray
|
|
|
|
(PROGRAM_VERTEX_ATTRIBUTE, vertices.constData());
|
|
|
|
program->setAttributeArray
|
|
|
|
(PROGRAM_TEXCOORD_ATTRIBUTE, texCoords.constData());
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
for (int i = 0; i < 6; ++i) {
|
|
|
|
glBindTexture(GL_TEXTURE_2D, textures[i]);
|
|
|
|
glDrawArrays(GL_TRIANGLE_FAN, i * 4, 4);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void GLWidget::resizeGL(int width, int height)
|
|
|
|
{
|
|
|
|
int side = qMin(width, height);
|
|
|
|
glViewport((width - side) / 2, (height - side) / 2, side, side);
|
|
|
|
|
|
|
|
#if !defined(QT_OPENGL_ES_2)
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
|
|
glLoadIdentity();
|
|
|
|
#ifndef QT_OPENGL_ES
|
|
|
|
glOrtho(-0.5, +0.5, +0.5, -0.5, 4.0, 15.0);
|
|
|
|
#else
|
|
|
|
glOrthof(-0.5, +0.5, +0.5, -0.5, 4.0, 15.0);
|
|
|
|
#endif
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
void GLWidget::mousePressEvent(QMouseEvent *event)
|
|
|
|
{
|
|
|
|
lastPos = event->pos();
|
|
|
|
}
|
|
|
|
|
|
|
|
void GLWidget::mouseMoveEvent(QMouseEvent *event)
|
|
|
|
{
|
|
|
|
int dx = event->x() - lastPos.x();
|
|
|
|
int dy = event->y() - lastPos.y();
|
|
|
|
|
|
|
|
if (event->buttons() & Qt::LeftButton) {
|
|
|
|
rotateBy(8 * dy, 8 * dx, 0);
|
|
|
|
} else if (event->buttons() & Qt::RightButton) {
|
|
|
|
rotateBy(8 * dy, 0, 8 * dx);
|
|
|
|
}
|
|
|
|
lastPos = event->pos();
|
|
|
|
}
|
|
|
|
|
|
|
|
void GLWidget::mouseReleaseEvent(QMouseEvent * /* event */)
|
|
|
|
{
|
|
|
|
emit clicked();
|
|
|
|
}
|
|
|
|
|
|
|
|
void GLWidget::makeObject()
|
|
|
|
{
|
|
|
|
static const int coords[6][4][3] = {
|
|
|
|
{ { +1, -1, -1 }, { -1, -1, -1 }, { -1, +1, -1 }, { +1, +1, -1 } },
|
|
|
|
{ { +1, +1, -1 }, { -1, +1, -1 }, { -1, +1, +1 }, { +1, +1, +1 } },
|
|
|
|
{ { +1, -1, +1 }, { +1, -1, -1 }, { +1, +1, -1 }, { +1, +1, +1 } },
|
|
|
|
{ { -1, -1, -1 }, { -1, -1, +1 }, { -1, +1, +1 }, { -1, +1, -1 } },
|
|
|
|
{ { +1, -1, +1 }, { -1, -1, +1 }, { -1, -1, -1 }, { +1, -1, -1 } },
|
|
|
|
{ { -1, -1, +1 }, { +1, -1, +1 }, { +1, +1, +1 }, { -1, +1, +1 } }
|
|
|
|
};
|
|
|
|
|
|
|
|
for (int j=0; j < 6; ++j) {
|
|
|
|
textures[j] = bindTexture
|
|
|
|
(QPixmap(QString(":/images/side%1.png").arg(j + 1)), GL_TEXTURE_2D);
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int i = 0; i < 6; ++i) {
|
|
|
|
for (int j = 0; j < 4; ++j) {
|
|
|
|
texCoords.append
|
|
|
|
(QVector2D(j == 0 || j == 3, j == 0 || j == 1));
|
|
|
|
vertices.append
|
|
|
|
(QVector3D(0.2 * coords[i][j][0], 0.2 * coords[i][j][1],
|
|
|
|
0.2 * coords[i][j][2]));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|