qt5base-lts/mkspecs/win32-msvc2010/qmake.conf

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#
# qmake configuration for win32-msvc2010
#
# Written for Microsoft Visual C++ 2010
#
Dynamic GL switch on Windows The patch introduces a new build configuration on Windows which can be requested by passing -opengl dynamic to configure. Platforms other than Windows (including WinRT) are not affected. The existing Angle and desktop configurations are not affected. These continue to function as before and Angle remains the default. In the future, when all modules have added support for the dynamic path, as described below, the default configuration could be changed to be the dynamic one. This would allow providing a single set of binaries in the official builds instead of the current two. When requesting dynamic GL, Angle is built but QT_OPENGL_ES[_2] are never defined. Instead, the code path that has traditionally been desktop GL only becomes the dynamic path that has to do runtime checks. Qt modules and applications are not linked to opengl32.dll or libegl/glesv2.dll in this case. Instead, QtGui exports all necessary egl/egl/gl functions which will, under the hood, forward all requests to a dynamically loaded EGL/WGL/GL implementation. Porting guide (better said, changes needed to prepare your code to work with dynamic GL builds when the fallback to Angle is utilized): 1. In !QT_OPENGL_ES[_2] code branches use QOpenGLFunctions::isES() to differentiate between desktop and ES where needed. Keep in mind that it is the desktop GL header (plus qopenglext.h) that is included, not the GLES one. QtGui's proxy will handle some differences, for example calling glClearDepth will route to glClearDepthf when needed. The built-in eglGetProcAddress is able to retrieve pointers for standard GLES2 functions too so code resolving OpenGL 2 functions will function in any case. 2. QT_CONFIG will contain "opengl" and "dynamicgl" in dynamic builds, but never "angle" or "opengles2". 3. The preprocessor define QT_OPENGL_DYNAMIC is also available in dynamic builds. The usage of this is strongly discouraged and should not be needed anywhere except for QtGui and the platform plugin. 4. Code in need of the library handle can use QOpenGLFunctions::platformGLHandle(). The decision on which library to load is currently based on a simple test that creates a dummy window/context and tries to resolve an OpenGL 2 function. If this fails, it goes for Angle. This seems to work well on Win7 PCs for example that do not have proper graphics drivers providing OpenGL installed but are D3D9 capable using the default drivers. Setting QT_OPENGL to desktop or angle skips the test and forces usage of the given GL. There are also two new application attributes that could be used for the same purpose. If Angle is requested but the libraries are not present, desktop is tried. If desktop is requested, or if angle is requested but nothing works, the EGL/WGL functions will still be callable but will return 0. This conveniently means that eglInitialize() and such will report a failure. Debug messages can be enabled by setting QT_OPENGLPROXY_DEBUG. This will tell which implementation is chosen. The textures example application is ported to OpenGL 2, the GL 1 code path is removed. [ChangeLog][QtGui] Qt builds on Windows can now be configured for dynamic loading of the OpenGL implementation. This can be requested by passing -opengl dynamic to configure. In this mode no modules will link to opengl32.dll or Angle's libegl/libglesv2. Instead, QtGui will dynamically choose between desktop and Angle during the first GL/EGL/WGL call. This allows deploying applications with a single set of Qt libraries with the ability of transparently falling back to Angle in case the opengl32.dll is not suitable, due to missing graphics drivers for example. Task-number: QTBUG-36483 Change-Id: I716fdebbf60b355b7d9ef57d1e069eef366b4ab9 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
2014-01-27 13:45:11 +00:00
load(qt_config)
MAKEFILE_GENERATOR = MSBUILD
