qt5base-lts/tests/benchmarks/gui/graphicsview/functional/GraphicsViewBenchmark/widgets/mainview.cpp

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/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: http://www.qt-project.org/
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QDebug>
#include <QApplication>
#include <QGraphicsLinearLayout>
#ifndef QT_NO_OPENGL
#include <QGLWidget>
#endif
#include <QObject>
#include "button.h"
#include "label.h"
#include "menu.h"
#include "topbar.h"
#include "backgrounditem.h"
#include "theme.h"
#include "mainview.h"
#include "gvbwidget.h"
MainView::MainView(const bool enableOpenGL, const bool outputFps, const bool imageRendering, QWidget *parent)
: QGraphicsView(parent)
, m_scene(0)
, m_mainLayout(0)
, m_mainWidget(0)
, m_testWidget(0)
, m_imageBasedRendering(imageRendering)
, m_pixmapToRender(0)
, m_OutputFps(outputFps)
, m_fpsUpdated()
, m_Fpss()
, m_angle(0)
, m_enableOpenGL(enableOpenGL)
{
construct();
}
MainView::~MainView()
{
if (!m_scene->parent())
delete m_scene;
delete m_pixmapToRender;
}
void MainView::setTestWidget(QGraphicsWidget *testWidget)
{
if (!testWidget)
return;
if (m_testWidget) {
m_mainLayout->removeItem(m_testWidget);
if (!m_testWidget->parent() && !m_testWidget->parentLayoutItem())
delete m_testWidget;
}
m_testWidget = testWidget;
m_mainLayout->addItem(m_testWidget);
resizeContent(size());
}
QGraphicsWidget *MainView::takeTestWidget()
{
if (m_testWidget) {
m_mainLayout->removeItem(m_testWidget);
QGraphicsWidget *tmp = m_testWidget;
m_testWidget = 0;
return tmp;
}
return 0;
}
QGraphicsWidget *MainView::testWidget()
{
return m_testWidget;
}
void MainView::setImageBasedRendering(const bool imageBasedRendering)
{
m_imageBasedRendering = imageBasedRendering;
delete m_pixmapToRender;
m_pixmapToRender = 0;
viewport()->update();
}
bool MainView::imageBasedRendering() const
{
return m_imageBasedRendering;
}
qreal MainView::fps()
{
if (m_Fpss.count() <= 0)
updateFps();
if (m_Fpss.count() <= 0)
return 0.0;
qreal sum = 0;
int count = m_Fpss.count();
for (int i = 0; i<count; ++i)
sum += m_Fpss.at(i);
m_Fpss.clear();
fpsReset();
return sum/qreal(count);
}
void MainView::fpsReset()
{
m_frameCount = 0;
m_fpsFirstTs.start();
m_fpsLatestTs = m_fpsFirstTs;
m_fpsUpdated.start();
}
void MainView::rotateContent(int angle)
{
bool portrait = ((m_angle+angle)%90 == 0) && ((m_angle+angle)%180 != 0);
bool landscape = ((m_angle+angle)%180 == 0);
if (!portrait && !landscape)
return;
m_angle = (m_angle + angle)%360;
rotate(angle);
resizeContent(size());
}
int MainView::rotationAngle() const
{
return m_angle;
}
void MainView::resizeContent(const QSize &s)
{
QSizeF l_size(s);
QSizeF p_size(l_size.height(), l_size.width());
bool portrait = (m_angle%90 == 0) && (m_angle%180 != 0);
if (portrait) {
m_mainWidget->resize(p_size);
m_backGround->resize(p_size);
}
else {
m_mainWidget->resize(l_size);
m_backGround->resize(l_size);
}
m_menu->setPos(m_topBar->getStatusBarLocation());
setSceneRect(QRectF(m_mainWidget->pos(), m_mainWidget->size()));
}
void MainView::resizeEvent(QResizeEvent * event)
{
QGraphicsView::resizeEvent(event);
resizeContent(event->size());
}
