QNX: normalize signals/slots
This is the result of running util/normalize --modify from Qt 4.7 with manual review. Change-Id: I9229c3c52ba785194469ad51aba0c3af0c058894 Reviewed-by: Laszlo Papp <lpapp@kde.org> Reviewed-by: Kevin Krammer <kevin.krammer@kdab.com> Reviewed-by: Thomas McGuire <thomas.mcguire@kdab.com> Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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@ -442,10 +442,10 @@ void QQnxIntegration::createDisplays()
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m_screens.append(screen);
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screenAdded(screen);
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QObject::connect(m_screenEventHandler, SIGNAL(newWindowCreated(void *)),
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screen, SLOT(newWindowCreated(void *)));
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QObject::connect(m_screenEventHandler, SIGNAL(windowClosed(void *)),
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screen, SLOT(windowClosed(void *)));
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QObject::connect(m_screenEventHandler, SIGNAL(newWindowCreated(void*)),
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screen, SLOT(newWindowCreated(void*)));
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QObject::connect(m_screenEventHandler, SIGNAL(windowClosed(void*)),
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screen, SLOT(windowClosed(void*)));
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QObject::connect(m_navigatorEventHandler, SIGNAL(rotationChanged(int)), screen, SLOT(setRotation(int)));
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QObject::connect(m_navigatorEventHandler, SIGNAL(windowGroupActivated(QByteArray)), screen, SLOT(activateWindowGroup(QByteArray)));
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