Remove now redundant argb to rgba function
Change-Id: I293d71e12398aef91995b68a9ea22cac984917b0 Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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@ -152,22 +152,6 @@ GLuint QOpenGL2GradientCache::addCacheElement(quint64 hash_val, const QGradient
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}
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// GL's expects pixels in RGBA (when using GL_RGBA), bin-endian (ABGR on x86).
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// Qt always stores in ARGB reguardless of the byte-order the mancine uses.
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static inline uint qtToGlColor(uint c)
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{
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uint o;
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#if Q_BYTE_ORDER == Q_LITTLE_ENDIAN
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o = (c & 0xff00ff00) // alpha & green already in the right place
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| ((c >> 16) & 0x000000ff) // red
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| ((c << 16) & 0x00ff0000); // blue
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#else //Q_BIG_ENDIAN
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o = (c << 8)
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| ((c >> 24) & 0x000000ff);
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#endif // Q_BYTE_ORDER
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return o;
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}
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//TODO: Let GL generate the texture using an FBO
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void QOpenGL2GradientCache::generateGradientColorTable(const QGradient& gradient, uint *colorTable, int size, qreal opacity) const
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{
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@ -184,7 +168,7 @@ void QOpenGL2GradientCache::generateGradientColorTable(const QGradient& gradient
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uint current_color = ARGB_COMBINE_ALPHA(colors[0], alpha);
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qreal incr = 1.0 / qreal(size);
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qreal fpos = 1.5 * incr;
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colorTable[pos++] = qtToGlColor(PREMUL(current_color));
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colorTable[pos++] = ARGB2RGBA(PREMUL(current_color));
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while (fpos <= s.first().first) {
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colorTable[pos] = colorTable[pos - 1];
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@ -205,9 +189,9 @@ void QOpenGL2GradientCache::generateGradientColorTable(const QGradient& gradient
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int dist = int(256 * ((fpos - s[i].first) * delta));
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int idist = 256 - dist;
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if (colorInterpolation)
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colorTable[pos] = qtToGlColor(INTERPOLATE_PIXEL_256(current_color, idist, next_color, dist));
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colorTable[pos] = ARGB2RGBA(INTERPOLATE_PIXEL_256(current_color, idist, next_color, dist));
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else
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colorTable[pos] = qtToGlColor(PREMUL(INTERPOLATE_PIXEL_256(current_color, idist, next_color, dist)));
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colorTable[pos] = ARGB2RGBA(PREMUL(INTERPOLATE_PIXEL_256(current_color, idist, next_color, dist)));
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++pos;
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fpos += incr;
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}
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@ -216,7 +200,7 @@ void QOpenGL2GradientCache::generateGradientColorTable(const QGradient& gradient
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Q_ASSERT(s.size() > 0);
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uint last_color = qtToGlColor(PREMUL(ARGB_COMBINE_ALPHA(colors[s.size() - 1], alpha)));
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uint last_color = ARGB2RGBA(PREMUL(ARGB_COMBINE_ALPHA(colors[s.size() - 1], alpha)));
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for (;pos < size; ++pos)
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colorTable[pos] = last_color;
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