2011-04-27 10:05:43 +00:00
|
|
|
/****************************************************************************
|
|
|
|
**
|
2016-01-22 12:24:00 +00:00
|
|
|
** Copyright (C) 2016 The Qt Company Ltd.
|
|
|
|
** Contact: https://www.qt.io/licensing/
|
2011-04-27 10:05:43 +00:00
|
|
|
**
|
|
|
|
** This file is part of the QtCore module of the Qt Toolkit.
|
|
|
|
**
|
|
|
|
** $QT_BEGIN_LICENSE:BSD$
|
2016-01-22 12:24:00 +00:00
|
|
|
** Commercial License Usage
|
|
|
|
** Licensees holding valid commercial Qt licenses may use this file in
|
|
|
|
** accordance with the commercial license agreement provided with the
|
|
|
|
** Software or, alternatively, in accordance with the terms contained in
|
|
|
|
** a written agreement between you and The Qt Company. For licensing terms
|
|
|
|
** and conditions see https://www.qt.io/terms-conditions. For further
|
|
|
|
** information use the contact form at https://www.qt.io/contact-us.
|
|
|
|
**
|
|
|
|
** BSD License Usage
|
|
|
|
** Alternatively, you may use this file under the terms of the BSD license
|
|
|
|
** as follows:
|
2011-04-27 10:05:43 +00:00
|
|
|
**
|
|
|
|
** "Redistribution and use in source and binary forms, with or without
|
|
|
|
** modification, are permitted provided that the following conditions are
|
|
|
|
** met:
|
|
|
|
** * Redistributions of source code must retain the above copyright
|
|
|
|
** notice, this list of conditions and the following disclaimer.
|
|
|
|
** * Redistributions in binary form must reproduce the above copyright
|
|
|
|
** notice, this list of conditions and the following disclaimer in
|
|
|
|
** the documentation and/or other materials provided with the
|
|
|
|
** distribution.
|
2015-02-13 11:15:33 +00:00
|
|
|
** * Neither the name of The Qt Company Ltd nor the names of its
|
|
|
|
** contributors may be used to endorse or promote products derived
|
|
|
|
** from this software without specific prior written permission.
|
2012-09-19 12:28:29 +00:00
|
|
|
**
|
2011-04-27 10:05:43 +00:00
|
|
|
**
|
|
|
|
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
|
|
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
|
|
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
|
|
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
|
|
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
|
|
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
|
|
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
|
|
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
|
2012-01-24 06:17:24 +00:00
|
|
|
**
|
2011-04-27 10:05:43 +00:00
|
|
|
** $QT_END_LICENSE$
|
|
|
|
**
|
|
|
|
****************************************************************************/
|
