qt5base-lts/examples/widgets/animation/sub-attaq/boat_p.h

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/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL21$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
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** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 or version 3 as published by the Free
** Software Foundation and appearing in the file LICENSE.LGPLv21 and
** LICENSE.LGPLv3 included in the packaging of this file. Please review the
** following information to ensure the GNU Lesser General Public License
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#ifndef BOAT_P_H
#define BOAT_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
//Own
#include "bomb.h"
#include "graphicsscene.h"
// Qt
2011-05-08 07:13:40 +00:00
#include <QtWidgets/QKeyEventTransition>
static const int MAX_BOMB = 5;
//These transtion test if we have to stop the boat (i.e current speed is 1)
class KeyStopTransition : public QKeyEventTransition
{
public:
KeyStopTransition(Boat *b, QEvent::Type t, int k)
: QKeyEventTransition(b, t, k), boat(b)
{
}
protected:
virtual bool eventTest(QEvent *event) Q_DECL_OVERRIDE
{
if (!QKeyEventTransition::eventTest(event))
return false;
return (boat->currentSpeed() == 1);
}
private:
Boat * boat;
};
//These transtion test if we have to move the boat (i.e current speed was 0 or another value)
class KeyMoveTransition : public QKeyEventTransition
{
public:
KeyMoveTransition(Boat *b, QEvent::Type t, int k)
: QKeyEventTransition(b, t, k), boat(b), key(k)
{
}
protected:
virtual bool eventTest(QEvent *event) Q_DECL_OVERRIDE
{
if (!QKeyEventTransition::eventTest(event))
return false;
return (boat->currentSpeed() >= 0);
}
void onTransition(QEvent *) Q_DECL_OVERRIDE
{
//We decrease the speed if needed
if (key == Qt::Key_Left && boat->currentDirection() == Boat::Right)
boat->setCurrentSpeed(boat->currentSpeed() - 1);
else if (key == Qt::Key_Right && boat->currentDirection() == Boat::Left)
boat->setCurrentSpeed(boat->currentSpeed() - 1);
else if (boat->currentSpeed() < 3)
boat->setCurrentSpeed(boat->currentSpeed() + 1);
boat->updateBoatMovement();
}
private:
Boat * boat;
int key;
};
//This transition trigger the bombs launch
class KeyLaunchTransition : public QKeyEventTransition
{
public:
KeyLaunchTransition(Boat *boat, QEvent::Type type, int key)
: QKeyEventTransition(boat, type, key), boat(boat)
{
}
protected:
virtual bool eventTest(QEvent *event) Q_DECL_OVERRIDE
{
if (!QKeyEventTransition::eventTest(event))
return false;
//We have enough bomb?
return (boat->bombsLaunched() < MAX_BOMB);
}
private:
Boat * boat;
};
//This state is describing when the boat is moving right
class MoveStateRight : public QState
{
public:
explicit MoveStateRight(Boat *boat,QState *parent = 0) : QState(parent), boat(boat)
{
}
protected:
void onEntry(QEvent *) Q_DECL_OVERRIDE
{
boat->setCurrentDirection(Boat::Right);
boat->updateBoatMovement();
}
private:
Boat * boat;
};
//This state is describing when the boat is moving left
class MoveStateLeft : public QState
{
public:
explicit MoveStateLeft(Boat *boat,QState *parent = 0) : QState(parent), boat(boat)
{
}
protected:
void onEntry(QEvent *) Q_DECL_OVERRIDE
{
boat->setCurrentDirection(Boat::Left);
boat->updateBoatMovement();
}
private:
Boat * boat;
};
//This state is describing when the boat is in a stand by position
class StopState : public QState
{
public:
explicit StopState(Boat *boat,QState *parent = 0) : QState(parent), boat(boat)
{
}
protected:
void onEntry(QEvent *) Q_DECL_OVERRIDE
{
boat->setCurrentSpeed(0);
boat->setCurrentDirection(Boat::None);
boat->updateBoatMovement();
}
private:
Boat * boat;
};
//This state is describing the launch of the torpedo on the right
class LaunchStateRight : public QState
{
public:
explicit LaunchStateRight(Boat *boat,QState *parent = 0) : QState(parent), boat(boat)
{
}
protected:
void onEntry(QEvent *) Q_DECL_OVERRIDE
{
Bomb *b = new Bomb();
b->setPos(boat->x()+boat->size().width(),boat->y());
GraphicsScene *scene = static_cast<GraphicsScene *>(boat->scene());
scene->addItem(b);
b->launch(Bomb::Right);
boat->setBombsLaunched(boat->bombsLaunched() + 1);
}
private:
Boat * boat;
};
//This state is describing the launch of the torpedo on the left
class LaunchStateLeft : public QState
{
public:
explicit LaunchStateLeft(Boat *boat,QState *parent = 0) : QState(parent), boat(boat)
{
}
protected:
void onEntry(QEvent *) Q_DECL_OVERRIDE
{
Bomb *b = new Bomb();
b->setPos(boat->x() - b->size().width(), boat->y());
GraphicsScene *scene = static_cast<GraphicsScene *>(boat->scene());
scene->addItem(b);
b->launch(Bomb::Left);
boat->setBombsLaunched(boat->bombsLaunched() + 1);
}
private:
Boat * boat;
};
#endif // BOAT_P_H