qt5base-lts/tests/manual/qopenglcontext/qopenglcontextwindow.h

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/****************************************************************************
**
** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL21$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 or version 3 as published by the Free
** Software Foundation and appearing in the file LICENSE.LGPLv21 and
** LICENSE.LGPLv3 included in the packaging of this file. Please review the
** following information to ensure the GNU Lesser General Public License
** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QOPENGLCONTEXTWINDOW_H
#define QOPENGLCONTEXTWINDOW_H
#include <QtGui/QWindow>
#include <QtGui/QOpenGLContext>
#include <QtGui/QImage>
#include <QtCore/QVariant>
#include <QtGui/private/qopengltextureblitter_p.h>
class QOpenGLContextWindow : public QWindow
{
Q_OBJECT
public:
QOpenGLContextWindow();
~QOpenGLContextWindow();
void render();
protected:
void exposeEvent(QExposeEvent *event);
private:
qreal dWidth() const { return width() * devicePixelRatio(); }
qreal dHeight() const { return height() * devicePixelRatio(); }
void createForeignContext();
QOpenGLContext *m_context;
QImage m_image;
QVariant m_nativeHandle;
uint m_textureId;
QOpenGLTextureBlitter *m_blitter;
};
#endif