qt5base-lts/tests/manual/rhi/triquadcube/triquadcube.cpp

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/****************************************************************************
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** Copyright (C) 2018 The Qt Company Ltd.
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** This file is part of the examples of the Qt Toolkit.
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// An example exercising more than a single feature. Enables profiling
// (resource logging to a file) and inserts debug markers and sets some
// object names. Can also be used to test MSAA swapchains, swapchain image
// readback, requesting an sRGB swapchain, and some texture features.
#define EXAMPLEFW_PREINIT
#include "../shared/examplefw.h"
#include "trianglerenderer.h"
#include "quadrenderer.h"
#include "texturedcuberenderer.h"
#include "triangleoncuberenderer.h"
#include <QFileInfo>
#include <QFile>
#include <QtGui/private/qrhiprofiler_p.h>
#define PROFILE_TO_FILE
//#define SKIP_PRESENT
//#define USE_MSAA
//#define USE_SRGB_SWAPCHAIN
//#define READBACK_SWAPCHAIN
//#define NO_VSYNC
//#define USE_MIN_SWAPCHAIN_BUFFERS
//#define DECLARE_EXT_CONTENTS
struct {
TriangleRenderer triRenderer;
QuadRenderer quadRenderer;
TexturedCubeRenderer cubeRenderer;
TriangleOnCubeRenderer liveTexCubeRenderer;
bool onScreenOnly = false;
bool triangleOnly = false;
QSize lastOutputSize;
int frameCount = 0;
QFile profOut;
} d;
void preInit()
{
#ifdef PROFILE_TO_FILE
rhiFlags |= QRhi::EnableProfiling;
const QString profFn = QFileInfo(QLatin1String("rhiprof.txt")).absoluteFilePath();
qDebug("Writing profiling output to %s", qPrintable(profFn));
d.profOut.setFileName(profFn);
d.profOut.open(QIODevice::WriteOnly);
#endif
#ifdef SKIP_PRESENT
endFrameFlags |= QRhi::SkipPresent;
#endif
#ifdef USE_MSAA
sampleCount = 4; // enable 4x MSAA (except for the render-to-texture pass)
#endif
#ifdef READBACK_SWAPCHAIN
scFlags |= QRhiSwapChain::UsedAsTransferSource;
#endif
#ifdef USE_SRGB_SWAPCHAIN
scFlags |= QRhiSwapChain::sRGB;
#endif
#ifdef NO_VSYNC
scFlags |= QRhiSwapChain::NoVSync;
#endif
#ifdef USE_MIN_SWAPCHAIN_BUFFERS
scFlags |= QRhiSwapChain::MinimalBufferCount;
#endif
#ifdef DECLARE_EXT_CONTENTS
beginFrameFlags |= QRhi::ExternalContentsInPass;
#endif
// For OpenGL some of these are incorporated into the QSurfaceFormat by
// examplefw.h after returning from here as that is out of the RHI's control.
}
void Window::customInit()
{
#ifdef PROFILE_TO_FILE
m_r->profiler()->setDevice(&d.profOut);
#endif
d.triRenderer.setRhi(m_r);
d.triRenderer.setSampleCount(sampleCount);
d.triRenderer.initResources(m_rp);
if (!d.triangleOnly) {
d.triRenderer.setTranslation(QVector3D(0, 0.5f, 0));
d.quadRenderer.setRhi(m_r);
d.quadRenderer.setSampleCount(sampleCount);
d.quadRenderer.setPipeline(d.triRenderer.pipeline());
d.quadRenderer.initResources(m_rp);
d.quadRenderer.setTranslation(QVector3D(1.5f, -0.5f, 0));
d.cubeRenderer.setRhi(m_r);
d.cubeRenderer.setSampleCount(sampleCount);
d.cubeRenderer.initResources(m_rp);
d.cubeRenderer.setTranslation(QVector3D(0, -0.5f, 0));
}
if (!d.onScreenOnly) {
d.liveTexCubeRenderer.setRhi(m_r);
d.liveTexCubeRenderer.setSampleCount(sampleCount);
d.liveTexCubeRenderer.initResources(m_rp);
d.liveTexCubeRenderer.setTranslation(QVector3D(-2.0f, 0, 0));
}
// Put the gpu mem allocator statistics to the profiling stream after doing
// all the init. (where applicable)
m_r->profiler()->addVMemAllocatorStats();
// Check some features/limits.
