Pass modifier and button information down the call stack

Gets rid of calls to QGuiApplication::mouseButtons and
QGuiApplication::keyboardModifiers.

Task-number: QTBUG-73829
Change-Id: Idba978fe8db21622ca05c4882c74fd2792b119e5
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
This commit is contained in:
Volker Hilsheimer 2020-07-02 12:54:58 +02:00
parent 117a5aa744
commit 01d30f8399

View File

@ -213,7 +213,7 @@ public:
mouseTarget = nullptr; mouseTarget = nullptr;
} }
void scrollerBecameActive() void scrollerBecameActive(Qt::KeyboardModifiers eventModifiers, Qt::MouseButtons eventButtons)
{ {
if (pressDelayEvent) { if (pressDelayEvent) {
// we still haven't even sent the press, so just throw it away now // we still haven't even sent the press, so just throw it away now
@ -246,8 +246,8 @@ public:
qFGDebug() << "QFG: sending a fake mouse release at far-far-away to " << mouseTarget; qFGDebug() << "QFG: sending a fake mouse release at far-far-away to " << mouseTarget;
QMouseEvent re(QEvent::MouseButtonRelease, QPoint(), farFarAway, farFarAway, QMouseEvent re(QEvent::MouseButtonRelease, QPoint(), farFarAway, farFarAway,
mouseButton, QGuiApplication::mouseButtons() & ~mouseButton, mouseButton, eventButtons & ~mouseButton,
QGuiApplication::keyboardModifiers(), mouseEventSource); eventModifiers, mouseEventSource);
sendMouseEvent(&re, RegrabMouseAfterwards); sendMouseEvent(&re, RegrabMouseAfterwards);
// don't clear the mouseTarget just yet, since we need to explicitly ungrab the mouse on release! // don't clear the mouseTarget just yet, since we need to explicitly ungrab the mouse on release!
} }
@ -429,6 +429,8 @@ QGestureRecognizer::Result QFlickGestureRecognizer::recognize(QGesture *state,
// qFGDebug() << "FlickGesture "<<state<<"watched:"<<watched<<"receiver"<<d->receiver<<"event"<<event->type()<<"button"<<button; // qFGDebug() << "FlickGesture "<<state<<"watched:"<<watched<<"receiver"<<d->receiver<<"event"<<event->type()<<"button"<<button;
Qt::KeyboardModifiers keyboardModifiers = Qt::NoModifier;
Qt::MouseButtons mouseButtons = Qt::NoButton;
switch (event->type()) { switch (event->type()) {
case QEvent::MouseButtonPress: case QEvent::MouseButtonPress:
case QEvent::MouseButtonRelease: case QEvent::MouseButtonRelease:
@ -437,6 +439,8 @@ QGestureRecognizer::Result QFlickGestureRecognizer::recognize(QGesture *state,
return Ignore; return Ignore;
if (button != Qt::NoButton) { if (button != Qt::NoButton) {
me = static_cast<const QMouseEvent *>(event); me = static_cast<const QMouseEvent *>(event);
keyboardModifiers = me->modifiers();
mouseButtons = me->buttons();
globalPos = me->globalPosition().toPoint(); globalPos = me->globalPosition().toPoint();
} }
break; break;
@ -448,6 +452,8 @@ QGestureRecognizer::Result QFlickGestureRecognizer::recognize(QGesture *state,
return Ignore; return Ignore;
if (button != Qt::NoButton) { if (button != Qt::NoButton) {
gsme = static_cast<const QGraphicsSceneMouseEvent *>(event); gsme = static_cast<const QGraphicsSceneMouseEvent *>(event);
keyboardModifiers = gsme->modifiers();
mouseButtons = gsme->buttons();
globalPos = gsme->screenPos(); globalPos = gsme->screenPos();
} }
break; break;
@ -457,6 +463,7 @@ QGestureRecognizer::Result QFlickGestureRecognizer::recognize(QGesture *state,
case QEvent::TouchUpdate: case QEvent::TouchUpdate:
if (button == Qt::NoButton) { if (button == Qt::NoButton) {
te = static_cast<const QTouchEvent *>(event); te = static_cast<const QTouchEvent *>(event);
keyboardModifiers = te->modifiers();
if (!te->touchPoints().isEmpty()) if (!te->touchPoints().isEmpty())
globalPos = te->touchPoints().at(0).globalPosition().toPoint(); globalPos = te->touchPoints().at(0).globalPosition().toPoint();
} }
@ -634,7 +641,7 @@ QGestureRecognizer::Result QFlickGestureRecognizer::recognize(QGesture *state,
#endif #endif
) { ) {
if (!scrollerWasDragging && !scrollerWasScrolling && scrollerIsActive) if (!scrollerWasDragging && !scrollerWasScrolling && scrollerIsActive)
PressDelayHandler::instance()->scrollerBecameActive(); PressDelayHandler::instance()->scrollerBecameActive(keyboardModifiers, mouseButtons);
else if (scrollerWasScrolling && (scroller->state() == QScroller::Dragging || scroller->state() == QScroller::Inactive)) else if (scrollerWasScrolling && (scroller->state() == QScroller::Dragging || scroller->state() == QScroller::Inactive))
PressDelayHandler::instance()->scrollerWasIntercepted(); PressDelayHandler::instance()->scrollerWasIntercepted();
} }