qt5base-lts/mkspecs/features/mac/default_post.prf

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load(default_post)
!no_objective_c:CONFIG += objective_c
qt:!isEmpty(QT_CONFIG) {
# Pick a suitable default architecture for qmake-based applications.
# If the Qt package contains one of x86 and x86_64, pick that one. If it
# contains both then use the compiler default. Make a similar decision for
# PowerPC-based systems. Note that this logic assumes that Qt has been
# configured with an architecture that is usable on the system.
contains(QMAKE_HOST.arch, ppc)|contains(QMAKE_HOST.arch, "Power Macintosh") {
!contains(QT_CONFIG, ppc64):contains(QT_CONFIG, ppc):CONFIG += ppc
contains(QT_CONFIG, ppc64):!contains(QT_CONFIG, ppc):CONFIG += ppc64
} else {
!contains(QT_CONFIG, x86_64):contains(QT_CONFIG, x86):CONFIG += x86
contains(QT_CONFIG, x86_64):!contains(QT_CONFIG, x86):CONFIG += x86_64
}
contains(QT_CONFIG, static) {
# C++11 support means using libc++ instead of libstd++. As the
# two libraries are incompatible we need to ensure the end user
# project is built using the same C++11 support/no support as Qt.
contains(QT_CONFIG, c++11) {
CONFIG += c++11
} else: c++11 {
warning("Qt was not built with C++11 enabled, disabling feature")
CONFIG -= c++11
}
!c++11 {
# Explicitly use libstdc++ if C++11 support is not enabled,
# as otherwise the compiler will choose the standard library
# based on the deployment target, which for iOS 7 and OS X 10.9
# is libc++, and we can't mix and match the two.
QMAKE_CXXFLAGS += -stdlib=libstdc++
QMAKE_LFLAGS += -stdlib=libstdc++
}
}
}
macx-xcode:!isEmpty(QMAKE_XCODE_DEBUG_INFORMATION_FORMAT) {
debug_information_format.name = DEBUG_INFORMATION_FORMAT
debug_information_format.value = $$QMAKE_XCODE_DEBUG_INFORMATION_FORMAT
debug_information_format.build = debug
QMAKE_MAC_XCODE_SETTINGS += debug_information_format
}
cache(QMAKE_XCODE_DEVELOPER_PATH, stash)
cache(QMAKE_XCODE_VERSION, stash)
QMAKE_XCODE_LIBRARY_SUFFIX = $$qtPlatformTargetSuffix()
# Ensure that we process sdk.prf first, as it will update QMAKE_CXX
# and friends that other features/extra compilers may depend on.
sdk: load(sdk)