|
|
|
|
|
|
|
#include "stickman.h"
|
|
|
|
#include "node.h"
|
|
|
|
|
|
|
|
#include <QPainter>
|
|
|
|
#include <QTimer>
|
2017-02-21 16:14:37 +00:00
|
|
|
#include <qmath.h>
|
2011-04-27 10:05:43 +00:00
|
|
|
|
|
|
|
static const qreal Coords[NodeCount * 2] = {
|
|
|
|
0.0, -150.0, // head, #0
|
|
|
|
|
|
|
|
0.0, -100.0, // body pentagon, top->bottom, left->right, #1 - 5
|
|
|
|
-50.0, -50.0,
|
|
|
|
50.0, -50.0,
|
|
|
|
-25.0, 50.0,
|
|
|
|
25.0, 50.0,
|
|
|
|
|
|
|
|
-100.0, 0.0, // right arm, #6 - 7
|
|
|
|
-125.0, 50.0,
|
|
|
|
|
|
|
|
100.0, 0.0, // left arm, #8 - 9
|
|
|
|
125.0, 50.0,
|
|
|
|
|
|
|
|
-35.0, 75.0, // lower body, #10 - 11
|
|
|
|
35.0, 75.0,
|
|
|
|
|
|
|
|
-25.0, 200.0, // right leg, #12 - 13
|
|
|
|
-30.0, 300.0,
|
|
|
|
|
|
|
|
25.0, 200.0, // left leg, #14 - 15
|
|
|
|
30.0, 300.0
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
static const int Bones[BoneCount * 2] = {
|
|
|
|
0, 1, // neck
|
|
|
|
|
|
|
|
1, 2, // body
|
|
|
|
1, 3,
|
|
|
|
1, 4,
|
|
|
|
1, 5,
|
|
|
|
2, 3,
|
|
|
|
2, 4,
|
|
|
|
2, 5,
|
|
|
|
3, 4,
|
|
|
|
3, 5,
|
|
|
|
4, 5,
|
|
|
|
|
|
|
|
2, 6, // right arm
|
|
|
|
6, 7,
|
|
|
|
|
|
|
|
3, 8, // left arm
|
|
|
|
8, 9,
|
|
|
|
|
|
|
|
4, 10, // lower body
|
|
|
|
4, 11,
|
|
|
|
5, 10,
|
|
|
|
5, 11,
|
|
|
|
10, 11,
|
|
|
|
|
|
|
|
10, 12, // right leg
|
|
|
|
12, 13,
|
|
|
|
|
|
|
|
11, 14, // left leg
|
|
|
|
14, 15
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
StickMan::StickMan()
|
|
|
|
{
|
|
|
|
m_sticks = true;
|
|
|
|
m_isDead = false;
|
|
|
|
m_pixmap = QPixmap("images/head.png");
|
|
|
|
m_penColor = Qt::white;
|
|
|
|
m_fillColor = Qt::black;
|
|
|
|
|
|
|
|
// Set up start position of limbs
|
|
|
|
for (int i=0; i<NodeCount; ++i) {
|
|
|
|
m_nodes[i] = new Node(QPointF(Coords[i * 2], Coords[i * 2 + 1]), this);
|
|
|
|
connect(m_nodes[i], SIGNAL(positionChanged()), this, SLOT(childPositionChanged()));
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int i=0; i<BoneCount; ++i) {
|
|
|
|
int n1 = Bones[i * 2];
|
|
|
|
int n2 = Bones[i * 2 + 1];
|
|
|
|
|
|
|
|
Node *node1 = m_nodes[n1];
|
|
|
|
Node *node2 = m_nodes[n2];
|
|
|
|
|
|
|
|
QPointF dist = node1->pos() - node2->pos();
|
|
|
|
m_perfectBoneLengths[i] = sqrt(pow(dist.x(),2) + pow(dist.y(),2));
|
|
|
|
}
|
|
|
|
|
|
|
|
startTimer(10);
|
|
|
|
}
|
|
|
|
|
|
|
|
StickMan::~StickMan()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void StickMan::childPositionChanged()
|
|
|
|
{
|
|
|
|
prepareGeometryChange();
|
|
|
|
}
|
|
|
|
|
|
|
|
void StickMan::setDrawSticks(bool on)
|
|
|
|
{
|
|
|
|
m_sticks = on;
|
|
|
|
for (int i=0;i<nodeCount();++i) {