QMAKE_PLATFORM = win32
Fix '=' alignment and replace tabs in *.conf (whitespace only change) Replace all tabs with proper space characters and consistently align the '=' characters. The default alignment for the '=' of 25 characters has been left as is to get a minimal diff. Lines with the '=' further to the right and those belonging to 'proper code (TM)' have not been touched. The work was mostly done using the following python script (might come in handy again...): import sys, re indent_eq = 25 + 0*4 # 25 characters was the most widely used indentation for the '=' character p = re.compile(r'(\w+)[ \t]*([\-\+]?)(=$|= )[ \t]*(.*$)') for fn in sys.argv[1:]: with open(fn, 'r+') as f: lines = [] nl_count = 0 continuity_indent = None for l in f: m = p.match(l) nl = l if m: n_spaces = max(m.start(3), indent_eq - 1) - len(m.group(2)) - len(m.group(1)) if m.group(2) and m.start(2) >= indent_eq-1 and m.start(2) % 4 == 0: n_spaces -= 1 # left-shift '+=' by one if the '+' is aligned to a multiple of 4 n_spaces = max(1, n_spaces) # we want at least one space before '='/'+=' nl = m.group(1) + ' '*n_spaces + ''.join(m.group(2,3,4)) + '\n' continuity_indent = nl.find('= ') + 2 if l[-2] == '\\' else None # remember indent on '\\$' elif continuity_indent: nl = ' '*continuity_indent + l.lstrip() if l[-2] != '\\': # check when to stop the continuation continuity_indent = None elif l.startswith('#'): nl = l.expandtabs(2) if l != nl: nl_count += 1 lines.append(nl) if nl_count > 0: print fn, nl_count, len(lines) f.seek(0) f.writelines(lines) f.truncate() Change-Id: I1d2870d0a2fe2e30d398c140fe523e69dd20c81b Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
2013-03-19 01:57:31 +00:00
CONFIG += incremental flat precompile_header autogen_precompile_source debug_and_release debug_and_release_target embed_manifest_dll embed_manifest_exe
DEFINES += UNICODE WIN32
QMAKE_COMPILER_DEFINES += _MSC_VER=1600 _WIN32
contains(QMAKE_TARGET.arch, x86_64) {
DEFINES += WIN64
QMAKE_COMPILER_DEFINES += _WIN64
}
Fix '=' alignment and replace tabs in *.conf (whitespace only change) Replace all tabs with proper space characters and consistently align the '=' characters. The default alignment for the '=' of 25 characters has been left as is to get a minimal diff. Lines with the '=' further to the right and those belonging to 'proper code (TM)' have not been touched. The work was mostly done using the following python script (might come in handy again...): import sys, re indent_eq = 25 + 0*4 # 25 characters was the most widely used indentation for the '=' character p = re.compile(r'(\w+)[ \t]*([\-\+]?)(=$|= )[ \t]*(.*$)') for fn in sys.argv[1:]: with open(fn, 'r+') as f: lines = [] nl_count = 0 continuity_indent = None for l in f: m = p.match(l) nl = l if m: n_spaces = max(m.start(3), indent_eq - 1) - len(m.group(2)) - len(m.group(1)) if m.group(2) and m.start(2) >= indent_eq-1 and m.start(2) % 4 == 0: n_spaces -= 1 # left-shift '+=' by one if the '+' is aligned to a multiple of 4 n_spaces = max(1, n_spaces) # we want at least one space before '='/'+=' nl = m.group(1) + ' '*n_spaces + ''.join(m.group(2,3,4)) + '\n' continuity_indent = nl.find('= ') + 2 if l[-2] == '\\' else None # remember indent on '\\$' elif continuity_indent: nl = ' '*continuity_indent + l.lstrip() if l[-2] != '\\': # check when to stop the continuation continuity_indent = None elif l.startswith('#'): nl = l.expandtabs(2) if l != nl: nl_count += 1 lines.append(nl) if nl_count > 0: print fn, nl_count, len(lines) f.seek(0) f.writelines(lines) f.truncate() Change-Id: I1d2870d0a2fe2e30d398c140fe523e69dd20c81b Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
2013-03-19 01:57:31 +00:00
QMAKE_COMPILER = msvc
QMAKE_CC = cl
QMAKE_LEX = flex
QMAKE_LEXFLAGS =
QMAKE_YACC = byacc
QMAKE_YACCFLAGS = -d
QMAKE_CFLAGS = -nologo -Zm200 -Zc:wchar_t
QMAKE_CFLAGS_WARN_ON = -W3
QMAKE_CFLAGS_WARN_OFF = -W0
QMAKE_CFLAGS_RELEASE = -O2 -MD
QMAKE_CFLAGS_RELEASE_WITH_DEBUGINFO += -O2 -MD -Zi
QMAKE_CFLAGS_DEBUG = -Zi -MDd
QMAKE_CFLAGS_YACC =
QMAKE_CFLAGS_LTCG = -GL
