252 lines
9.2 KiB
Plaintext
252 lines
9.2 KiB
Plaintext
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#
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# ==============================================================================
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# Name : platform_paths.prf
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# Part of :
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# Interface : Platform Path Definitions API for Qt/S60
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# Description : Symbian^3 and onwards specific platform paths
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#
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# Usage examples:
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#
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# Note: this file gets automatically added to all Qt/S60 projects
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#
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# Variable usages to add the system include paths
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#
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# The include paths has to be related to the layer in which your SW
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# resides. Thus as an example: a component residing in middleware
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# layer should use the MW specific macro.
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#
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# INCLUDEPATH += $$APP_LAYER_SYSTEMINCLUDE
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# INCLUDEPATH += $$MW_LAYER_SYSTEMINCLUDE
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# INCLUDEPATH += $$OS_LAYER_SYSTEMINCLUDE
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#
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# If there is a need to include public headers of some S60 component,
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# various *_EXPORT_PATH macros can be utilized:
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#
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# INCLUDEPATH += $$OS_LAYER_PUBLIC_EXPORT_PATH(somecomponent)
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#
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# Variables related to using various parts of stdapis:
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#
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# To use STLLIB you need to have this in your pro-file:
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#
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# QMAKE_CXXFLAGS.CW *= $$STLLIB_USAGE_CW_FLAGS
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# DEFINES *= $$STLLIB_USAGE_DEFINES
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#
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# Depending on what module you are using from stdapis you need to have
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# one or more of the following variables in your pro-file.
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#
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# INCLUDEPATH += $$OS_LAYER_LIBC_SYSTEMINCLUDE
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# INCLUDEPATH += $$OS_LAYER_GLIB_SYSTEMINCLUDE
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# INCLUDEPATH += $$OS_LAYER_SSL_SYSTEMINCLUDE
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# INCLUDEPATH += $$OS_LAYER_STDCPP_SYSTEMINCLUDE
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# INCLUDEPATH += $$OS_LAYER_BOOST_SYSTEMINCLUDE
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# INCLUDEPATH += $$OS_LAYER_DBUS_SYSTEMINCLUDE
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# INCLUDEPATH += $$OS_LAYER_LIBUTILITY_SYSTEMINCLUDE
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#
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#
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#
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#
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# ==============================================================================
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# ---------------------------------------
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# Location, where the applications layer specific public headers are exported
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# ---------------------------------------
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defineReplace(APP_LAYER_SDK_EXPORT_PATH) {
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return (/epoc32/include/app/$$1)
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}
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defineReplace(APP_LAYER_PUBLIC_EXPORT_PATH) {
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return (/epoc32/include/app/$$1)
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}
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# ---------------------------------------
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# Location, where the applications layer specific platform headers are exported
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# ---------------------------------------
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defineReplace(APP_LAYER_DOMAIN_EXPORT_PATH) {
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return (/epoc32/include/platform/app/$$1)
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}
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defineReplace(APP_LAYER_PLATFORM_EXPORT_PATH) {
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return (/epoc32/include/platform/app/$$1)
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}
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# ---------------------------------------
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# Location, where the middleware layer specific public headers are exported
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# ---------------------------------------
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defineReplace(MW_LAYER_SDK_EXPORT_PATH) {
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return (/epoc32/include/mw/$$1)
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}
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defineReplace(MW_LAYER_PUBLIC_EXPORT_PATH) {
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return (/epoc32/include/mw/$$1)
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}
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# ---------------------------------------
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# Location, where the middleware layer specific platform headers are exported
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# ---------------------------------------
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defineReplace(MW_LAYER_DOMAIN_EXPORT_PATH) {
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return (/epoc32/include/platform/mw/$$1)
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}
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defineReplace(MW_LAYER_PLATFORM_EXPORT_PATH) {
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return (/epoc32/include/platform/mw/$$1)
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}
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# ---------------------------------------
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# Location, where the os layer specific public headers are exported
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# ---------------------------------------
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defineReplace(OSEXT_LAYER_SDK_EXPORT_PATH) {
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return (/epoc32/include/$$1)
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}
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# WARNING: If the following path changes see the exists() function around line 219
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defineReplace(OS_LAYER_PUBLIC_EXPORT_PATH) {
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return (/epoc32/include/$$1)
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}
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# ---------------------------------------
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# Location, where the os specific platform headers are exported
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# ---------------------------------------
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defineReplace(OSEXT_LAYER_DOMAIN_EXPORT_PATH) {
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return (/epoc32/include/platform/$$1)
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}
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defineReplace(OS_LAYER_PLATFORM_EXPORT_PATH) {
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return (/epoc32/include/platform/$$1)
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}
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# ---------------------------------------
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# General comments about the 3 define statements related to include paths:
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# 1) the /epoc32/include/oem is now defined there for backward compability.
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# Once the directory is empty, the directory will be removed. However this
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# enables us to ensure that if you use these define statements => you do
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# not have to remove the statements later on, when the directory no longer
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# exists.
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# 2) These statements should be enough in normal cases. For certain specific
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# cases you might need to add some specific directory from /epoc32/include
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# (for instance /epoc32/include/ecom).
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# In normal cases the include staments in code should be relative to one of
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# the system include paths, but in certain cases, the included files requires
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# that the subdirectory is also part of the system include paths.
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# ---------------------------------------
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# This variable defines the include paths, which are intended to be
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# used in the pro-files that are part of the applications-layer. It includes all
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# the needed directories from the /epoc32/include, that are valid ones for the
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# application-layer components.
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#
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# Applications layer is the last one in the list, since most likely the most of
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# the headers come from middleware or os-layer => thus they are first.