|
|
|
|
Node *node = m_nodes[i];
|
|
|
|
node->setVisible(on);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
QRectF StickMan::boundingRect() const
|
|
|
|
{
|
|
|
|
// account for head radius=50.0 plus pen which is 5.0
|
|
|
|
return childrenBoundingRect().adjusted(-55.0, -55.0, 55.0, 55.0);
|
|
|
|
}
|
|
|
|
|
|
|
|
int StickMan::nodeCount() const
|
|
|
|
{
|
|
|
|
return NodeCount;
|
|
|
|
}
|
|
|
|
|
|
|
|
Node *StickMan::node(int idx) const
|
|
|
|
{
|
|
|
|
if (idx >= 0 && idx < NodeCount)
|
|
|
|
return m_nodes[idx];
|
|
|
|
else
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void StickMan::timerEvent(QTimerEvent *)
|
|
|
|
{
|
|
|
|
update();
|
|
|
|
}
|
|
|
|
|
|
|
|
void StickMan::stabilize()
|
|
|
|
{
|
|
|
|
static const qreal threshold = 0.001;
|
|
|
|
|
|
|
|
for (int i=0; i<BoneCount; ++i) {
|
|
|
|
int n1 = Bones[i * 2];
|
|
|
|
int n2 = Bones[i * 2 + 1];
|
|
|
|
|
|
|
|
Node *node1 = m_nodes[n1];
|
|
|
|
Node *node2 = m_nodes[n2];
|
|
|
|
|
|
|
|
QPointF pos1 = node1->pos();
|
|
|
|
QPointF pos2 = node2->pos();
|
|
|
|
|
|
|
|
QPointF dist = pos1 - pos2;
|
|
|
|
qreal length = sqrt(pow(dist.x(),2) + pow(dist.y(),2));
|
|
|
|
qreal diff = (length - m_perfectBoneLengths[i]) / length;
|
|
|
|
|
|
|
|
QPointF p = dist * (0.5 * diff);
|
|
|
|
if (p.x() > threshold && p.y() > threshold) {
|
|
|
|
pos1 -= p;
|
|
|
|
pos2 += p;
|
|
|
|
|
|
|
|
node1->setPos(pos1);
|
|
|
|
node2->setPos(pos2);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
QPointF StickMan::posFor(int idx) const
|
|
|
|
{
|
|
|
|
return m_nodes[idx]->pos();
|
|
|
|
}
|
|
|
|
|
|
|
|
//#include <QTime>
|
|
|
|
void StickMan::paint(QPainter *painter, const QStyleOptionGraphicsItem *, QWidget *)
|
|
|
|
{
|
|
|
|
/* static int frames = 0;
|
|
|
|
static QTime time;
|
|
|
|
if (frames++ % 100 == 0) {
|
|
|
|
frames = 1;
|
|
|
|
time.restart();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (time.elapsed() > 0) {
|
|
|
|
painter->setPen(Qt::white);
|
|
|
|
painter->drawText(0, 0, QString::number(frames / (time.elapsed() / 1000.0)));
|
|
|
|
}*/
|
|
|
|
|
|
|
|
stabilize();
|
|
|
|
if (m_sticks) {
|
|
|
|
painter->setPen(Qt::white);
|
|
|
|
for (int i=0; i<BoneCount; ++i) {
|
|
|
|
int n1 = Bones[i * 2];
|
|
|
|
int n2 = Bones[i * 2 + 1];
|
|
|
|
|
|
|
|
Node *node1 = m_nodes[n1];
|
|
|
|
Node *node2 = m_nodes[n2];
|
|
|
|
|
|
|
|
painter->drawLine(node1->pos(), node2->pos());
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// first bone is neck and will be used for head
|
|
|
|
|
|
|
|
QPainterPath path;
|
|
|
|
path.moveTo(posFor(0));
|
|
|
|
path.lineTo(posFor(1));
|
|
|
|
|
|
|
|
// right arm
