Fix Invalid Drawable error when using createWindowContainer on Mac.
You are not supposed to call NSOpenGLContext -setView: for a view that
has not yet called drawRect. Doing this would result in a invalid
drawable error.
Similar to 4.8 commit cd2a51a66f
Change-Id: Ibb2300a8c6fe52f786f813987e93d4a3dc145366
Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@digia.com>
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@ -70,6 +70,7 @@ QT_END_NAMESPACE
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Qt::KeyboardModifiers currentWheelModifiers;
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bool m_subscribesForGlobalFrameNotifications;
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QCocoaGLContext *m_glContext;
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bool m_drawRectHasBeenCalled;
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bool m_shouldSetGLContextinDrawRect;
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}
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@ -87,6 +87,7 @@ static QTouchDevice *touchDevice = 0;
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m_sendKeyEvent = false;
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m_subscribesForGlobalFrameNotifications = false;
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m_glContext = 0;
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m_drawRectHasBeenCalled = false;
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m_shouldSetGLContextinDrawRect = false;
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currentCustomDragTypes = 0;
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m_sendUpAsRightButton = false;
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@ -153,9 +154,9 @@ static QTouchDevice *touchDevice = 0;
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- (void) setQCocoaGLContext:(QCocoaGLContext *)context
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{
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m_glContext = context;
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[m_glContext->nsOpenGLContext() setView:self];
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if (![m_glContext->nsOpenGLContext() view]) {
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//was unable to set view
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if (m_drawRectHasBeenCalled) {
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[m_glContext->nsOpenGLContext() setView:self];
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} else {
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m_shouldSetGLContextinDrawRect = true;
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}
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@ -392,6 +393,8 @@ static QTouchDevice *touchDevice = 0;
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m_shouldSetGLContextinDrawRect = false;
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}
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m_drawRectHasBeenCalled = true;
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if (!m_backingStore)
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return;
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