161 lines
4.8 KiB
C++
161 lines
4.8 KiB
C++
|
/****************************************************************************
|
||
|
**
|
||
|
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
|
||
|
** All rights reserved.
|
||
|
** Contact: Nokia Corporation (qt-info@nokia.com)
|
||
|
**
|
||
|
** This file is part of the demonstration applications of the Qt Toolkit.
|
||
|
**
|
||
|
** $QT_BEGIN_LICENSE:LGPL$
|
||
|
** No Commercial Usage
|
||
|
** This file contains pre-release code and may not be distributed.
|
||
|
** You may use this file in accordance with the terms and conditions
|
||
|
** contained in the Technology Preview License Agreement accompanying
|
||
|
** this package.
|
||
|
**
|
||
|
** GNU Lesser General Public License Usage
|
||
|
** Alternatively, this file may be used under the terms of the GNU Lesser
|
||
|
** General Public License version 2.1 as published by the Free Software
|
||
|
** Foundation and appearing in the file LICENSE.LGPL included in the
|
||
|
** packaging of this file. Please review the following information to
|
||
|
** ensure the GNU Lesser General Public License version 2.1 requirements
|
||
|
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
|
||
|
**
|
||
|
** In addition, as a special exception, Nokia gives you certain additional
|
||
|
** rights. These rights are described in the Nokia Qt LGPL Exception
|
||
|
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
|
||
|
**
|
||
|
** If you have questions regarding the use of this file, please contact
|
||
|
** Nokia at qt-info@nokia.com.
|
||
|
**
|
||
|
**
|
||
|
**
|
||
|
**
|
||
|
**
|
||
|
**
|
||
|
**
|
||
|
**
|
||
|
** $QT_END_LICENSE$
|
||
|
**
|
||
|
****************************************************************************/
|
||
|
|
||
|
#include "trackball.h"
|
||
|
#include "scene.h"
|
||
|
|
||
|
//============================================================================//
|
||
|
// TrackBall //
|
||
|
//============================================================================//
|
||
|
|
||
|
TrackBall::TrackBall(TrackMode mode)
|
||
|
: m_angularVelocity(0)
|
||
|
, m_paused(false)
|
||
|
, m_pressed(false)
|
||
|
, m_mode(mode)
|
||
|
{
|
||
|
m_axis = QVector3D(0, 1, 0);
|
||
|
m_rotation = QQuaternion();
|
||
|
m_lastTime = QTime::currentTime();
|
||
|
}
|
||
|
|
||
|
TrackBall::TrackBall(float angularVelocity, const QVector3D& axis, TrackMode mode)
|
||
|
: m_axis(axis)
|
||
|
, m_angularVelocity(angularVelocity)
|
||
|
, m_paused(false)
|
||
|
, m_pressed(false)
|
||
|
, m_mode(mode)
|
||
|
{
|
||
|
m_rotation = QQuaternion();
|
||
|
m_lastTime = QTime::currentTime();
|
||
|
}
|
||
|
|
||
|
void TrackBall::push(const QPointF& p, const QQuaternion &)
|
||
|
{
|
||
|
m_rotation = rotation();
|
||
|
m_pressed = true;
|
||
|
m_lastTime = QTime::currentTime();
|
||
|
m_lastPos = p;
|
||
|
m_angularVelocity = 0.0f;
|
||
|
}
|
||
|
|
||
|
void TrackBall::move(const QPointF& p, const QQuaternion &transformation)
|
||
|
{
|
||
|
if (!m_pressed)
|
||
|
return;
|
||
|
|
||
|
QTime currentTime = QTime::currentTime();
|
||
|
int msecs = m_lastTime.msecsTo(currentTime);
|
||
|
if (msecs <= 20)
|
||
|
return;
|
||
|
|
||
|
switch (m_mode) {
|
||
|
case Plane:
|
||
|
{
|
||
|
QLineF delta(m_lastPos, p);
|
||
|
m_angularVelocity = 180*delta.length() / (PI*msecs);
|
||
|
m_axis = QVector3D(-delta.dy(), delta.dx(), 0.0f).normalized();
|
||
|
m_axis = transformation.rotatedVector(m_axis);
|
||
|
m_rotation = QQuaternion::fromAxisAndAngle(m_axis, 180 / PI * delta.length()) * m_rotation;
|
||
|
}
|
||
|
break;
|
||
|
case Sphere:
|
||
|
{
|
||
|
QVector3D lastPos3D = QVector3D(m_lastPos.x(), m_lastPos.y(), 0.0f);
|
||
|
float sqrZ = 1 - QVector3D::dotProduct(lastPos3D, lastPos3D);
|
||
|
if (sqrZ > 0)
|
||
|
lastPos3D.setZ(sqrt(sqrZ));
|
||
|
else
|
||
|
lastPos3D.normalize();
|
||
|
|
||
|
QVector3D currentPos3D = QVector3D(p.x(), p.y(), 0.0f);
|
||
|
sqrZ = 1 - QVector3D::dotProduct(currentPos3D, currentPos3D);
|
||
|
if (sqrZ > 0)
|
||
|
currentPos3D.setZ(sqrt(sqrZ));
|
||
|
else
|
||
|
currentPos3D.normalize();
|
||
|
|
||
|
m_axis = QVector3D::crossProduct(lastPos3D, currentPos3D);
|
||
|
float angle = 180 / PI * asin(sqrt(QVector3D::dotProduct(m_axis, m_axis)));
|
||
|
|
||
|
m_angularVelocity = angle / msecs;
|
||
|
m_axis.normalize();
|
||
|
m_axis = transformation.rotatedVector(m_axis);
|
||
|
m_rotation = QQuaternion::fromAxisAndAngle(m_axis, angle) * m_rotation;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
|
||
|
m_lastPos = p;
|
||
|
m_lastTime = currentTime;
|
||
|
}
|
||
|
|
||
|
void TrackBall::release(const QPointF& p, const QQuaternion &transformation)
|
||
|
{
|
||
|
// Calling move() caused the rotation to stop if the framerate was too low.
|
||
|
move(p, transformation);
|
||
|
m_pressed = false;
|
||
|
}
|
||
|
|
||
|
void TrackBall::start()
|
||
|
{
|
||
|
m_lastTime = QTime::currentTime();
|
||
|
m_paused = false;
|
||
|
}
|
||
|
|
||
|
void TrackBall::stop()
|
||
|
{
|
||
|
m_rotation = rotation();
|
||
|
m_paused = true;
|
||
|
}
|
||
|
|
||
|
QQuaternion TrackBall::rotation() const
|
||
|
{
|
||
|
if (m_paused || m_pressed)
|
||
|
return m_rotation;
|
||
|
|
||
|
QTime currentTime = QTime::currentTime();
|
||
|
float angle = m_angularVelocity * m_lastTime.msecsTo(currentTime);
|
||
|
return QQuaternion::fromAxisAndAngle(m_axis, angle) * m_rotation;
|
||
|
}
|
||
|
|