2011-04-27 10:05:43 +00:00
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/****************************************************************************
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**
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2015-01-28 08:44:43 +00:00
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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2011-04-27 10:05:43 +00:00
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**
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** This file is part of the examples of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** You may use this file under the terms of the BSD license as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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2015-01-28 08:44:43 +00:00
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** * Neither the name of The Qt Company Ltd and its Subsidiary(-ies) nor the
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** names of its contributors may be used to endorse or promote products
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** derived from this software without specific prior written permission.
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2012-09-19 12:28:29 +00:00
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**
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2011-04-27 10:05:43 +00:00
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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2012-01-24 06:17:24 +00:00
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**
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2011-04-27 10:05:43 +00:00
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "flippablepad.h"
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#include "padnavigator.h"
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#include "splashitem.h"
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#ifndef QT_NO_OPENGL
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2012-11-23 08:31:03 +00:00
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#include <QtOpenGL>
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2013-02-19 12:22:53 +00:00
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#else
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#include <QtWidgets>
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2011-04-27 10:05:43 +00:00
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#endif
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//! [0]
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PadNavigator::PadNavigator(const QSize &size, QWidget *parent)
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: QGraphicsView(parent)
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{
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//! [0]
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//! [1]
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// Splash item
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SplashItem *splash = new SplashItem;
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splash->setZValue(1);
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//! [1]
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//! [2]
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// Pad item
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FlippablePad *pad = new FlippablePad(size);
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QGraphicsRotation *flipRotation = new QGraphicsRotation(pad);
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QGraphicsRotation *xRotation = new QGraphicsRotation(pad);
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QGraphicsRotation *yRotation = new QGraphicsRotation(pad);
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flipRotation->setAxis(Qt::YAxis);
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xRotation->setAxis(Qt::YAxis);
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yRotation->setAxis(Qt::XAxis);
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pad->setTransformations(QList<QGraphicsTransform *>()
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<< flipRotation
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<< xRotation << yRotation);
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//! [2]
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//! [3]
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// Back (proxy widget) item
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QGraphicsProxyWidget *backItem = new QGraphicsProxyWidget(pad);
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QWidget *widget = new QWidget;
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form.setupUi(widget);
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form.hostName->setFocus();
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backItem->setWidget(widget);
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backItem->setVisible(false);
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backItem->setFocus();
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backItem->setCacheMode(QGraphicsItem::ItemCoordinateCache);
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const QRectF r = backItem->rect();
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backItem->setTransform(QTransform()
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.rotate(180, Qt::YAxis)
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.translate(-r.width()/2, -r.height()/2));
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//! [3]
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//! [4]
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// Selection item
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2012-11-23 08:31:03 +00:00
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RoundRectItem *selectionItem = new RoundRectItem(QRectF(-60, -60, 120, 120), Qt::gray, pad);
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2011-04-27 10:05:43 +00:00
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selectionItem->setZValue(0.5);
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//! [4]
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//! [5]
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// Splash animations
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QPropertyAnimation *smoothSplashMove = new QPropertyAnimation(splash, "y");
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QPropertyAnimation *smoothSplashOpacity = new QPropertyAnimation(splash, "opacity");
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smoothSplashMove->setEasingCurve(QEasingCurve::InQuad);
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smoothSplashMove->setDuration(250);
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smoothSplashOpacity->setDuration(250);
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//! [5]
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//! [6]
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// Selection animation
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QPropertyAnimation *smoothXSelection = new QPropertyAnimation(selectionItem, "x");
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QPropertyAnimation *smoothYSelection = new QPropertyAnimation(selectionItem, "y");
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QPropertyAnimation *smoothXRotation = new QPropertyAnimation(xRotation, "angle");
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QPropertyAnimation *smoothYRotation = new QPropertyAnimation(yRotation, "angle");
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smoothXSelection->setDuration(125);
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smoothYSelection->setDuration(125);
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smoothXRotation->setDuration(125);
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smoothYRotation->setDuration(125);
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smoothXSelection->setEasingCurve(QEasingCurve::InOutQuad);
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smoothYSelection->setEasingCurve(QEasingCurve::InOutQuad);
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smoothXRotation->setEasingCurve(QEasingCurve::InOutQuad);
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smoothYRotation->setEasingCurve(QEasingCurve::InOutQuad);
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//! [6]
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//! [7]
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// Flip animation setup
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QPropertyAnimation *smoothFlipRotation = new QPropertyAnimation(flipRotation, "angle");
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QPropertyAnimation *smoothFlipScale = new QPropertyAnimation(pad, "scale");