QMAKE_CFLAGS_MP = -MP
QMAKE_CFLAGS_SSE2 = -arch:SSE2
QMAKE_CFLAGS_SSE3 = -arch:SSE2
QMAKE_CFLAGS_SSSE3 = -arch:SSE2
QMAKE_CFLAGS_SSE4_1 = -arch:SSE2
QMAKE_CFLAGS_SSE4_2 = -arch:SSE2
QMAKE_CFLAGS_AVX = -arch:AVX
QMAKE_CFLAGS_AVX2 = -arch:AVX
QMAKE_CXX = $$QMAKE_CC
QMAKE_CXXFLAGS = $$QMAKE_CFLAGS
QMAKE_CXXFLAGS_WARN_ON = $$QMAKE_CFLAGS_WARN_ON -w34100 -w34189
QMAKE_CXXFLAGS_WARN_OFF = $$QMAKE_CFLAGS_WARN_OFF
QMAKE_CXXFLAGS_RELEASE = $$QMAKE_CFLAGS_RELEASE
QMAKE_CXXFLAGS_RELEASE_WITH_DEBUGINFO += $$QMAKE_CFLAGS_RELEASE_WITH_DEBUGINFO
QMAKE_CXXFLAGS_DEBUG = $$QMAKE_CFLAGS_DEBUG
QMAKE_CXXFLAGS_YACC = $$QMAKE_CFLAGS_YACC
QMAKE_CXXFLAGS_LTCG = $$QMAKE_CFLAGS_LTCG
QMAKE_CXXFLAGS_MP = $$QMAKE_CFLAGS_MP
QMAKE_CXXFLAGS_STL_ON = -EHsc
QMAKE_CXXFLAGS_STL_OFF =
QMAKE_CXXFLAGS_RTTI_ON = -GR
QMAKE_CXXFLAGS_RTTI_OFF =
QMAKE_CXXFLAGS_EXCEPTIONS_ON = -EHsc
QMAKE_CXXFLAGS_EXCEPTIONS_OFF =
QMAKE_INCDIR =
QMAKE_RUN_CC = $(CC) -c $(CFLAGS) $(INCPATH) -Fo$obj $src
QMAKE_RUN_CC_IMP = $(CC) -c $(CFLAGS) $(INCPATH) -Fo$@ $<
QMAKE_RUN_CC_IMP_BATCH = $(CC) -c $(CFLAGS) $(INCPATH) -Fo$@ @<<
QMAKE_RUN_CXX = $(CXX) -c $(CXXFLAGS) $(INCPATH) -Fo$obj $src
QMAKE_RUN_CXX_IMP = $(CXX) -c $(CXXFLAGS) $(INCPATH) -Fo$@ $<
QMAKE_RUN_CXX_IMP_BATCH = $(CXX) -c $(CXXFLAGS) $(INCPATH) -Fo$@ @<<
QMAKE_LINK = link
QMAKE_LFLAGS = /NOLOGO /DYNAMICBASE /NXCOMPAT
QMAKE_LFLAGS_RELEASE = /INCREMENTAL:NO
QMAKE_LFLAGS_RELEASE_WITH_DEBUGINFO = /DEBUG /OPT:REF /INCREMENTAL:NO
QMAKE_LFLAGS_DEBUG = /DEBUG
QMAKE_LFLAGS_CONSOLE = /SUBSYSTEM:CONSOLE
QMAKE_LFLAGS_WINDOWS = /SUBSYSTEM:WINDOWS
QMAKE_LFLAGS_EXE = \"/MANIFESTDEPENDENCY:type=\'win32\' name=\'Microsoft.Windows.Common-Controls\' version=\'6.0.0.0\' publicKeyToken=\'6595b64144ccf1df\' language=\'*\' processorArchitecture=\'*\'\"
QMAKE_LFLAGS_DLL = /DLL
QMAKE_LFLAGS_LTCG = /LTCG
QMAKE_EXTENSION_STATICLIB = lib
QMAKE_LIBS_CORE = kernel32.lib user32.lib shell32.lib uuid.lib ole32.lib advapi32.lib ws2_32.lib
QMAKE_LIBS_GUI = gdi32.lib comdlg32.lib oleaut32.lib imm32.lib winmm.lib ws2_32.lib ole32.lib user32.lib advapi32.lib
QMAKE_LIBS_NETWORK = ws2_32.lib
Dynamic GL switch on Windows The patch introduces a new build configuration on Windows which can be requested by passing -opengl dynamic to configure. Platforms other than Windows (including WinRT) are not affected. The existing Angle and desktop configurations are not affected. These continue to function as before and Angle remains the default. In the future, when all modules have added support for the dynamic path, as described below, the default configuration could be changed to be the dynamic one. This would allow providing a single set of binaries in the official builds instead of the current two. When requesting dynamic GL, Angle is built but QT_OPENGL_ES[_2] are never defined. Instead, the code path that has traditionally been desktop GL only becomes the dynamic path that has to do runtime checks. Qt modules and applications are not linked to opengl32.dll or libegl/glesv2.dll in this case. Instead, QtGui exports all necessary egl/egl/gl functions which will, under the hood, forward all requests to a dynamically loaded EGL/WGL/GL implementation. Porting guide (better said, changes needed to prepare your code to work with dynamic GL builds when the fallback to Angle is utilized): 1. In !QT_OPENGL_ES[_2] code branches use QOpenGLFunctions::isES() to differentiate between desktop and ES where needed. Keep in mind that it is the desktop GL header (plus qopenglext.h) that is included, not the GLES one. QtGui's proxy will handle some differences, for example calling glClearDepth will route to glClearDepthf when needed. The built-in eglGetProcAddress is able to retrieve pointers for standard GLES2 functions too so code resolving OpenGL 2 functions will function in any case. 2. QT_CONFIG will contain "opengl" and "dynamicgl" in dynamic builds, but never "angle" or "opengles2". 3. The preprocessor define QT_OPENGL_DYNAMIC is also available in dynamic builds. The usage of this is strongly discouraged and should not be needed anywhere except for QtGui and the platform plugin. 