qDebug("isFeatureSupported(MultisampleTexture): %d", m_r->isFeatureSupported(QRhi::MultisampleTexture));
qDebug("isFeatureSupported(MultisampleRenderBuffer): %d", m_r->isFeatureSupported(QRhi::MultisampleRenderBuffer));
qDebug("isFeatureSupported(DebugMarkers): %d", m_r->isFeatureSupported(QRhi::DebugMarkers));
qDebug("isFeatureSupported(Timestamps): %d", m_r->isFeatureSupported(QRhi::Timestamps));
qDebug("isFeatureSupported(Instancing): %d", m_r->isFeatureSupported(QRhi::Instancing));
qDebug("isFeatureSupported(CustomInstanceStepRate): %d", m_r->isFeatureSupported(QRhi::CustomInstanceStepRate));
qDebug("isFeatureSupported(PrimitiveRestart): %d", m_r->isFeatureSupported(QRhi::PrimitiveRestart));
qDebug("isFeatureSupported(NonDynamicUniformBuffers): %d", m_r->isFeatureSupported(QRhi::NonDynamicUniformBuffers));
qDebug("isFeatureSupported(NonFourAlignedEffectiveIndexBufferOffset): %d", m_r->isFeatureSupported(QRhi::NonFourAlignedEffectiveIndexBufferOffset));
qDebug("isFeatureSupported(NPOTTextureRepeat): %d", m_r->isFeatureSupported(QRhi::NPOTTextureRepeat));
qDebug("isFeatureSupported(RedOrAlpha8IsRed): %d", m_r->isFeatureSupported(QRhi::RedOrAlpha8IsRed));
qDebug("isFeatureSupported(ElementIndexUint): %d", m_r->isFeatureSupported(QRhi::ElementIndexUint));
qDebug("isFeatureSupported(Compute): %d", m_r->isFeatureSupported(QRhi::Compute));
qDebug("isFeatureSupported(WideLines): %d", m_r->isFeatureSupported(QRhi::WideLines));
qDebug("isFeatureSupported(VertexShaderPointSize): %d", m_r->isFeatureSupported(QRhi::VertexShaderPointSize));
qDebug("isFeatureSupported(BaseVertex): %d", m_r->isFeatureSupported(QRhi::BaseVertex));
qDebug("isFeatureSupported(BaseInstance): %d", m_r->isFeatureSupported(QRhi::BaseInstance));
rhi: Pipeline cache load/save Add QRhi APIs to retrieve and reload the contents of the "pipeline cache". The only API where there is a true pipeline cache is object is Vulkan (VkPipelineCache). For OpenGL, the other backend where we support this, it is simulated with program binaries. The Qt 5 style OpenGL program binary disk cache continues to work like before, but one has now the option to do things in a more modern, graphics API agnostic way, that leads to generating a single blob instead of a large set of files in some system location, allowing easier "pre-baking" of the cache content. It is expected that Qt Quick exposes the two new functions in form if QSG_RHI_ environment variables, thus allowing easy testing and cache file generation. As an example for the performance improvements this can give, consider Vulkan, where we do not have any existing persistent caching mechanism in place: Running BenchmarkDemoQt6.exe --scene flythrough --mode demo creates 18 QRhiGraphicsPipeline objects from Qt Quick and Qt Quick 3D. The total time spent in QRhiGraphicsPipeline::create() during application startup for these 18 pipelines is 35-40 ms on a given Windows (NVIDIA) system. When exporting the pipeline cache contents to a file, and then, in a subsequent run, reloading the cache contents, this is reduced to 5-7 ms on the same system, meaning we get a 6-7x improvement. The generated data is always specific to a given Qt version, RHI backend, graphics device, and driver version. Much of the implementation consists of adding and verifying the appropriate header to the blobs retrieved from the driver, to allow gracefully ignoring data that was generated with a device or driver that differs from the one used at run time. This should provide robustness, even if the Vulkan or OpenGL implementation is for some reason not prepared to identity and reject incompatible cache/program blobs. Fixes: QTBUG-90398 Change-Id: I67b197f393562434f372c7b7377f638abab85cb3 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