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QPropertyAnimation *smoothFlipXRotation = new QPropertyAnimation(xRotation, "angle");
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QPropertyAnimation *smoothFlipYRotation = new QPropertyAnimation(yRotation, "angle");
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QParallelAnimationGroup *flipAnimation = new QParallelAnimationGroup(this);
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smoothFlipScale->setDuration(500);
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smoothFlipRotation->setDuration(500);
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smoothFlipXRotation->setDuration(500);
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smoothFlipYRotation->setDuration(500);
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smoothFlipScale->setEasingCurve(QEasingCurve::InOutQuad);
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smoothFlipRotation->setEasingCurve(QEasingCurve::InOutQuad);
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smoothFlipXRotation->setEasingCurve(QEasingCurve::InOutQuad);
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smoothFlipYRotation->setEasingCurve(QEasingCurve::InOutQuad);
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smoothFlipScale->setKeyValueAt(0, qvariant_cast<qreal>(1.0));
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smoothFlipScale->setKeyValueAt(0.5, qvariant_cast<qreal>(0.7));
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smoothFlipScale->setKeyValueAt(1, qvariant_cast<qreal>(1.0));
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flipAnimation->addAnimation(smoothFlipRotation);
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flipAnimation->addAnimation(smoothFlipScale);
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flipAnimation->addAnimation(smoothFlipXRotation);
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flipAnimation->addAnimation(smoothFlipYRotation);
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//! [7]
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//! [8]
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// Flip animation delayed property assignment
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QSequentialAnimationGroup *setVariablesSequence = new QSequentialAnimationGroup;
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QPropertyAnimation *setFillAnimation = new QPropertyAnimation(pad, "fill");
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QPropertyAnimation *setBackItemVisibleAnimation = new QPropertyAnimation(backItem, "visible");
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QPropertyAnimation *setSelectionItemVisibleAnimation = new QPropertyAnimation(selectionItem, "visible");
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setFillAnimation->setDuration(0);
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setBackItemVisibleAnimation->setDuration(0);
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setSelectionItemVisibleAnimation->setDuration(0);
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setVariablesSequence->addPause(250);
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setVariablesSequence->addAnimation(setBackItemVisibleAnimation);
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setVariablesSequence->addAnimation(setSelectionItemVisibleAnimation);
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setVariablesSequence->addAnimation(setFillAnimation);
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flipAnimation->addAnimation(setVariablesSequence);
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//! [8]
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//! [9]
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// Build the state machine
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QStateMachine *stateMachine = new QStateMachine(this);
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QState *splashState = new QState(stateMachine);
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QState *frontState = new QState(stateMachine);
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QHistoryState *historyState = new QHistoryState(frontState);
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QState *backState = new QState(stateMachine);
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//! [9]
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//! [10]
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frontState->assignProperty(pad, "fill", false);
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frontState->assignProperty(splash, "opacity", 0.0);
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frontState->assignProperty(backItem, "visible", false);
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frontState->assignProperty(flipRotation, "angle", qvariant_cast<qreal>(0.0));
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frontState->assignProperty(selectionItem, "visible", true);
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backState->assignProperty(pad, "fill", true);
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backState->assignProperty(backItem, "visible", true);
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backState->assignProperty(xRotation, "angle", qvariant_cast<qreal>(0.0));
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backState->assignProperty(yRotation, "angle", qvariant_cast<qreal>(0.0));
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backState->assignProperty(flipRotation, "angle", qvariant_cast<qreal>(180.0));
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backState->assignProperty(selectionItem, "visible", false);
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stateMachine->addDefaultAnimation(smoothXRotation);
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stateMachine->addDefaultAnimation(smoothYRotation);
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stateMachine->addDefaultAnimation(smoothXSelection);
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stateMachine->addDefaultAnimation(smoothYSelection);
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stateMachine->setInitialState(splashState);
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//! [10]
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//! [11]
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// Transitions
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QEventTransition *anyKeyTransition = new QEventTransition(this, QEvent::KeyPress, splashState);
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anyKeyTransition->setTargetState(frontState);
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anyKeyTransition->addAnimation(smoothSplashMove);
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anyKeyTransition->addAnimation(smoothSplashOpacity);
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//! [11]
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//! [12]
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QKeyEventTransition *enterTransition = new QKeyEventTransition(this, QEvent::KeyPress,
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Qt::Key_Enter, backState);
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QKeyEventTransition *returnTransition = new QKeyEventTransition(this, QEvent::KeyPress,
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Qt::Key_Return, backState);
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QKeyEventTransition *backEnterTransition = new QKeyEventTransition(this, QEvent::KeyPress,
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Qt::Key_Enter, frontState);
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QKeyEventTransition *backReturnTransition = new QKeyEventTransition(this, QEvent::KeyPress,
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Qt::Key_Return, frontState);
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enterTransition->setTargetState(historyState);
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returnTransition->setTargetState(historyState);
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backEnterTransition->setTargetState(backState);
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backReturnTransition->setTargetState(backState);
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enterTransition->addAnimation(flipAnimation);
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returnTransition->addAnimation(flipAnimation);
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backEnterTransition->addAnimation(flipAnimation);
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backReturnTransition->addAnimation(flipAnimation);
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//! [12]
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//! [13]
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// Create substates for each icon; store in temporary grid.