|
|
|
|
path.lineTo(posFor(2));
|
|
|
|
path.lineTo(posFor(6));
|
|
|
|
path.lineTo(posFor(7));
|
|
|
|
|
|
|
|
// left arm
|
|
|
|
path.moveTo(posFor(3));
|
|
|
|
path.lineTo(posFor(8));
|
|
|
|
path.lineTo(posFor(9));
|
|
|
|
|
|
|
|
// body
|
|
|
|
path.moveTo(posFor(2));
|
|
|
|
path.lineTo(posFor(4));
|
|
|
|
path.lineTo(posFor(10));
|
|
|
|
path.lineTo(posFor(11));
|
|
|
|
path.lineTo(posFor(5));
|
|
|
|
path.lineTo(posFor(3));
|
|
|
|
path.lineTo(posFor(1));
|
|
|
|
|
|
|
|
// right leg
|
|
|
|
path.moveTo(posFor(10));
|
|
|
|
path.lineTo(posFor(12));
|
|
|
|
path.lineTo(posFor(13));
|
|
|
|
|
|
|
|
// left leg
|
|
|
|
path.moveTo(posFor(11));
|
|
|
|
path.lineTo(posFor(14));
|
|
|
|
path.lineTo(posFor(15));
|
|
|
|
|
|
|
|
painter->setPen(QPen(m_penColor, 5.0, Qt::SolidLine, Qt::RoundCap));
|
|
|
|
painter->drawPath(path);
|
|
|
|
|
|
|
|
{
|
|
|
|
int n1 = Bones[0];
|
|
|
|
int n2 = Bones[1];
|
|
|
|
Node *node1 = m_nodes[n1];
|
|
|
|
Node *node2 = m_nodes[n2];
|
|
|
|
|
|
|
|
QPointF dist = node2->pos() - node1->pos();
|
|
|
|
|
|
|
|
qreal sinAngle = dist.x() / sqrt(pow(dist.x(), 2) + pow(dist.y(), 2));
|
2017-02-21 16:14:37 +00:00
|
|
|
qreal angle = qRadiansToDegrees(asin(sinAngle));
|
2011-04-27 10:05:43 +00:00
|
|
|
|
|
|
|
QPointF headPos = node1->pos();
|
|
|
|
painter->translate(headPos);
|
|
|
|
painter->rotate(-angle);
|
|
|
|
|
|
|
|
painter->setBrush(m_fillColor);
|
|
|
|
painter->drawEllipse(QPointF(0,0), 50.0, 50.0);
|
|
|
|
|
|
|
|
painter->setBrush(m_penColor);
|
|
|
|
painter->setPen(QPen(m_penColor, 2.5, Qt::SolidLine, Qt::RoundCap));
|
|
|
|
|
|
|
|
// eyes
|
|
|
|
if (m_isDead) {
|
|
|
|
painter->drawLine(-30.0, -30.0, -20.0, -20.0);
|
|
|
|
painter->drawLine(-20.0, -30.0, -30.0, -20.0);
|
|
|
|
|
|
|
|
painter->drawLine(20.0, -30.0, 30.0, -20.0);
|
|
|
|
painter->drawLine(30.0, -30.0, 20.0, -20.0);
|
|
|
|
} else {
|
|
|
|
painter->drawChord(QRectF(-30.0, -30.0, 25.0, 70.0), 30.0*16, 120.0*16);
|
|
|
|
painter->drawChord(QRectF(5.0, -30.0, 25.0, 70.0), 30.0*16, 120.0*16);
|
|
|
|
}
|
|
|
|
|
|
|
|
// mouth
|
|
|
|
if (m_isDead) {
|
|
|
|
painter->drawLine(-28.0, 2.0, 29.0, 2.0);
|
|
|
|
} else {
|
|
|
|
painter->setBrush(QColor(128, 0, 64 ));
|
|
|
|
painter->drawChord(QRectF(-28.0, 2.0-55.0/2.0, 57.0, 55.0), 0.0, -180.0*16);
|
|
|
|
}
|
|
|
|
|
|
|
|
// pupils
|
|
|
|
if (!m_isDead) {
|
|
|
|
painter->setPen(QPen(m_fillColor, 1.0, Qt::SolidLine, Qt::RoundCap));
|
|
|
|
painter->setBrush(m_fillColor);
|
|
|
|
painter->drawEllipse(QPointF(-12.0, -25.0), 5.0, 5.0);
|
|
|
|
painter->drawEllipse(QPointF(22.0, -25.0), 5.0, 5.0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|