2011-04-27 10:05:43 +00:00
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/****************************************************************************
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**
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** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the demonstration applications of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** GNU Lesser General Public License Usage
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2011-05-24 09:34:08 +00:00
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** This file may be used under the terms of the GNU Lesser General Public
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** License version 2.1 as published by the Free Software Foundation and
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** appearing in the file LICENSE.LGPL included in the packaging of this
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** file. Please review the following information to ensure the GNU Lesser
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** General Public License version 2.1 requirements will be met:
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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2011-04-27 10:05:43 +00:00
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**
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** In addition, as a special exception, Nokia gives you certain additional
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2011-05-24 09:34:08 +00:00
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** rights. These rights are described in the Nokia Qt LGPL Exception
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2011-04-27 10:05:43 +00:00
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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2011-05-24 09:34:08 +00:00
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU General
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** Public License version 3.0 as published by the Free Software Foundation
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** and appearing in the file LICENSE.GPL included in the packaging of this
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** file. Please review the following information to ensure the GNU General
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** Public License version 3.0 requirements will be met:
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** http://www.gnu.org/copyleft/gpl.html.
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**
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** Other Usage
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** Alternatively, this file may be used in accordance with the terms and
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** conditions contained in a signed written agreement between you and Nokia.
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2011-04-27 10:05:43 +00:00
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef SCENE_H
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#define SCENE_H
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//#include <GL/glew.h>
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#include "glextensions.h"
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#include <QtGui>
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#include <QtOpenGL>
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#include "roundedbox.h"
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#include "gltrianglemesh.h"
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#include "trackball.h"
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#include "glbuffers.h"
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#include "qtbox.h"
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#define PI 3.14159265358979
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QT_BEGIN_NAMESPACE
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class QMatrix4x4;
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QT_END_NAMESPACE
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class ParameterEdit : public QWidget
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{
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public:
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virtual void emitChange() = 0;
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};
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class ColorEdit : public ParameterEdit
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{
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Q_OBJECT
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public:
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ColorEdit(QRgb initialColor, int id);
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QRgb color() const {return m_color;}
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virtual void emitChange() {emit colorChanged(m_color, m_id);}
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public slots:
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void editDone();
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signals:
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void colorChanged(QRgb color, int id);
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protected:
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virtual void mousePressEvent(QMouseEvent *event);
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void setColor(QRgb color); // also emits colorChanged()
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private:
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QGraphicsScene *m_dialogParentScene;
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QLineEdit *m_lineEdit;
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QFrame *m_button;
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QRgb m_color;
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int m_id;
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};
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class FloatEdit : public ParameterEdit
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{
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Q_OBJECT
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public:
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FloatEdit(float initialValue, int id);
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float value() const {return m_value;}
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virtual void emitChange() {emit valueChanged(m_value, m_id);}
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public slots:
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void editDone();
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signals:
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void valueChanged(float value, int id);
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private:
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QGraphicsScene *m_dialogParentScene;
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QLineEdit *m_lineEdit;
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float m_value;
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int m_id;
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};
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class GraphicsWidget : public QGraphicsProxyWidget
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{
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public:
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GraphicsWidget() : QGraphicsProxyWidget(0, Qt::Window) {}
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protected:
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virtual QVariant itemChange(GraphicsItemChange change, const QVariant &value);
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virtual void resizeEvent(QGraphicsSceneResizeEvent *event);
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virtual void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
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};
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class TwoSidedGraphicsWidget : public QObject
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{
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Q_OBJECT
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public:
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TwoSidedGraphicsWidget(QGraphicsScene *scene);
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void setWidget(int index, QWidget *widget);
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QWidget *widget(int index);
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public slots:
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void flip();
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protected slots:
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void animateFlip();
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private:
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GraphicsWidget *m_proxyWidgets[2];
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int m_current;
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int m_angle; // angle in degrees
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int m_delta;
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};
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class RenderOptionsDialog : public QDialog
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{
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Q_OBJECT
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public:
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RenderOptionsDialog();
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int addTexture(const QString &name);
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int addShader(const QString &name);
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void emitParameterChanged();
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protected slots:
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void setColorParameter(QRgb color, int id);
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void setFloatParameter(float value, int id);
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signals:
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void dynamicCubemapToggled(int);
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void colorParameterChanged(const QString &, QRgb);
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void floatParameterChanged(const QString &, float);
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void textureChanged(int);
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void shaderChanged(int);
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void doubleClicked();
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protected:
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virtual void mouseDoubleClickEvent(QMouseEvent *event);
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QVector<QByteArray> m_parameterNames;
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QComboBox *m_textureCombo;
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QComboBox *m_shaderCombo;
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QVector<ParameterEdit *> m_parameterEdits;
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};
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class ItemDialog : public QDialog
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{
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Q_OBJECT
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public:
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enum ItemType {
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QtBoxItem,
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CircleItem,
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SquareItem,
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};
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ItemDialog();
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public slots:
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void triggerNewQtBox();
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void triggerNewCircleItem();
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void triggerNewSquareItem();
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signals:
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void doubleClicked();
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void newItemTriggered(ItemDialog::ItemType type);
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protected:
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virtual void mouseDoubleClickEvent(QMouseEvent *event);
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};
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class Scene : public QGraphicsScene
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{
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Q_OBJECT
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public:
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Scene(int width, int height, int maxTextureSize);
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~Scene();
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virtual void drawBackground(QPainter *painter, const QRectF &rect);
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public slots:
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void setShader(int index);
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void setTexture(int index);
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void toggleDynamicCubemap(int state);
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void setColorParameter(const QString &name, QRgb color);
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void setFloatParameter(const QString &name, float value);
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void newItem(ItemDialog::ItemType type);
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protected:
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void renderBoxes(const QMatrix4x4 &view, int excludeBox = -2);
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void setStates();
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void setLights();
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void defaultStates();
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void renderCubemaps();
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virtual void mousePressEvent(QGraphicsSceneMouseEvent *event);
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virtual void mouseReleaseEvent(QGraphicsSceneMouseEvent *event);
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virtual void mouseMoveEvent(QGraphicsSceneMouseEvent *event);
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virtual void wheelEvent(QGraphicsSceneWheelEvent * event);
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private:
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void initGL();
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QPointF pixelPosToViewPos(const QPointF& p);
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QTime m_time;
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int m_lastTime;
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int m_mouseEventTime;
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int m_distExp;
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int m_frame;
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int m_maxTextureSize;
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int m_currentShader;
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int m_currentTexture;
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bool m_dynamicCubemap;
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bool m_updateAllCubemaps;
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RenderOptionsDialog *m_renderOptions;
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ItemDialog *m_itemDialog;
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QTimer *m_timer;
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GLRoundedBox *m_box;
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TrackBall m_trackBalls[3];
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QVector<GLTexture *> m_textures;
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GLTextureCube *m_environment;
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GLTexture3D *m_noise;
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GLRenderTargetCube *m_mainCubemap;
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QVector<GLRenderTargetCube *> m_cubemaps;
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QVector<QGLShaderProgram *> m_programs;
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QGLShader *m_vertexShader;
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QVector<QGLShader *> m_fragmentShaders;
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QGLShader *m_environmentShader;
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QGLShaderProgram *m_environmentProgram;
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};
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#endif
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