2021-01-18 20:58:25 +00:00
qDebug("isFeatureSupported(PipelineCacheDataLoadSave): %d", m_r->isFeatureSupported(QRhi::PipelineCacheDataLoadSave));
qDebug("Min 2D texture width/height: %d", m_r->resourceLimit(QRhi::TextureSizeMin));
qDebug("Max 2D texture width/height: %d", m_r->resourceLimit(QRhi::TextureSizeMax));
qDebug("Max color attachment count: %d", m_r->resourceLimit(QRhi::MaxColorAttachments));
qDebug("MaxThreadGroupsPerDimension: %d", m_r->resourceLimit(QRhi::MaxThreadGroupsPerDimension));
qDebug("MaxThreadsPerThreadGroup: %d", m_r->resourceLimit(QRhi::MaxThreadsPerThreadGroup));
qDebug("MaxThreadGroupX: %d", m_r->resourceLimit(QRhi::MaxThreadGroupX));
qDebug("MaxThreadGroupY: %d", m_r->resourceLimit(QRhi::MaxThreadGroupY));
qDebug("MaxThreadGroupZ: %d", m_r->resourceLimit(QRhi::MaxThreadGroupZ));
}
void Window::customRelease()
{
d.triRenderer.releaseResources();
if (!d.triangleOnly) {
d.quadRenderer.releaseResources();
d.cubeRenderer.releaseResources();
}
if (!d.onScreenOnly)
d.liveTexCubeRenderer.releaseResources();
}
void Window::customRender()
{
const QSize outputSize = m_sc->currentPixelSize();
QRhiCommandBuffer *cb = m_sc->currentFrameCommandBuffer();
if (outputSize != d.lastOutputSize) {
d.triRenderer.resize(outputSize);
if (!d.triangleOnly) {
d.quadRenderer.resize(outputSize);
d.cubeRenderer.resize(outputSize);
}
if (!d.onScreenOnly)
d.liveTexCubeRenderer.resize(outputSize);
d.lastOutputSize = outputSize;
}
if (!d.onScreenOnly) {
cb->debugMarkBegin("Offscreen triangle pass");
d.liveTexCubeRenderer.queueOffscreenPass(cb);
cb->debugMarkEnd();
}
QRhiResourceUpdateBatch *u = m_r->nextResourceUpdateBatch();
d.triRenderer.queueResourceUpdates(u);
if (!d.triangleOnly) {
d.quadRenderer.queueResourceUpdates(u);
d.cubeRenderer.queueResourceUpdates(u);
}
if (!d.onScreenOnly)
d.liveTexCubeRenderer.queueResourceUpdates(u);
cb->beginPass(m_sc->currentFrameRenderTarget(), m_clearColor, { 1.0f, 0 }, u);
cb->debugMarkBegin(QByteArrayLiteral("Triangle"));
d.triRenderer.queueDraw(cb, outputSize);
cb->debugMarkEnd();
if (!d.triangleOnly) {
cb->debugMarkMsg(QByteArrayLiteral("More stuff"));
cb->debugMarkBegin(QByteArrayLiteral("Quad"));
d.quadRenderer.queueDraw(cb, outputSize);
cb->debugMarkEnd();
cb->debugMarkBegin(QByteArrayLiteral("Cube"));
d.cubeRenderer.queueDraw(cb, outputSize);
cb->debugMarkEnd();
}
if (!d.onScreenOnly) {
cb->debugMarkMsg(QByteArrayLiteral("Even more stuff"));
cb->debugMarkBegin(QByteArrayLiteral("Cube with offscreen triangle"));
d.liveTexCubeRenderer.queueDraw(cb, outputSize);
cb->debugMarkEnd();
}
QRhiResourceUpdateBatch *passEndUpdates = nullptr;
#ifdef READBACK_SWAPCHAIN
passEndUpdates = m_r->nextResourceUpdateBatch();
QRhiReadbackDescription rb; // no texture given -> backbuffer
QRhiReadbackResult *rbResult = new QRhiReadbackResult;
int frameNo = d.frameCount;
rbResult->completed = [this, rbResult, frameNo] {
{
QImage::Format fmt = rbResult->format == QRhiTexture::BGRA8 ? QImage::Format_ARGB32_Premultiplied
: QImage::Format_RGBA8888_Premultiplied;
const uchar *p = reinterpret_cast<const uchar *>(rbResult->data.constData());
QImage image(p, rbResult->pixelSize.width(), rbResult->pixelSize.height(), fmt);
QString fn = QString::asprintf("frame%d.png", frameNo);
fn = QFileInfo(fn).absoluteFilePath();
qDebug("Saving into %s", qPrintable(fn));
if (m_r->isYUpInFramebuffer())
image.mirrored().save(fn);
else
image.save(fn);
}
delete rbResult;
};
passEndUpdates->readBackTexture(rb, rbResult);
#endif
cb->endPass(passEndUpdates);
d.frameCount += 1;
}