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APP_LAYER_SYSTEMINCLUDE = \
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/epoc32/include \
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/epoc32/include/mw \
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/epoc32/include/platform/mw \
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/epoc32/include/platform \
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/epoc32/include/app \
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/epoc32/include/platform/app \
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/epoc32/include/platform/loc \
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/epoc32/include/platform/mw/loc \
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/epoc32/include/platform/app/loc \
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/epoc32/include/platform/loc/sc \
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/epoc32/include/platform/mw/loc/sc \
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/epoc32/include/platform/app/loc/sc
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# This define statements defines the include paths, which are intended to be
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# used in the pro-files that are part of the middleware-layer. It includes all
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# the needed directories from the /epoc32/include, that are valid ones for the
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# middleware-layer components.
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MW_LAYER_SYSTEMINCLUDE = \
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/epoc32/include \
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/epoc32/include/mw \
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/epoc32/include/platform/mw \
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/epoc32/include/platform \
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/epoc32/include/platform/loc \
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/epoc32/include/platform/mw/loc \
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/epoc32/include/platform/loc/sc \
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/epoc32/include/platform/mw/loc/sc
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# This define statements defines the include paths, which are intended to be
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# used in the pro-files that are part of the osextensions-layer. It includes all
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# the needed directories from the /epoc32/include, that are valid ones for the
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# os-layer components.
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OS_LAYER_SYSTEMINCLUDE = \
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/epoc32/include \
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/epoc32/include/platform \
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/epoc32/include/platform/loc \
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/epoc32/include/platform/loc/sc
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# This define statements defines the include paths, which are intended to be
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# used in the pro-files that are part of the os-layer. This is intended
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# to be only used by those components which need to use in their mmp-file either
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# kern_ext.mmh or nkern_ext.mmh. Reason is that those
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# 2 files already contain the /epoc32/include as system include path.
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OS_LAYER_KERNEL_SYSTEMINCLUDE = \
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/epoc32/include/platform
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# ---------------------------------------
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# Definitions that also define the systeminclude paths for various
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# part of stdapis. Append to INCLUDEPATH in pro-file.
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# ---------------------------------------
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OS_LAYER_LIBC_SYSTEMINCLUDE = $$OS_LAYER_PUBLIC_EXPORT_PATH(stdapis) \
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$$OS_LAYER_PUBLIC_EXPORT_PATH(stdapis/sys)
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OS_LAYER_GLIB_SYSTEMINCLUDE = $$OS_LAYER_PUBLIC_EXPORT_PATH(stdapis/glib-2.0) \
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$$OS_LAYER_PUBLIC_EXPORT_PATH(stdapis/glib-2.0/glib) \
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$$OS_LAYER_PUBLIC_EXPORT_PATH(stdapis/glib-2.0/gObject)
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OS_LAYER_SSL_SYSTEMINCLUDE = $$OS_LAYER_PUBLIC_EXPORT_PATH(stdapis/openssl)
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# stlportv5 is preferred over stlport as it has the throwing version of operator new
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exists($${EPOCROOT}epoc32/include/stdapis/stlport) \
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:!exists($${EPOCROOT}epoc32/include/stdapis/stlportv5) {
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OS_LAYER_STDCPP_SYSTEMINCLUDE = $$OS_LAYER_PUBLIC_EXPORT_PATH(stdapis/stlport)
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} else {
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OS_LAYER_STDCPP_SYSTEMINCLUDE = $$OS_LAYER_PUBLIC_EXPORT_PATH(stdapis/stlportv5)
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}
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OS_LAYER_BOOST_SYSTEMINCLUDE = $$OS_LAYER_PUBLIC_EXPORT_PATH(stdapis/boost)
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OS_LAYER_DBUS_SYSTEMINCLUDE = $$OS_LAYER_PUBLIC_EXPORT_PATH(stdapis/dbus-1.0) \
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$$OS_LAYER_PUBLIC_EXPORT_PATH(stdapis/dbus-1.0/dbus)
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OS_LAYER_LIBUTILITY_SYSTEMINCLUDE = $$OS_LAYER_PLATFORM_EXPORT_PATH(stdapis/utility)
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# ---------------------------------------
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# Definitions to export IBY files to different folders where they will be taken
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# to ROM image
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# ---------------------------------------
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defineReplace(CORE_APP_LAYER_IBY_EXPORT_PATH) {
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return(/epoc32/rom/include/core/app/$$1)
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}
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defineReplace(CORE_MW_LAYER_IBY_EXPORT_PATH) {
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return(/epoc32/rom/include/core/mw/$$1)
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}
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defineReplace(CORE_OSEXT_LAYER_IBY_EXPORT_PATH) {
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return(/epoc32/rom/include/core/os/$$1)
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}
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defineReplace(CORE_OS_LAYER_IBY_EXPORT_PATH) {
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return(/epoc32/rom/include/core/os/$$1)
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}
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defineReplace(CORE_TOOLS_LAYER_IBY_EXPORT_PATH) {
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return(/epoc32/rom/include/core/tools/$$1)
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}
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defineReplace(CORE_ADAPT_LAYER_IBY_EXPORT_PATH) {
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return(/epoc32/rom/include/$$1)
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}
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defineReplace(CUSTOMER_VARIANT_APP_LAYER_IBY_EXPORT_PATH) {
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return(/epoc32/rom/include/customervariant/app/$$1)
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}
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# You need to define the following in pro-file, if you are using the stllib:
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# QMAKE_CXXFLAGS.CW *= $$STLLIB_USAGE_CW_FLAGS
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# DEFINES *= $$STLLIB_USAGE_DEFINES
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STLLIB_USAGE_CW_FLAGS = "-wchar_t on"
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STLLIB_USAGE_DEFINES = _WCHAR_T_DECLARED
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