4. Code in need of the library handle can use QOpenGLFunctions::platformGLHandle(). The decision on which library to load is currently based on a simple test that creates a dummy window/context and tries to resolve an OpenGL 2 function. If this fails, it goes for Angle. This seems to work well on Win7 PCs for example that do not have proper graphics drivers providing OpenGL installed but are D3D9 capable using the default drivers. Setting QT_OPENGL to desktop or angle skips the test and forces usage of the given GL. There are also two new application attributes that could be used for the same purpose. If Angle is requested but the libraries are not present, desktop is tried. If desktop is requested, or if angle is requested but nothing works, the EGL/WGL functions will still be callable but will return 0. This conveniently means that eglInitialize() and such will report a failure. Debug messages can be enabled by setting QT_OPENGLPROXY_DEBUG. This will tell which implementation is chosen. The textures example application is ported to OpenGL 2, the GL 1 code path is removed. [ChangeLog][QtGui] Qt builds on Windows can now be configured for dynamic loading of the OpenGL implementation. This can be requested by passing -opengl dynamic to configure. In this mode no modules will link to opengl32.dll or Angle's libegl/libglesv2. Instead, QtGui will dynamically choose between desktop and Angle during the first GL/EGL/WGL call. This allows deploying applications with a single set of Qt libraries with the ability of transparently falling back to Angle in case the opengl32.dll is not suitable, due to missing graphics drivers for example. Task-number: QTBUG-36483 Change-Id: I716fdebbf60b355b7d9ef57d1e069eef366b4ab9 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
2014-01-27 13:45:11 +00:00
!contains(QT_CONFIG, dynamicgl): QMAKE_LIBS_OPENGL = glu32.lib opengl32.lib gdi32.lib user32.lib
QMAKE_LIBS_OPENGL_ES2 = libEGL.lib libGLESv2.lib gdi32.lib user32.lib
QMAKE_LIBS_OPENGL_ES2_DEBUG = libEGLd.lib libGLESv2d.lib gdi32.lib user32.lib
QMAKE_LIBS_COMPAT = advapi32.lib shell32.lib comdlg32.lib user32.lib gdi32.lib ws2_32.lib
QMAKE_LIBS_QT_ENTRY = -lqtmain
QMAKE_IDL = midl
QMAKE_LIB = lib /NOLOGO
QMAKE_RC = rc
include(../common/shell-win32.conf)
VCPROJ_EXTENSION = .vcxproj
VCSOLUTION_EXTENSION = .sln
Fix '=' alignment and replace tabs in *.conf (whitespace only change) Replace all tabs with proper space characters and consistently align the '=' characters. The default alignment for the '=' of 25 characters has been left as is to get a minimal diff. Lines with the '=' further to the right and those belonging to 'proper code (TM)' have not been touched. The work was mostly done using the following python script (might come in handy again...): import sys, re indent_eq = 25 + 0*4 # 25 characters was the most widely used indentation for the '=' character p = re.compile(r'(\w+)[ \t]*([\-\+]?)(=$|= )[ \t]*(.*$)') for fn in sys.argv[1:]: with open(fn, 'r+') as f: lines = [] nl_count = 0 continuity_indent = None for l in f: m = p.match(l) nl = l if m: n_spaces = max(m.start(3), indent_eq - 1) - len(m.group(2)) - len(m.group(1)) if m.group(2) and m.start(2) >= indent_eq-1 and m.start(2) % 4 == 0: n_spaces -= 1 # left-shift '+=' by one if the '+' is aligned to a multiple of 4 n_spaces = max(1, n_spaces) # we want at least one space before '='/'+=' nl = m.group(1) + ' '*n_spaces + ''.join(m.group(2,3,4)) + '\n' continuity_indent = nl.find('= ') + 2 if l[-2] == '\\' else None # remember indent on '\\$' elif continuity_indent: nl = ' '*continuity_indent + l.lstrip() if l[-2] != '\\': # check when to stop the continuation continuity_indent = None elif l.startswith('#'): nl = l.expandtabs(2) if l != nl: nl_count += 1 lines.append(nl) if nl_count > 0: print fn, nl_count, len(lines) f.seek(0) f.writelines(lines) f.truncate() Change-Id: I1d2870d0a2fe2e30d398c140fe523e69dd20c81b Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
2013-03-19 01:57:31 +00:00
VCPROJ_KEYWORD = Qt4VSv1.0