void MainView::paintEvent (QPaintEvent *event)
{
if (m_imageBasedRendering) {
if (!m_pixmapToRender)
m_pixmapToRender = new QPixmap(size());
if (m_pixmapToRender->size() != size()) {
delete m_pixmapToRender;
m_pixmapToRender = new QPixmap(size());
}
QPainter p(m_pixmapToRender);
render(&p);
p.end();
}
else {
QGraphicsView::paintEvent(event);
}
if (!m_OutputFps)
emit repainted();
m_frameCount++;
m_fpsLatestTs.start();
if(m_fpsUpdated.elapsed() > 2000) {
updateFps();
m_fpsUpdated.start();
}
}
void MainView::keyPressEvent(QKeyEvent *event)
{
if (event->key() == Qt::Key_F) {
if (isFullScreen())
showNormal();
else
showFullScreen();
}
//S60 3.x specific
if(m_menu->menuVisible()) {
m_menu->keyPressEvent(event);
return;
}
if(event->key() == 16777235 ) { //Up Arrow
GvbWidget* widget = qobject_cast<GvbWidget*>(m_testWidget);
if(widget)
widget->keyPressEvent(event);
}
if(event->key() == 16777237 ) { //Down Arrow
GvbWidget* widget = qobject_cast<GvbWidget*>(m_testWidget);
if(widget)
widget->keyPressEvent(event);
}
if(event->key() == 17825792 ) { //LSK
if(!m_menu->menuVisible())
m_menu->menuShowHide();
}
if(event->key() == 17825793 ) { //RSK
QApplication::quit();
}
}
void MainView::construct()
{
m_scene = new QGraphicsScene;
#ifndef QT_NO_OPENGL
if (m_enableOpenGL) {
qDebug() << "OpenGL enabled";
m_scene->setSortCacheEnabled(false);
setViewport(new QGLWidget);
// Qt doc says: This is the preferred update mode for
// viewports that do not support partial updates, such as QGLWidget...
setViewportUpdateMode(QGraphicsView::FullViewportUpdate);
} else
#endif
setViewportUpdateMode(QGraphicsView::BoundingRectViewportUpdate);
setScene(m_scene);
m_scene->setItemIndexMethod(QGraphicsScene::NoIndex);
//setCacheMode(QGraphicsView::CacheBackground);
setAlignment(Qt::AlignLeft | Qt::AlignTop);
// Turn off automatic background
setAttribute(Qt::WA_OpaquePaintEvent);
setAttribute(Qt::WA_NoBackground);
setAttribute(Qt::WA_NoSystemBackground);
setAutoFillBackground(false);
//Background
m_backGround = new BackgroundItem("background.svg");
m_scene->addItem(m_backGround);
m_backGround->setZValue(0);
//Menu
m_menu = new Menu(this);
m_scene->addItem(m_menu); //Add menu to the scene directly
m_menu->setZValue(10); //Bring to front
m_mainLayout = new QGraphicsLinearLayout(Qt::Vertical);
m_mainLayout->setContentsMargins(0,0,0,0);
m_mainLayout->setSpacing(0);
m_mainWidget = new QGraphicsWidget;
m_mainWidget->setLayout(m_mainLayout);
m_mainWidget->setZValue(1);
m_scene->addItem(m_mainWidget);
//Topbar
m_topBar = new TopBar(this, 0);
m_mainLayout->addItem(m_topBar);
m_topBar->setZValue(1);
connect(m_topBar, SIGNAL(clicked(bool)), m_menu, SLOT(menuShowHide()));
setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
setContentsMargins(0,0,0,0);
setViewportMargins(0,0,0,0);
setFrameShape(QFrame::NoFrame);
fpsReset();
m_fpsUpdated.start();
}
void MainView::updateFps()
{
int msecs = m_fpsFirstTs.msecsTo(m_fpsLatestTs);
qreal fps = 0;
if (msecs > 0) {
fps = m_frameCount * 1000.0 / msecs;
if (m_OutputFps)
qDebug() << "FPS: " << fps;
m_Fpss.append(fps);
}
m_fpsFirstTs = m_fpsLatestTs;
m_frameCount = 0;
}
Menu *MainView::menu()
{
return m_menu;
}