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int columns = size.width();
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int rows = size.height();
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QVector< QVector< QState * > > stateGrid;
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stateGrid.resize(rows);
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for (int y = 0; y < rows; ++y) {
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stateGrid[y].resize(columns);
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for (int x = 0; x < columns; ++x)
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stateGrid[y][x] = new QState(frontState);
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}
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frontState->setInitialState(stateGrid[0][0]);
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selectionItem->setPos(pad->iconAt(0, 0)->pos());
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//! [13]
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//! [14]
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// Enable key navigation using state transitions
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for (int y = 0; y < rows; ++y) {
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for (int x = 0; x < columns; ++x) {
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QState *state = stateGrid[y][x];
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QKeyEventTransition *rightTransition = new QKeyEventTransition(this, QEvent::KeyPress,
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Qt::Key_Right, state);
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QKeyEventTransition *leftTransition = new QKeyEventTransition(this, QEvent::KeyPress,
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Qt::Key_Left, state);
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QKeyEventTransition *downTransition = new QKeyEventTransition(this, QEvent::KeyPress,
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Qt::Key_Down, state);
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QKeyEventTransition *upTransition = new QKeyEventTransition(this, QEvent::KeyPress,
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Qt::Key_Up, state);
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rightTransition->setTargetState(stateGrid[y][(x + 1) % columns]);
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leftTransition->setTargetState(stateGrid[y][((x - 1) + columns) % columns]);
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downTransition->setTargetState(stateGrid[(y + 1) % rows][x]);
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upTransition->setTargetState(stateGrid[((y - 1) + rows) % rows][x]);
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//! [14]
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//! [15]
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RoundRectItem *icon = pad->iconAt(x, y);
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state->assignProperty(xRotation, "angle", -icon->x() / 6.0);
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state->assignProperty(yRotation, "angle", icon->y() / 6.0);
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state->assignProperty(selectionItem, "x", icon->x());
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state->assignProperty(selectionItem, "y", icon->y());
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frontState->assignProperty(icon, "visible", true);
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backState->assignProperty(icon, "visible", false);
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QPropertyAnimation *setIconVisibleAnimation = new QPropertyAnimation(icon, "visible");
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setIconVisibleAnimation->setDuration(0);
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setVariablesSequence->addAnimation(setIconVisibleAnimation);
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}
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}
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//! [15]
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//! [16]
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// Scene
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QGraphicsScene *scene = new QGraphicsScene(this);
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scene->setBackgroundBrush(QPixmap(":/images/blue_angle_swirl.jpg"));
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scene->setItemIndexMethod(QGraphicsScene::NoIndex);
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scene->addItem(pad);
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scene->setSceneRect(scene->itemsBoundingRect());
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setScene(scene);
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//! [16]
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//! [17]
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// Adjust splash item to scene contents
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const QRectF sbr = splash->boundingRect();
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splash->setPos(-sbr.width() / 2, scene->sceneRect().top() - 2);
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frontState->assignProperty(splash, "y", splash->y() - 100.0);
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scene->addItem(splash);
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//! [17]
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//! [18]
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// View
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setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
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setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
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setMinimumSize(50, 50);
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setViewportUpdateMode(FullViewportUpdate);
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setCacheMode(CacheBackground);
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2012-11-23 08:31:03 +00:00
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setRenderHints(QPainter::Antialiasing
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| QPainter::SmoothPixmapTransform
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| QPainter::TextAntialiasing);
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2011-04-27 10:05:43 +00:00
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#ifndef QT_NO_OPENGL
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2014-06-20 09:58:34 +00:00
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setViewport(new QOpenGLWidget);
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2011-04-27 10:05:43 +00:00
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#endif
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stateMachine->start();
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//! [18]
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}
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//! [19]
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void PadNavigator::resizeEvent(QResizeEvent *event)
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{
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QGraphicsView::resizeEvent(event);
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fitInView(scene()->sceneRect(), Qt::KeepAspectRatio);
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}
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//! [19]
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