qt5base-lts/examples/animation/stickman/lifecycle.h

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/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtCore module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
** the names of its contributors may be used to endorse or promote
** products derived from this software without specific prior written
** permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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****************************************************************************/
#ifndef LIFECYCLE_H
#define LIFECYCLE_H
#include <Qt>
class StickMan;
QT_BEGIN_NAMESPACE
class QStateMachine;
class QAnimationGroup;
class QState;
class QAbstractState;
class QAbstractTransition;
class QObject;
QT_END_NAMESPACE
class GraphicsView;
class LifeCycle
{
public:
LifeCycle(StickMan *stickMan, GraphicsView *keyEventReceiver);
~LifeCycle();
void setDeathAnimation(const QString &fileName);
void addActivity(const QString &fileName, Qt::Key key, QObject *sender = NULL, const char *signal = NULL);
void start();
private:
QState *makeState(QState *parentState, const QString &animationFileName);
StickMan *m_stickMan;
QStateMachine *m_machine;
QAnimationGroup *m_animationGroup;
GraphicsView *m_keyReceiver;
QState *m_alive;
QState *m_dead;
QState *m_idle;
};
#endif